Path of Agent

Cyclone

Elementalist


#15 most played skill on the Mirage ladder Built from 3.28 Mirage ladder data Generated 2026-04-20 Data via poe.ninja

Cyclone Elementalist turns every spin into a walking weather event. Your physical damage converts wholesale to fire, cold, and lightning on the way out, each tick penetrates elemental resist while you're chilled, and shock explosions chain through packs as the screen detonates around you. A four-golem pack trails behind piling on extra damage buffs.

Consider this if you like hybrid attack/caster feel — elemental ailments doing half the work, a pet squad padding your output, and screen-wipe clear speed once the build clicks together. Not the right pick if you want a clean pure-physical Cyclone (that's Slayer), if you dislike builds that lean on multiple unique interlocks to come online, or if you hate managing ailments — self-chill and self-ignite reflect lines mean flask discipline is mandatory from the day the conversion engine turns on.

Is this build for me
Strengths
  • +The Fulcrum's 100% phys-to-elemental conversion + 8-10% pen while chilled uncaps scaling — every tick is pure elemental, every tick penetrates
  • +Inpulsa's Broken Heart shock-kill explosion chain + Mastermind of Discord exposure wipes screens in one pass
  • +Four-golem setup (Anima Stone conditional) piles Liege of the Primordial's more-damage + cooldown-recovery buffs on top, turning the pack into free DPS
  • +Winterweave's reversed-chill loop is self-sustaining — you want to be chilled, so The Fulcrum's pen-while-chilled line is always live
  • +Heart of Destruction gives 40% more elemental damage while stationary or moving — the channel fits the buff perfectly
Weaknesses
  • The ladder median at early mapping is genuinely NOT Cyclone — builds get there through Summon Flame Golem or other setups and only pivot to Cyclone once The Fulcrum is affordable
  • The Fulcrum's Elemental Ailments you inflict are Reflected to you line means self-ailment management is non-negotiable — Winterweave's chill-reversal and cold-immunity flasks are mandatory
  • No Overleech like the Slayer — sustain comes from Zealot's Oath ES regen + Rumi's Concoction + block, and gaps in that stack bite
  • Four-golem maintenance adds button-pressing the Slayer version doesn't have — Automation + Convocation are required infrastructure

Leveling L1–68


What to work on next
  1. Act 1: run Frost Blades
    Buy Frost Blades from Nessa after Hillock — Elementalist starts Int but the skill works on any 1H melee weapon and its projectile overlap deletes packs. Leap Slam from Nessa as travel skill. Onslaught Support from the Brutus quest. Pick up Flame Dash as a backup mobility if the terrain is tight.
  2. Act 2: run Frost Blades
    Pick up Herald of Ice from Yeena — it shatters frozen corpses and layers on the cold conversion theme you are building toward. Added Cold Damage Support in the 4-link. Slot a low-level Cast when Damage Taken + Steelskin for panic defense. Take "Kill all" bandits for +2 passives.
  3. Act 3: run Frost Blades
    Hatred from the Library quest reward becomes your main aura — massive cold-damage multiplier for a converting build. Keep Clarity at low level for mana sustain. Ancestral Protector totem for bosses. Elemental Damage with Attacks Support replaces Added Cold Damage Support once you hit L38. Lab 1 in Act 3: Shaper of Storms if going lightning, Heart of Destruction if going cold — both are valid openers.
  4. Act 4–5: run Cyclone
    Cyclone gem unlocks at L24 — buy it from Lady Dialla as the Kaom reward. Slot it into the 4-link with Infused Channelling Support (damage + physical mitigation while spinning), Elemental Damage with Attacks Support, and Hypothermia Support (cold-conversion damage multiplier when enemy is chilled — Herald of Ice and Hatred both help keep enemies chilled). Do NOT slot Multistrike Support — it does nothing on channeled skills.
  5. Act 6–8: run Cyclone
    If you are pivoting lightning for the endgame (Inpulsa shock-explode variant), add Wrath from the Act 6–8 area — it scales lightning-converted hits hard and enables Mastermind of Discord's exposure once you grab the node. Inspiration Support at L31 gives mana sustain plus elemental penetration — critical support for any elemental channeled build. Vaal Ancestral Warchief replaces the regular totem. Lab 2 in Act 6: Mastermind of Discord (exposure from your Heralds) is the build-defining pickup if you run Herald-based conversion.
  6. Act 9–10: run Cyclone
    At 5-link, swap the weakest damage support for Lightning Penetration Support (lightning pivot) or Cold Penetration Support (cold pivot). Penetration outscales raw damage supports once enemies have map-level resists. Layer in a second Herald if your reservation allows it — Herald of Thunder pairs beautifully with lightning conversion. Lab 3 in Act 9: Heart of DestructionCyclone is always moving, so the "more damage while moving" tier is effectively permanent uptime. Cap 75% resist on all three elements before entering maps.
Skills by act
Act 1
Frost Blades Frost Blades Onslaught Support Onslaught Support Ancestral Call Support Ancestral Call Support
Travel Leap Slam Leap Slam

Buy Frost Blades from Nessa after Hillock — Elementalist starts Int but the skill works on any 1H melee weapon and its projectile overlap deletes packs. Leap Slam from Nessa as travel skill. Onslaught Support from the Brutus quest. Pick up Flame Dash as a backup mobility if the terrain is tight.

Act 2
Frost Blades Frost Blades Ancestral Call Support Ancestral Call Support Added Cold Damage Support Added Cold Damage Support Onslaught Support Onslaught Support
Travel Leap Slam Leap Slam
Heralds Herald of Ice Herald of Ice
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Pick up Herald of Ice from Yeena — it shatters frozen corpses and layers on the cold conversion theme you are building toward. Added Cold Damage Support in the 4-link. Slot a low-level Cast when Damage Taken + Steelskin for panic defense. Take "Kill all" bandits for +2 passives.

Act 3
Frost Blades Frost Blades Ancestral Call Support Ancestral Call Support Added Cold Damage Support Added Cold Damage Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support
Travel Leap Slam Leap Slam
Auras Hatred Hatred Clarity Clarity
Heralds Herald of Ice Herald of Ice
Buffs Ancestral Protector Ancestral Protector Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Hatred from the Library quest reward becomes your main aura — massive cold-damage multiplier for a converting build. Keep Clarity at low level for mana sustain. Ancestral Protector totem for bosses. Elemental Damage with Attacks Support replaces Added Cold Damage Support once you hit L38. Lab 1 in Act 3: Shaper of Storms if going lightning, Heart of Destruction if going cold — both are valid openers.

Act 4–5
Cyclone Cyclone Infused Channelling Support Infused Channelling Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Hypothermia Support Hypothermia Support
Travel Leap Slam Leap Slam
Auras Hatred Hatred Clarity Clarity
Heralds Herald of Ice Herald of Ice
Buffs Ancestral Protector Ancestral Protector Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Cyclone gem unlocks at L24 — buy it from Lady Dialla as the Kaom reward. Slot it into the 4-link with Infused Channelling Support (damage + physical mitigation while spinning), Elemental Damage with Attacks Support, and Hypothermia Support (cold-conversion damage multiplier when enemy is chilled — Herald of Ice and Hatred both help keep enemies chilled). Do NOT slot Multistrike Support — it does nothing on channeled skills.

Act 6–8
Cyclone Cyclone Infused Channelling Support Infused Channelling Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Hypothermia Support Hypothermia Support Inspiration Support Inspiration Support
Travel Leap Slam Leap Slam
Auras Hatred Hatred Wrath Wrath
Heralds Herald of Ice Herald of Ice
Buffs Vaal Ancestral Warchief Vaal Ancestral Warchief Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

If you are pivoting lightning for the endgame (Inpulsa shock-explode variant), add Wrath from the Act 6–8 area — it scales lightning-converted hits hard and enables Mastermind of Discord's exposure once you grab the node. Inspiration Support at L31 gives mana sustain plus elemental penetration — critical support for any elemental channeled build. Vaal Ancestral Warchief replaces the regular totem. Lab 2 in Act 6: Mastermind of Discord (exposure from your Heralds) is the build-defining pickup if you run Herald-based conversion.

Act 9–10
Cyclone Cyclone Infused Channelling Support Infused Channelling Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Hypothermia Support Hypothermia Support Inspiration Support Inspiration Support Lightning Penetration Support Lightning Penetration Support
Travel Leap Slam Leap Slam
Auras Hatred Hatred Wrath Wrath
Heralds Herald of Ice Herald of Ice Herald of Thunder Herald of Thunder
Buffs Vaal Ancestral Warchief Vaal Ancestral Warchief Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

At 5-link, swap the weakest damage support for Lightning Penetration Support (lightning pivot) or Cold Penetration Support (cold pivot). Penetration outscales raw damage supports once enemies have map-level resists. Layer in a second Herald if your reservation allows it — Herald of Thunder pairs beautifully with lightning conversion. Lab 3 in Act 9: Heart of DestructionCyclone is always moving, so the "more damage while moving" tier is effectively permanent uptime. Cap 75% resist on all three elements before entering maps.

Maps L68+
Cyclone Cyclone Infused Channelling Support Infused Channelling Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Hypothermia Support Hypothermia Support Inspiration Support Inspiration Support Lightning Penetration Support Lightning Penetration Support
Travel Leap Slam Leap Slam
Auras Hatred Hatred Wrath Wrath
Heralds Herald of Ice Herald of Ice Herald of Thunder Herald of Thunder
Buffs Vaal Ancestral Warchief Vaal Ancestral Warchief Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Run Uber Lab at L68 for your final ascendancy points. The 6-link chest is the single biggest damage spike — Inpulsa's Broken Heart is the classic choice for the lightning-shock-explode clear pattern, but a rare 6-link armour with life, resists, and ES trumps it for tankiness if budget allows. Long-term weapon target: a rare 1H or 2H with "added lightning damage" and "attack speed" or the Call of the Brotherhood ring pair for physical-to-cold conversion. Exceptional Support gems in 3.28 give you powerful late-game replacements for Inspiration Support and Hypothermia Support — check the new support list before committing currency.

How leveling works

Cyclone on an Elementalist trades the Slayer's physical-leech identity for full elemental conversion and elemental penetration. The build typically runs Inpulsa's Broken Heart (lightning shock explosions) or The Brass Dome on a Cyclone that converts the attack's physical damage to lightning or cold via weapon mods, a converting body armour like Dreamfeather's ecosystem, or Call of the Brotherhood rings. Your damage scales with weapon DPS, attack speed, area of effect, and elemental % modifiers — very different from pure-phys Slayer.

The Elementalist ascendancy you are grabbing is Shaper of Storms (lightning always shocks at minimum effect), Shaper of Flames if you pivot fire, Mastermind of Discord for penetration and exposure while using Heralds, and Heart of Destruction for stacking damage while moving. Cyclone is always moving, so Heart of Destruction's "while on killstreak" effect is effectively permanent — it is the build's signature damage notable.

Cyclone's gem is L24 and is bought from Lady Dialla as your Act 4 reward (or Siosa's library in Act 3 once you visit), so you level as a generic melee attacker with Frost Blades or Molten Strike through Acts 1–3, then pivot to Cyclone at Act 4–5. The Elementalist has weak innate melee defenses (no armour on the class start), so you compensate with mana reservation auras plus the usual Cast when Damage Taken + Steelskin panic setup. Entering maps capped at 75% resist on all three elements is non-negotiable because you have no armour cushion to fall back on.

Critical gem-compatibility rule: Cyclone is channeled. Multistrike Support does NOT work with it — the support only affects non-channeled melee attacks. Use Infused Channelling Support, Inspiration Support, Elemental Damage with Attacks Support, and Hypothermia Support (cold conversion) or Lightning Penetration Support (lightning conversion) in its place.

Gear while leveling
  • · Weapon: any 1H or 2H with high elemental damage or "added lightning/cold damage to attacks" while leveling. Vendor-recipe rares are fine. The unique Dreamfeather (evasion-scaling sword) or rare wands with attack speed + added elemental damage are common endgame picks.
  • · Body armour: a Tabula Rasa for campaign if you can trade for one — the guaranteed 6-link beats any rare during leveling. Endgame pivots to Inpulsa's Broken Heart (shock-explode clear) or a rare 6-link ES/armour hybrid with life + resists.
  • · Helmet/gloves/boots: life and resists first. Elementalist has no innate armour, so the resist cap at 75% resist must come from gear. Goldrim covers the hardest leveling resist gap cheaply.
  • · Rings/amulet: life + resists + attribute fix-ups. Call of the Brotherhood rings enable 50% physical-to-cold conversion and are a cheap core for the cold pivot.
  • · Belt: Heavy Belt or Leather Belt with life and elemental resists. No unique belts are required during leveling.
  • · Flasks: a life flask with "of Staunching" (bleed removal), a quicksilver, a granite, a silver flask once available, and a diamond flask. Elementalist has no leech to recover from chip damage, so flask uptime matters more than on a Slayer.
  • · Jewels: 1-2 abyss jewels with life + elemental damage while holding shield, or cluster jewels with elemental damage notables once you hit yellow maps.
Weapon progression

Use vendor-recipe 1H or 2H weapons with any flat physical or elemental roll through Acts 1–5. Once Cyclone is online, prioritise attack speed + elemental damage over pure physical DPS — every point of weapon elemental damage is multiplied by Hatred, Wrath, Elemental Damage with Attacks Support, and the class-side % elemental modifiers, so elemental weapons outscale physical ones on this build. The long-term target is a rare elemental sword, axe, or wand with "added lightning/cold damage to attacks", "% increased attack speed", and either a crit roll (for crit variants) or a second elemental prefix. Oro's Sacrifice is a tempting ignite-Cyclone endgame weapon but pushes you into a completely different build path — only go that route if you have committed to an ignite Elementalist from the start. None of these are leveling priorities; get to maps first.

Tree to aim for (by level 90)
Elemental Overload Discipline and Training Lord of the Dead Constitution Arcane Vision Heart of the Warrior
Open the full leveling tree
Watch out for
  • ! Multistrike Support does NOT work with CycloneCyclone is channeled, and Multistrike Support only affects non-channeled melee attacks. Slotting it loses you a support slot for zero gain. Use Infused Channelling Support, Inspiration Support, Hypothermia Support, or Lightning Penetration Support instead.
  • ! Elementalist has no innate armour on the class start — you will feel squishier than a Slayer in the acts. Invest in life nodes early on the tree (Constitution, Heart of the Warrior) and keep a Cast when Damage Taken + Steelskin panic link running from Act 1 onward.
  • ! Capping 75% resist on all three elements before entering maps is non-negotiable — you have no physical-damage mitigation layer to fall back on. Goldrim is the cheapest way to get most of the way there during leveling.
  • ! Heart of Destruction scales the "while on killstreak" / movement-based damage — Cyclone is always moving, so this is effectively permanent uptime. Do NOT skip it for more raw damage nodes in the Act 9 Lab.
  • ! Hatred + Wrath + Herald of Ice + Herald of Thunder will not all fit under default mana reservation — plan your reservation budget around which conversion path you picked (cold = Hatred + Herald of Ice, lightning = Wrath + Herald of Thunder). Running all four requires reservation reduction from a mastery or Enlighten Support.
  • ! 3.28 introduces Exceptional Support gems (replacing Awakened) — several of them scale elemental channeled skills better than the base versions. Check the current support list on poedb.tw before committing to 6-link gems, especially the Exceptional replacements for Inspiration Support and Hypothermia Support.

Early Mapping L70–84


What to work on next
  1. Save currency for The Fulcrum — the build's identity is locked behind this single unique, and everything before it is scaffolding
  2. Pick up Devoto's Devotion early for the 16% attack speed + 20% move speed + Mercury Footprints combo — it carries from this tier straight into aspirational
  3. Run Blood and Sand in blood stance and Hatred + Precision reserved under Eternal Blessing once mana room allows
Signature items
The Dark Seer
The Dark Seer
Shadow Sceptre
Aegis Aurora
Aegis Aurora
Champion Kite Shield
The Dark Monarch
The Dark Monarch
Lich's Circlet
Vis Mortis
Vis Mortis
Necromancer Silks
Replica Dragonfang's Flight
Replica Dragonfang's Flight
Onyx Amulet
Main link
Summon Flame Golem of HordesSummon Flame Golem of Hordes
+CongregationCongregation
+Greater Spell EchoGreater Spell Echo
+Invert the RulesInvert the Rules
+Greater VolleyGreater Volley
+Minion DamageMinion Damage
DPS
9.2k
EHP
66.5k
Life
1.9k
ES
4.2k

Stats measured in Path of Building at level 84, from the ladder data this guide is built on. Ladder median (n=10): 91.0k DPS · 12.1k EHP.

Full stats
Fire res
78%
Cold res
83%
Lightning res
78%
Chaos res
75%
Block
77%
Spell block
26%
Spell suppression
10%
Phys reduction
70%
Life regen
334/s
Crit chance
11.2%
Crit multi
150%
Speed
0.35/s
Str / Dex / Int
150 / 132 / 342
Full gear (33 items)
The Dark Seer The Dark Seer Weapon 1
The Dark Seer
The Dark Seer Weapon 1
Shadow Sceptre

  • 22% increased Elemental Damage

  • +2 to Level of all Spell Skill Gems
  • 10% Global chance to Blind Enemies on hit
  • Enemies Blinded by you have Malediction
  • +1 Maximum Life per Level
  • +1 Maximum Mana per Level
  • Unaffected by Blind
Aegis Aurora Aegis Aurora Weapon 2
Aegis Aurora
Aegis Aurora Weapon 2
Champion Kite Shield

  • 368% increased Armour and Energy Shield
  • +10% to all Elemental Resistances
  • +5% to maximum Cold Resistance
  • +6% Chance to Block
  • Recover Energy Shield equal to 2% of Armour when you Block
  • 13% increased Elemental Damage with Attack Skills
The Dark Monarch The Dark Monarch Helmet
The Dark Monarch
The Dark Monarch Helmet
Lich's Circlet

  • +54 to maximum Energy Shield
  • +1 to Level of all Minion Skill Gems
  • +36% to Chaos Resistance
  • 50% reduced Light Radius
  • Maximum number of Summoned Golems is Doubled
  • Cannot have Minions other than Summoned Golems
Vis Mortis Vis Mortis Body Armour
Vis Mortis
Vis Mortis Body Armour
Necromancer Silks

  • 203% increased Energy Shield
  • +24 to maximum Mana
  • Minions have 20% reduced maximum Life
  • Minions deal 15% increased Damage
  • Minions gain 15% of Elemental Damage as Extra Chaos Damage
Sol Clutches Sol Clutches Gloves
Sol Clutches
Sol Clutches Gloves
Martyr Gloves

  • Inflict Fire Exposure on Hit, applying -11% to Fire Resistance
  • Minions deal 14% increased Damage

  • +41 to Strength
  • Adds 10 to 16 Fire Damage to Attacks
  • 85% increased Armour and Energy Shield
  • +124 to maximum Life
  • +32% to Fire Resistance
  • +25% to Chaos Resistance
Armageddon Road Armageddon Road Boots
Armageddon Road
Armageddon Road Boots
Martyr Boots

  • 39% increased Armour from Equipped Helmet and Gloves
  • 32% increased Effect of the Buff granted by your Stone Golems

  • 121% increased Armour and Energy Shield
  • +32% to Fire Resistance
  • +29% to Cold Resistance
  • +28% to Lightning Resistance
  • 30% increased Movement Speed
  • 17% increased Stun and Block Recovery
Replica Dragonfang's Flight Replica Dragonfang's Flight Amulet
Replica Dragonfang's Flight
Replica Dragonfang's Flight Amulet
Onyx Amulet

  • Allocates Command of Steel
  • +15 to all Attributes

  • +3 to Level of all Summon Flame Golem Gems
  • +9% to all Elemental Resistances
  • 6% increased Reservation Efficiency of Skills
  • Items and Gems have 5% reduced Attribute Requirements
Vortex Turn Vortex Turn Ring 1
Vortex Turn
Vortex Turn Ring 1
Bone Ring

  • Minions have +15% to all Elemental Resistances

  • +13 to Evasion Rating
  • +38 to maximum Mana
  • +32% to Cold Resistance
  • +45% to Lightning Resistance
  • +29% to Chaos Resistance
  • Minions deal 40% increased Damage
Brimstone Spiral Brimstone Spiral Ring 2
Brimstone Spiral
Brimstone Spiral Ring 2
Bone Ring

  • Minions have +15% to all Elemental Resistances

  • +27 to Intelligence
  • Adds 9 to 17 Physical Damage to Attacks
  • +23 to maximum Energy Shield
  • +47% to Cold Resistance
  • +45% to Lightning Resistance
  • Minions deal 40% increased Damage
Beast Shackle Beast Shackle Belt
Beast Shackle
Beast Shackle Belt
Stygian Vise

  • Has 1 Abyssal Socket

  • +55 to Dexterity
  • +10 to maximum Energy Shield
  • +29 to maximum Mana
  • +42% to Fire Resistance
  • +14% to Chaos Resistance
  • 28% increased Elemental Damage with Attack Skills (crafted)
Armageddon Ruin Armageddon Ruin Jewel
Armageddon Ruin
Armageddon Ruin Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: Minions deal 10% increased Damage

  • 1 Added Passive Skill is Feasting Fiends
  • Added Small Passive Skills also grant: 4% increased Mana Regeneration Rate
  • 1 Added Passive Skill is Primordial Bond
  • 1 Added Passive Skill is Renewal
Blight Curio Blight Curio Jewel
Blight Curio
Blight Curio Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: Minions deal 10% increased Damage

  • Added Small Passive Skills also grant: +2% to Lightning Resistance
  • 1 Added Passive Skill is Feasting Fiends
  • 1 Added Passive Skill is Primordial Bond
  • 1 Added Passive Skill is Renewal
Primordial Eminence Primordial Eminence Jewel
Primordial Eminence
Primordial Eminence corrupted Tree Jewel
Viridian Jewel

  • 21% reduced Effect of Chill on you

  • Golems have 17% increased Attack and Cast Speed
  • 30% increased Effect of Buffs granted by your Golems
  • Golems have +808 to Armour
  • Primordial
Primordial Harmony Primordial Harmony Jewel
Primordial Harmony
Primordial Harmony corrupted Tree Jewel
Cobalt Jewel

  • Damage Penetrates 1% Fire Resistance

  • Golem Skills have 22% increased Cooldown Recovery Rate
  • Summoned Golems have 36% increased Cooldown Recovery Rate
  • 16% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
Primordial Harmony Primordial Harmony Jewel
Primordial Harmony
Primordial Harmony corrupted Tree Jewel
Cobalt Jewel

  • 22% reduced Effect of Shock on you

  • Golem Skills have 28% increased Cooldown Recovery Rate
  • Summoned Golems have 30% increased Cooldown Recovery Rate
  • 18% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
Ghoul Solace Ghoul Solace Jewel
Ghoul Solace
Ghoul Solace Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: Minions deal 10% increased Damage

  • Added Small Passive Skills also grant: Regenerate 0.1% of Life per Second
  • 1 Added Passive Skill is Feasting Fiends
  • 1 Added Passive Skill is Primordial Bond
  • 1 Added Passive Skill is Renewal
Primordial Might Primordial Might Jewel
Primordial Might
Primordial Might Tree Jewel
Crimson Jewel

  • 25% increased Damage if you Summoned a Golem in the past 8 seconds
  • Golems Summoned in the past 8 seconds deal 41% increased Damage
  • Golems have 20% increased Maximum Life
  • Primordial
  • Summoned Golems are Aggressive
Primordial Harmony Primordial Harmony Jewel
Primordial Harmony
Primordial Harmony Tree Jewel
Cobalt Jewel

  • Golem Skills have 28% increased Cooldown Recovery Rate
  • Summoned Golems have 38% increased Cooldown Recovery Rate
  • 17% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
The Anima Stone The Anima Stone Jewel
The Anima Stone
The Anima Stone corrupted Tree Jewel
Prismatic Jewel

  • Damage Penetrates 1% Cold Resistance

  • +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
Primordial Harmony Primordial Harmony Jewel
Primordial Harmony
Primordial Harmony corrupted Tree Jewel
Cobalt Jewel

  • Damage Penetrates 1% Elemental Resistances

  • Golem Skills have 21% increased Cooldown Recovery Rate
  • Summoned Golems have 33% increased Cooldown Recovery Rate
  • 18% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
Primordial Harmony Primordial Harmony Jewel
Primordial Harmony
Primordial Harmony corrupted Tree Jewel
Cobalt Jewel

  • Damage Penetrates 1% Elemental Resistances

  • Golem Skills have 20% increased Cooldown Recovery Rate
  • Summoned Golems have 31% increased Cooldown Recovery Rate
  • 17% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
Primordial Harmony Primordial Harmony Jewel
Primordial Harmony
Primordial Harmony Tree Jewel
Cobalt Jewel

  • Golem Skills have 29% increased Cooldown Recovery Rate
  • Summoned Golems have 34% increased Cooldown Recovery Rate
  • 17% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
Primordial Harmony Primordial Harmony Jewel
Primordial Harmony
Primordial Harmony corrupted Tree Jewel
Cobalt Jewel

  • 20% reduced Effect of Shock on you

  • Golem Skills have 28% increased Cooldown Recovery Rate
  • Summoned Golems have 30% increased Cooldown Recovery Rate
  • 17% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
Primordial Harmony Primordial Harmony Jewel
Primordial Harmony
Primordial Harmony corrupted Tree Jewel
Cobalt Jewel

  • You cannot be Hindered

  • Golem Skills have 20% increased Cooldown Recovery Rate
  • Summoned Golems have 31% increased Cooldown Recovery Rate
  • 20% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
Primordial Harmony Primordial Harmony Jewel
Primordial Harmony
Primordial Harmony corrupted Tree Jewel
Cobalt Jewel

  • 22% reduced Poison Duration on you

  • Golem Skills have 25% increased Cooldown Recovery Rate
  • Summoned Golems have 33% increased Cooldown Recovery Rate
  • 17% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
Brood Splinter Brood Splinter Jewel
Brood Splinter
Brood Splinter Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: Minions deal 10% increased Damage

  • Added Small Passive Skills also grant: 4% increased Mana Regeneration Rate
  • 1 Added Passive Skill is Feasting Fiends
  • 1 Added Passive Skill is Primordial Bond
  • 1 Added Passive Skill is Renewal
Primordial Harmony Primordial Harmony Jewel
Primordial Harmony
Primordial Harmony corrupted Tree Jewel
Cobalt Jewel

  • Damage Penetrates 1% Elemental Resistances

  • Golem Skills have 20% increased Cooldown Recovery Rate
  • Summoned Golems have 38% increased Cooldown Recovery Rate
  • 17% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
Primordial Harmony Primordial Harmony Jewel
Primordial Harmony
Primordial Harmony corrupted Tree Jewel
Cobalt Jewel

  • Hits have 15% chance to ignore Enemy Physical Damage Reduction

  • Golem Skills have 20% increased Cooldown Recovery Rate
  • Summoned Golems have 37% increased Cooldown Recovery Rate
  • 18% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
Sulphur Flask
Sulphur Flask Flask 1

  • 22% chance to gain a Flask Charge when you deal a Critical Strike
  • 47% less Duration
  • Immunity to Bleeding and Corrupted Blood during Effect
Granite Flask
Granite Flask Flask 2

  • Gain 3 Charges when you are Hit by an Enemy
  • 34% chance to Avoid being Chilled during Effect
  • 32% chance to Avoid being Frozen during Effect
Quartz Flask
Quartz Flask Flask 3

  • Gain 3 Charges when you are Hit by an Enemy
  • 55% Chance to Avoid being Stunned during Effect
Quicksilver Flask
Quicksilver Flask Flask 4

  • 19% reduced Charges per use
  • 45% less Duration
  • Immunity to Bleeding and Corrupted Blood during Effect
Basalt Flask
Basalt Flask Flask 5

  • Gain 1 Charge when you are Hit by an Enemy
  • 54% increased Evasion Rating during Effect
All gem links (7 groups)
Weapon 1 3-link
  • Summon Lightning Golem Summon Lightning Golem L20
  • Feeding Frenzy Feeding Frenzy 20/10
  • Summon Stone Golem Summon Stone Golem L20
Helmet 4-link
  • Tempest Shield Tempest Shield L20
  • Determination Determination L20
  • Summon Ice Golem Summon Ice Golem 15/9
  • Discipline Discipline L20
Body Armour 6-link Main link
  • Summon Flame Golem of Hordes Summon Flame Golem of Hordes L20
  • Congregation Congregation 3/20
  • Greater Spell Echo Greater Spell Echo 2/20
  • Invert the Rules Invert the Rules L3
  • Greater Volley Greater Volley 20/20
  • Minion Damage Minion Damage 20/20
Boots 4-link
  • Summon Carrion Golem Summon Carrion Golem 15/7
  • Annihilation Annihilation 2/14
  • Culling Strike Culling Strike L20
  • Flame Dash Flame Dash L20
Gloves 4-link
  • Generosity Generosity 20/1
  • Guardian's Blessing Guardian's Blessing 20/5
  • Zealotry Zealotry 20/12
  • Summon Chaos Golem Summon Chaos Golem 20/11
Weapon 2 2-link
  • Convocation Convocation L1
  • Automation Automation L20
Inventory
  • Primal Aegis Primal Aegis L20
How this stage plays (mechanics, defences)
Mechanics

This tier's reference pick is atypical — the L84 character slotted at the median of the ladder cut is actually a Summon Flame Golem of Hordes Elementalist, not a Cyclone character. The 6-link in Vis Mortis hosts Summon Flame Golem of Hordes + Greater Spell Echo + Greater Volley + Minion Damage Support + Congregation + Invert the Rules, the helmet is The Dark Monarch (doubles max golems), the amulet is Replica Dragonfang's Flight with +3 to Summon Flame Golem, and the jewel bag is thirteen Primordial Harmony Cobalts feeding Liege of the Primordial and The Anima Stone. The tree runs Golem Commander, Shaper of Storms (from the ascendancy), and Mastermind of Discord. It's a golem build wearing a Cyclone tag because the skill technically exists on the character somewhere — call it what it is.

The real Cyclone Elementalist identity doesn't appear until endgame when The Fulcrum lands and the conversion engine turns on. If you're playing the "Cyclone Elementalist" plan at early mapping in spirit rather than copying this specific reference, the move is to rush Devoto's Devotion for attack speed + move speed, league-start with a converted-phys Cyclone in a 5-link using whatever staff you find, and treat Shaper of Storms as the early damage-through-shock vehicle. The 3.28 Exceptional Support Void Shockwave Support is already on the shortlist once you can drop the gem.

Defensive layers

The L84 reference's defensive sheet is the golem build's, not a Cyclone build's: 66k EHP from 26.9k armour, 70% physical damage reduction, 77% block + 26% spell block (Aegis Aurora + Bastion of Elements + Aggressive Bastion stacking), and all elemental resists comfortably over cap at 78/83/78 with 75% chaos. Aegis Aurora on the off-hand recovers 2% of armour as ES on block, which at 26.9k armour is a ~540 ES refill per block — huge passive sustain. The actual Cyclone-plan early defence leans on the same Aegis Aurora block shell, with Zealot's Oath converting life regen into ES regen once it comes online later.

What it feels like

For the reference character the playstyle is summon-and-walk: Summon Flame Golem of Hordes with Greater Volley makes 6+ golems at once, Convocation via Automation keeps them stacked on top of the player, and they shred packs while the player runs around with Flame Dash. For a player actually planning a Cyclone Elementalist, this tier is the "get to maps, level Cyclone in a 4-link" phase — walk forward holding left-click, let Shaper of Storms's shock do early screen-clear, and save currency for the The Fulcrum + Devoto's Devotion pivot.

Passive tree (130 points)
Ascendancy
Bastion of Elements Shaper of Storms Liege of the Primordial Mastermind of Discord
Notables
Aggressive BastionBastion of ElementsRedemptionNomadic TeachingsShaper of StormsSanctum of ThoughtDeep WisdomSovereigntyJuggernautGolem CommanderFaith and SteelAs The MountainUnnatural CalmBarbarismAgility

The desktop app shows this tier's full tree on an interactive canvas.

Endgame L85–94


What to work on next
  1. The Cyclone Elementalist finally becomes itself at endgame. The Fulcrum lands in the weapon slot, Devoto's Devotion keeps its helmet spot, Inpulsa's Broken Heart appears in the chest, and Winterweave + the chill-reversal loop plug in. Four golems still follow you around — Liege of the Primordial is still the ascendancy — but they're now a side channel feeding damage buffs, not the main skill.
  2. Roll a Lethal Pride seed under Kaom to pick up crit multi + life on the Duelist cluster — 34% of endgame and 80% of aspirational builds run this
  3. Hunt a Watcher's Eye with Hatred cold pen + phys-as-cold to plug into the Winterweave cold-damage loop
  4. Pick up Forbidden Flame + Forbidden Flesh allocating a damage-scaling notable — 48% of aspirational builds run this combo for free ascendancy power
Signature items
The Fulcrum
The Fulcrum
Ezomyte Staff
Devoto's Devotion
Devoto's Devotion
Nightmare Bascinet
Inpulsa's Broken Heart
Inpulsa's Broken Heart
Sadist Garb
Winterweave
Winterweave
Coral Ring
Rumi's Concoction
Rumi's Concoction
Granite Flask
Main link
CycloneCyclone
+Void ShockwaveVoid Shockwave
+TrinityTrinity
+Infused ChannellingInfused Channelling
+PulverisePulverise
+VolatilityVolatility
DPS
643.5k
EHP
42.2k
Life
4.0k

Stats measured in Path of Building at level 91, from the ladder data this guide is built on. Ladder median (n=79): 666.0k DPS · 42.9k EHP.

Full stats
Fire res
75%
Cold res
75%
Lightning res
75%
Chaos res
-2%
Block
75%
Spell block
55%
Spell suppression
11%
Phys reduction
54%
Life regen
212/s
Crit chance
81.9%
Crit multi
375%
Speed
6.60/s
Charges
5P
Str / Dex / Int
153 / 108 / 262
Full gear (19 items)
The Fulcrum The Fulcrum Weapon 1
The Fulcrum
The Fulcrum Weapon 1
Ezomyte Staff

  • +25% Chance to Block Attack Damage while wielding a Staff

  • 174% increased Physical Damage
  • 25% of Physical Damage Converted to Fire Damage
  • 16% of Physical Damage Converted to Cold Damage
  • 50% of Physical Damage Converted to Lightning Damage
  • Elemental Ailments you inflict are Reflected to you
  • Elemental Damage with Hits is Lucky while you are Shocked
  • Damage Penetrates 10% Elemental Resistances while you are Chilled
  • Gain 32% of Physical Damage as Extra Damage of a random Element while you are Ignited
Devoto's Devotion Devoto's Devotion Helmet
Devoto's Devotion
Devoto's Devotion Helmet
Nightmare Bascinet

  • +55 to Dexterity
  • 10% reduced Global Physical Damage
  • 16% increased Attack Speed
  • 200% increased Armour and Evasion
  • +20% to Chaos Resistance
  • 20% increased Movement Speed
  • Mercury Footprints
Inpulsa's Broken Heart Inpulsa's Broken Heart Body Armour
Inpulsa's Broken Heart
Inpulsa's Broken Heart Body Armour
Sadist Garb

  • +80 to maximum Life
  • 27% increased Damage if you have Shocked an Enemy Recently
  • 23% increased Effect of Shock
  • Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock
  • Unaffected by Shock
Spirit Mitts Spirit Mitts Gloves
Spirit Mitts
Spirit Mitts Gloves
Sharkskin Gloves

  • 21% increased Melee Damage
  • +70 to maximum Life
  • +22% to Fire Resistance
  • +42% to Cold Resistance
  • +19% to Fire and Cold Resistances (crafted)
Damnation Slippers Damnation Slippers Boots
Damnation Slippers
Damnation Slippers Boots
Nubuck Boots

  • +11% chance to Suppress Spell Damage
  • 77% increased Evasion Rating
  • +81 to maximum Life
  • +42% to Cold Resistance
  • +25% to Lightning Resistance
  • 30% increased Movement Speed
Grim Collar Grim Collar Amulet
Grim Collar
Grim Collar Amulet
Citrine Amulet

  • Allocates Clever Thief
  • +19 to Strength and Dexterity

  • +14 to maximum Energy Shield
  • +115 to maximum Life
  • +16% to all Elemental Resistances
  • +45% to Cold Resistance
  • 37% increased Elemental Damage with Attack Skills
  • +15% to Fire and Lightning Resistances (crafted)
Winterweave Winterweave Ring 1
Winterweave
Winterweave Ring 1
Coral Ring

  • +21 to maximum Life

  • Adds 12 to 26 Fire Damage to Attacks
  • Adds 14 to 28 Cold Damage to Attacks
  • +20 to maximum Life
  • +25% to Cold Resistance
  • 10% increased Movement Speed while Ignited
  • The Effect of Chill on you is reversed
Tempest Knuckle Tempest Knuckle Ring 2
Tempest Knuckle
Tempest Knuckle Ring 2
Sapphire Ring

  • +29% to Cold Resistance

  • +104 to maximum Life
  • Regenerate 28.9 Life per second
  • +52 to maximum Mana
  • +12% to all Elemental Resistances
  • +47% to Fire Resistance
  • 31% increased Elemental Damage with Attack Skills
Maelstrom Locket Maelstrom Locket Belt
Maelstrom Locket
Maelstrom Locket Belt
Leather Belt

  • +40 to maximum Life

  • +16 to maximum Energy Shield
  • +42% to Fire Resistance
  • +36% to Cold Resistance
  • +45% to Lightning Resistance
  • 33% reduced Flask Charges gained
  • Flasks applied to you have 16% increased Effect
  • +53 to maximum Life (crafted)
Dragon Star Dragon Star Jewel
Dragon Star
Dragon Star Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: Staff Attacks deal 12% increased Damage with Hits and Ailments Added Small Passive Skills grant: Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments

  • Added Small Passive Skills also grant: +3% to Fire Resistance
  • 1 Added Passive Skill is Feed the Fury
  • 1 Added Passive Skill is Fuel the Fight
  • 1 Added Passive Skill is Martial Prowess
Plague Essence Plague Essence Jewel
Plague Essence
Plague Essence Tree Jewel
Cobalt Jewel

  • 3% increased Attack Speed
  • 7% increased maximum Life
  • 3% increased Mana Reservation Efficiency of Skills
  • 35% reduced Effect of Shock on you
Bound By Destiny Bound By Destiny Jewel
Bound By Destiny
Bound By Destiny Tree Jewel
Prismatic Jewel

  • Unaffected by Ignite if 2 Warlord Items are Equipped
  • 8% of Elemental Damage taken as Chaos Damage if 4 Hunter Items are Equipped
  • Cannot be Frozen if 6 Redeemer Items are Equipped
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 5% increased maximum Energy Shield
  • 6% increased maximum Life
  • 5% increased maximum Mana
  • Damage Penetrates 15% Cold Resistance while affected by Hatred
  • Unaffected by Elemental Weakness while affected by Purity of Elements
  • Unaffected by Shocked Ground while affected by Purity of Lightning
The Blue Nightmare The Blue Nightmare Jewel
The Blue Nightmare
The Blue Nightmare corrupted Tree Jewel
Cobalt Jewel

  • Gain 9% of Lightning Damage as Extra Chaos Damage
  • Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value
Prismatic Tincture
Prismatic Tincture Flask 1

  • 12% increased effect
  • +24% to Melee Weapon Critical Strike Multiplier
Quicksilver Flask
Quicksilver Flask Flask 2

  • 15% chance to gain a Flask Charge when you deal a Critical Strike
  • 13% increased Movement Speed during Effect
Silver Flask
Silver Flask Flask 3

  • 32% chance to gain a Flask Charge when you deal a Critical Strike
  • 54% increased Armour during Effect
Diamond Flask
Diamond Flask Flask 4

  • 18% chance to gain a Flask Charge when you deal a Critical Strike
  • 41% increased Critical Strike Chance during Effect
Rumi's Concoction
Rumi's Concoction Flask 5
Granite Flask

  • +9% Chance to Block Attack Damage during Effect
  • +6% Chance to Block Spell Damage during Effect
All gem links (9 groups)
Weapon 1 6-link Main link
  • Void Shockwave Void Shockwave L1
  • Trinity Trinity L20
  • Infused Channelling Infused Channelling L20
  • Cyclone Cyclone L20
  • Pulverise Pulverise L20
  • Volatility Volatility L19
Boots 2-link
  • Frostblink Frostblink L20
  • Cast on Death Cast on Death L2
Boots
  • Portal Portal 1/16
Gloves 4-link
  • Mark On Hit Mark On Hit L18
  • Assassin's Mark Assassin's Mark L20
  • Hatred Hatred L19
  • Blood Rage Blood Rage L10
Helmet 3-link
  • Herald of Purity Herald of Purity L20
  • Herald of Ash Herald of Ash L20
  • Blood and Sand Blood and Sand L5
Helmet
  • Determination Determination L19
Body Armour
  • Summon Stone Golem Summon Stone Golem 14/7
Body Armour 5-link
  • Empower Empower L2
  • Summon Ice Golem Summon Ice Golem L20
  • Summon Lightning Golem Summon Lightning Golem 20/3
  • Summon Flame Golem Summon Flame Golem L20
  • Summon Chaos Golem Summon Chaos Golem L20
Inventory
  • Unknown Gem Unknown Gem L1
How this stage plays (mechanics, defences)
Mechanics

The Fulcrum is the engine. The Ezomyte Staff converts 14%/31%/46% of physical to fire/cold/lightning and rolls 174% increased Physical Damage, meaning every Cyclone tick launches as pure elemental. Damage Penetrates 8% Elemental Resistances while Chilled + Elemental Damage with Hits is Lucky while Shocked are the two signature lines — the build self-inflicts chill (via Winterweave's reversed-chill loop) and self-inflicts shock (via Shaper of Winter + the golem support stack), so both bonuses run continuously.

The 6-link in a rare Ezomyte Staff 6-socket setup runs Cyclone + Pulverise Support + Volatility Support + Trinity Support + Infused Channelling Support + Void Shockwave Support. Trinity Support is the critical pairing with The Fulcrum's roughly-equal-tri-element conversion — it pays out more elemental damage as you keep roughly balanced Resonance across fire/cold/lightning, which the staff's conversion spread handles automatically. Volatility Support is the 3.28 Exceptional Support that adds a multiplier-plus-variance to each hit. Void Shockwave Support stacks a secondary phys-becoming-elemental shockwave per tick.

Inpulsa's Broken Heart converts the shock-kill explosion into screen-wipe territory. Shaper of Winter ascendancy adds cold exposure on hit (-25% cold res to enemies), Mastermind of Discord layers exposure with all elements while you've used a skill of that type recently, and Heart of Destruction gives a flat 40% more elemental damage. Four golems (Summon Flame Golem + Summon Ice Golem + Summon Chaos Golem + Summon Lightning Golem) sit in the chest with Enhance Support, triggered by Liege of the Primordial and boosted by the golem-cluster passives. Assassin's Mark via Mark On Hit Support in the boots layers crit and power charges. The amulet is Bound By Destiny with Warlord ignite-immunity active.

Defensive layers

47k EHP, 61% block + 78% spell block, 4.2k life, all resists capped with 75% chaos. The block stack is enormous — Bastion of Elements + Rumi's Concoction + The Blue Nightmare (chance to block spell at 50% of resist value) + Versatile Combatant pathing combine to make almost every hit a blocked one. Winterweave's The Effect of Chill on you is reversed turns enemy chill debuffs into self-buffs — Cyclone moves faster when you're "chilled," which also gates The Fulcrum's pen-while-chilled line. Devoto's Devotion's Mercury Footprints keeps traversal on top of packs. Fortify uptime from Shield Charge / Leap Slam and Rumi's covers what block doesn't. Pantheon is Brine King + Gruthkul.

What it feels like

~700k DPS at 77.5% crit and 5.8 APS, playing as a phys-converted elemental Cyclone. Walk forward, left-click, watch the screen detonate — Inpulsa's Broken Heart's shock-kill explode chains through whole map layouts, and Winterweave's reversed-chill keeps Cyclone moving at uncapped speed. Boss rotations fold around Bottled Faith-equivalent consecrated-ground windows (the reference doesn't run it yet, but it's the standard next upgrade). Leap Slam + Devoto's Devotion's speed cover traversal. Golems tank hits in the background and feed Liege of the Primordial's more-damage multiplier. The fourth ascendancy pick (Heart of Destruction) stacks directly onto every element.

Passive tree (124 points)
Ascendancy
Shaper of Winter Liege of the Primordial Heart of Destruction Mastermind of Discord
Notables
PrecisionSafeguardEnduranceInstabilityQuick RecoveryCruel PreparationSerpent StanceDeep ThoughtsBattle TranceDivine FervourSovereigntyHoly DominionOverchargeGolem CommanderSteelwood Stance

The desktop app shows this tier's full tree on an interactive canvas.

Aspirational L95–100


What to work on next
  1. The aspirational pivot keeps The Fulcrum + Inpulsa's Broken Heart + Winterweave and adds Lethal Pride + The Blue Nightmare + Watcher's Eye + Ryslatha's Coil for the real scaling run. The chest is the same Inpulsa's Broken Heart but now with a higher-roll copy (43% increased damage on its damage line). The weapon is still The Fulcrum. DPS goes from 700k to 2.8M and EHP from 47k to 69k — every uplift is incremental, not a build pivot.
Signature items
The Fulcrum
The Fulcrum
Ezomyte Staff
Taproot
Taproot
Ambusher
Inpulsa's Broken Heart
Inpulsa's Broken Heart
Sadist Garb
Winterweave
Winterweave
Coral Ring
Ryslatha's Coil
Ryslatha's Coil
Studded Belt
Main link
CycloneCyclone
+PulverisePulverise
+Invert the RulesInvert the Rules
+VolatilityVolatility
+Void ShockwaveVoid Shockwave
+Infused ChannellingInfused Channelling
DPS
1.77M
EHP
67.9k
Life
3.9k

Stats measured in Path of Building at level 95, from the ladder data this guide is built on. Ladder median (n=60): 2.85M DPS · 69.1k EHP.

Full stats
Fire res
76%
Cold res
75%
Lightning res
75%
Chaos res
35%
Block
71%
Spell block
59%
Spell suppression
0%
Phys reduction
28%
Life regen
46/s
Crit chance
79.3%
Crit multi
404%
Speed
5.77/s
Str / Dex / Int
255 / 130 / 186
Full gear (25 items)
The Fulcrum The Fulcrum Weapon 1
The Fulcrum
The Fulcrum Weapon 1
Ezomyte Staff

  • +25% Chance to Block Attack Damage while wielding a Staff

  • 150% increased Physical Damage
  • 13% of Physical Damage Converted to Fire Damage
  • 37% of Physical Damage Converted to Cold Damage
  • 50% of Physical Damage Converted to Lightning Damage
  • Elemental Ailments you inflict are Reflected to you
  • Elemental Damage with Hits is Lucky while you are Shocked
  • Damage Penetrates 10% Elemental Resistances while you are Chilled
  • Gain 34% of Physical Damage as Extra Damage of a random Element while you are Ignited
Taproot Taproot Weapon 1 Swap
Taproot
Taproot Weapon 1 Swap
Ambusher

  • 30% increased Global Critical Strike Chance

  • 183% increased Physical Damage
  • 14% increased Attack Speed
  • 19% increased Poison Duration
  • 0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
  • 0.5% of Attack Damage Leeched as Life against Maimed Enemies
  • 19% chance to Maim on Hit
  • 20% chance to Poison on Hit
Golem Song Golem Song Weapon 2 Swap
Golem Song
Golem Song Weapon 2 Swap
Poignard

  • 30% increased Global Critical Strike Chance

  • Adds 57 to 88 Cold Damage
  • 15% increased Attack Speed
  • +99 to maximum Mana
  • 2.96% of Physical Attack Damage Leeched as Mana
Rune Brow Rune Brow Helmet
Rune Brow
Rune Brow Helmet
Conquest Helmet

  • 7% increased Mana Reservation Efficiency of Skills
  • 19% reduced Mana Cost of Attacks

  • +29% to Chaos Resistance
  • +24 to Dexterity
  • 32% increased Armour and Evasion
  • +116 to maximum Life
  • 9% increased Mana Reservation Efficiency of Skills
  • +1 to Level of Socketed AoE Gems (crafted)
  • 10% increased Area of Effect (crafted)
Inpulsa's Broken Heart Inpulsa's Broken Heart Body Armour
Inpulsa's Broken Heart
Inpulsa's Broken Heart corrupted Body Armour
Sadist Garb

  • 43% increased Damage
  • 5% increased maximum Life

  • +63 to maximum Life
  • 38% increased Damage if you have Shocked an Enemy Recently
  • 18% increased Effect of Shock
  • Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock
  • Unaffected by Shock
Death Touch Death Touch Gloves
Death Touch
Death Touch Gloves
Chimerascale Gauntlets

  • Inflict Cold Exposure on Hit, applying -11% to Cold Resistance
  • Herald of Ash has 16% increased Buff Effect

  • +565 to Accuracy Rating
  • 100% increased Armour and Evasion
  • +99 to maximum Life
  • +48% to Cold Resistance
  • +45% to Lightning Resistance
  • 40% increased Damage while Leeching (crafted)
Mind Trail Mind Trail Boots
Mind Trail
Mind Trail Boots
Assassin's Boots

  • Gain 4% of Physical Damage as Extra Lightning Damage
  • 4% increased Action Speed

  • 30% increased Movement Speed
  • +123 to maximum Life
  • +40% to Fire Resistance
  • +46% to Lightning Resistance
  • +22% to Chaos Resistance
  • 100% chance to Avoid being Frozen (crafted)
Vengeance Beads Vengeance Beads Amulet
Vengeance Beads
Vengeance Beads Amulet
Citrine Amulet

  • Allocates Steelwood Stance
  • +28 to Strength and Dexterity

  • +34 to Dexterity
  • 37% increased Global Critical Strike Chance
  • +27% to Global Critical Strike Multiplier
  • +109 to maximum Life
  • 7% increased Area of Effect
  • 40% increased Damage while Leeching (crafted)
Vengeance Circle Vengeance Circle Ring 1
Vengeance Circle
Vengeance Circle Ring 1
Two-Stone Ring

  • +15% to Fire and Cold Resistances

  • +82 to maximum Life
  • +15% to all Elemental Resistances
  • +38% to Fire Resistance
  • +23% to Lightning Resistance
  • 10% increased Area of Effect
  • Adds 11 to 15 Cold Damage (crafted)
  • Adds 1 to 22 Lightning Damage (crafted)
Winterweave Winterweave Ring 2
Winterweave
Winterweave corrupted Ring 2
Coral Ring

  • Hatred has 18% increased Aura Effect

  • Adds 13 to 26 Fire Damage to Attacks
  • Adds 12 to 27 Cold Damage to Attacks
  • +31 to maximum Life
  • +27% to Cold Resistance
  • 10% increased Movement Speed while Ignited
  • The Effect of Chill on you is reversed
Ryslatha's Coil Ryslatha's Coil Belt
Ryslatha's Coil
Ryslatha's Coil corrupted Belt
Studded Belt

  • 22% increased Stun Duration on Enemies

  • +25 to Strength
  • 48% more Maximum Physical Attack Damage
  • 44% less Minimum Physical Attack Damage
  • Adds 1 to 19 Physical Damage to Attacks
  • +94 to maximum Life
  • Gain 50 Life when you Stun an Enemy
Cataclysm Prism Cataclysm Prism Jewel
Cataclysm Prism
Cataclysm Prism Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: Staff Attacks deal 12% increased Damage with Hits and Ailments Added Small Passive Skills grant: Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments

  • Added Small Passive Skills also grant: +2 to Intelligence
  • 1 Added Passive Skill is Feed the Fury
  • 1 Added Passive Skill is Fuel the Fight
  • 1 Added Passive Skill is Smite the Weak
Bound By Destiny Bound By Destiny Jewel
Bound By Destiny
Bound By Destiny Tree Jewel
Prismatic Jewel

  • Unaffected by Ignite if 2 Warlord Items are Equipped
  • +2% to maximum Chaos Resistance if 4 Hunter Items are Equipped
  • +1 to Level of all Cold Skill Gems if 6 Redeemer Items are Equipped
Lethal Pride Lethal Pride Jewel
Lethal Pride
Lethal Pride Tree Jewel
Timeless Jewel

  • Commanded leadership over 11998 warriors under Rakiata
  • Passives in radius are Conquered by the Karui
  • Historic
Impossible Escape Impossible Escape Jewel
Impossible Escape
Impossible Escape corrupted Tree Jewel
Viridian Jewel

  • Passive Skills in Radius of Hex Master can be Allocated without being connected to your tree
  • Passage
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 6% increased maximum Energy Shield
  • 6% increased maximum Life
  • 5% increased maximum Mana
  • 18% of Damage taken while affected by Clarity Recouped as Mana
  • Adds 65 to 91 Cold Damage while affected by Hatred
  • Damage Penetrates 13% Cold Resistance while affected by Hatred
The Blue Nightmare The Blue Nightmare Jewel
The Blue Nightmare
The Blue Nightmare Tree Jewel
Cobalt Jewel

  • Gain 10% of Lightning Damage as Extra Chaos Damage
  • Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value
Replica Reckless Defence Replica Reckless Defence Jewel
Replica Reckless Defence
Replica Reckless Defence Tree Jewel
Cobalt Jewel

  • +6% Chance to Block Spell Damage
  • +5% Chance to Block Attack Damage
  • +10% chance to be Frozen, Shocked and Ignited
Gale Prism Gale Prism Jewel
Gale Prism
Gale Prism corrupted Tree Jewel
Crimson Jewel

  • Damage Penetrates 1% Fire Resistance
  • Corrupted Blood cannot be inflicted on you

  • 18% increased Critical Strike Chance with Two Handed Melee Weapons
  • +12% to Cold Resistance
  • 13% increased Shock Duration on Enemies
  • 5% chance to Shock
  • 13% increased Damage with Two Handed Weapons
Empyrean Wound Empyrean Wound Jewel
Empyrean Wound
Empyrean Wound Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: Staff Attacks deal 12% increased Damage with Hits and Ailments Added Small Passive Skills grant: Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments

  • Added Small Passive Skills also grant: Regenerate 0.1% of Life per Second
  • 1 Added Passive Skill is Calamitous
  • 1 Added Passive Skill is Martial Prowess
  • 1 Added Passive Skill is Overlord
Prismatic Tincture
Prismatic Tincture Flask 1

  • 35% increased effect
  • 74% increased Mana Burn rate
  • Melee Weapon Damage Penetrates 19% Elemental Resistances
Cinderswallow Urn
Cinderswallow Urn Flask 2
Silver Flask

  • +12 to Maximum Charges
  • Recharges 5 Charges when you Consume an Ignited corpse
  • Enemies Ignited by you during Effect have Malediction
  • Enemies Ignited by you during Effect take 7% increased Damage
  • Recover 2% of Mana when you Kill an Enemy during Effect
Rumi's Concoction
Rumi's Concoction Flask 3
Granite Flask

  • +9% Chance to Block Attack Damage during Effect
  • +5% Chance to Block Spell Damage during Effect
Diamond Flask
Diamond Flask Flask 4

  • 25% chance to gain a Flask Charge when you deal a Critical Strike
  • 48% increased Critical Strike Chance during Effect
Quicksilver Flask
Quicksilver Flask Flask 5

  • 13% chance to gain a Flask Charge when you deal a Critical Strike
  • 6% increased Movement Speed during Effect
All gem links (9 groups)
Gloves 4-link
  • Herald of Ash Herald of Ash 20/20
  • Enlighten Enlighten 3/18
  • Hatred Hatred L20
  • Precision Precision L1
Boots 3-link
  • Assassin's Mark Assassin's Mark L20
  • Mark On Hit Mark On Hit 20/20
  • Automation Automation L20
Weapon 2 Swap 3-link
  • Hatred Hatred L20
  • Cyclone Cyclone L20
  • Cyclone Cyclone L20
Weapon 1 Swap 3-link
  • Hatred Hatred L20
  • Hatred Hatred L20
  • Hatred Hatred L20
Helmet 4-link
  • Enlighten Enlighten 3/17
  • Blood and Sand Blood and Sand L6
  • Herald of Purity Herald of Purity L20
  • Flesh and Stone Flesh and Stone L15
Body Armour 6-link
  • Summon Chaos Golem Summon Chaos Golem 20/20
  • Summon Lightning Golem Summon Lightning Golem 20/20
  • Summon Ice Golem Summon Ice Golem 20/20
  • Summon Flame Golem Summon Flame Golem 20/20
  • Enhance Enhance 3/18
  • Leap Slam Leap Slam L20
Weapon 1 6-link Main link
  • Pulverise Pulverise 20/20
  • Cyclone Cyclone 20/20
  • Invert the Rules Invert the Rules 3/20
  • Volatility Volatility 20/20
  • Void Shockwave Void Shockwave 2/20
  • Infused Channelling Infused Channelling 20/20
Inventory
  • Primal Aegis Primal Aegis L20
Inventory
  • Unknown Gem Unknown Gem L1
How this stage plays (mechanics, defences)
Mechanics

Same engine, more density. The Fulcrum still converts everything to elemental. The 6-link moves into the weapon (Cyclone + Pulverise Support + Invert the Rules + Volatility Support + Void Shockwave Support + Infused Channelling Support), and the chest drops its 6-link for four golems + Enhance Support + Leap Slam as a utility package. Invert the Rules (3.28 Exceptional) replaces Trinity Support at the absolute ceiling — it flips a stat bucket for a tuned re-roll that out-multiplies Trinity's resonance mechanic at peak gear.

Ryslatha's Coil is the belt of choice: 48% more maximum physical attack damage pre-conversion feeds The Fulcrum's conversion chain, and 44% less minimum creates a roll distribution that peaks high — paired with Volatility Support's variance mechanic, the ceiling rolls dominate the DPS curve. Cinderswallow Urn flask adds +7% increased damage against ignited enemies (ignite via the fire-converted portion of each hit) and mana-on-kill. Rumi's Concoction pushes block over cap. The Blue Nightmare adds 10% of lightning as extra chaos + spell-block-from-lightning-res to the block stack.

Jewels do the heavy scaling. Multiple Lethal Pride seeds under Kaom convert Duelist cluster into Karui-warrior-conquered passives (86% of endgame + aspirational meta). Bound By Destiny gives ignite immunity and +1 to all cold skill gems if 6 Redeemer items. Impossible Escape in a Hex Master or Elemental Overload radius wires a keystone in without pathing cost. Replica Reckless Defence pushes block-overcap. A Watcher's Eye with cold pen with Hatred + added cold with Hatred is the damage ceiling jewel. Shaper of Winter + Liege of the Primordial + Mastermind of Discord ascendancy holds; the fourth pick goes either Heart of Destruction for the 40% more elemental multiplier or Bastion of Elements for the block overcap, depending on boss focus.

Defensive layers

69k EHP, 71% block + 59% spell block, 3.9k life, all resists capped with 35% chaos. Block is still the defensive spine — The Blue Nightmare + Bastion of Elements + Rumi's Concoction + Replica Reckless Defence + Versatile Combatant pathing all compound. Winterweave's reversed-chill is still the self-chill vehicle. Ryslatha's Coil's Gain 50 Life on Stun layers a chip-recovery loop on top of Pride's phys-taken-as reduction. Hatred + Herald of Purity + Herald of Ash + Precision (via Eternal Blessing Support + Enlighten Support in gloves) run simultaneously. Pantheon is Lunaris + Gruthkul for the pinnacle chain mitigation.

What it feels like

Peak converted-phys Cyclone. 2.8M DPS at 79% crit and 5.8 APS, with every tick penetrating resist via The Fulcrum's chilled-pen line and double-dipping through Trinity Support/Invert the Rules's resonance-or-flip multiplier. Inpulsa's Broken Heart's shock-kill chain becomes absurd once the build is one-shotting rares through Volatility Support's ceiling rolls — screen-clearing is a chain of white-pack detonations triggered by whichever rare crit-shocked first. Leap Slam is in the chest as the utility movement. Boss rotations are stand-next-and-channel; pinnacle fights (Sirus, Maven, Exarch) fold inside one Bottled Faith-style consecrated-ground window whenever the build adopts it (most aspirational sheets do). Four-golem army keeps producing Liege of the Primordial buffs in the background. The Elementalist feel is less "walking weather event" than the Slayer — it's closer to "walking chain-reaction of shock explosions and golem buffs," which sounds narrower but clears maps faster.

Passive tree (128 points)
Ascendancy
Bastion of Elements Shaper of Winter Liege of the Primordial Mastermind of Discord
Notables
Bastion of ElementsPrecisionSafeguardEnduranceDivine JudgementDivine WrathBreath of RimeSerpent StanceBattle TranceSanctum of ThoughtDivine FervourSovereigntyHoly DominionGolem CommanderDevotion

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