Path of Agent

Blade Vortex

Occultist


#7 most played skill on the Mirage ladder Built from 3.28 Mirage ladder data Generated 2026-04-20 Data via poe.ninja

Blade Vortex Occultist is curse-and-detonate spellcasting. You dash into a pack, stack blades to the 10-cap, apply Frostbite through Hextouch Support, and Profane Bloom chain-explodes every cursed corpse through the whole screen for 25% of their life as chaos damage. The blades themselves tick for cold — the clear feels like a detonation wave rippling outward.

Consider this if you like methodical spell-tanks, the Chaos Inoculation shell, and the satisfaction of watching a pack vapourise as a chain reaction. Not the right pick if you want speed-clear in the first weeks — the early-mapping shell is the awkward life/ES hybrid transitional stage, and the build only really blooms once you commit to CI.

Is this build for me
Strengths
  • +Profane Bloom chain-explosions clear whole screens faster than the blades tick — off-screen packs die via chain detonation
  • +Chaos Inoculation shell removes the single worst damage type in the game and doubles the EHP pool in one respec
  • +Low entry cost — a Tabula + Controlled Destruction Support + Frostbite on Hextouch is enough to start clearing red maps
  • +Double-mod Watcher's Eye (Hatred + Discipline) is a single jewel that multiplies both offence and defence at aspirational
Weaknesses
  • Early mapping is fragile — life+ES hybrid with -30% chaos res means you die if you stop moving during phys burst phases
  • Committing to Chaos Inoculation is a full respec, not a gradual transition — until then the defence is genuinely thin
  • DPS ceiling is modest — aspirational tops out around 444k, which isn't 2M+ glass-cannon territory (but the build is much tankier)
  • Physical burst that bypasses armour is still a real death condition even at 37k armour aspirational

Leveling L1–68


What to work on next
  1. Act 1: run Freezing Pulse
    Freezing Pulse is the Witch quest reward from "Enemy at the Gate" (Hillock). It's the strongest Act 1 clear skill in the game — the projectiles slow enemies on hit and chill after freeze, so you kite trivially. Link Arcane Surge Support at level 4 (the gem only activates while low-level, so watch the cast-count trigger). Use Frost Bomb for rares and Brutus — it stacks cold exposure and shreds single-target. Do NOT equip Blade Vortex yet, you have neither the stats nor the supports to hold blades.
  2. Act 2: run Freezing Pulse
    Pick up Herald of Ice from Clarissa (Act 2 vendor) — the cold shatter explosions chain through packs and preview the Profane Bloom pattern you'll lean on later. Grab Frostbite from the Intruders in Black quest reward. Bandits: kill all for +2 passives. Buy a Lifesprig wand if you can — cast speed + spell damage carries Freezing Pulse hard and transfers cleanly to Blade Vortex in Act 4.
  3. Act 3: run Freezing Pulse
    Buy Blade Vortex from Clarissa at L12 and level it in a spare slot — it needs to catch up to your character level before the Act 4–5 swap, so every hour it sits idle in a spare socket is fine, but every hour it's unlinked is wasted. Lab 1 in Act 3: take Profane Bloom — cursed enemies explode on death for 25% of their life as chaos damage, which gives you the cursed-kill chain that defines Occultist clear. Frostbite applies the curse; the chain starts. Pick up Flame Dash from Clarissa for movement.
  4. Act 4–5 (L30 BV swap): run Blade Vortex
    The swap. Around L30, after you've taken the Witch spell damage cluster and the first two or three Shadow cast speed wheels, make Blade Vortex your main skill — you now have enough cast speed to hold 10+ blades. Spell Echo Support doubles your stacking rate. Hextouch Support applies Frostbite on every blade hit so Profane Bloom fires on every kill — this is the Occultist clear loop. Drop Herald of Ash-tier strategies and reserve Hatred (Act 5 Kitava's Torments reward) for the cold-conversion damage boost. Clarity is the Act 1 reward — slot it for cheap mana regen while you scale cast cost.
  5. Act 6–7 (L45, Profane Bloom online): run Blade Vortex
    Act 6 adds Discipline as a quest reward — slot it immediately, this is the first real ES reservation that starts scaling your defensive pool toward the Chaos Inoculation respec later. Lab 2 (Act 7 Crypt of the Crescent Moon) should take Malediction — enemies within 1.5 seconds of your hit are affected by your curses even if they're uncursed, and cursed enemies take 10% increased damage. Add Unleash Support to the main link — banking spell charges while moving and dumping them into the next Blade Vortex cast covers the re-ramp after a Flame Dash. Wire up a low-level Cast when Damage Taken + Molten Shell guard.
  6. Act 8–10 (L60 Forbidden Power): run Blade Vortex
    Lab 3 (Act 9 Sanctum of Innocence): take Forbidden Power for gain-power-charge-on-hit + the generic 1% cast speed per power charge bonus. At maximum power charges Blade Vortex stacks to 20 blades in about 1.5 seconds, which is when the skill actually feels strong. Added Cold Damage Support replaces any residual phys scaling in the link — by this point your build is a cold-conversion spell and every blade is fully elemental. Kitava at Act 10: keep Hatred up but prepare for the -30% all res phases; Ruby Flask is optional since you're not fire-converted.
Skills by act
Act 1
Freezing Pulse Freezing Pulse Onslaught Support Onslaught Support Arcane Surge Support Arcane Surge Support
Buffs Frost Bomb Frost Bomb

Freezing Pulse is the Witch quest reward from "Enemy at the Gate" (Hillock). It's the strongest Act 1 clear skill in the game — the projectiles slow enemies on hit and chill after freeze, so you kite trivially. Link Arcane Surge Support at level 4 (the gem only activates while low-level, so watch the cast-count trigger). Use Frost Bomb for rares and Brutus — it stacks cold exposure and shreds single-target. Do NOT equip Blade Vortex yet, you have neither the stats nor the supports to hold blades.

Act 2
Freezing Pulse Freezing Pulse Arcane Surge Support Arcane Surge Support Added Cold Damage Support Added Cold Damage Support Controlled Destruction Support Controlled Destruction Support
Heralds Herald of Ice Herald of Ice
Buffs Frost Bomb Frost Bomb Flame Dash Flame Dash
Curse Frostbite Frostbite

Pick up Herald of Ice from Clarissa (Act 2 vendor) — the cold shatter explosions chain through packs and preview the Profane Bloom pattern you'll lean on later. Grab Frostbite from the Intruders in Black quest reward. Bandits: kill all for +2 passives. Buy a Lifesprig wand if you can — cast speed + spell damage carries Freezing Pulse hard and transfers cleanly to Blade Vortex in Act 4.

Act 3
Freezing Pulse Freezing Pulse Arcane Surge Support Arcane Surge Support Added Cold Damage Support Added Cold Damage Support Controlled Destruction Support Controlled Destruction Support
Travel Flame Dash Flame Dash
Heralds Herald of Ice Herald of Ice
Buffs Frost Bomb Frost Bomb Blade Vortex Blade Vortex
Curse Frostbite Frostbite

Buy Blade Vortex from Clarissa at L12 and level it in a spare slot — it needs to catch up to your character level before the Act 4–5 swap, so every hour it sits idle in a spare socket is fine, but every hour it's unlinked is wasted. Lab 1 in Act 3: take Profane Bloom — cursed enemies explode on death for 25% of their life as chaos damage, which gives you the cursed-kill chain that defines Occultist clear. Frostbite applies the curse; the chain starts. Pick up Flame Dash from Clarissa for movement.

Act 4–5 (L30 BV swap)
Blade Vortex Blade Vortex Spell Echo Support Spell Echo Support Controlled Destruction Support Controlled Destruction Support Hextouch Support Hextouch Support
Travel Flame Dash Flame Dash
Auras Clarity Clarity Hatred Hatred
Heralds Herald of Ice Herald of Ice
Buffs Frost Bomb Frost Bomb Steelskin Steelskin
Curse Frostbite Frostbite

The swap. Around L30, after you've taken the Witch spell damage cluster and the first two or three Shadow cast speed wheels, make Blade Vortex your main skill — you now have enough cast speed to hold 10+ blades. Spell Echo Support doubles your stacking rate. Hextouch Support applies Frostbite on every blade hit so Profane Bloom fires on every kill — this is the Occultist clear loop. Drop Herald of Ash-tier strategies and reserve Hatred (Act 5 Kitava's Torments reward) for the cold-conversion damage boost. Clarity is the Act 1 reward — slot it for cheap mana regen while you scale cast cost.

Act 6–7 (L45, Profane Bloom online)
Blade Vortex Blade Vortex Spell Echo Support Spell Echo Support Controlled Destruction Support Controlled Destruction Support Hextouch Support Hextouch Support Unleash Support Unleash Support
Travel Flame Dash Flame Dash
Auras Hatred Hatred Discipline Discipline
Heralds Herald of Ice Herald of Ice
Buffs Cast when Damage Taken Cast when Damage Taken Molten Shell Molten Shell Steelskin Steelskin
Curse Frostbite Frostbite

Act 6 adds Discipline as a quest reward — slot it immediately, this is the first real ES reservation that starts scaling your defensive pool toward the Chaos Inoculation respec later. Lab 2 (Act 7 Crypt of the Crescent Moon) should take Malediction — enemies within 1.5 seconds of your hit are affected by your curses even if they're uncursed, and cursed enemies take 10% increased damage. Add Unleash Support to the main link — banking spell charges while moving and dumping them into the next Blade Vortex cast covers the re-ramp after a Flame Dash. Wire up a low-level Cast when Damage Taken + Molten Shell guard.

Act 8–10 (L60 Forbidden Power)
Blade Vortex Blade Vortex Spell Echo Support Spell Echo Support Controlled Destruction Support Controlled Destruction Support Hextouch Support Hextouch Support Unleash Support Unleash Support Added Cold Damage Support Added Cold Damage Support
Travel Flame Dash Flame Dash
Auras Hatred Hatred Discipline Discipline
Heralds Herald of Ice Herald of Ice
Buffs Cast when Damage Taken Cast when Damage Taken Molten Shell Molten Shell Vaal Discipline Vaal Discipline
Curse Frostbite Frostbite

Lab 3 (Act 9 Sanctum of Innocence): take Forbidden Power for gain-power-charge-on-hit + the generic 1% cast speed per power charge bonus. At maximum power charges Blade Vortex stacks to 20 blades in about 1.5 seconds, which is when the skill actually feels strong. Added Cold Damage Support replaces any residual phys scaling in the link — by this point your build is a cold-conversion spell and every blade is fully elemental. Kitava at Act 10: keep Hatred up but prepare for the -30% all res phases; Ruby Flask is optional since you're not fire-converted.

Maps L68+ (pre-CI)
Blade Vortex Blade Vortex Spell Echo Support Spell Echo Support Controlled Destruction Support Controlled Destruction Support Hextouch Support Hextouch Support Unleash Support Unleash Support Added Cold Damage Support Added Cold Damage Support
Travel Flame Dash Flame Dash
Auras Hatred Hatred Discipline Discipline
Heralds Herald of Ice Herald of Ice
Buffs Cast when Damage Taken Cast when Damage Taken Vaal Molten Shell Vaal Molten Shell Vaal Discipline Vaal Discipline
Curse Frostbite Frostbite

Early maps is the life-to-ES transition window. You're still running a hybrid shell — ~2.5k life plus 3–4k ES — and the reference L81 ladder build sits exactly here (2827 life / 3809 ES, 35k EHP, 80k DPS). Do NOT respec Chaos Inoculation yet — you need gear with 400+ ES rolls on body, shield, helmet, and gloves before the CI pool is competitive. Swap in Spell Cascade Support on low-tier white maps for area coverage if clear feels sluggish. Uber Lab for Void Beacon: it reduces nearby enemies' cold resistance by 15% and turns cold ailments into extra damage, which is a huge single-target spike before you can afford Watcher's Eye with Hatred-while-affected mods.

How leveling works

Blade Vortex Occultist is the Witch's answer to a melee-range spell stacker. Unlike the Chieftain fire-conversion version of the same skill, Occultist leans into the class's native tools: energy shield as the main defensive pool, Profane Bloom cursed-enemy explosions for clear chains, Malediction stacking two curses at once, and Forbidden Power for raw power-charge-driven crit and cast speed. The campaign target is a Chaos Inoculation shell by late maps — 1 life, huge ES pool, immune to chaos damage — with the offensive core scaling through spell crit and ES-as-damage interactions like Rathpith Globe or Doryani's Prototype on later characters.

The campaign path: level as Freezing Pulse + Frost Bomb through Acts 1–3. Witch's opening cluster is pure spell damage and cast speed, and Freezing Pulse with Arcane Surge Support melts white-mob packs while Frost Bomb handles rares and bosses. Pick up Blade Vortex at L12 from the Act 3 vendor (Clarissa sells it to int casters) and level it in a spare slot — but do NOT swap to it as your main skill until Act 4–5 once you have Spell Echo Support, Controlled Destruction Support, and enough cast speed on the tree to hold 10+ blades. Before that, Blade Vortex feels weak because each individual blade is a low-damage hit; its strength is in stacking, not per-cast burst.

Around Act 6–7, once the Witch starting area and Shadow spell damage clusters are done, swap Blade Vortex to the main-hand link and start running Hatred for cold conversion. Lab 1 should already have Profane Bloom taken, which gives the explosion-on-cursed-kill pattern that defines Occultist clear. Leveling uniques that carry: Tabula Rasa for the 6-link, Lifesprig or Silverbranch wand for cast speed + spell damage, and Wanderlust boots for freeze immunity plus movement. The Chaos Inoculation respec is a late-maps move, NOT a leveling goal — drop it in once you hit 4k+ ES on gear, typically red maps onwards.

Gear while leveling
  • · Weapon: a wand or sceptre with spell damage + cast speed + flat cold to spells is the target. +1 to Cold Skill Gems on a wand (Essence of Rage craft) is the power-spike slot once you can afford it, but an alch-and-go rare wand with +80% spell damage carries through white maps. Lifesprig at L4 and Silverbranch at L12 are both cheap early options — Lifesprig is strictly better if you have the regex budget.
  • · Body armour: Tabula Rasa until you can buy a rolled 5-link or 6-link ES chest. The Witch +1 level of socketed gems chest (crafted via Essence of Woe on an ES base) is the mid-map target. Shavronne's Wrappings is the low-life / CI endgame aspiration — DO NOT buy it during leveling, you aren't yet gear-rich enough to survive on its pure-ES pool.
  • · Helmet: life + resists + ES during the acts. The Blade Vortex helm enchant — "X% increased Blade Vortex Damage" or "gain Arcane Surge on Blade Vortex cast" — is the best slot upgrade you can get, farm Merciless Lab around L75.
  • · Gloves / boots: flat life + ES + resists + 30% movement on boots. Wanderlust is a great early boot slot — no level requirement, freeze immunity, and +20% movement speed means you can run them from L1 straight through Act 5. Cast speed gloves are the mid-level target, then swap to ES-prioritised rares as you approach the CI respec.
  • · Rings / amulet: life, cold resistance, cast speed on rings, and a cold-damage amulet with flat spell damage. Any unique amulet with +1 to all int skill gems or +1 to cold skill gems is a cheap power spike — Astramentis is overkill at this stage. Atziri's Foible can carry mana issues in the Hatred + Discipline double-reserve window.
  • · Flasks: a bubbling life flask with "of Staunching" (bleed removal), a Chemist's Quicksilver of Adrenaline, a Silver Flask of Warding (curse removal — Occultist runs two curses so enemy curse-reflect mods on maps matter), a Jade Flask of the Iguana for evasion during the phys-vulnerable acts, and a Diamond Flask for crit once you have the base crit tree. Save a flask slot for an Eternal Mana Flask of Adrenaline — the Hatred + Discipline reservation combo eats cast mana quickly.
Weapon progression

Blade Vortex Occultist is a pure spell — weapon damage does nothing. What the weapon provides is spell damage, cast speed, gem levels, and (later) flat cold damage to spells for Hatred to scale. Vendor recipe Act 1: any wand + Sapphire Ring + Orb of Alteration rolls a cold-damage wand with spell damage. At L4, Lifesprig is the best budget pick (cast speed + life regen + mana regen). At L12, Silverbranch offers +2 to socketed Bow gems — skip for this build; stick with a rolled magic wand or craft via Essence of Rage on a wand base for +1 to Cold Skill Gems. One +1 Cold Skill Gems wand plus a shield with ES + resists carries you all the way to maps; the endgame upgrade is a +2 Cold Gems / +1 Socketed Gems sceptre with flat cold to spells + cast speed — multi-divine, waits for red maps.

Tree to aim for (by level 90)
Arcanist's Dominion Heart of Ice Charisma Fervour Doom Cast Cruel Preparation Foresight Enduring Bond
Watch out for
  • ! Do NOT allocate Chaos Inoculation during the acts or early maps. At L40 your ES pool is 800–1200; CI locks you to 1 HP with that ES as your entire life bar — every white-mob hit will one-shot you. The earliest reasonable CI respec is L75+ with 4k+ ES on gear. The reference L81 ladder build is still on a life-hybrid shell (2827 life, 3809 ES) — that is the intentional middle state, not a mistake.
  • ! Blade Vortex is stationary — blades spin around YOU, not where you cast. Standing still during boss attacks to stack blades is the #1 death cause at L60–70 when your ES pool is still small. Use Flame Dash to reposition and re-stack rather than tanking; Unleash Support exists specifically to let you cast during movement so the re-ramp is cheap.
  • ! Profane Bloom only triggers on CURSED enemies. If Frostbite or Despair isn't reliably hitting the pack — because your Hextouch Support is un-linked, or the curse gem is low level, or the enemy is curse-immune — the explosion chain silently fails and clear feels sluggish. Always verify in your link that Hextouch Support is in the Blade Vortex group, not a separate link, and check the curse applies on-hit during mapping.
  • ! Do NOT reserve both Hatred and Discipline until you have Charisma (8% reduced reservation) or Enlighten Support at level 3+. A naive double-reserve eats ~75% of your mana pool, leaving nothing to cast Blade Vortex with. Drop Discipline first if mana becomes a problem during Act 6–7, and slot it back in once Charisma is allocated.
  • ! Eldritch Battery is tempting as a mana solution — convert ES to mana to fuel casts — but for a CI-bound build it is a TRAP. Eldritch Battery + Chaos Inoculation together leave you with 1 HP and no ES pool (since ES is now a mana bar), so any chaos damage instantly kills you. The Mind Over Matter + Eldritch Battery variant exists in the ladder but is a DIFFERENT build path from this one — stick with the CI track and solve mana via Charisma + Enlighten Support.

Early Mapping L70–84


What to work on next
  1. Push ES rolls on every slot and respec into Chaos Inoculation once the pool passes 4k
  2. Upgrade the weapon to a crafted +1 Cold Skill Gems sceptre or wand with added flat cold to spells
  3. Pick up Charisma so you can reserve a third aura (Clarity or Determination) without starving mana
Signature items
Bino's Kitchen Knife
Bino's Kitchen Knife
Slaughter Knife
Unlight Extant
Unlight Extant
Sage Wand
Aegis Aurora
Aegis Aurora
Champion Kite Shield
Thousand Teeth Temu
Thousand Teeth Temu
Vaal Buckler
Viridi's Veil
Viridi's Veil
Praetor Crown
Main link
Blade VortexBlade Vortex
+Deadly AilmentsDeadly Ailments
+Void ManipulationVoid Manipulation
+Minion PactMinion Pact
+EfficacyEfficacy
+Unbound AilmentsUnbound Ailments
+KnockbackKnockback
DPS
191.2k
EHP
51.3k
Life
1
ES
5.3k

Stats measured in Path of Building at level 84, from the ladder data this guide is built on. Ladder median (n=18): 208.5k DPS · 34.4k EHP.

Full stats
Fire res
75%
Cold res
81%
Lightning res
76%
Chaos res
-2%
Block
70%
Spell block
37%
Spell suppression
19%
Phys reduction
73%
Life regen
0/s
Crit chance
8.5%
Crit multi
166%
Speed
2.52/s
Str / Dex / Int
82 / 134 / 355
Full gear (24 items)
Bino's Kitchen Knife Bino's Kitchen Knife Weapon 1
Bino's Kitchen Knife
Bino's Kitchen Knife Weapon 1
Slaughter Knife

  • 30% increased Global Critical Strike Chance

  • Adds 153 to 213 Physical Damage
  • 50% increased Critical Strike Chance
  • +16% to Global Critical Strike Multiplier
  • +22% to Chaos Resistance
  • On Killing a Poisoned Enemy, Enemies within 3 metres are Poisoned, and you and
  • Allies Regenerate 400 Life per second for the Poison's duration if within 3 metres
Aegis Aurora Aegis Aurora Weapon 2
Aegis Aurora
Aegis Aurora Weapon 2
Champion Kite Shield

  • 356% increased Armour and Energy Shield
  • +10% to all Elemental Resistances
  • +5% to maximum Cold Resistance
  • +6% Chance to Block
  • Recover Energy Shield equal to 2% of Armour when you Block
  • 16% increased Elemental Damage with Attack Skills
Unlight Extant Unlight Extant Weapon 1 Swap
Unlight Extant
Unlight Extant corrupted Weapon 1 Swap
Sage Wand

  • Adds 18 to 37 Fire Damage

  • 32% increased Chaos Damage
  • 9% increased Cast Speed
  • +1 to Level of all Chaos Spell Skill Gems
  • Chaos Skills inflict up to 15 Withered Debuffs on Hit for 7 seconds
  • Cannot Inflict Wither on targets that are not on Full Life
Thousand Teeth Temu Thousand Teeth Temu Weapon 2 Swap
Thousand Teeth Temu
Thousand Teeth Temu Weapon 2 Swap
Vaal Buckler

  • 3% increased Movement Speed

  • 113% increased Evasion Rating
  • +70 to maximum Life
  • 0.4% of Physical Attack Damage Leeched as Life
  • +10% Chance to Block
  • Reflects 1000 to 10000 Physical Damage to Attackers on Block
Viridi's Veil Viridi's Veil Helmet
Viridi's Veil
Viridi's Veil Helmet
Praetor Crown

  • +2 to Level of Socketed Gems
  • 159% increased Armour and Energy Shield
  • +21% to all Elemental Resistances
  • Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
  • You are Hexproof if you have a Magic Ring in right slot
  • Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot
Mind Salvation Mind Salvation Body Armour
Mind Salvation
Mind Salvation Body Armour
Twilight Regalia

  • 10% of Physical Damage from Hits taken as Chaos Damage
  • +1% to maximum Cold Resistance

  • +28 to maximum Energy Shield
  • 136% increased Energy Shield
  • +34 to maximum Life
  • +48% to Cold Resistance
  • +43% to Lightning Resistance
  • 16% increased Stun and Block Recovery
  • 3% additional Physical Damage Reduction (crafted)
Oblivion Hand Oblivion Hand Gloves
Oblivion Hand
Oblivion Hand Gloves
Paladin Gloves

  • 10% chance to Poison on Hit
  • +8% to Chaos Damage over Time Multiplier

  • +22 to Intelligence
  • +35 to Armour
  • 97% increased Armour and Energy Shield
  • +26 to maximum Life
  • +26 to maximum Mana
  • +45% to Fire Resistance
  • +20% to Cold Resistance
Beast Spur Beast Spur Boots
Beast Spur
Beast Spur Boots
Martyr Boots

  • Gain 5% of Physical Damage as Extra Fire Damage
  • 32% increased Effect of the Buff granted by your Chaos Golems

  • +93 to maximum Life
  • Regenerate 48.6 Life per second
  • +36 to maximum Mana
  • 33% chance to Avoid Elemental Ailments
  • 22% increased Stun and Block Recovery
  • 18% increased Movement Speed (crafted)
  • 9% chance to gain Onslaught for 4 seconds on Kill (crafted)
Whispers of Infinity Whispers of Infinity Amulet
Whispers of Infinity
Whispers of Infinity Amulet
Seaglass Amulet

  • Allocates As The Mountain
  • 13% faster start of Energy Shield Recharge

  • 6 to 24 Added Attack Chaos Damage per 100 Maximum Mana
  • +92 to maximum Energy Shield
  • 42% reduced maximum Mana
  • Skills Cost Energy Shield instead of Mana or Life
Incandescent Topaz Ring of the Penguin Incandescent Topaz Ring of the Penguin Ring 1
Incandescent Topaz Ring of the Penguin
Incandescent Topaz Ring of the Penguin Ring 1
Topaz Ring

  • +30% to Lightning Resistance

  • +40 to maximum Energy Shield
  • +20% to Cold Resistance
Betrayal's Sting Betrayal's Sting Ring 2
Betrayal's Sting
Betrayal's Sting Ring 2
Steel Ring

  • Adds 4 to 13 Physical Damage to Attacks

  • +30 to Dexterity
  • -26% to all Elemental Resistances
  • +23% to Chaos Resistance
  • 5% increased Movement Speed
  • 34% chance to inflict an additional Poison on the same Target when you inflict Poison
Mageblood Mageblood Belt
Mageblood
Mageblood Belt
Heavy Belt

  • +42 to Strength

  • +54 to Dexterity
  • +16% to Fire Resistance
  • +22% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removed
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 5% increased maximum Energy Shield
  • 6% increased maximum Life
  • 5% increased maximum Mana
  • +8% Chance to Block Attack Damage while affected by Determination
  • +8% chance to Evade Attack Hits while affected by Grace
  • Adds 61 to 103 Cold Damage while affected by Hatred
Dragon Ornament Dragon Ornament Jewel
Dragon Ornament
Dragon Ornament Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +5 to Intelligence
  • Added Small Passive Skills also grant: Regenerate 0.1% of Life per Second
  • 1 Added Passive Skill is Septic Spells
  • 1 Added Passive Skill is Vile Reinvigoration
Glyph Heart Glyph Heart Jewel
Glyph Heart
Glyph Heart Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Chaos Damage

  • Added Small Passive Skills also grant: +3 to All Attributes
  • 1 Added Passive Skill is Unholy Grace
  • 1 Added Passive Skill is Unwaveringly Evil
  • 1 Added Passive Skill is Wicked Pall
Viper Wisdom Viper Wisdom Jewel
Viper Wisdom
Viper Wisdom Tree Jewel
Cobalt Jewel

  • +3% Chance to Block Spell Damage while holding a Shield
  • +6% to Chaos Damage over Time Multiplier
  • 12% increased Global Critical Strike Chance
  • 7% increased maximum Energy Shield
Impossible Escape Impossible Escape Jewel
Impossible Escape
Impossible Escape corrupted Tree Jewel
Viridian Jewel

  • Passive Skills in Radius of Lethe Shade can be Allocated without being connected to your tree
  • Passage
Elegant Hubris Elegant Hubris Jewel
Elegant Hubris
Elegant Hubris Tree Jewel
Timeless Jewel

  • Commissioned 50420 coins to commemorate Caspiro
  • Passives in radius are Conquered by the Eternal Empire
  • Historic
Soul Heart Soul Heart Jewel
Soul Heart
Soul Heart Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +3% to Chaos Resistance
  • Added Small Passive Skills also grant: 5% increased Mana Regeneration Rate
  • 1 Added Passive Skill is Septic Spells
  • 1 Added Passive Skill is Vile Reinvigoration
Divine Life Flask
Divine Life Flask Flask 1
Quartz Flask
Quartz Flask Flask 2

  • 34% reduced Duration
  • 25% increased effect
  • 11% increased Movement Speed during Effect
Quicksilver Flask
Quicksilver Flask Flask 3

  • 36% reduced Duration
  • 25% increased effect
  • 44% increased Armour during Effect
Bismuth Flask
Bismuth Flask Flask 4

  • 24% reduced Duration
  • 25% increased effect
  • 61% reduced Effect of Curses on you during Effect
Granite Flask
Granite Flask Flask 5

  • 30% reduced Duration
  • 25% increased effect
  • 54% increased Armour during Effect
All gem links (8 groups)
Boots 2-link
  • Frostblink Frostblink 1/20
  • Portal Portal 1/19
Weapon 1 3-link
  • Arcanist Brand Arcanist Brand 17/20
  • Temporal Chains Temporal Chains 17/20
  • Despair Despair 19/20
Weapon 2 3-link
  • Faster Attacks Faster Attacks 19/20
  • Momentum Momentum 19/20
  • Shield Charge Shield Charge 19/20
Weapon 2 Swap
  • Blade Vortex Blade Vortex 17/20
Weapon 1 Swap
  • Unbound Ailments Unbound Ailments 18/20
Body Armour 7-link Main link
  • Blade Vortex Blade Vortex 20/20
  • Deadly Ailments Deadly Ailments 17/20
  • Void Manipulation Void Manipulation 19/20
  • Minion Pact Minion Pact 2/20
  • Efficacy Efficacy 18/20
  • Unbound Ailments Unbound Ailments 19/20
  • Knockback Knockback L1
Gloves 4-link
  • Tempest Shield Tempest Shield 17/20
  • Discipline Discipline L19
  • Determination Determination L17
  • Enlighten Enlighten 3/5
Helmet 4-link
  • Companionship Companionship 3/20
  • Raise Spectre Raise Spectre 17/20
  • Minion Life Minion Life 20/20
  • Empower Empower 3/23
How this stage plays (mechanics, defences)
Mechanics

Blade Vortex Occultist at early mapping is the awkward middle stage — a life-hybrid shell on the way to Chaos Inoculation, not yet committed to either pool. The reference L81 ladder build runs 2827 life alongside 3809 energy shield, which is the intentional transitional state: enough ES to matter as a second life bar, not yet large enough to justify throwing the life pool away. Profane Bloom is the offensive centrepiece — cursed enemies explode on death for 25% of their maximum life as chaos damage, which the Hextouch Support-linked Blade Vortex setup applies to every pack via Frostbite. The explosion chains through trash mobs faster than the blades tick, so clear feels like a cursed-kill detonation wave rather than a per-target damage curve.

The main link runs Blade Vortex + Spell Echo Support + Controlled Destruction Support + Hextouch Support + Unleash Support + Added Cold Damage Support in a Tabula or cheap 5-link ES chest. Spell Echo Support doubles the stack-up rate so reaching the 10-blade threshold takes two casts instead of four. Unleash Support banks spell charges during Flame Dash repositioning and dumps them into the next cast, which keeps blade count steady between packs. Controlled Destruction Support is the biggest flat-damage multiplier available at this tier and its "cannot deal crit" drawback is free because Occultist hasn't yet allocated the crit notables.

Hatred + Discipline is the aura pair — Hatred scales cold damage via the Added Cold Damage Support conversion, Discipline pads the ES pool. Herald of Ice adds a second cold shatter explosion layer stacking on top of Profane Bloom. Ascendancy at this tier: Profane Bloom, Malediction, and Forbidden Power are all taken, with the fourth slot typically on Void Beacon for -15% cold resistance on nearby enemies.

Defensive layers

EHP at 35.8k is driven by the hybrid life+ES pool plus 8128 evasion from the tree's Shadow transit area and an ES/Evasion body chest. The defensive layering is deliberately thin at this tier: ~2.8k life and ~3.8k ES as the two hit pools, freeze immunity from a Sapphire-or-Wanderlust slot, and Molten Shell on Cast when Damage Taken Support as a panic guard. Malediction contributes a passive 10% reduced damage from cursed enemies on top of the curse application — so wherever Frostbite lands, incoming damage is also capped. Armour at 1806 is basically cosmetic and evasion is doing the real phys-mitigation work. Chaos resist typically sits at -30% uncapped — this is the tier's exposure and why the Chaos Inoculation respec becomes attractive as gear improves.

What it feels like

The ramp-up spell playstyle with cursed-kill chains. Cast Blade Vortex two or three times to reach 10 blades, step into the pack, let the blades apply Frostbite via Hextouch Support, and watch Profane Bloom chain explode the whole screen. Flame Dash repositions between packs and the banked Unleash Support charges refill the stack without a full re-ramp. Herald of Ice shatters add a second explosion layer that cleans up frozen remnants. Bosses are slower — stack blades while strafing, re-cast after any forced movement, and rely on Malediction for incoming-damage reduction. The build feels fragile-but-fast: you die if you stop moving during phys burst phases, but any pack of trash vapourises on first contact.

Passive tree (112 points)
Keystones
Chaos Inoculation Supreme Ostentation (transformed from Ghost Dance) Zealot's Oath
Ascendancy
Void Beacon Vile Bastion
Notables
Spiritual AidArcane GuardingPractical ApplicationGrowth and DecayInfluenceEthereal FeastRighteous ArmyColdhearted CalculationDeep ThoughtsVoid BeaconDeep WisdomFatal ToxinsFaith and SteelVile BastionResourcefulness

The desktop app shows this tier's full tree on an interactive canvas.

Endgame L85–94


What to work on next
  1. The Chaos Inoculation respec is the defining pivot from early mapping: life drops to 1, the ES pool more than doubles to 8503, and chaos damage becomes a non-issue. EHP leaps from 35k to 130k, DPS climbs from 80k to 329k, and the defensive layering pivots from hybrid-pool scrambling to pure-ES management with a second armour layer from Determination.
  2. Swap in Shavronne's Wrappings to unlock The Coming Calamity or a pure-ES chest without hybrid armour/ES
  3. Buy a Watcher's Eye with Hatred + Discipline mods — the %ES while affected by Discipline rolls are a massive EHP multiplier
  4. Add a The Devouring Diadem helm to unlock Determination reservation via Eldritch Battery's interaction (advanced CI variant only)
Signature items
Bino's Kitchen Knife
Bino's Kitchen Knife
Slaughter Knife
Aegis Aurora
Aegis Aurora
Champion Kite Shield
Viridi's Veil
Viridi's Veil
Praetor Crown
Whispers of Infinity
Whispers of Infinity
Seaglass Amulet
Betrayal's Sting
Betrayal's Sting
Steel Ring
Main link
Blade VortexBlade Vortex
+Void ManipulationVoid Manipulation
+Deadly AilmentsDeadly Ailments
+Unbound AilmentsUnbound Ailments
+EfficacyEfficacy
+Minion PactMinion Pact
DPS
509.1k
EHP
148.1k
Life
1
ES
10.1k

Stats measured in Path of Building at level 94, from the ladder data this guide is built on. Ladder median (n=99): 581.0k DPS · 135.0k EHP.

Full stats
Fire res
76%
Cold res
90%
Lightning res
77%
Chaos res
51%
Block
53%
Spell block
71%
Spell suppression
12%
Phys reduction
84%
Life regen
0/s
Crit chance
8.6%
Crit multi
172%
Speed
3.31/s
Str / Dex / Int
122 / 109 / 173
Full gear (23 items)
Bino's Kitchen Knife Bino's Kitchen Knife Weapon 1
Bino's Kitchen Knife
Bino's Kitchen Knife Weapon 1
Slaughter Knife

  • 30% increased Global Critical Strike Chance

  • Adds 145 to 229 Physical Damage
  • 50% increased Critical Strike Chance
  • +22% to Global Critical Strike Multiplier
  • +18% to Chaos Resistance
  • On Killing a Poisoned Enemy, Enemies within 3 metres are Poisoned, and you and
  • Allies Regenerate 400 Life per second for the Poison's duration if within 3 metres
Aegis Aurora Aegis Aurora Weapon 2
Aegis Aurora
Aegis Aurora Weapon 2
Champion Kite Shield

  • 394% increased Armour and Energy Shield
  • +10% to all Elemental Resistances
  • +5% to maximum Cold Resistance
  • +6% Chance to Block
  • Recover Energy Shield equal to 2% of Armour when you Block
  • 17% increased Elemental Damage with Attack Skills
Viridi's Veil Viridi's Veil Helmet
Viridi's Veil
Viridi's Veil corrupted Helmet
Praetor Crown

  • +2 to Level of Socketed Gems
  • 153% increased Armour and Energy Shield
  • +24% to all Elemental Resistances
  • Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
  • You are Hexproof if you have a Magic Ring in right slot
  • Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot
Carrion Shroud Carrion Shroud Body Armour
Carrion Shroud
Carrion Shroud Body Armour
Twilight Regalia

  • 10% of Physical Damage from Hits taken as Chaos Damage
  • +1% to all maximum Resistances

  • +92 to maximum Energy Shield
  • 121% increased Energy Shield
  • 46% faster start of Energy Shield Recharge
  • +47% to Cold Resistance
  • +36% to Lightning Resistance
  • 13% increased Stun and Block Recovery
Phoenix Paw Phoenix Paw Gloves
Phoenix Paw
Phoenix Paw Gloves
Paladin Gloves

  • 15% chance to Poison on Hit
  • +6% to Chaos Damage over Time Multiplier

  • +44 to Armour
  • 35% increased Armour and Energy Shield
  • +21 to maximum Energy Shield
  • +68 to maximum Mana
  • +30% to Cold Resistance
  • +32% to Lightning Resistance
  • 15% increased Stun and Block Recovery
  • +20% to Fire and Lightning Resistances (crafted)
Plague Track Plague Track Boots
Plague Track
Plague Track Boots
Paladin Boots

  • Poisons you inflict deal Damage 5% faster
  • 4% increased Action Speed

  • +41 to Strength
  • 83% increased Armour and Energy Shield
  • +66 to maximum Mana
  • +42% to Fire Resistance
  • +47% to Cold Resistance
  • 20% increased Movement Speed (crafted)
  • 100% chance to Avoid being Chilled (crafted)
Whispers of Infinity Whispers of Infinity Amulet
Whispers of Infinity
Whispers of Infinity Amulet
Seaglass Amulet

  • Allocates As The Mountain
  • 13% faster start of Energy Shield Recharge

  • 7 to 28 Added Attack Chaos Damage per 100 Maximum Mana
  • +86 to maximum Energy Shield
  • 40% reduced maximum Mana
  • Skills Cost Energy Shield instead of Mana or Life
Resplendent Unset Ring of the Magma Resplendent Unset Ring of the Magma Ring 1
Resplendent Unset Ring of the Magma
Resplendent Unset Ring of the Magma Ring 1
Unset Ring

  • Has 1 Socket

  • +43% to Fire Resistance
  • +46 to maximum Energy Shield
Betrayal's Sting Betrayal's Sting Ring 2
Betrayal's Sting
Betrayal's Sting Ring 2
Steel Ring

  • Adds 4 to 16 Physical Damage to Attacks

  • +33 to Dexterity
  • -21% to all Elemental Resistances
  • +23% to Chaos Resistance
  • 5% increased Movement Speed
  • 46% chance to inflict an additional Poison on the same Target when you inflict Poison
Mageblood Mageblood Belt
Mageblood
Mageblood Belt
Heavy Belt

  • +42 to Strength

  • +40 to Dexterity
  • +21% to Fire Resistance
  • +25% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removed
Kraken Drop Kraken Drop Jewel
Kraken Drop
Kraken Drop Tree Jewel
Cobalt Jewel

  • +3% Chance to Block Spell Damage while holding a Shield
  • +9 to Strength and Dexterity
  • +10 to Dexterity and Intelligence
  • 8% increased maximum Energy Shield
Plague Shine Plague Shine Jewel
Plague Shine
Plague Shine Tree Jewel
Medium Cluster Jewel

  • Adds 5 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +2% to all Elemental Resistances
  • Added Small Passive Skills also grant: 4% increased Mana Regeneration Rate
  • 1 Added Passive Skill is Septic Spells
  • 1 Added Passive Skill is Vile Reinvigoration
Cataclysm Creed Cataclysm Creed Jewel
Cataclysm Creed
Cataclysm Creed Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Chaos Damage

  • Added Small Passive Skills also grant: 5% increased Mana Regeneration Rate
  • 1 Added Passive Skill is Unholy Grace
  • 1 Added Passive Skill is Unwaveringly Evil
  • 1 Added Passive Skill is Wicked Pall
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 6% increased maximum Energy Shield
  • 5% increased maximum Life
  • 6% increased maximum Mana
  • 8% additional Physical Damage Reduction while affected by Determination
  • Gain 22 Energy Shield per Enemy Hit while affected by Discipline
Foe Bliss Foe Bliss Jewel
Foe Bliss
Foe Bliss corrupted Tree Jewel
Cobalt Jewel

  • +3% Chance to Block Attack Damage while holding a Shield
  • 13% increased Spell Critical Strike Chance
  • 8% increased maximum Energy Shield
  • +13% to Fire Resistance
Impossible Escape Impossible Escape Jewel
Impossible Escape
Impossible Escape corrupted Tree Jewel
Viridian Jewel

  • Passive Skills in Radius of Lethe Shade can be Allocated without being connected to your tree
  • Passage
Elegant Hubris Elegant Hubris Jewel
Elegant Hubris
Elegant Hubris Tree Jewel
Timeless Jewel

  • Commissioned 132220 coins to commemorate Caspiro
  • Passives in radius are Conquered by the Eternal Empire
  • Historic
Foe Hope Foe Hope Jewel
Foe Hope
Foe Hope Tree Jewel
Medium Cluster Jewel

  • Adds 5 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +5 to Dexterity
  • Added Small Passive Skills also grant: +4% to Lightning Resistance
  • 1 Added Passive Skill is Septic Spells
  • 1 Added Passive Skill is Vile Reinvigoration
Cinderswallow Urn
Cinderswallow Urn Flask 1
Silver Flask

  • +18 to Maximum Charges
  • Recharges 5 Charges when you Consume an Ignited corpse
  • Your Physical Damage can Ignite during Effect
  • Enemies Ignited by you during Effect take 8% increased Damage
  • Recover 3% of Mana when you Kill an Enemy during Effect
Granite Flask
Granite Flask Flask 2

  • 25% reduced Duration
  • 25% increased effect
  • 16% additional Elemental Resistances during Effect
Sapphire Flask
Sapphire Flask Flask 3

  • 32% reduced Duration
  • 25% increased effect
  • 10% increased Movement Speed during Effect
Silver Flask
Silver Flask Flask 4

  • 31% reduced Duration
  • 25% increased effect
  • 59% increased Armour during Effect
Quicksilver Flask
Quicksilver Flask Flask 5

  • 37% reduced Duration
  • 25% increased effect
  • 51% reduced Effect of Curses on you during Effect
All gem links (6 groups)
Gloves 2-link
  • Shield Charge Shield Charge L20
  • Faster Attacks Faster Attacks L20
Body Armour 6-link Main link
  • Blade Vortex Blade Vortex 21/20
  • Void Manipulation Void Manipulation 20/20
  • Deadly Ailments Deadly Ailments 20/20
  • Unbound Ailments Unbound Ailments 20/20
  • Efficacy Efficacy 20/20
  • Minion Pact Minion Pact 3/20
Weapon 1 3-link
  • Arcanist Brand Arcanist Brand L20
  • Temporal Chains Temporal Chains L20
  • Despair Despair L20
Boots 4-link
  • Determination Determination L20
  • Discipline Discipline L20
  • Tempest Shield Tempest Shield L20
  • Enlighten Enlighten 3/23
Helmet 4-link
  • Raise Spectre Raise Spectre 20/20
  • Minion Life Minion Life 20/20
  • Empower Empower 3/21
  • Companionship Companionship 3/17
Weapon 2 3-link
  • Withering Step Withering Step L20
  • Enhance Enhance 3/5
  • Frostblink Frostblink 20/16
How this stage plays (mechanics, defences)
Mechanics

At endgame the build commits fully to Chaos Inoculationlife: 1 with 8503 ES as the sole hit pool, every point of ES scaling hard through increased maximum energy shield on rares and Watcher's Eye mods. DPS climbs to 329k in the reference L94 build via a combination of full power-charge uptime from Forbidden Power, Void Beacon-reduced cold resistance on enemies, and spell-crit scaling through Doom Cast and the Shadow crit cluster. The main Blade Vortex link typically drops Unleash Support in favour of Increased Critical Strikes Support or Increased Critical Damage Support — the build now has enough base crit from the tree and Diamond Flask uptime to convert crit chance into reliable multiplier damage.

Hatred + Discipline + a third aura (typically Determination for the 14640 armour floor, or Clarity if mana is still tight) run under Charisma + Enlighten Support level 3. Herald of Ice stays in the setup — cold shatters remain the cleanup pass after Profane Bloom bursts. Malediction plus Hextouch Support applies Frostbite on every blade, and many endgame builds run a second curse on a blasphemy setup or on a Windscream/curse-on-hit ring — Malediction's "one additional curse" allowance is what makes the double-curse aura+blasphemy stack work. The ascendancy layout is the full Occultist package: Profane Bloom, Malediction, Forbidden Power, and Void Beacon or Vile Bastion depending on whether the build prioritises damage-reduction or ES-recharge.

Defensive layers

130k EHP with Chaos Inoculation as the defensive foundation. The layers compound: 8503 ES as the full hit pool (chaos-immune), 14640 armour from Determination + a hybrid armour/ES chest, Molten Shell on Cast when Damage Taken Support consuming the armour pool as an on-hit burst guard. Void Beacon's chill and freeze nearby enemies by an extra 20% acts as soft crowd control — enemies in blade range attack slower. All three elemental resistances cap at 75% with 30–50 overcap for map mods. The evasion pool from early mapping is gone (15 evasion in the reference build — effectively zero), traded for pure ES + armour stacking. The remaining exposure is physical burst that bypasses armour mitigation — big slams still chunk, but Vaal Discipline's ES recharge start plus the Molten Shell guard cover the gap.

What it feels like

The ramp is now instant. Flame Dash into the pack, Blade Vortex hits 15 blades on the first cast thanks to power-charge cast speed from Forbidden Power, and Profane Bloom chain-explodes the whole screen in under a second. Bosses play like cast-and-stand — Hatred + Diamond Flask + stacked power charges push the build past the "need to reposition" threshold for most map bosses; you commit to the blade circle, let Discipline and Vaal Discipline hold the ES pool up, and ride Malediction's cursed-enemy damage reduction through the fight. The shift from early mapping is the loss of scramble — at L94 you can stand still on Shaper and cycle blades without dying, where at L81 you had to dance.

Passive tree (129 points)
Keystones
Chaos Inoculation Supreme Ostentation (transformed from Ghost Dance) Zealot's Oath
Ascendancy
Withering Presence Void Beacon Unholy Authority Vile Bastion
Notables
Spiritual AidArcane GuardingSafeguardGrowth and DecayEnduranceInfluenceEthereal FeastWritten in BloodRighteous ArmyColdhearted CalculationDeep ThoughtsWithering PresenceInfusedVoid BeaconDeep Wisdom

The desktop app shows this tier's full tree on an interactive canvas.

Aspirational L95–100


What to work on next
  1. Aspirational scales both the ES pool (8503 to 9400) and the armour-layer (14640 to 37731) dramatically, pushing EHP from 130k to 274k via a doubled Determination-aura effect from Watcher's Eye mods, cluster-jewel crit multipliers, and Ashes of the Stars-powered gem levels. DPS rises to 444k — not the 2M+ range of pure glass-cannon builds, but sustainable while the character stands in screen-wide AoE.
Signature items
Bino's Kitchen Knife
Bino's Kitchen Knife
Slaughter Knife
The Gluttonous Tide
The Gluttonous Tide
Citadel Bow
Foulborn Aegis Aurora
Foulborn Aegis Aurora
Champion Kite Shield
Maloney's Mechanism
Maloney's Mechanism
Ornate Quiver
Viridi's Veil
Viridi's Veil
Praetor Crown
Main link
Blade VortexBlade Vortex
+EfficacyEfficacy
+Minion PactMinion Pact
+Greater UnleashGreater Unleash
+Unbound AilmentsUnbound Ailments
+Void ManipulationVoid Manipulation
DPS
963.1k
EHP
323.4k
Life
1
ES
9.4k

Stats measured in Path of Building at level 100, from the ladder data this guide is built on. Ladder median (n=72): 844.5k DPS · 344.6k EHP.

Full stats
Fire res
90%
Cold res
90%
Lightning res
90%
Chaos res
75%
Block
77%
Spell block
78%
Spell suppression
0%
Phys reduction
77%
Life regen
0/s
Crit chance
6.0%
Crit multi
165%
Speed
3.01/s
Str / Dex / Int
21 / 63 / 37
Full gear (29 items)
Bino's Kitchen Knife Bino's Kitchen Knife Weapon 1
Bino's Kitchen Knife
Bino's Kitchen Knife corrupted Weapon 1
Slaughter Knife

  • 59% increased Damage over Time

  • Adds 147 to 217 Physical Damage
  • 47% increased Critical Strike Chance
  • +15% to Global Critical Strike Multiplier
  • +18% to Chaos Resistance
  • On Killing a Poisoned Enemy, Enemies within 3 metres are Poisoned, and you and
  • Allies Regenerate 400 Life per second for the Poison's duration if within 3 metres
Foulborn Aegis Aurora Foulborn Aegis Aurora Weapon 2
Foulborn Aegis Aurora
Foulborn Aegis Aurora Weapon 2
Champion Kite Shield

  • 396% increased Armour and Energy Shield
  • +10% to all Elemental Resistances
  • +5% to maximum Cold Resistance
  • +6% Chance to Block
  • Recover Energy Shield equal to 2% of Armour when you Block
  • Damage cannot be Reflected
The Gluttonous Tide The Gluttonous Tide Weapon 1 Swap
The Gluttonous Tide
The Gluttonous Tide Weapon 1 Swap
Citadel Bow

  • 155% increased Physical Damage
  • 20% increased Attack Speed
  • Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
  • +43% Global Critical Strike Multiplier while you have a Frenzy Charge
  • 25% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Maloney's Mechanism Maloney's Mechanism Weapon 2 Swap
Maloney's Mechanism
Maloney's Mechanism Weapon 2 Swap
Ornate Quiver

  • Has 1 Socket

  • Has 2 Sockets
  • Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
  • 7% increased Attack Speed
  • +60 to maximum Life
  • 5% chance to Blind Enemies on Hit with Attacks
Viridi's Veil Viridi's Veil Helmet
Viridi's Veil
Viridi's Veil corrupted Helmet
Praetor Crown

  • +2 to Level of Socketed Minion Gems

  • +2 to Level of Socketed Gems
  • 146% increased Armour and Energy Shield
  • +25% to all Elemental Resistances
  • Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
  • You are Hexproof if you have a Magic Ring in right slot
  • Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot
Demon Cloak Demon Cloak Body Armour
Demon Cloak
Demon Cloak Body Armour
Twilight Regalia

  • 8% increased Explicit Defence Modifier magnitudes
  • 11% of Physical Damage from Hits taken as Chaos Damage
  • +3% to maximum Cold Resistance

  • 115% increased Energy Shield
  • +102 to maximum Energy Shield
  • 42% increased Energy Shield
  • +48% to Fire Resistance
  • +48% to Lightning Resistance
  • 17% increased Stun and Block Recovery
  • +20% to Fire and Cold Resistances (crafted)
Hate Paw Hate Paw Gloves
Hate Paw
Hate Paw Gloves
Paladin Gloves

  • 25% chance to Poison on Hit
  • +16% to Chaos Damage over Time Multiplier

  • Has 1 Abyssal Socket
  • +69 to Armour
  • +36 to maximum Energy Shield
  • +18 to maximum Life
  • +46% to Fire Resistance
  • +47% to Lightning Resistance
  • 74% increased Armour and Energy Shield (crafted)
Woe League Woe League Boots
Woe League
Woe League Boots
Paladin Boots

  • Poisons you inflict deal Damage 7% faster
  • 6% increased Action Speed

  • 100% increased Armour and Energy Shield
  • +47% to Fire Resistance
  • +43% to Cold Resistance
  • +47% to Lightning Resistance
  • 30% increased Movement Speed
  • 12% increased Movement Speed if you haven't been Hit Recently
  • +22 to maximum Energy Shield (crafted)
Whispers of Infinity Whispers of Infinity Amulet
Whispers of Infinity
Whispers of Infinity Amulet
Seaglass Amulet

  • Allocates As The Mountain
  • 14% faster start of Energy Shield Recharge

  • 7 to 23 Added Attack Chaos Damage per 100 Maximum Mana
  • +116 to maximum Energy Shield
  • 48% reduced maximum Mana
  • Skills Cost Energy Shield instead of Mana or Life
Crusader's Prismatic Ring of Craft Crusader's Prismatic Ring of Craft Ring 1
Crusader's Prismatic Ring of Craft
Crusader's Prismatic Ring of Craft Ring 1
Prismatic Ring

  • +10% to all Elemental Resistances

  • 18% increased maximum Energy Shield
  • +28% to Fire Resistance (crafted)
Ming's Heart Ming's Heart Ring 2
Ming's Heart
Ming's Heart corrupted Ring 2
Amethyst Ring

  • +17% to Chaos Resistance

  • 21% reduced maximum Energy Shield
  • 27% reduced maximum Life
  • +48% to Chaos Resistance
  • Gain 86% of Physical Damage as Extra Chaos Damage
Mageblood Mageblood Belt
Mageblood
Mageblood corrupted Belt
Heavy Belt

  • 9% increased Movement Speed during any Flask Effect

  • +56 to Dexterity
  • +18% to Fire Resistance
  • +19% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removed
Apocalypse Shard Apocalypse Shard Jewel
Apocalypse Shard
Apocalypse Shard Tree Jewel
Cobalt Jewel

  • +8% to Chaos Damage over Time Multiplier
  • 6% increased maximum Energy Shield
  • +2% to maximum Cold Resistance
  • Minions deal 15% increased Damage
Carrion Splinter Carrion Splinter Jewel
Carrion Splinter
Carrion Splinter Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Chaos Damage

  • Added Small Passive Skills also grant: Regenerate 0.1% of Life per Second
  • 1 Added Passive Skill is Grim Oath
  • 1 Added Passive Skill is Touch of Cruelty
  • 1 Added Passive Skill is Wicked Pall
Rapture Solace Rapture Solace Jewel
Rapture Solace
Rapture Solace corrupted Tree Jewel
Cobalt Jewel

  • 2% increased Reservation Efficiency of Skills

  • +3% Chance to Block Attack Damage while holding a Shield
  • +5% to Damage over Time Multiplier
  • +8% to Chaos Damage over Time Multiplier
  • 16% increased Fire Damage
Stormshroud Stormshroud Jewel
Stormshroud
Stormshroud corrupted Tree Jewel
Viridian Jewel

  • You cannot be Maimed

  • +10% to Lightning Resistance
  • Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
Brood Sliver Brood Sliver Jewel
Brood Sliver
Brood Sliver Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Chaos Damage

  • Added Small Passive Skills also grant: +5% to Cold Resistance
  • 1 Added Passive Skill is Grim Oath
  • 1 Added Passive Skill is Touch of Cruelty
  • 1 Added Passive Skill is Wicked Pall
The Red Nightmare The Red Nightmare Jewel
The Red Nightmare
The Red Nightmare Tree Jewel
Crimson Jewel

  • Gain 9% of Fire Damage as Extra Chaos Damage
  • Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 5% increased maximum Energy Shield
  • 4% increased maximum Life
  • 6% increased maximum Mana
  • +8% Chance to Block Attack Damage while affected by Determination
  • 11% increased Cast Speed while affected by Zealotry
  • +7% Chance to Block Spell Damage while affected by Discipline
Empyrean Heart Empyrean Heart Jewel
Empyrean Heart
Empyrean Heart Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Chaos Damage

  • Added Small Passive Skills also grant: +2% to Cold Resistance
  • 1 Added Passive Skill is Grim Oath
  • 1 Added Passive Skill is Touch of Cruelty
  • 1 Added Passive Skill is Wicked Pall
Melding of the Flesh Melding of the Flesh Jewel
Melding of the Flesh
Melding of the Flesh Tree Jewel
Cobalt Jewel

  • -71% to all Elemental Resistances
  • -4% to all maximum Elemental Resistances
  • Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
Impossible Escape Impossible Escape Jewel
Impossible Escape
Impossible Escape corrupted Tree Jewel
Viridian Jewel

  • Passive Skills in Radius of Lethe Shade can be Allocated without being connected to your tree
  • Passage
Elegant Hubris Elegant Hubris Jewel
Elegant Hubris
Elegant Hubris Tree Jewel
Timeless Jewel

  • Commissioned 101860 coins to commemorate Caspiro
  • Passives in radius are Conquered by the Eternal Empire
  • Historic
Dusk Shard Dusk Shard Jewel
Dusk Shard
Dusk Shard corrupted Tree Jewel
Cobalt Jewel

  • Corrupted Blood cannot be inflicted on you

  • +3% Chance to Block Spell Damage while holding a Shield
  • +9 to Strength and Intelligence
  • +4% to Damage over Time Multiplier
  • 7% increased maximum Energy Shield
Wine of the Prophet
Wine of the Prophet Flask 1
Gold Flask

  • +60 to Maximum Charges
  • 23% increased Charges per use
  • Grants a random Divination Buff for 20 seconds when Used
Sapphire Flask
Sapphire Flask Flask 2

  • 37% reduced Duration
  • 25% increased effect
  • 20% additional Elemental Resistances during Effect
Granite Flask
Granite Flask Flask 3

  • 30% reduced Duration
  • 25% increased effect
  • 60% increased Armour during Effect
Silver Flask
Silver Flask Flask 4

  • 38% reduced Duration
  • 25% increased effect
  • 65% reduced Effect of Curses on you during Effect
Quicksilver Flask
Quicksilver Flask Flask 5

  • 31% reduced Duration
  • 25% increased effect
  • 53% chance to Avoid being Shocked during Effect
All gem links (13 groups)
Weapon 1 3-link
  • Temporal Chains Temporal Chains L20
  • Despair Despair 20/20
  • Arcanist Brand Arcanist Brand 21/20
Weapon 2 Swap 2-link
  • Blade Vortex Blade Vortex L20
  • Blade Vortex Blade Vortex L20
Weapon 2 Swap
  • Blade Vortex Blade Vortex L20
Body Armour 6-link Main link
  • Blade Vortex Blade Vortex 20/20
  • Efficacy Efficacy 21/20
  • Minion Pact Minion Pact 4/23
  • Greater Unleash Greater Unleash 4/20
  • Unbound Ailments Unbound Ailments 21/20
  • Void Manipulation Void Manipulation 21/20
Weapon 2 2-link
  • Faster Attacks Faster Attacks 20/20
  • Shield Charge Shield Charge 21/20
Weapon 2
  • Tempest Shield Tempest Shield L21
Boots 3-link
  • Enhance Enhance L4
  • Withering Step Withering Step 21/20
  • Automation Automation 21/20
Boots
  • Flesh and Stone Flesh and Stone L21
Weapon 1 Swap
  • Blade Vortex Blade Vortex L20
Weapon 1 Swap 3-link
  • Blade Vortex Blade Vortex L20
  • Blade Vortex Blade Vortex L20
  • Blade Vortex Blade Vortex L20
Weapon 1 Swap 2-link
  • Blade Vortex Blade Vortex L20
  • Blade Vortex Blade Vortex L20
Helmet 4-link
  • Companionship Companionship 4/23
  • Minion Life Minion Life 21/20
  • Raise Spectre Raise Spectre L21
  • Empower Empower L4
Gloves 3-link
  • Discipline Discipline L21
  • Enlighten Enlighten 4/3
  • Determination Determination L21
How this stage plays (mechanics, defences)
Mechanics

At L100 the build reaches 444k DPS and 274k EHP via the classic Occultist endgame formula: massive Watcher's Eye + Ashes of the Stars + cluster-jewel scaling. Ashes of the Stars in the amulet slot grants +1 to all skill gems and up to +30% gem quality, which pushes the main Blade Vortex link to effective gem-level 22 with maxed quality on every support. The main link typically runs Blade Vortex + Awakened Spell Echo Support + Awakened Controlled Destruction Support + Hextouch Support + Increased Critical Damage Support + Added Cold Damage Support or Awakened Added Cold Damage Support — the Mirage league's Exceptional Support Gems upgrade the first three in the list by roughly 10–15% each.

Watcher's Eye with Hatred-and-Discipline double-mod rolls is the linchpin — typical target lines are +8% of physical damage as extra cold while affected by Hatred, +% ES while affected by Discipline, and +critical strike chance while affected by Hatred. One jewel contributes both offensive and defensive scaling, which is why aspirational BV Occultist lists pay 15–25 divines for a double-mod Watcher's Eye over the cheap 1-mod version. The tree at this level reaches 122 points with Uber Lab, and typical cluster-jewel setups run two large + four medium clusters for Widespread Destruction, Doryani's Lesson, and Calamitous notables. Void Beacon remains the last ascendancy pick — or swap to Vile Bastion for ES-on-curse in a heavy-blasphemy setup.

Defensive layers

274k EHP — roughly 8x the early-mapping value and over 2x endgame. The layers compound: 9400 ES base hit pool, 37731 armour from a dialed-in Determination + Molten Shell + granite flask uptime with Mageblood, 90% capped elemental resistances with 50–100 overcap, and 100% chaos immunity from Chaos Inoculation. The Squire-style block layering or a corrupted Aegis Aurora shield variant adds block + ES-on-block stacking on some builds — the reference aspirational pick doesn't run it (armour is doing the work there), but it's on the standard upgrade tree. Malediction's cursed-enemy damage reduction multiplies with Void Beacon's cold-ailment exposure to keep enemies effectively chilled + weakened during the blade-tick window. The remaining exposure is uncounterable mechanics — Sirus die beams, Maven memory-game drops, and hard-hitting phys slams that out-scale the armour mitigation curve.

What it feels like

Screens-worth-of-clear with near-invulnerability on anything under Uber tier. Flame Dash into a pack, Blade Vortex stacks to 20 blades in a single cast thanks to Exceptional Spell Echo + power-charge cast speed, and Profane Bloom detonates through offscreen packs via the Windscream-or-blasphemy double-curse application. Vaal Discipline drops on cooldown for full-pool ES recharge on boss entry. Bosses are trivial — stand on them, let the 90% res + 37k armour + Molten Shell + Mageblood-or-flask uptime absorb incoming hits, and the maintained 20-blade cold-conversion DPS eats through their life. The playstyle at this tier finally reaches the Occultist power fantasy: the screen dies around you while you move forward, curse detonations chain two screens ahead, and flask uptime is permanent enough that defensive management fades into the background.

Passive tree (133 points)
Keystones
Chaos Inoculation Supreme Ostentation (transformed from Ghost Dance)
Ascendancy
Withering Presence Void Beacon Unholy Authority Vile Bastion
Notables
Spiritual AidArcing BlowsArcane GuardingSafeguardClever ThiefGrowth and DecayEnduranceInfluenceEthereal FeastRighteous ArmyWithering PresenceInfusedVoid BeaconUnholy AuthorityFatal Toxins

The desktop app shows this tier's full tree on an interactive canvas.

Ask about this build

Free to ask, no install. Answers use the current patch notes, the live ladder, and daily league research.

Free to ask, no install. Answers use the current patch notes, the live ladder, and daily league research. Conversations are logged so we can improve the agent.

Run it on your character

This page shows a ladder snapshot. The desktop app imports your own character, and the agent tests gear, gem, and tree changes in Path of Building before recommending anything, with the resulting numbers shown for every change.

The welcome credits cover your first two full analyses.

Ask about this build