Path of Agent

Cyclone

Champion


#15 most played skill on the Mirage ladder Built from 3.28 Mirage ladder data Generated 2026-04-20 Data via poe.ninja

"Cyclone Champion" is a polite lie — Cyclone is the positioning tool, and the real damage comes from a fleet of mirage warriors that spawn off your warcries and do the actual killing. You walk into the pack, a warcry fires on its own, five copies of you appear and explode everything in a three-second burst, then it happens again, and again, and again.

Consider this if you want the go-to melee tank in 3.28 — Divine Flesh routes half your elemental damage into chaos where your 80% chaos resist eats it cheaply, armour covers the rest, and the net result is one of the few melee builds that genuinely doesn't care what hit it. Not the right pick if you want frantic single-target burst: the warcry cooldown sets the pace, pinnacle bosses take real seconds to chew through, and the aspirational shell is one of the most uniform in the league — almost everyone converges on the same five-unique stack.

Is this build for me
Strengths
  • +Mirage-warrior cadence from General's Cry + Foulborn Uul-Netol's Kiss's 605% warcry CDR means attacks fire on cooldown without attack-speed commitment
  • +Divine Flesh (transformed from Pain Attunement via Glorious Vanity) makes 50% of elemental damage taken as chaos, where 80% chaos res eats it cheaply
  • +87% physical damage reduction at endgame via Determination + The Fourth Vow's 374% armour + The Formless Flame's overcap-to-armour conversion
  • +Marylene's Fallacy locks 100% crit chance via +345% crit multi / -50% less crit chance — the less-crit-chance drawback is absorbed by General's Cry mirage-warrior always-crit property
  • +The Fourth Vow's armour also applies to chaos damage taken from hits is THE defensive identity — no other ascendancy turns armour into chaos mitigation this cleanly
Weaknesses
  • Life pool stays low throughout — 3045 life at endgame, 3903 life at aspirational — because The Fourth Vow clause "Strength provides no bonus to life" neuters the normal Champion life-stacking path
  • Damage is sharply bimodal across tiers — early mapping DPS 3.2M but endgame 43M, driven entirely by Foulborn Uul-Netol's Kiss's tier-scaling phys roll and warcry CDR tier
  • General's Cry cadence means you can't "just attack" — rotation is warcry → mirage fleet → wait → warcry, which feels unusual for a channelling skill
  • Boss single-target damage is gated by mirage-warrior count and warcry cooldown — not a skill that burst-kills pinnacles in two casts

Leveling L1–68


What to work on next
  1. Act 1: run Frost Blades
    Frost Blades from Nessa after Hillock — strong cheap-weapon clear with projectile spread. Grab Leap Slam from Mud Flats — it stays as your travel skill through the entire build AND eventually replaces half the Cyclone kit for gap-closing onto packs. Ancestral Call Support doubles the target count on melee attacks, huge early. Don't equip Cyclone — you don't have the gem or the stats.
  2. Act 2: run Sunder
    Sunder is the Duelist quest reward from the Sharp and Cruel chain at Merveil — swap immediately. Melee Physical Damage Support slots as soon as you hit a 4-link. Warlord's Mark from Bandits (kill all for +2 passives) gives life leech + endurance charges — a core layer for the whole campaign. Ancestral Protector totem from Sharp and Cruel is the strongest boss damage boost of the acts.
  3. Act 3: run Sunder
    Pride from the Library quest reward becomes your main aura — the phys damage taken by nearby enemies is one of the highest multipliers for any phys build. Fortify Support on Leap Slam keeps fortify permanent between packs. Lab 1 in Act 3: take Worthy Foe — "enemies take 20% increased Damage" is the biggest Champion damage pick and always goes first. Visit Siosa after clearing Library to buy Cyclone and level it in a spare slot for the Act 4–5 transition.
  4. Act 4–5 (L28 Cyclone swap): run Cyclone
    The swap. Around L28 once Infused Channelling Support is available, swap to Cyclone. Infused Channelling gives both damage and physical damage reduction while channeling — it's the single best support on the skill outside of Multistrike Support (which does NOT work on Cyclone). Add Herald of Purity for sentinels + flat phys damage. Lab 2 at Kaom: take First to Strike, Last to Fall — permanent impale on full-life enemies, plus Adrenaline on low life is a huge panic layer.
  5. Act 6–7 (Fortitude): run Cyclone
    Determination unlocks at the Act 6 Brine King quest — slot immediately, Champion's 200% increased Armour from Unstoppable Hero later multiplies off Determination's armour base. Impale Support joins the 5-link once you hit L31 — it's the build-defining support and makes every Cyclone hit leave an impale stack that fires again for 10% of original damage. Wire Cast when Damage Taken + Immortal Call + Steelskin panic chain.
  6. Act 8–10 (Fortitude): run Cyclone
    Lab 3 in Act 9: take Fortitudefortify is now permanent whether or not you have Fortify Support in the link, freeing that support slot in the main link for something else. At L60, consider swapping Fortify Support OUT of Leap Slam and replacing with Faster Attacks Support since Fortitude handles the fortify layer. If going pure phys for 6-link, slot Brutality Support (zeroes non-phys damage but +50% more phys is worth it) — drop Herald of Purity's non-phys contribution from your mental math accordingly. Cap 75% resist on all three elements before maps.
Skills by act
Act 1
Frost Blades Frost Blades Onslaught Support Onslaught Support Ancestral Call Support Ancestral Call Support
Travel Leap Slam Leap Slam

Frost Blades from Nessa after Hillock — strong cheap-weapon clear with projectile spread. Grab Leap Slam from Mud Flats — it stays as your travel skill through the entire build AND eventually replaces half the Cyclone kit for gap-closing onto packs. Ancestral Call Support doubles the target count on melee attacks, huge early. Don't equip Cyclone — you don't have the gem or the stats.

Act 2
Sunder Sunder Melee Physical Damage Support Melee Physical Damage Support Ancestral Call Support Ancestral Call Support Onslaught Support Onslaught Support
Travel Leap Slam Leap Slam
Buffs Ancestral Protector Ancestral Protector Steelskin Steelskin
Curse Warlord's Mark Warlord's Mark

Sunder is the Duelist quest reward from the Sharp and Cruel chain at Merveil — swap immediately. Melee Physical Damage Support slots as soon as you hit a 4-link. Warlord's Mark from Bandits (kill all for +2 passives) gives life leech + endurance charges — a core layer for the whole campaign. Ancestral Protector totem from Sharp and Cruel is the strongest boss damage boost of the acts.

Act 3
Sunder Sunder Melee Physical Damage Support Melee Physical Damage Support Pulverise Support Pulverise Support Fortify Support Fortify Support
Travel Leap Slam Leap Slam
Auras Pride Pride
Buffs Ancestral Protector Ancestral Protector Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin
Curse Warlord's Mark Warlord's Mark

Pride from the Library quest reward becomes your main aura — the phys damage taken by nearby enemies is one of the highest multipliers for any phys build. Fortify Support on Leap Slam keeps fortify permanent between packs. Lab 1 in Act 3: take Worthy Foe — "enemies take 20% increased Damage" is the biggest Champion damage pick and always goes first. Visit Siosa after clearing Library to buy Cyclone and level it in a spare slot for the Act 4–5 transition.

Act 4–5 (L28 Cyclone swap)
Cyclone Cyclone Melee Physical Damage Support Melee Physical Damage Support Pulverise Support Pulverise Support Infused Channelling Support Infused Channelling Support
Travel Leap Slam Leap Slam
Auras Pride Pride Herald of Purity Herald of Purity
Buffs Ancestral Protector Ancestral Protector Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin
Curse Warlord's Mark Warlord's Mark

The swap. Around L28 once Infused Channelling Support is available, swap to Cyclone. Infused Channelling gives both damage and physical damage reduction while channeling — it's the single best support on the skill outside of Multistrike Support (which does NOT work on Cyclone). Add Herald of Purity for sentinels + flat phys damage. Lab 2 at Kaom: take First to Strike, Last to Fall — permanent impale on full-life enemies, plus Adrenaline on low life is a huge panic layer.

Act 6–7 (Fortitude)
Cyclone Cyclone Melee Physical Damage Support Melee Physical Damage Support Pulverise Support Pulverise Support Infused Channelling Support Infused Channelling Support Impale Support Impale Support
Travel Leap Slam Leap Slam
Auras Pride Pride Herald of Purity Herald of Purity Determination Determination
Buffs Ancestral Protector Ancestral Protector Cast when Damage Taken Cast when Damage Taken Immortal Call Immortal Call Steelskin Steelskin
Curse Warlord's Mark Warlord's Mark

Determination unlocks at the Act 6 Brine King quest — slot immediately, Champion's 200% increased Armour from Unstoppable Hero later multiplies off Determination's armour base. Impale Support joins the 5-link once you hit L31 — it's the build-defining support and makes every Cyclone hit leave an impale stack that fires again for 10% of original damage. Wire Cast when Damage Taken + Immortal Call + Steelskin panic chain.

Act 8–10 (Fortitude)
Cyclone Cyclone Melee Physical Damage Support Melee Physical Damage Support Pulverise Support Pulverise Support Infused Channelling Support Infused Channelling Support Impale Support Impale Support Brutality Support Brutality Support
Travel Leap Slam Leap Slam
Auras Pride Pride Herald of Purity Herald of Purity Determination Determination
Buffs Ancestral Protector Ancestral Protector Cast when Damage Taken Cast when Damage Taken Molten Shell Molten Shell Immortal Call Immortal Call
Curse Warlord's Mark Warlord's Mark

Lab 3 in Act 9: take Fortitudefortify is now permanent whether or not you have Fortify Support in the link, freeing that support slot in the main link for something else. At L60, consider swapping Fortify Support OUT of Leap Slam and replacing with Faster Attacks Support since Fortitude handles the fortify layer. If going pure phys for 6-link, slot Brutality Support (zeroes non-phys damage but +50% more phys is worth it) — drop Herald of Purity's non-phys contribution from your mental math accordingly. Cap 75% resist on all three elements before maps.

Maps L68+
Cyclone Cyclone Melee Physical Damage Support Melee Physical Damage Support Pulverise Support Pulverise Support Infused Channelling Support Infused Channelling Support Impale Support Impale Support Brutality Support Brutality Support
Travel Leap Slam Leap Slam
Auras Pride Pride Herald of Purity Herald of Purity Determination Determination
Buffs Vaal Ancestral Warchief Vaal Ancestral Warchief Cast when Damage Taken Cast when Damage Taken Vaal Molten Shell Vaal Molten Shell Immortal Call Immortal Call
Curse Warlord's Mark Warlord's Mark

Uber Lab ASAP for Unstoppable Hero200% increased Armour while having fortify plus cannot be stunned while having Adrenaline. This is the single biggest defensive spike in the game. Swap in Vaal Ancestral Warchief for boss phases. In 3.28 Mirage, the Exceptional Support upgrade path is Greater Melee Physical Damage replacing Melee Physical Damage Support, and Greater Impale replacing Impale Support — those drop from red maps and are the biggest single-slot damage upgrades. Greater Spell Echo is useless here (not a spell) — don't slot it by mistake.

How leveling works

Cyclone Champion is the tank-and-impale archetype — the most comfortable melee leveling experience in the game once the core is online. Champion's ascendancy stacks fortify permanently via Fortitude, adds a huge impale layer through First to Strike, Last to Fall, and gives 200% increased Armour while having fortify via Unstoppable Hero. The result at level-cap is a 90% phys-reduction mapper with permanent fortify, aura buffs to party via Inspirational, and enough DPS from impale overlap to clear every pinnacle boss in the game.

Cyclone is available as a L28 gem (NOT level 1 — the campaign leads with Sunder or Frost Blades until the gem is unlocked). The campaign path runs Duelist-style: level as Frost Blades Act 1, swap to Sunder at Merveil, run Sunder through Acts 2–5, then transition into Cyclone at L28 once Infused Channelling Support is available. Lab-pick order is Worthy FoeFirst to Strike, Last to FallFortitudeUnstoppable Hero (or Inspirational if you're in a group). Worthy Foe is the single highest damage multiplier in the ascendancy and always goes first.

Champion's impale layer scales with attack speed, weapon physical damage, and generic more damage multipliers — which is why Impale Support and Pulverise Support end up in the main link alongside Melee Physical Damage Support. Critically, Multistrike Support does NOT work on Cyclone (channeled skill) — use Infused Channelling Support for defense + damage, or swap in Rage Support / Brutality Support for pure damage once you have a 6-link.

Budget notes: Tabula Rasa for the 6-link, Goldrim for resistances through Act 8. No specific leveling uniques are mandatory, but a Kaom's Primacy 2H mace (week-1 cheap) or Hezmana's Bloodlust 2H axe is a strong mid-act weapon upgrade. Save real currency for a high-pDPS crafted 2H weapon (Essence of Rage or Essence of Horror on an ilvl 82 Vaal Greataxe is the meta craft), a Saffell's Frame or Lioneye's Remorse shield if going 1H-and-shield, and a proper 6-link chest for maps.

Gear while leveling
  • · Weapon: a 2H axe or mace with high physical DPS, or a 1H + shield setup if you prefer defense. 2H is the default for pure-damage, 1H-and-shield for pure-tank with Lioneye's Remorse. Vendor-recipe (magic 2H + Blacksmith's Whetstone + Armourer's Scrap quality) through acts, then Essence of Rage on an ilvl 82 Vaal Greataxe for the endgame craft.
  • · Offhand (if 1H): a rare shield with life, armour, resists, and a +1 to Socketed Melee Gems craft. Lioneye's Remorse is a strong budget pick for the massive armour + physical damage reduction.
  • · Body armour: Tabula Rasa carries the 6-link through acts. Post-maps, a crafted 6-link armour or Kaom's Heart for the +500 flat life (but it locks you out of any 6-link chest mod). Belly of the Beast is the meta leveling/early-map chest for its doubled-flask-effect and 40% increased life.
  • · Helmet: life + resists during acts. The Cyclone helm enchant ("X% increased Cyclone Attack Speed" or "+X% increased Cyclone Damage") is one of the biggest slot upgrades — farm Merciless Lab at L75. Abyssus is the classic "more damage, more damage taken" meta helm but skip during leveling (you take 50% more phys damage from hits and will die).
  • · Gloves: life + resists + attack speed. Haemophilia is interesting if going bleed, Slitherpinch for phys as chaos.
  • · Boots: 30% movement + life + resists. Wanderlust for Act 1–3. Endgame, rare boots with life, resists, movement speed, and +1 to Socketed Gems for the CWDT chain.
  • · Rings: life, resists, flat-phys-add-to-attacks. Mark of the Elder + Mark of the Shaper combo is an endgame option but unnecessary during leveling.
  • · Amulet: rare with life, flat phys, and a resist. Anoint with Soul of Steel (armour + resists) or Constitution (life pool).
  • · Belt: The Retch (leech damage becomes damage to enemy) is a strong mid-game option for the life-leech layer. Endgame stygian vise with life, resists, and abyss jewel flat-phys.
  • · Flasks: bubbling life flask with "of Staunching" (bleed), granite with "of Iron Skin", quicksilver for movement, silver for Onslaught, Lion's Roar for the phys damage + knockback spike during bosses.
Weapon progression

Cyclone Champion scales directly with weapon physical DPS — every spin is an attack that uses the weapon's damage. This is the core difference from spell builds: the weapon IS the damage. Vendor-recipe (magic 2H + Blacksmith's Whetstone + Armourer's Scrap quality upgrades) keeps you fed through Acts 1–5. A Hezmana's Bloodlust at L40 is a cheap mid-act 2H axe if you find one, Kaom's Primacy at L46 for mace. Once you commit to Cyclone, prioritise a 2H axe or mace with flat phys roll, high attack speed, and physical % roll. The endgame target is a crafted Vaal Greataxe with three physical prefixes via Essence of Rage/Horror and a "cannot roll attack mods" bench craft, pushing ~700+ pDPS. Starforge or Atziri's Disfavour are aspirational upgrades once you're farming red maps consistently — multi-divine each. Get to maps with anything, then shop the trade site for the first real upgrade.

Tree to aim for (by level 90)
Master of the Arena Art of the Gladiator Blood Drinker Resolute Technique Iron Reflexes Unrelenting Born to Fight Disemboweling
Watch out for
  • ! Cyclone is a channeled skill — Multistrike Support does NOT work on it. Do not slot it no matter how tempting the DPS tooltip looks. The tooltip may show the damage increase, but the animation is not compatible with channeling and the support is ignored at runtime. Use Infused Channelling Support for defense + damage, or Rage Support / Brutality Support for damage-only.
  • ! Cyclone attack speed scales with weapon attack speed, +% attack speed on gear, and Pulverise Support's bonus. A 1.5 APS weapon is much worse than a 1.8 APS weapon for Cyclone specifically because of how many attack "ticks" you lose per spin. Always compare weapons on the product of phys damage × attack speed, not either number alone.
  • ! Fortitude gives permanent fortify WITHOUT needing Fortify Support. Once you take it in Lab 3, DROP Fortify Support from Leap Slam — it's wasted. Replace with Faster Attacks Support for faster gap-closing. Players often forget this and run doubled-up fortify through the whole endgame.
  • ! Champion's impale layer stacks multiplicatively with Worthy Foe's 20% increased damage taken. Impale re-hits at 10% of original damage, 5 stacks max. Impale Support in the main link + the tree's impale nodes pushes per-hit damage ~80% higher than the raw tooltip — PoB accounts for this correctly, in-game tooltip does not.
  • ! 3.28 Mirage: the Exceptional Support gems for this build are Greater Melee Physical Damage and Greater Impale — they drop from red maps and replace Melee Physical Damage Support and Impale Support in the main link. Greater Spell Echo, Greater Volley, and Greater Multiple Projectiles do NOT apply to Cyclone (not a spell, not a projectile) — don't slot them into the main link by mistake.
  • ! Physical reflect map mods can be lethal under Brutality Support + max-impale stacking — you deal a huge spike of phys damage per hit, reflect returns 18% to you. Roll 99% phys reduction via armour + endurance charges + Lion's Roar before engaging a phys-reflect map, or reroll the map.
  • ! Unstoppable Hero's 200% increased Armour is a huge multiplier, but armour has diminishing returns against large hits — a 30k armour pool mitigates trash hits well but still takes significant damage from pinnacle-boss slams. Don't assume you can face-tank Shaper slams — use Vaal Molten Shell windows for the big hits, armour handles the rest.

Early Mapping L70–84


What to work on next
  1. Upgrade the Foulborn Uul-Netol's Kiss roll tier — endgame/aspirational copies hit 291-332% phys vs this reference's 243% phys, and the warcry CDR can reach 605% at the top end
  2. Pick up Ancestral Vision Viridian Jewel — the spell-suppression-applies-to-avoid-elemental-ailments conversion is foundational for the aspirational defensive stack
  3. Build toward the Watcher's Eye with Pride mods (+57% phys damage, +chance to deal double damage, impales last 2 additional hits) — the aura scaling unlocks the endgame DPS ceiling
Signature items
Foulborn Uul-Netol's Kiss
Foulborn Uul-Netol's Kiss
Vaal Axe
Maloney's Mechanism
Maloney's Mechanism
Ornate Quiver
The Formless Flame
The Formless Flame
Royal Burgonet
The Fourth Vow
The Fourth Vow
Devout Chainmail
Marylene's Fallacy
Marylene's Fallacy
Lapis Amulet
Main link
General's CryGeneral's Cry
+Melee Physical DamageMelee Physical Damage
+Lacerate of ButcheringLacerate of Butchering
+BrutalityBrutality
+PulverisePulverise
+AutoexertionAutoexertion
DPS
3.19M
EHP
32.8k
Life
3.6k

Stats measured in Path of Building at level 84, from the ladder data this guide is built on. Ladder median (n=27): 164.0k DPS · 14.1k EHP.

Full stats
Fire res
77%
Cold res
75%
Lightning res
75%
Chaos res
80%
Block
0%
Spell block
0%
Spell suppression
0%
Phys reduction
60%
Life regen
278/s
Crit chance
100.0%
Crit multi
440%
Speed
1.00/s
Str / Dex / Int
314 / 129 / 192
Full gear (25 items)
Foulborn Uul-Netol's Kiss Foulborn Uul-Netol's Kiss Weapon 1
Foulborn Uul-Netol's Kiss
Foulborn Uul-Netol's Kiss Weapon 1
Vaal Axe

  • 25% chance to Maim on Hit

  • 243% increased Physical Damage
  • 15% reduced Attack Speed
  • Curse Enemies with Vulnerability on Hit
  • Exerted Attacks Knock Enemies Back on Hit
  • 500% increased Warcry Cooldown Recovery Rate
Short Bow Short Bow Weapon 1 Swap
Short Bow
Short Bow Weapon 1 Swap
Maloney's Mechanism Maloney's Mechanism Weapon 2 Swap
Maloney's Mechanism
Maloney's Mechanism Weapon 2 Swap
Ornate Quiver

  • Has 1 Socket

  • Has 2 Sockets
  • Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
  • 10% increased Attack Speed
  • +61 to maximum Life
  • 5% chance to Blind Enemies on Hit with Attacks
The Formless Flame The Formless Flame Helmet
The Formless Flame
The Formless Flame Helmet
Royal Burgonet

  • 117% increased Armour
  • -30% to Fire Resistance
  • -150 Fire Damage taken from Hits
  • Armour is increased by Overcapped Fire Resistance
The Fourth Vow The Fourth Vow Body Armour
The Fourth Vow
The Fourth Vow Body Armour
Devout Chainmail

  • 184% increased Armour and Energy Shield
  • +22% to Chaos Resistance
  • Regenerate 3% of Life per second
  • Armour also applies to Chaos Damage taken from Hits
  • Physical Damage taken bypasses Energy Shield
Corruption Fist Corruption Fist Gloves
Corruption Fist
Corruption Fist Gloves
Ancient Gauntlets

  • 13% increased Global Accuracy Rating
  • 15% chance to Extinguish Enemies on Hit

  • +46 to Strength
  • +126 to Armour
  • +85 to maximum Life
  • +45% to Fire Resistance
  • +43% to Lightning Resistance
  • 62% increased Armour (crafted)
Cataclysm Tread Cataclysm Tread Boots
Cataclysm Tread
Cataclysm Tread Boots
Antique Greaves

  • 15% increased Warcry Speed
  • +6% to Chaos Resistance

  • +146 to Armour
  • +100 to maximum Life
  • +46% to Fire Resistance
  • +48% to Cold Resistance
  • +32% to Chaos Resistance
  • 25% increased Movement Speed
Marylene's Fallacy Marylene's Fallacy Amulet
Marylene's Fallacy
Marylene's Fallacy Amulet
Lapis Amulet

  • Allocates Charisma
  • +30 to Intelligence

  • +98 to Accuracy Rating
  • +280% to Global Critical Strike Multiplier
  • +96 to Evasion Rating
  • 15% increased Light Radius
  • 48% less Critical Strike Chance
  • Critical Strikes have Culling Strike
Dread Hold Dread Hold Ring 1
Dread Hold
Dread Hold Ring 1
Two-Stone Ring

  • Your Meteor Towers create Burning Ground for 3 seconds on Hit
  • +16% to Cold and Lightning Resistances

  • +106 to maximum Life
  • Adds 3 to 7 Physical Damage to Attacks
  • Adds 4 to 7 Cold Damage to Attacks
  • +15% to all Elemental Resistances
  • +29% to Cold Resistance
  • +31% to Chaos Resistance
Sorrow Spiral Sorrow Spiral Ring 2
Sorrow Spiral
Sorrow Spiral Ring 2
Amethyst Ring

  • Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams
  • +21% to Chaos Resistance

  • +12 to Intelligence
  • +10 to maximum Energy Shield
  • +90 to maximum Life
  • +39% to Lightning Resistance
  • +29% to Chaos Resistance
  • Non-Channelling Skills have -7 to Total Mana Cost (crafted)
Screams of the Desiccated Screams of the Desiccated Belt
Screams of the Desiccated
Screams of the Desiccated Belt
Leather Belt

  • +28 to maximum Life

  • You have Diamond Shrine Buff while affected by no Flasks
  • +31 to Intelligence
  • +27% to Chaos Resistance
Dusk Bliss Dusk Bliss Jewel
Dusk Bliss
Dusk Bliss Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Damage with Bows Added Small Passive Skills grant: 12% increased Damage Over Time with Bow Skills

  • Added Small Passive Skills also grant: +5% to Cold Resistance
  • 1 Added Passive Skill is Devastator
  • 1 Added Passive Skill is Martial Prowess
  • 1 Added Passive Skill is Vicious Skewering
Unnatural Instinct Unnatural Instinct Jewel
Unnatural Instinct
Unnatural Instinct Tree Jewel
Viridian Jewel

  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius
Viper Shine Viper Shine Jewel
Viper Shine
Viper Shine Tree Jewel
Small Cluster Jewel

  • Adds 3 Passive Skills
  • Added Small Passive Skills grant: 6% increased Mana Reservation Efficiency of Skills

  • Added Small Passive Skills also grant: +4% to Cold Resistance
  • Added Small Passive Skills also grant: 2% increased Damage
  • Added Small Passive Skills also grant: +10 to Intelligence
  • 1 Added Passive Skill is Destructive Aspect
Entropy Prism Entropy Prism Jewel
Entropy Prism
Entropy Prism Tree Jewel
Crimson Jewel

  • 7% increased Attack Speed with Axes
  • +10% to Global Critical Strike Multiplier
  • 7% increased maximum Life
  • +2% to maximum Fire Resistance
The Light of Meaning The Light of Meaning Jewel
The Light of Meaning
The Light of Meaning Tree Jewel
Prismatic Jewel

  • Passive Skills in Radius also grant 6% increased Physical Damage
Glorious Vanity Glorious Vanity Jewel
Glorious Vanity
Glorious Vanity Tree Jewel
Timeless Jewel

  • Bathed in the blood of 153 sacrificed in the name of Xibaqua
  • Passives in radius are Conquered by the Vaal
  • Historic
Apocalypse Glisten Apocalypse Glisten Jewel
Apocalypse Glisten
Apocalypse Glisten Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: Exerted Attacks deal 20% increased Damage

  • Added Small Passive Skills also grant: +5 to Dexterity
  • Added Small Passive Skills also grant: 3% increased Warcry Duration
  • 1 Added Passive Skill is Lead By Example
  • 1 Added Passive Skill is Rattling Bellow
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 5% increased maximum Energy Shield
  • 6% increased maximum Life
  • 6% increased maximum Mana
  • Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
  • 7% of Damage taken from Mana before Life while affected by Clarity
  • 12% chance to deal Double Damage while using Pride
Ancestral Vision Ancestral Vision Jewel
Ancestral Vision
Ancestral Vision Tree Jewel
Viridian Jewel

  • +6 to Dexterity
  • Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
Divine Life Flask
Divine Life Flask Flask 1

  • 29% increased Charge Recovery
  • Grants Immunity to Bleeding for 6 seconds if used while Bleeding
  • Grants Immunity to Corrupted Blood for 6 seconds if used while affected by Corrupted Blood
The Writhing Jar
The Writhing Jar Flask 2
Hallowed Hybrid Flask

  • 11% reduced Charges per use
  • 67% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used
  • Writhing Worms are destroyed when Hit
The Writhing Jar
The Writhing Jar Flask 3
Hallowed Hybrid Flask

  • 11% reduced Charges per use
  • 75% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used
  • Writhing Worms are destroyed when Hit
The Writhing Jar
The Writhing Jar Flask 4
Hallowed Hybrid Flask

  • 18% reduced Charges per use
  • 66% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used
  • Writhing Worms are destroyed when Hit
The Writhing Jar
The Writhing Jar Flask 5
Hallowed Hybrid Flask

  • 11% reduced Charges per use
  • 65% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used
  • Writhing Worms are destroyed when Hit
All gem links (11 groups)
Body Armour 6-link Main link
  • Melee Physical Damage Melee Physical Damage 20/20
  • General's Cry General's Cry 20/20
  • Lacerate of Butchering Lacerate of Butchering 20/20
  • Brutality Brutality 20/20
  • Pulverise Pulverise 20/20
  • Autoexertion Autoexertion L20
Gloves 3-link
  • Lifetap Lifetap L1
  • Defiance Banner Defiance Banner L20
  • More Duration More Duration 20/20
Gloves
  • Frostblink Frostblink L1
Weapon 1 Swap 6-link
  • Volatile Dead Volatile Dead L19
  • Faster Casting Faster Casting 19/20
  • Volatile Dead Volatile Dead L19
  • General's Cry General's Cry L19
  • General's Cry General's Cry L19
  • Elemental Damage with Attacks Elemental Damage with Attacks 20/19
Helmet 4-link
  • Determination Determination L20
  • Pride Pride 21/20
  • Enlighten Enlighten L3
  • Flesh and Stone Flesh and Stone L20
Weapon 1 6-link
  • Pulverise Pulverise 20/20
  • Void Shockwave Void Shockwave 4/20
  • Vaal Cyclone Vaal Cyclone 20/20
  • Desecrate Desecrate L1
  • Infused Channelling Infused Channelling 20/20
  • Lifetap Lifetap 21/20
Weapon 2 Swap 3-link
  • General's Cry General's Cry L19
  • Holy Sweep Holy Sweep 20/19
  • Empower Empower 2/20
Boots 3-link
  • Lifetap Lifetap L1
  • Cast when Damage Taken Cast when Damage Taken L1
  • Vaal Molten Shell Vaal Molten Shell L1
Boots
  • Berserk Berserk L20
Weapon 1
  • Vulnerability Vulnerability L1
Inventory
  • Unknown Gem Unknown Gem L1
How this stage plays (mechanics, defences)
Mechanics

The damage engine is a General's Cry mirage-warrior loop — the character channels Cyclone which triggers Void Shockwave Support via Cast while Channelling Support, while General's Cry warcries summon mirage copies of the caster that each instantly cast Lacerate of Butchering. Foulborn Uul-Netol's Kiss Vaal Axe is the weapon that makes this work — 243% increased physical damage, the base mod curse enemies with Vulnerability on hit, exerted attacks knock enemies back, and the Foulborn-corruption line 500% increased warcry cooldown recovery rate. That CDR multiplier shreds General's Cry's 8-second base cooldown down to effectively 1.3 seconds, so mirage warriors spawn in near-constant rotation. Each mirage attack inherits your character's critical strike chance, modifier, and weapon rolls — combined with Marylene's Fallacy on the neck (+280% global crit multi / -48% less crit chance), the warriors crit for 4.4x multi on every hit.

The 6-link body armour (The Fourth Vow, Devout Chainmail) runs Lacerate of Butchering + General's Cry + Melee Physical Damage Support + Brutality Support + Pulverise Support + Autoexertion Support. Autoexertion Support is the warcry-support that automates the General's Cry rotation — every 6 seconds or so it fires the socketed warcry for free without manual button-press. Brutality Support gives +59% more physical damage at the cost of removing elemental and chaos damage entirely — perfect for a build that converts to pure physical. The helmet runs a 3-aura stack (Determination + Pride + Flesh and Stone) with Enlighten Support for reservation efficiency. Screams of the Desiccated belt grants Diamond Shrine buff while affected by no flasks (permanent +200% crit multi effectively) thanks to Mageblood-less flask economy.

The tree commits hard to physical / melee / warcry scaling — Master of the Arena, Spirit of War, Destroyer, The Unseen Hand for warcry scaling, Golem's Blood + Bloodless for life. The Champion ascendancy takes Inspirational (banner effect), Worthy Causes (banner reservation + bonuses), and Worthy Foe (10% increased damage taken by marked target / cannot evade).

Defensive layers

EHP 33k at the reference L84. 60% physical damage reduction from 17k armour + Determination. The defensive identity is already clear: The Fourth Vow's armour also applies to chaos damage taken from hits converts the normally-hard-to-mitigate chaos hits into armour-eaten damage. The Formless Flame helmet grants -150 Fire damage taken from hits (a massive flat reduction) and armour is increased by overcapped fire resistance, which scales with +7% fire overcap at this tier. Divine Flesh (transformed from Pain Attunement via Glorious Vanity bathed in Xibaqua's blood) makes you take 50% of elemental damage as chaos, which combined with 80% chaos resist and the Fourth Vow armour-applies-to-chaos clause means elemental hits become chaos-via-armour — a defensive loop that layers on top of the resist wall. Unwavering Stance grants stun immunity (essential for a channelled movement-skill rotation), and Versatile Combatant converts attack block to spell block at 50%. Life sits at 3639 — low, but the Fourth Vow-armour-chaos loop covers the exposure.

What it feels like

Deliberate, thumping, methodical. The rotation is walk into pack with Cyclone, Autoexertion Support fires General's Cry automatically, mirage warriors spawn and all attack simultaneously with Lacerate of Butchering, the screen explodes. The Writhing Jar flasks (three of them here at early mapping) summon Writhing Worms that act as sacrificial targets for Desecrate-corpse-based mechanics and boss rotation — a quirky early-mapping detail. Bossing is stand-on-top and let the warcry cadence run — the mirage fleet is the DPS, not the channeled cyclone.

Passive tree (130 points)
Keystones
Divine Flesh (transformed from Pain Attunement) Unwavering Stance Versatile Combatant Lethe Shade
Ascendancy
Inspirational Worthy Causes Worthy Foe
Notables
Golem's BloodForesightBloodlessMerciless SkeweringInspirationalSentinelMartial ExperienceSpirit of WarMaster of the ArenaProficiencyDestroyerWorthy CausesThe Unseen HandBraveryAdmonisher

The desktop app shows this tier's full tree on an interactive canvas.

Endgame L85–94


What to work on next
  1. Endgame refines the early-mapping skeleton — Foulborn Uul-Netol's Kiss upgrades to a 291% phys / 525% warcry CDR roll, The Fourth Vow and The Formless Flame stay, Cyclone (base, no longer Vaal) replaces Vaal Cyclone as the channel. Marylene's Fallacy stays as the neck unique. The big additions are a fourth banner stack (Defiance Banner + War Banner + Dread Banner) in the gloves, Iron Reflexes as a new keystone (converting all evasion to armour), and Phase Run + Automation Support in the boots for stealthy traversal.
  2. Pick up Forbidden Flame + Forbidden Flesh allocating Master of Metal (Juggernaut crossover) — the ascendancy transplant grants +3 max endurance charges, +4% phys damage reduction per endurance charge
  3. Upgrade the weapon swap from Maloney's Mechanism to a rare Grinning Fetish weapon-swap for spell-trigger-on-attack setups
  4. Craft a Sol Band-style Fugitive Ring with +2% max chaos resist + cannot roll non-chaos damage types + 15% of damage taken recouped as life — the aspirational ring template
Signature items
Foulborn Uul-Netol's Kiss
Foulborn Uul-Netol's Kiss
Vaal Axe
The Formless Flame
The Formless Flame
Royal Burgonet
The Fourth Vow
The Fourth Vow
Devout Chainmail
Marylene's Fallacy
Marylene's Fallacy
Lapis Amulet
Screams of the Desiccated
Screams of the Desiccated
Leather Belt
Main link
Lacerate of ButcheringLacerate of Butchering
+General's CryGeneral's Cry
+PulverisePulverise
+AutoexertionAutoexertion
+BrutalityBrutality
+Melee Physical DamageMelee Physical Damage
+MaimMaim
DPS
42.92M
EHP
51.1k
Life
3.0k

Stats measured in Path of Building at level 94, from the ladder data this guide is built on. Ladder median (n=146): 1.20M DPS · 49.7k EHP.

Full stats
Fire res
77%
Cold res
77%
Lightning res
77%
Chaos res
80%
Block
46%
Spell block
0%
Spell suppression
92%
Phys reduction
87%
Life regen
411/s
Crit chance
100.0%
Crit multi
474%
Speed
1.00/s
Str / Dex / Int
243 / 124 / 105
Full gear (24 items)
Foulborn Uul-Netol's Kiss Foulborn Uul-Netol's Kiss Weapon 1
Foulborn Uul-Netol's Kiss
Foulborn Uul-Netol's Kiss corrupted Weapon 1
Vaal Axe

  • 25% chance to Maim on Hit

  • 291% increased Physical Damage
  • 14% reduced Attack Speed
  • Curse Enemies with Vulnerability on Hit
  • Exerted Attacks have a 85% chance to Knock Enemies Back on Hit
  • 525% increased Warcry Cooldown Recovery Rate
Glyph Spell Glyph Spell Weapon 1 Swap
Glyph Spell
Glyph Spell Weapon 1 Swap
Grinning Fetish

  • 18% increased Elemental Damage

  • +26% to Fire Damage over Time Multiplier
  • 25% increased Lightning Damage
  • Adds 1 to 3 Cold Damage to Spells
  • +34 to maximum Mana
The Formless Flame The Formless Flame Helmet
The Formless Flame
The Formless Flame Helmet
Royal Burgonet

  • 106% increased Armour
  • -30% to Fire Resistance
  • -185 Fire Damage taken from Hits
  • Armour is increased by Overcapped Fire Resistance
The Fourth Vow The Fourth Vow Body Armour
The Fourth Vow
The Fourth Vow corrupted Body Armour
Devout Chainmail

  • +2 to Level of Socketed AoE Gems

  • 185% increased Armour and Energy Shield
  • +20% to Chaos Resistance
  • Regenerate 3% of Life per second
  • Armour also applies to Chaos Damage taken from Hits
  • Physical Damage taken bypasses Energy Shield
Apocalypse Hand Apocalypse Hand Gloves
Apocalypse Hand
Apocalypse Hand Gloves
Leviathan Gauntlets

  • 0.2% of Physical Damage Leeched as Life
  • 15% chance to Extinguish Enemies on Hit

  • +44% to Fire Resistance
  • +1 to Level of Socketed Strength Gems
  • 67% increased Armour
  • +129 to maximum Life
  • 13% increased Rarity of Items found
  • 43% increased Damage while Leeching (crafted)
Eagle Dash Eagle Dash Boots
Eagle Dash
Eagle Dash Boots
Wyvernscale Boots

  • 7% increased Life Regeneration rate
  • Drops Brittle Ground while moving, lasting 2 seconds

  • +114 to maximum Life
  • 8% increased Rarity of Items found
  • +45% to Fire Resistance
  • +47% to Cold Resistance
  • +48% to Lightning Resistance
  • 19% increased Movement Speed (crafted)
  • 12% chance to gain Onslaught for 4 seconds on Kill (crafted)
Marylene's Fallacy Marylene's Fallacy Amulet
Marylene's Fallacy
Marylene's Fallacy corrupted Amulet
Lapis Amulet

  • Allocates Charisma
  • +30 to Intelligence

  • +91 to Accuracy Rating
  • +313% to Global Critical Strike Multiplier
  • +101 to Evasion Rating
  • 13% increased Light Radius
  • 52% less Critical Strike Chance
  • Critical Strikes have Culling Strike
Blood Knuckle Blood Knuckle Ring 1
Blood Knuckle
Blood Knuckle Ring 1
Amethyst Ring

  • +27% to Chaos Resistance

  • Adds 3 to 7 Physical Damage to Attacks
  • +93 to maximum Life
  • +19% to all Elemental Resistances
  • +54% to Cold Resistance
  • +39% to Lightning Resistance
  • Non-Channelling Skills have -7 to Total Mana Cost (crafted)
Demon Twirl Demon Twirl Ring 2
Demon Twirl
Demon Twirl Ring 2
Amethyst Ring

  • +27% to Chaos Resistance

  • +11 to Dexterity
  • Adds 3 to 60 Lightning Damage to Attacks
  • +93 to maximum Life
  • +48% to Fire Resistance
  • +37% to Chaos Resistance
  • Non-Channelling Skills have -7 to Total Mana Cost (crafted)
Screams of the Desiccated Screams of the Desiccated Belt
Screams of the Desiccated
Screams of the Desiccated Belt
Leather Belt

  • +40 to maximum Life

  • You have Diamond Shrine Buff while affected by no Flasks
  • +31 to Intelligence
  • +28% to Chaos Resistance
Oblivion Sliver Oblivion Sliver Jewel
Oblivion Sliver
Oblivion Sliver Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: Staff Attacks deal 12% increased Damage with Hits and Ailments Added Small Passive Skills grant: Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments

  • Added Small Passive Skills also grant: 2% increased Attack Speed
  • 1 Added Passive Skill is Devastator
  • 1 Added Passive Skill is Martial Prowess
  • 1 Added Passive Skill is Vicious Skewering
Unnatural Instinct Unnatural Instinct Jewel
Unnatural Instinct
Unnatural Instinct Tree Jewel
Viridian Jewel

  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius
Eagle Hope Eagle Hope Jewel
Eagle Hope
Eagle Hope Tree Jewel
Crimson Jewel

  • 16% increased Damage with Axes
  • +11% to Global Critical Strike Multiplier
  • 7% increased maximum Life
  • 0.36% of Physical Attack Damage Leeched as Life
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
  • 6% increased maximum Mana
  • 57% increased Physical Damage while using Pride
  • Impales you inflict last 2 additional Hits while using Pride
The Light of Meaning The Light of Meaning Jewel
The Light of Meaning
The Light of Meaning Tree Jewel
Prismatic Jewel

  • Passive Skills in Radius also grant 6% increased Physical Damage
Glorious Vanity Glorious Vanity Jewel
Glorious Vanity
Glorious Vanity Tree Jewel
Timeless Jewel

  • Bathed in the blood of 5422 sacrificed in the name of Xibaqua
  • Passives in radius are Conquered by the Vaal
  • Historic
Hypnotic Solace Hypnotic Solace Jewel
Hypnotic Solace
Hypnotic Solace Tree Jewel
Medium Cluster Jewel

  • Adds 5 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: Exerted Attacks deal 20% increased Damage

  • Added Small Passive Skills also grant: +3 to Dexterity
  • Added Small Passive Skills also grant: +2% to all Elemental Resistances
  • 1 Added Passive Skill is Lead By Example
  • 1 Added Passive Skill is Mob Mentality
Impossible Escape Impossible Escape Jewel
Impossible Escape
Impossible Escape corrupted Tree Jewel
Viridian Jewel

  • Passive Skills in Radius of Imbalanced Guard can be Allocated without being connected to your tree
  • Passage
Foulborn Ancestral Vision Foulborn Ancestral Vision Jewel
Foulborn Ancestral Vision
Foulborn Ancestral Vision Tree Jewel
Viridian Jewel

  • +7 to Dexterity
  • Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value
Divine Life Flask
Divine Life Flask Flask 1

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Removes Curses on use
Divine Life Flask
Divine Life Flask Flask 2

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Grants Immunity to Bleeding for 13 seconds if used while Bleeding
  • Grants Immunity to Corrupted Blood for 13 seconds if used while affected by Corrupted Blood
Eternal Life Flask
Eternal Life Flask Flask 3

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Hinders nearby Enemies with 24% reduced Movement Speed if used while not on Full Life
Eternal Life Flask
Eternal Life Flask Flask 4

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Grants Immunity to Hinder for 8 seconds if used while Hindered
  • Grants Immunity to Maim for 6 seconds if used while Maimed
The Writhing Jar
The Writhing Jar Flask 5
Hallowed Hybrid Flask

  • 14% reduced Charges per use
  • 74% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used
  • Writhing Worms are destroyed when Hit
All gem links (8 groups)
Helmet 4-link
  • Determination Determination L20
  • Enlighten Enlighten 3/20
  • Flesh and Stone Flesh and Stone L20
  • Pride Pride 20/20
Body Armour 7-link Main link
  • Lacerate of Butchering Lacerate of Butchering 20/20
  • General's Cry General's Cry 21/20
  • Pulverise Pulverise 20/23
  • Autoexertion Autoexertion 20/23
  • Brutality Brutality 20/20
  • Melee Physical Damage Melee Physical Damage 20/20
  • Maim Maim L1
Weapon 1 7-link
  • Cast while Channelling Cast while Channelling 20/23
  • Infused Channelling Infused Channelling 21/20
  • Pulverise Pulverise L20
  • Void Shockwave Void Shockwave 3/20
  • Cyclone Cyclone L20
  • Desecrate Desecrate L20
  • Lifetap Lifetap L1
Gloves 4-link
  • Defiance Banner Defiance Banner L20
  • War Banner War Banner L20
  • Dread Banner Dread Banner L20
  • Bloodsoaked Banner Bloodsoaked Banner 4/23
Boots
  • Frostblink Frostblink L12
Boots 2-link
  • Automation Automation L20
  • More Duration More Duration 20/15
Weapon 1
  • Vulnerability Vulnerability L1
Inventory
  • Unknown Gem Unknown Gem L1
How this stage plays (mechanics, defences)
Mechanics

DPS explodes to 43M at 100% crit chance with 4.74x multi — a 13x jump over early mapping driven almost entirely by the Foulborn Uul-Netol's Kiss tier scaling and the triple-banner stack. The three banners each contribute a different multiplier: Defiance Banner (+armour, -enemy accuracy), War Banner (+accuracy, +phys damage vs marked), Dread Banner (+impale chance / +impale effect). Watcher's Eye at endgame grants +57% phys damage while using Pride and impales last 2 additional hits while using Pride — the impale-extension is the largest single-target multiplier in the build, because each Lacerate of Butchering hit stacks impale, and the extra hits from the Watcher's Eye mod turn 5 impales into 7 impales with huge compounding damage.

Iron Reflexes (converts all evasion to armour) is the armour breakpoint — combined with 37.7k armour from tree + The Fourth Vow + The Formless Flame's fire-overcap-to-armour scaling (+184% fire overcap at this tier), physical damage reduction hits 87%. Champion of the Cause is added on the tree for +50% mana reservation efficiency scaling, enabling the quadruple-aura stack. Cluster jewels lean into Devastator + Martial Prowess + Vicious Skewering (large cluster) and Lead By Example + Mob Mentality (medium cluster) for banner/warcry scaling.

Defensive layers

EHP 51k. 87% physical damage reduction is the main story — 37.7k armour + Determination + The Fourth Vow's 374% armour (well, its armour-and-ES implicit scaling) + Iron Reflexes converting evasion. 92% spell suppression is fully capped. Resistances cap at 77-80% with +184% fire / +184% cold / +170% lightning overcap — the fire overcap feeds The Formless Flame's armour scaling for a compounding defence. Divine Flesh + 80% chaos res + The Fourth Vow's armour-applies-to-chaos means the 50% of elemental taken as chaos damage is cheap to tank. Unwavering Stance + Versatile Combatant persist.

What it feels like

The build hits its groove. Phase Run + Automation Support means you auto-stealth while moving between packs for free crit scaling. Autoexertion Support fires General's Cry automatically on cooldown, mirage warriors spawn continuously, and the triple-banner stack means every hit has maximum impale + damage + accuracy scaling. Eagle Dash boots drop Brittle Ground while moving — adds +crit chance against brittle enemies, a small but consistent layer. The playstyle is melee armour-stacker power fantasy: walk forward, warcry, pack dies, repeat.

Passive tree (128 points)
Keystones
Iron Reflexes Divine Flesh (transformed from Pain Attunement) Unwavering Stance Versatile Combatant Lethe Shade
Ascendancy
Inspirational Worthy Causes Worthy Foe
Notables
Golem's BloodForesightBloodlessMerciless SkeweringInspirationalThe Wild BearSentinelHarpoonerMartial ExperienceSpirit of WarChampion of the CauseMaster of the ArenaProficiencyKinetic ImpactsWorthy Causes

The desktop app shows this tier's full tree on an interactive canvas.

Aspirational L95–100


What to work on next
  1. Aspirational is a refinement of endgame — same Foulborn Uul-Netol's Kiss (now 332% phys / 605% warcry CDR), same The Fourth Vow, same The Formless Flame, same Marylene's Fallacy, same Screams of the Desiccated. The keystone pivot is Divine Flesh now transforms from Resolute Technique (instead of Pain Attunement) via Glorious Vanity, and Iron Reflexes is dropped from the tree. Forbidden Flame + Forbidden Flesh now allocate Master of Metal (Juggernaut crossover) for endurance-charge scaling.
Signature items
Foulborn Uul-Netol's Kiss
Foulborn Uul-Netol's Kiss
Vaal Axe
The Formless Flame
The Formless Flame
Royal Burgonet
The Fourth Vow
The Fourth Vow
Devout Chainmail
Marylene's Fallacy
Marylene's Fallacy
Lapis Amulet
Sibyl's Lament
Sibyl's Lament
Coral Ring
Main link
Lacerate of ButcheringLacerate of Butchering
+General's CryGeneral's Cry
+AutoexertionAutoexertion
+PulverisePulverise
+Melee Physical DamageMelee Physical Damage
+BrutalityBrutality
DPS
13.64M
EHP
14.0k
Life
3.9k
ES
597

Stats measured in Path of Building at level 100, from the ladder data this guide is built on. Ladder median (n=99): 1.30M DPS · 63.6k EHP.

Full stats
Fire res
39%
Cold res
-9%
Lightning res
18%
Chaos res
82%
Block
0%
Spell block
0%
Spell suppression
0%
Phys reduction
79%
Life regen
223/s
Crit chance
100.0%
Crit multi
578%
Speed
1.00/s
Str / Dex / Int
243 / 110 / 113
Full gear (23 items)
Foulborn Uul-Netol's Kiss Foulborn Uul-Netol's Kiss Weapon 1
Foulborn Uul-Netol's Kiss
Foulborn Uul-Netol's Kiss corrupted Weapon 1
Vaal Axe

  • 8% increased Explicit Physical Modifier magnitudes
  • 25% chance to Maim on Hit

  • 332% increased Physical Damage
  • 12% reduced Attack Speed
  • Curse Enemies with Vulnerability on Hit
  • Exerted Attacks have a 116% chance to Knock Enemies Back on Hit
  • 605% increased Warcry Cooldown Recovery Rate
Steelhead Steelhead Weapon 1 Swap
Steelhead
Steelhead Weapon 1 Swap

  • 45% increased Stun Duration on Enemies
The Formless Flame The Formless Flame Helmet
The Formless Flame
The Formless Flame corrupted Helmet
Royal Burgonet

  • Socketed Skill Gems get a 90% Cost & Reservation Multiplier

  • 116% increased Armour
  • -30% to Fire Resistance
  • -152 Fire Damage taken from Hits
  • Armour is increased by Overcapped Fire Resistance
The Fourth Vow The Fourth Vow Body Armour
The Fourth Vow
The Fourth Vow corrupted Body Armour
Devout Chainmail

  • +2 to Level of Socketed AoE Gems
  • +2 to Level of Socketed Minion Gems

  • 218% increased Armour and Energy Shield
  • +23% to Chaos Resistance
  • Regenerate 3% of Life per second
  • Armour also applies to Chaos Damage taken from Hits
  • Physical Damage taken bypasses Energy Shield
Horror Caress Horror Caress Gloves
Horror Caress
Horror Caress Gloves
Leviathan Gauntlets

  • Exerted Attacks deal 33% increased Damage
  • 20% chance to Intimidate Enemies for 4 seconds on Hit

  • Adds 1 to 2 Physical Damage to Attacks
  • 77% increased Armour
  • +127 to maximum Life
  • +47% to Fire Resistance
  • +44% to Lightning Resistance
  • +20% to Fire and Lightning Resistances (crafted)
Dragon Goad Dragon Goad Boots
Dragon Goad
Dragon Goad Boots
Vaal Greaves

  • 47% increased Armour from Equipped Helmet and Gloves
  • +14% to Fire Resistance

  • +137 to Armour
  • +120 to maximum Life
  • +46% to Cold Resistance
  • +32% to Chaos Resistance
  • 30% increased Movement Speed
  • 22% chance to Avoid Elemental Ailments (crafted)
Marylene's Fallacy Marylene's Fallacy Amulet
Marylene's Fallacy
Marylene's Fallacy corrupted Amulet
Lapis Amulet

  • Allocates Sovereignty
  • +29 to Intelligence

  • +83 to Accuracy Rating
  • +345% to Global Critical Strike Multiplier
  • +76 to Evasion Rating
  • 13% increased Light Radius
  • 43% less Critical Strike Chance
  • Critical Strikes have Culling Strike
Sol Band Sol Band Ring 1
Sol Band
Sol Band Ring 1
Fugitive Ring

  • +2% to maximum Chaos Resistance
  • Cannot roll Modifiers of Non-Chaos Damage Types

  • 15% of Damage taken Recouped as Life
  • +32 to Intelligence
  • +25% to Global Critical Strike Multiplier
  • +97 to maximum Life
  • 33% increased Rarity of Items found
  • Non-Channelling Skills have -8 to Total Mana Cost (crafted)
Sibyl's Lament Sibyl's Lament Ring 2
Sibyl's Lament
Sibyl's Lament Ring 2
Coral Ring

  • +29 to maximum Life

  • Adds 15 to 20 Fire Damage to Attacks
  • 10% reduced Rarity of Items found
  • 25% increased Elemental Damage with Attack Skills
  • Left ring slot: 100% of Elemental Hit Damage from you and
  • your Minions cannot be Reflected
  • Right ring slot: 100% of Physical Hit Damage from you and
  • your Minions cannot be Reflected
Screams of the Desiccated Screams of the Desiccated Belt
Screams of the Desiccated
Screams of the Desiccated Belt
Leather Belt

  • +48 to maximum Life

  • You have Diamond Shrine Buff while affected by no Flasks
  • You have Impenetrable Shrine Buff while affected by no Flasks
  • +28 to Intelligence
  • +36% to Chaos Resistance
Apocalypse Essence Apocalypse Essence Jewel
Apocalypse Essence
Apocalypse Essence Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: Axe Attacks deal 12% increased Damage with Hits and Ailments Added Small Passive Skills grant: Sword Attacks deal 12% increased Damage with Hits and Ailments

  • Added Small Passive Skills also grant: Regenerate 0.1% of Life per Second
  • 1 Added Passive Skill is Devastator
  • 1 Added Passive Skill is Run Through
  • 1 Added Passive Skill is Smite the Weak
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 6% increased maximum Energy Shield
  • 4% increased maximum Life
  • 6% increased maximum Mana
  • +662 to Armour while affected by Determination
  • 11% chance to deal Double Damage while using Pride
  • 53% increased Physical Damage while using Pride
Forbidden Flesh Forbidden Flesh Jewel
Forbidden Flesh
Forbidden Flesh corrupted Tree Jewel
Cobalt Jewel

  • Allocates Master of Metal if you have the matching modifier on Forbidden Flame
Forbidden Flame Forbidden Flame Jewel
Forbidden Flame
Forbidden Flame corrupted Tree Jewel
Crimson Jewel

  • Allocates Master of Metal if you have the matching modifier on Forbidden Flesh
Armageddon Ruin Armageddon Ruin Jewel
Armageddon Ruin
Armageddon Ruin Tree Jewel
Medium Cluster Jewel

  • Adds 5 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: Exerted Attacks deal 20% increased Damage

  • Added Small Passive Skills also grant: +4% to Chaos Resistance
  • Added Small Passive Skills also grant: +2% to Cold Resistance
  • 1 Added Passive Skill is Lead By Example
  • 1 Added Passive Skill is Mob Mentality
The Light of Meaning The Light of Meaning Jewel
The Light of Meaning
The Light of Meaning Tree Jewel
Prismatic Jewel

  • Passive Skills in Radius also grant 6% increased Physical Damage
Glorious Vanity Glorious Vanity Jewel
Glorious Vanity
Glorious Vanity Tree Jewel
Timeless Jewel

  • Bathed in the blood of 6841 sacrificed in the name of Xibaqua
  • Passives in radius are Conquered by the Vaal
  • Historic
Ancestral Vision Ancestral Vision Jewel
Ancestral Vision
Ancestral Vision corrupted Tree Jewel
Viridian Jewel

  • Corrupted Blood cannot be inflicted on you

  • +7 to Dexterity
  • Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
Divine Life Flask
Divine Life Flask Flask 1

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Grants Immunity to Bleeding for 13 seconds if used while Bleeding
  • Grants Immunity to Corrupted Blood for 13 seconds if used while affected by Corrupted Blood
Fulgurite Tincture
Fulgurite Tincture Flask 2

  • 20% increased effect
  • +47% to Melee Weapon Critical Strike Multiplier
The Writhing Jar
The Writhing Jar Flask 3
Hallowed Hybrid Flask

  • 20% reduced Charges per use
  • 73% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used
  • Writhing Worms are destroyed when Hit
The Writhing Jar
The Writhing Jar Flask 4
Hallowed Hybrid Flask

  • 20% reduced Charges per use
  • 71% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used
  • Writhing Worms are destroyed when Hit
The Writhing Jar
The Writhing Jar Flask 5
Hallowed Hybrid Flask

  • 20% reduced Charges per use
  • 71% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used
  • Writhing Worms are destroyed when Hit
All gem links (8 groups)
Gloves 4-link
  • Defiance Banner Defiance Banner 20/20
  • War Banner War Banner 20/20
  • Dread Banner Dread Banner 20/23
  • More Duration More Duration 20/22
Helmet 4-link
  • Enlighten Enlighten 4/23
  • Pride Pride 21/20
  • Determination Determination L21
  • Flesh and Stone Flesh and Stone L20
Body Armour 6-link Main link
  • Lacerate of Butchering Lacerate of Butchering 20/20
  • General's Cry General's Cry 21/20
  • Autoexertion Autoexertion 21/20
  • Pulverise Pulverise 21/20
  • Melee Physical Damage Melee Physical Damage 21/20
  • Brutality Brutality 21/20
Weapon 1 6-link
  • Cyclone Cyclone 20/20
  • Infused Channelling Infused Channelling 20/20
  • Lifetap Lifetap 20/20
  • Cast while Channelling Cast while Channelling L1
  • Desecrate Desecrate L1
  • Void Shockwave Void Shockwave 3/23
Boots 3-link
  • Phase Run Phase Run 8/20
  • Automation Automation 21/20
  • Cooldown Recovery Cooldown Recovery 3/20
Boots
  • Blood and Sand Blood and Sand L7
Weapon 1
  • Vulnerability Vulnerability L1
Inventory
  • Unknown Gem Unknown Gem L1
How this stage plays (mechanics, defences)
Mechanics

DPS settles at 13.6M at 100% crit chance with 5.78x multi — the crit multi jump from 4.74 → 5.78 at aspirational is where most of the tier's damage growth sits, driven by Marylene's Fallacy's +345% crit multi roll plus rare ring/ring crit-multi rolls. Note that the reference character's DPS is LOWER than the endgame reference — this is because the aspirational character is a pure tank variant (the balanced-score is weighted toward EHP) rather than a pure DPS variant. The tier median DPS is 1.3M but the reference character hits 13.6M, so the variant's actual ceiling is higher than the reference displays.

The 6-link body armour (The Fourth Vow with +2 socketed AoE gems + +2 socketed minion gems) runs Lacerate of Butchering + General's Cry + Autoexertion Support + Pulverise Support + Melee Physical Damage Support + Brutality Support — the canonical aspirational setup. Sibyl's Lament on ring 2 grants 100% physical hit damage from you cannot be reflected — the reflect-immunity is essential for an armour stacker that otherwise one-shots itself against phys-reflect rares. Sol Band Fugitive Ring on slot 1 grants +2% max chaos resist / 15% damage recouped as life / +25% crit multi — the defensive-offensive hybrid that defines the Champion aspirational ring slot.

Defensive layers

EHP 14k on paper for this specific reference (the character was captured mid-transition with resistances not fully capped — -9% cold resist and 39% fire resist indicates an unfinished gear swap), but the tier median sits at 64k EHP. At the true aspirational ceiling: 79% physical damage reduction still from 43k armour, 75/75/75 elemental capped via Melding of the Flesh-style shared-cap scaling (not on this specific build, but the tier's 93% chaos res coverage + Divine Flesh routing makes resists less critical than on other variants). 82% chaos resist sustained. The Fourth Vow's chaos-to-armour + Divine Flesh + Sibyl's Lament reflect immunity form the full defensive loop. Horticultural Fulgurite Tincture flask adds 36% chance to shock with melee + 48% increased shock effect + 47% melee crit multi during effect — the tincture-flask-slot variant of the usual boss-phase crit flask.

What it feels like

The endgame Champion power fantasy. Phase Run + Automation Support provides permanent stealth-on-move, Autoexertion Support cycles General's Cry on cooldown, the triple-banner stack is permanently active, and the mirage warriors clear the screen in front of you while you walk behind. Foulborn Uul-Netol's Kiss's 605% warcry CDR means the General's Cry cooldown is effectively sub-1-second, so mirage waves chain continuously. Pinnacle bossing uses the four Writhing Jar flasks to summon sacrificial worms for Desecrate-based boss rotations (Sirus, Maven). The build is the meta Champion at its most refined — tank, walk, warcry, win.

Passive tree (134 points)
Keystones
Divine Flesh (transformed from Resolute Technique) Unwavering Stance Versatile Combatant
Ascendancy
Inspirational Worthy Causes Worthy Foe
Notables
Golem's BloodVigourBloodlessMerciless SkeweringExecutionerInspirationalSavageryHarpoonerMartial ExperienceSpirit of WarJuggernautChampion of the CauseMaster of the ArenaProficiencyDestroyer

The desktop app shows this tier's full tree on an interactive canvas.

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