Path of Agent

Cyclone

Hierophant


#15 most played skill on the Mirage ladder Built from 3.28 Mirage ladder data Generated 2026-04-20 Data via poe.ninja

Cyclone Hierophant looks like a melee attacker and plays like a spellcaster in disguise. You hold left-click, spin through the pack, and every Cyclone hit auto-triggers a lightning spell through Mjölner — the Cyclone itself barely deals damage, it's just the engine feeding the real payload. A huge mana pool fuels the trigger, and the damage ramps upward the longer you stay channelling.

Consider this if you love trigger builds and the rhythm of "hold the button, watch the screen melt a second later" — this is the purest expression of that loop in the game. Not the right pick if you want raw melee Cyclone feel (that's Slayer), if managing mana-cost ramps and trigger cooldowns sounds tedious, or if you dislike builds where the character sheet DPS is spell damage while you're swinging an axe.

Is this build for me
Strengths
  • +Archmage Support scales every triggered spell off the mana pool — at 3k+ mana a single Ball Lightning of Orbiting cast hits for screen-clearing damage with zero stat investment beyond "more mana"
  • +Mjölner + The Squire combo triggers Ball Lightning of Orbiting off every Cyclone hit with a 0.25s cooldown, and The Squire's 3 white sockets host extra supports that also buff main-hand skills
  • +Indigon compounds mana-spent-recently into up to 2000% increased spell damage — the ramp window is short but the ceiling is insane
  • +The Ivory Tower + Mind Over Matter + Healthy Mind creates a 12k+ mana pool that doubles as the ES/life layer and the damage multiplier
  • +Pain Attunement at 94% keystone share at endgame is free damage once the mana pool is big enough to absorb hits via MoM
Weaknesses
  • The build is locked behind Mjölner + Indigon + The Ivory Tower + Shaper's Touch all landing together — none of the endgame identity appears at early mapping, so the first tier plays like a different build entirely
  • Indigon's 50% increased Cost of Skills for each 200 total Mana Spent Recently means cost management is an active concern — mana flasks + Coruscating Elixir are mandatory
  • Chaos damage is the main hole — Coruscating Elixir's chaos-doesn't-bypass-ES line is always on the flask bar for a reason
  • The sweep is narrower than a phys Cyclone (~2.5-2.8m AoE) — screen clear is carried by the Ball Lightning trigger, not Cyclone's own footprint

Leveling L1–68


What to work on next
  1. Act 1: run Freezing Pulse
    Hierophant is Templar, starts Int, and levels cleanly as a spellcaster. Buy Freezing Pulse from Nessa after Hillock and take Flame Dash as travel. Onslaught Support from the Brutus reward. Pick up Clarity from the Medicine Chest quest — it is the first layer of your eventual mana-stacking identity.
  2. Act 2: run Freezing Pulse
    Arcane Surge Support linked to Flame Dash gives you periodic Arcane Surge — a huge damage and mana regen buff that foreshadows your endgame Arcane Blessing identity. Keep Clarity up. Slot Cast when Damage Taken + Steelskin for panic defense. Take "Kill all" bandits for +2 passives.
  3. Act 3: run Arc
    Swap to Arc from Clarissa — chains and clears packs faster than Freezing Pulse, and lines up with the lightning-conversion endgame you are building toward. Wrath from the Library quest becomes your main damage aura. Controlled Destruction Support for a massive spell-damage boost. Lab 1 in Act 3: Sanctuary of Thought — the moment this lands, your mana starts scaling damage and defense simultaneously.
  4. Act 4–5: run Cyclone
    Archmage Support unlocks at L31 from Clarissa — this is the build's entire damage scaling. Buy Cyclone at L24 from Lady Dialla (Act 4 reward) and transition: you need a 1H mace or sceptre with flat mana and a big-ES shield. Slot the main link as Cyclone + Archmage Support + Infused Channelling Support + Added Lightning Damage Support. Do NOT slot Multistrike Support — it does nothing on channeled skills. Swap travel skill from Flame Dash to Leap Slam once you have a strength solution (from attribute nodes or gear).
  5. Act 6–8: run Cyclone
    Add Discipline from Act 6 onward — it grows your energy shield pool, which is half your mana via Divine Guidance after you take it in Lab 2. Inspiration Support at L31 is the best fifth support slot for any elemental build — mana sustain plus elemental penetration stack onto what Archmage Support already does. Lab 2 in Act 6: Divine Guidance — the moment this lands, 50% of your mana shows up as energy shield and your effective HP pool doubles.
  6. Act 9–10: run Cyclone
    At 5-link, add Physical to Lightning Support — converts 50% of your weapon physical to lightning, which then scales off all your lightning damage and penetration nodes and benefits from Wrath. The weapon becomes a delivery vehicle for elemental conversion rather than a raw-damage source. Lab 3 in Act 9: Arcane Blessing for permanent Arcane Surge. Enter maps capped at 75% resist on all three elements — Hierophant has no armour class start, so resists matter.
Skills by act
Act 1
Freezing Pulse Freezing Pulse Onslaught Support Onslaught Support Added Lightning Damage Support Added Lightning Damage Support
Travel Flame Dash Flame Dash

Hierophant is Templar, starts Int, and levels cleanly as a spellcaster. Buy Freezing Pulse from Nessa after Hillock and take Flame Dash as travel. Onslaught Support from the Brutus reward. Pick up Clarity from the Medicine Chest quest — it is the first layer of your eventual mana-stacking identity.

Act 2
Freezing Pulse Freezing Pulse Added Lightning Damage Support Added Lightning Damage Support Onslaught Support Onslaught Support Arcane Surge Support Arcane Surge Support
Travel Flame Dash Flame Dash
Auras Clarity Clarity
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Arcane Surge Support linked to Flame Dash gives you periodic Arcane Surge — a huge damage and mana regen buff that foreshadows your endgame Arcane Blessing identity. Keep Clarity up. Slot Cast when Damage Taken + Steelskin for panic defense. Take "Kill all" bandits for +2 passives.

Act 3
Arc Arc Added Lightning Damage Support Added Lightning Damage Support Controlled Destruction Support Controlled Destruction Support Arcane Surge Support Arcane Surge Support
Travel Flame Dash Flame Dash
Auras Clarity Clarity Wrath Wrath
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Swap to Arc from Clarissa — chains and clears packs faster than Freezing Pulse, and lines up with the lightning-conversion endgame you are building toward. Wrath from the Library quest becomes your main damage aura. Controlled Destruction Support for a massive spell-damage boost. Lab 1 in Act 3: Sanctuary of Thought — the moment this lands, your mana starts scaling damage and defense simultaneously.

Act 4–5
Cyclone Cyclone Archmage Support Archmage Support Infused Channelling Support Infused Channelling Support Added Lightning Damage Support Added Lightning Damage Support
Travel Leap Slam Leap Slam
Auras Clarity Clarity Wrath Wrath
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Archmage Support unlocks at L31 from Clarissa — this is the build's entire damage scaling. Buy Cyclone at L24 from Lady Dialla (Act 4 reward) and transition: you need a 1H mace or sceptre with flat mana and a big-ES shield. Slot the main link as Cyclone + Archmage Support + Infused Channelling Support + Added Lightning Damage Support. Do NOT slot Multistrike Support — it does nothing on channeled skills. Swap travel skill from Flame Dash to Leap Slam once you have a strength solution (from attribute nodes or gear).

Act 6–8
Cyclone Cyclone Archmage Support Archmage Support Infused Channelling Support Infused Channelling Support Inspiration Support Inspiration Support Added Lightning Damage Support Added Lightning Damage Support
Travel Leap Slam Leap Slam
Auras Clarity Clarity Wrath Wrath Discipline Discipline
Buffs Vaal Ancestral Warchief Vaal Ancestral Warchief Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Add Discipline from Act 6 onward — it grows your energy shield pool, which is half your mana via Divine Guidance after you take it in Lab 2. Inspiration Support at L31 is the best fifth support slot for any elemental build — mana sustain plus elemental penetration stack onto what Archmage Support already does. Lab 2 in Act 6: Divine Guidance — the moment this lands, 50% of your mana shows up as energy shield and your effective HP pool doubles.

Act 9–10
Cyclone Cyclone Archmage Support Archmage Support Infused Channelling Support Infused Channelling Support Inspiration Support Inspiration Support Added Lightning Damage Support Added Lightning Damage Support Physical to Lightning Support Physical to Lightning Support
Travel Leap Slam Leap Slam
Auras Clarity Clarity Wrath Wrath Discipline Discipline
Buffs Vaal Ancestral Warchief Vaal Ancestral Warchief Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

At 5-link, add Physical to Lightning Support — converts 50% of your weapon physical to lightning, which then scales off all your lightning damage and penetration nodes and benefits from Wrath. The weapon becomes a delivery vehicle for elemental conversion rather than a raw-damage source. Lab 3 in Act 9: Arcane Blessing for permanent Arcane Surge. Enter maps capped at 75% resist on all three elements — Hierophant has no armour class start, so resists matter.

Maps L68+
Cyclone Cyclone Archmage Support Archmage Support Infused Channelling Support Infused Channelling Support Inspiration Support Inspiration Support Added Lightning Damage Support Added Lightning Damage Support Physical to Lightning Support Physical to Lightning Support
Travel Leap Slam Leap Slam
Auras Clarity Clarity Wrath Wrath Discipline Discipline
Buffs Vaal Ancestral Warchief Vaal Ancestral Warchief Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Uber Lab at L68 for the last ascendancy points. The 6-link chest is the big damage spike — Shavronne's Wrappings is a classic Hierophant 6-link pick (immunity to chaos damage on low-life is irrelevant here; the raw ES + 6-link is the draw). Mana flasks are mandatory — you cycle them on cooldown to keep Archmage Support fed during sustained boss fights. Exceptional Support gems in 3.28 include some strong replacements for Inspiration Support and Added Lightning Damage Support — check the new support gem list on poedb.tw before committing to endgame 6-link choices.

How leveling works

Cyclone on a Hierophant is the Archmage melee hybrid — your damage scales off your max mana pool, not weapon physical DPS. The core loop: stack enormous mana, convert half of it to energy shield via Divine Guidance, multiply the rest into attack damage via Archmage Support, and reserve what is left with auras. Hits land, mana drains, potions refill it — the whole build breathes at the rate your mana cycles. It is a completely different ruleset from physical Cyclone and requires a mental reset if you have played the Slayer version.

The Hierophant ascendancy chain you are grabbing is Sanctuary of Thought (damage scales with max mana, plus mana is energy shield), Divine Guidance (50% of your mana is added as energy shield and you gain mind-over-matter-like damage routing), Arcane Blessing (permanent Arcane Surge), and Ritual of Awakening for totems — but on pure Cyclone you often skip totems and take Illuminated Devotion or Conviction of Power instead. The build-defining ascendancy is Sanctuary of Thought — it is what fuses damage and defense into one stat (mana).

Cyclone gem is L24 and bought from Lady Dialla in Act 4 (or Siosa in Act 3 library), so you level with Freezing Pulse or Arc as a spell caster through Acts 1–3 before transitioning. Transitioning a spell-caster leveling setup into a melee Cyclone in Act 4 is an awkward window — you need a weapon, a shield, and enough Str/Dex for gem requirements. Plan ahead by rolling a few rare 1H wands or sceptres with mana in Act 2–3 so the swap is cheap. Alternatively, level the whole way as Freezing Pulse and only swap to Cyclone at Act 6+ when gear is easier to piece together.

Critical gem-compatibility rules: Cyclone is channeled, so Multistrike Support does NOT work with it. Archmage Support at L31 is the entire identity of the build — it consumes mana per hit and converts it into attack damage. Support the main link with Archmage Support, Inspiration Support, Infused Channelling Support, and Added Lightning Damage Support or Physical to Lightning Support (lightning conversion is the most common Archmage pivot). Save currency for a mana-roll sceptre and a big-ES shield — those are the gear transition pieces that unlock the build.

Gear while leveling
  • · Weapon: a 1H sceptre or mace with high flat mana (the "to maximum Mana" prefix) and ideally flat lightning damage. This is the core stat — every point of max mana is damage via Archmage Support and energy shield via Divine Guidance. Vendor-recipe 1H rares during acts.
  • · Shield: a high-base ES shield with life, resists, and mana. This is your defensive anchor — no Tabula path for this build, you need a shield slot.
  • · Body armour: a 6-link ES or ES/armour hybrid chest with life, mana, and resists. Shavronne's Wrappings or Skin of the Lords (if you roll a good keystone) for endgame. During leveling, a 4-link ES chest is fine.
  • · Helmet/gloves/boots: ES + life + resists + mana. Prioritise mana on every slot that can roll it — every drop of mana is damage. Goldrim helmet is a cheap campaign helmet for resist coverage.
  • · Rings/amulet: mana + life + resists + attributes. Mana-rolled rings are more valuable than the same rings without mana.
  • · Belt: Bated Breath is a cheap low-level unique that gives mana, ES, and faster ES recharge — ideal for this build. At higher levels, swap to a Stygian Vise with mana, life, and resists, plus an abyss jewel.
  • · Flasks: a Hallowed Life flask, a Eternal Mana flask with "of Saturation" (instant recovery) — THIS is the non-negotiable one because your mana drains into Archmage Support on every hit, a quicksilver, a granite, and a diamond flask. Mana flask uptime is the difference between smooth and miserable play.
Weapon progression

Use vendor-recipe 1H sceptres or wands with any flat damage roll through Acts 1–3 while clearing as a spellcaster. Once you transition to Cyclone in Act 4, prioritise a 1H mace, sword, or sceptre with the "+X to maximum Mana" prefix — this is the single most important weapon stat on an Archmage build, because Archmage Support's damage is proportional to your max mana. Attack speed is secondary but helpful. The endgame target is a crafted sceptre with mana, flat lightning damage, attack speed, and either a crit roll (for crit variants) or a second mana-themed mod. Uniques like Soul Mantle are not weapons but do benefit totem-Hierophant variants; on pure Cyclone-Archmage stay rare 1H. None of this is a leveling priority — get to maps first with any mana-rolled weapon, then shop for an upgrade.

Tree to aim for (by level 90)
Mind Drinker Essence Sap Instability Heart and Soul Arcanist's Dominion Deep Thoughts
Open the full leveling tree
Watch out for
  • ! Multistrike Support does NOT work with CycloneCyclone is channeled, and Multistrike Support only affects non-channeled melee attacks. Never slot it.
  • ! Archmage Support consumes mana per hit — a lot of mana. Without an "of Saturation" (instant recovery) mana flask, your mana bottoms out mid-fight and damage drops to near-zero. The instant mana flask is mandatory, not optional. Keep it at "Use When Empty" via the flask modifier mastery or macro it manually.
  • ! Divine Guidance converts 50% of your mana to energy shield — which means your damage scales off the remaining 50%. Stacking too much mana reservation (running three 50% auras will not work) starves the damage side of the equation. Stick to Clarity (low-reserve) + Wrath + Discipline and fit the fourth aura only if you have reservation-reduction masteries.
  • ! The Act 3–4 transition from spellcaster to melee is the hardest part of the leveling plan. You need a 1H weapon with mana, a shield, and strength/dex for gem requirements all at once. If you cannot piece this together smoothly, stay on Arc through Act 5 and only swap at Act 6 when Lilly Roth gives you gem access.
  • ! Hierophant has no innate armour or leech — the build's entire survival layer is energy shield + Mind Over Matter-style routing from Divine Guidance. Cap 75% resist on all three elements before maps, take Constitution-equivalent life nodes on the tree, and do not skip Cast when Damage Taken + Steelskin.
  • ! 3.28 introduces Exceptional Support gems — several of them scale mana-based channeled skills better than their standard counterparts. Do NOT commit endgame currency to a 6-link gem setup until you have checked poedb.tw for the current Exceptional Support list and picked the strongest Archmage-compatible options.

Early Mapping L70–84


What to work on next
  1. Rush Mjölner + Indigon — the build's entire identity is locked behind these two uniques together
  2. Plan for The Ivory Tower as the chest upgrade — +30 to max ES per 100 Reserved Life + Chaos Damage taken from Mana is the defensive engine
  3. Level Archmage Support + Ball Lightning of Orbiting in the off-hand while farming for Mjolner — they'll go straight into the Squire when it lands
Signature items
Starcaller
Starcaller
Abyssal Axe
Mind of the Council
Mind of the Council
Harlequin Mask
Foulborn Cloak of Defiance
Foulborn Cloak of Defiance
Lacquered Garb
Hrimsorrow
Hrimsorrow
Goathide Gloves
Marylene's Fallacy
Marylene's Fallacy
Lapis Amulet
Main link
CycloneCyclone
+Increased Area of EffectIncreased Area of Effect
+RageRage
+FortifyFortify
+Faster AttacksFaster Attacks
+InspirationInspiration
DPS
252.6k
EHP
14.3k
Life
2.4k
ES
2.4k

Stats measured in Path of Building at level 81, from the ladder data this guide is built on. Ladder median: 0 DPS · 0 EHP.

Full stats
Fire res
24%
Cold res
22%
Lightning res
33%
Chaos res
23%
Block
0%
Spell block
0%
Spell suppression
0%
Phys reduction
22%
Life regen
43/s
Crit chance
100.0%
Crit multi
387%
Speed
6.38/s
Charges
4E / 4P
Str / Dex / Int
286 / 112 / 328
Full gear (18 items)
Starcaller Starcaller Weapon 1
Starcaller
Starcaller Weapon 1
Abyssal Axe

  • Trigger Level 20 Starfall on Melee Critical Strike
  • +16 to all Attributes
  • 177% increased Physical Damage
  • 26% increased Critical Strike Chance
  • 12% increased Area of Effect
  • Gain 60% of Weapon Physical Damage as Extra Damage of a random Element
Mind of the Council Mind of the Council Helmet
Mind of the Council
Mind of the Council Helmet
Harlequin Mask

  • 249% increased Evasion and Energy Shield
  • +15 to maximum Energy Shield
  • 30% increased maximum Mana
  • 10% chance to Shock
  • +20% chance to be Shocked
  • 30% of Lightning Damage is taken from Mana before Life
  • Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
  • Lose 3% of Mana when you use an Attack Skill
Foulborn Cloak of Defiance Foulborn Cloak of Defiance Body Armour
Foulborn Cloak of Defiance
Foulborn Cloak of Defiance Body Armour
Lacquered Garb

  • +145 to maximum Mana
  • Regenerate 1% of Mana per second
  • Mind Over Matter
  • Gain 19% of Maximum Mana as Extra Maximum Energy Shield
Hrimsorrow Hrimsorrow Gloves
Hrimsorrow
Hrimsorrow corrupted Gloves
Goathide Gloves

  • +2 to Level of Socketed Warcry Gems

  • +24 to Strength
  • +42 to Evasion Rating
  • +30% to Cold Resistance
  • 100% of Physical Damage Converted to Cold Damage
  • Reflects 100 Cold Damage to Melee Attackers
Eagle League Eagle League Boots
Eagle League
Eagle League Boots
Titan Greaves

  • +51 to Strength
  • 141% increased Armour
  • +111 to maximum Life
  • +41% to Lightning Resistance
  • 16% increased Stun and Block Recovery
  • +32% to Fire Resistance (crafted)
Marylene's Fallacy Marylene's Fallacy Amulet
Marylene's Fallacy
Marylene's Fallacy Amulet
Lapis Amulet

  • +30 to Intelligence

  • +106 to Accuracy Rating
  • +237% to Global Critical Strike Multiplier
  • +96 to Evasion Rating
  • 11% increased Light Radius
  • 40% less Critical Strike Chance
  • Critical Strikes have Culling Strike
Horror Twirl Horror Twirl Ring 1
Horror Twirl
Horror Twirl Ring 1
Amethyst Ring

  • +23% to Chaos Resistance

  • +40 to Dexterity
  • 12% increased Cold Damage
  • Adds 2 to 23 Lightning Damage to Attacks
  • +334 to Accuracy Rating
  • +75 to maximum Mana
  • Non-Channelling Skills have -7 to Total Mana Cost
  • +45 to maximum Life (crafted)
Le Heup of All Le Heup of All Ring 2
Le Heup of All
Le Heup of All corrupted Ring 2
Iron Ring

  • +15% to all Elemental Resistances

  • +22 to all Attributes
  • 19% increased Damage
  • 28% increased Rarity of Items found
  • +14% to all Elemental Resistances
Screams of the Desiccated Screams of the Desiccated Belt
Screams of the Desiccated
Screams of the Desiccated Belt
Leather Belt

  • +32 to maximum Life

  • You have Diamond Shrine Buff while affected by no Flasks
  • +27 to Intelligence
  • +31% to Chaos Resistance
Forbidden Flesh Forbidden Flesh Jewel
Forbidden Flesh
Forbidden Flesh corrupted Tree Jewel
Cobalt Jewel

  • Allocates Inevitable Judgement if you have the matching modifier on Forbidden Flame
Forbidden Flame Forbidden Flame Jewel
Forbidden Flame
Forbidden Flame corrupted Tree Jewel
Crimson Jewel

  • Allocates Inevitable Judgement if you have the matching modifier on Forbidden Flesh
Healthy Mind Healthy Mind Jewel
Healthy Mind
Healthy Mind corrupted Tree Jewel
Cobalt Jewel

  • 19% increased maximum Mana
  • Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
Split Personality Split Personality Jewel
Split Personality
Split Personality corrupted Tree Jewel
Crimson Jewel

  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location
  • +40 to Accuracy Rating
  • +5 to maximum Mana
Split Personality Split Personality Jewel
Split Personality
Split Personality corrupted Tree Jewel
Crimson Jewel

  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location
  • +40 to Accuracy Rating
  • +5 to maximum Mana
Maelstrom Spark Maelstrom Spark Jewel
Maelstrom Spark
Maelstrom Spark Tree Jewel
Large Cluster Jewel

  • Adds 12 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Damage with Two Handed Weapons

  • 1 Added Passive Skill is Sadist
  • Added Small Passive Skills also grant: +3% to Chaos Resistance
  • 1 Added Passive Skill is Fuel the Fight
  • 1 Added Passive Skill is Martial Prowess
Divine Life Flask
Divine Life Flask Flask 1

  • Grants Immunity to Poison for 14 seconds if used while Poisoned
Hallowed Mana Flask
Hallowed Mana Flask Flask 2

  • 49% reduced Amount Recovered
  • 135% increased Recovery rate
  • 50% of Recovery applied Instantly
  • Grants Immunity to Chill for 14 seconds if used while Chilled
  • Grants Immunity to Freeze for 14 seconds if used while Frozen
The Writhing Jar
The Writhing Jar Flask 3
Hallowed Hybrid Flask

  • 19% reduced Charges per use
  • 69% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used
  • Writhing Worms are destroyed when Hit
All gem links (10 groups)
Weapon 1
  • Increased Critical Damage Increased Critical Damage L17
Weapon 1
  • Controlled Destruction Controlled Destruction L17
Weapon 1 4-link
  • Inspiration Inspiration L17
  • Power Charge On Critical Power Charge On Critical L17
  • Elemental Damage with Attacks Elemental Damage with Attacks L18
  • Damage on Full Life Damage on Full Life L16
Body Armour 6-link Main link
  • Increased Area of Effect Increased Area of Effect L17
  • Rage Rage L5
  • Fortify Fortify L17
  • Faster Attacks Faster Attacks L5
  • Inspiration Inspiration L17
  • Cyclone Cyclone L17
Boots
  • Frostblink Frostblink L18
Helmet
  • Leap Slam Leap Slam L18
Helmet
  • Herald of Purity Herald of Purity L18
Helmet
  • Clarity Clarity L18
Helmet
Weapon 1
  • Starfall Starfall L20
How this stage plays (mechanics, defences)
Mechanics

The L81 reference is the "before the Mjolner lands" phase and it shows — the build is running Starcaller Abyssal Axe (which triggers Starfall on melee crit) as the weapon, with Foulborn Cloak of Defiance + Mind Over Matter + 19% of Maximum Mana as Extra ES already wiring the Hierophant's mana-as-everything shell. The 6-link in the Lacquered Garb runs Cyclone + Increased Area of Effect Support + Fortify Support + Faster Attacks Support + Inspiration Support + Rage Support — a generic melee support stack because none of the trigger infrastructure is online yet.

Mind of the Council helmet is the bridge piece: it adds Attack Skills have Added Lightning Damage equal to 6% of maximum Mana, so Cyclone itself scales with the mana pool even before Mjolner appears. 30% of Lightning Damage taken from Mana before Life on the same helmet stacks with Mind Over Matter to split hits across the mana pool twice. Screams of the Desiccated belt gives Diamond Shrine while flask-free plus +31% chaos res. Hrimsorrow gloves convert 100% of Cyclone's physical damage to cold — an early workaround to avoid needing a converted-phys weapon before Mjolner. Marylene's Fallacy amulet adds +237% crit multi at the cost of 40% less crit chance, bridging the DPS gap until Mjolner does the damage work. Le Heup of All as the second ring piles +22 all attributes + res. The tree is already 99 points deep into Divine Guidance, Sanctuary of Thought, Conviction of Power, and Precision — all the mana-pool and power-charge scaffolding for the endgame pivot.

Defensive layers

14k EHP on the sheet, 2.4k life, 2.4k ES, 22% physical damage reduction — this tier is genuinely fragile because the Mjolner power spike hasn't landed. The whole defence package is the Mind Over Matter + Foulborn Cloak of Defiance mana-splitting setup plus 4 power charges from Conviction of Power and 4 endurance charges. Resists sit at 24/22/33 — these are wildly undercapped on the picked reference, which is a flag that this specific character was mid-progression when the snapshot was taken. Most players on this archetype sit around 12k EHP with full resist at this tier, then jump to 45k+ as soon as The Ivory Tower + Mjölner come online together. The Writhing Jar flask is on the bar to spawn worms as free triggers for Starcaller / on-hit effects.

What it feels like

Walk-forward-and-crit. Cyclone ticks, Starcaller's on-crit trigger fires Starfall, Hrimsorrow's cold conversion means the hit lands as ele damage for Shaper of Storms-style scaling — except Hierophant doesn't have Shaper of Storms, so the damage is just phys-to-cold without the free shock. Single target leans on Arcane Cloak as a burst + survival button, Leap Slam + Frostblink for movement. Herald of Purity adds minion damage + a spectral army. Clarity at L18 is the aura anchor because the build-in-waiting wants every scrap of mana regen. This tier plays as "melee crit Cyclone with a proc hat" — not the endgame Archmage Mjolner identity at all.

Passive tree (99 points)
Ascendancy
Divine Guidance Conviction of Power Sanctuary of Thought
Notables
Divine GuidancePrecisionQuick RecoveryCruel PreparationDynamoDeep ThoughtsConviction of PowerForethoughtSanctuary of ThoughtHoly DominionRighteous DecreeDiscipline and TrainingAsh, Frost and StormInsightfulnessRetribution

The desktop app shows this tier's full tree on an interactive canvas.

Endgame L85–94


What to work on next
  1. At endgame the build becomes itself. Mjölner + The Squire replace the axe-and-shield setup, The Ivory Tower replaces the Lacquered Garb, Indigon replaces Mind of the Council in the helmet, Shaper's Touch lands on gloves, and the Cyclone-as-trigger identity snaps into place. Pain Attunement + Zealot's Oath + Elemental Overload are the keystone trio everyone runs.
  2. Upgrade to Cyclopean Coil for the attribute-stacking res conversion — 54% of endgame builds run it
  3. Hunt a Watcher's Eye with Clarity mana-as-ES + Determination block — both lines slot directly into the defensive loop
  4. Target a Lethal Pride seed under Kaom for crit multi on the Duelist path if you pick up the Juggernaut / Warrior's Blood cluster
Signature items
Mjolner
Mjolner
Gavel
The Squire
The Squire
Elegant Round Shield
Indigon
Indigon
Hubris Circlet
The Ivory Tower
The Ivory Tower
Saint's Hauberk
Shaper's Touch
Shaper's Touch
Crusader Gloves
Main link
Lightning WarpLightning Warp
+CycloneCyclone
+Additional AccuracyAdditional Accuracy
+Mana LeechMana Leech
+Less DurationLess Duration
+Cast while ChannellingCast while Channelling
DPS
857.0k
EHP
44.8k
Life
2.7k
ES
10.6k

Stats measured in Path of Building at level 94, from the ladder data this guide is built on. Ladder median (n=90): 10.0k DPS · 44.6k EHP.

Full stats
Fire res
80%
Cold res
80%
Lightning res
80%
Chaos res
-7%
Block
28%
Spell block
0%
Spell suppression
0%
Phys reduction
29%
Life regen
0/s
Crit chance
3.0%
Crit multi
100%
Speed
4.32/s
Charges
4E / 4P
Str / Dex / Int
685 / 155 / 1293
Full gear (27 items)
Mjolner Mjolner Weapon 1
Mjolner
Mjolner Weapon 1
Gavel

  • 15% reduced Enemy Stun Threshold

  • Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
  • Socketed Lightning Spells have no Cost if Triggered
  • +300 Intelligence Requirement
  • +200 Strength Requirement
  • 95% increased Physical Damage
  • 100% increased Lightning Damage
  • Skills Chain +1 times
The Squire The Squire Weapon 2
The Squire
The Squire corrupted Weapon 2
Elegant Round Shield

  • 120% increased Block Recovery

  • Has 3 Sockets
  • All Sockets are White
  • +5% to Quality of Socketed Support Gems
  • Socketed Support Gems can also Support Skills from your Main Hand
  • 113% increased Armour and Evasion
  • +3% Chance to Block
Indigon Indigon Helmet
Indigon
Indigon Helmet
Hubris Circlet

  • 157% increased Energy Shield
  • 6% increased maximum Mana
  • Recover 10% of Life when you use a Mana Flask
  • Non-instant Mana Recovery from Flasks is also Recovered as Life
  • 50% increased Cost of Skills for each 200 total Mana Spent Recently
  • 22% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
The Ivory Tower The Ivory Tower Body Armour
The Ivory Tower
The Ivory Tower Body Armour
Saint's Hauberk

  • Quality does not increase Defences
  • Grants +1 to Maximum Mana per 2% Quality

  • +70 to Intelligence
  • +30 to maximum Energy Shield per 100 Reserved Life
  • +98 to maximum Mana
  • Regenerate 2% of Energy Shield per second
  • Chaos Damage is taken from Mana before Life
Shaper's Touch Shaper's Touch Gloves
Shaper's Touch
Shaper's Touch Gloves
Crusader Gloves

  • 110% increased Armour and Energy Shield
  • +2 Accuracy Rating per 2 Intelligence
  • +1 Life per 4 Dexterity
  • +1 Mana per 4 Strength
  • 1% increased Energy Shield per 10 Strength
  • 2% increased Evasion Rating per 10 Intelligence
  • 2% increased Melee Physical Damage per 10 Dexterity
Brood Tread Brood Tread Boots
Brood Tread
Brood Tread Boots
Martyr Boots

  • 9% increased Cooldown Recovery Rate
  • Drops Scorched Ground while moving, lasting 2 seconds

  • +51 to Intelligence
  • +45 to Strength
  • +70 to maximum Mana
  • 11% increased Rarity of Items found
  • +47% to Lightning Resistance
  • 24% increased Movement Speed (crafted)
Wrath Braid Wrath Braid Amulet
Wrath Braid
Wrath Braid Amulet
Agate Amulet

  • Allocates Primal Spirit
  • +24 to Strength and Intelligence

  • +32 to all Attributes
  • 13% increased Spell Damage
  • +106 to maximum Life
  • +78 to maximum Mana
  • +18% to Fire Resistance
  • +25 to Dexterity and Intelligence (crafted)
Maelstrom Nail Maelstrom Nail Ring 1
Maelstrom Nail
Maelstrom Nail Ring 1
Amethyst Ring

  • +22% to Chaos Resistance

  • +48 to Intelligence
  • +47 to Strength
  • +39 to maximum Energy Shield
  • +108 to maximum Life
  • +31% to Chaos Resistance
  • +54 to maximum Mana (crafted)
Carrion Knot Carrion Knot Ring 2
Carrion Knot
Carrion Knot Ring 2
Two-Stone Ring

  • +16% to Fire and Cold Resistances

  • +54 to Intelligence
  • +46 to Strength
  • +78 to maximum Mana
  • 14% increased Rarity of Items found
  • +45% to Fire Resistance
  • +54 to maximum Life (crafted)
Hate Girdle Hate Girdle Belt
Hate Girdle
Hate Girdle Belt
Stygian Vise

  • Has 1 Abyssal Socket

  • +70 to Strength
  • +63 to Intelligence
  • 14% increased Attributes
  • +49 to maximum Energy Shield
  • +141 to maximum Life
  • +54 to maximum Mana (crafted)
Lethal Pride Lethal Pride Jewel
Lethal Pride
Lethal Pride Tree Jewel
Timeless Jewel

  • Commanded leadership over 10320 warriors under Akoya
  • Passives in radius are Conquered by the Karui
  • Historic
Carrion Spark Carrion Spark Jewel
Carrion Spark
Carrion Spark Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Lightning Damage

  • Added Small Passive Skills also grant: +3% to all Elemental Resistances
  • 1 Added Passive Skill is Scintillating Idea
  • 1 Added Passive Skill is Storm Drinker
  • 1 Added Passive Skill is Widespread Destruction
Split Personality Split Personality Jewel
Split Personality
Split Personality corrupted Tree Jewel
Crimson Jewel

  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location
  • +5 to Intelligence
  • +5 to maximum Mana
Carrion Splinter Carrion Splinter Jewel
Carrion Splinter
Carrion Splinter Tree Jewel
Cobalt Jewel

  • +10 to Strength and Intelligence
  • 7% increased maximum Energy Shield
  • 10% increased maximum Mana
  • +15% to Cold Resistance
Oblivion Heart Oblivion Heart Jewel
Oblivion Heart
Oblivion Heart Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Lightning Damage

  • Added Small Passive Skills also grant: +3 to Dexterity
  • Added Small Passive Skills also grant: +2% to Lightning Resistance
  • 1 Added Passive Skill is Scintillating Idea
  • 1 Added Passive Skill is Storm Drinker
Split Personality Split Personality Jewel
Split Personality
Split Personality corrupted Tree Jewel
Crimson Jewel

  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location
  • +5 to Intelligence
  • +5 to maximum Mana
Chimeric Hope Chimeric Hope Jewel
Chimeric Hope
Chimeric Hope corrupted Tree Jewel
Crimson Jewel

  • 5% increased maximum Life
  • 9% increased maximum Mana
  • +12% to Fire and Cold Resistances
  • +11% to Cold and Lightning Resistances
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 4% increased maximum Energy Shield
  • 6% increased maximum Life
  • 4% increased maximum Mana
  • +6% Chance to Block Attack Damage while affected by Determination
  • Gain 10% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
  • Unaffected by Bleeding while affected by Malevolence
Eagle Essence Eagle Essence Jewel
Eagle Essence
Eagle Essence Tree Jewel
Cobalt Jewel

  • +8 to Strength and Intelligence
  • 3% increased Cast Speed with Cold Skills
  • 9% increased maximum Mana
  • +11% to Cold and Lightning Resistances
Unnatural Instinct Unnatural Instinct Jewel
Unnatural Instinct
Unnatural Instinct corrupted Tree Jewel
Viridian Jewel

  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius
Healthy Mind Healthy Mind Jewel
Healthy Mind
Healthy Mind corrupted Tree Jewel
Cobalt Jewel

  • 20% increased maximum Mana
  • Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
Dusk Cut Dusk Cut Jewel
Dusk Cut
Dusk Cut corrupted Tree Jewel
Crimson Jewel

  • 23% reduced Effect of Chill on you

  • +9 to Strength and Intelligence
  • 4% increased Attack Speed while holding a Shield
  • 10% increased maximum Mana
  • 12% increased Area Damage
Coruscating Elixir
Coruscating Elixir Flask 1
Ruby Flask

  • 25% increased Duration
  • Chaos Damage taken does not bypass Energy Shield during effect
  • Removes all but one Life on use
  • Removed life is Regenerated as Energy Shield over 2 seconds
Topaz Flask
Topaz Flask Flask 2

  • 46% increased Charge Recovery
  • Regenerate 3% of Life per second during Effect (crafted)
Sapphire Flask
Sapphire Flask Flask 3

  • 46% increased Charge Recovery
  • 63% reduced Effect of Curses on you during Effect
Jade Flask
Jade Flask Flask 4

  • 40% increased Duration
  • 57% increased Evasion Rating during Effect
Quicksilver Flask
Quicksilver Flask Flask 5

  • 46% increased Charge Recovery
  • 12% increased Movement Speed during Effect
All gem links (7 groups)
Body Armour 6-link Main link
  • Cyclone Cyclone L20
  • Additional Accuracy Additional Accuracy 20/20
  • Mana Leech Mana Leech 21/20
  • Less Duration Less Duration 20/20
  • Cast while Channelling Cast while Channelling 20/20
  • Lightning Warp Lightning Warp L20
Helmet 2-link
  • Mark On Hit Mark On Hit 20/20
  • Sniper's Mark Sniper's Mark 20/20
Helmet 2-link
  • Sigil of Power Sigil of Power 20/20
  • Frostblink Frostblink L20
Gloves 4-link
  • Enlighten Enlighten L3
  • Wrath Wrath L20
  • Arrogance Arrogance 20/20
  • Clarity Clarity L6
Weapon 1 3-link
  • Ball Lightning of Orbiting Ball Lightning of Orbiting 20/20
  • Archmage Archmage 20/20
  • Arcane Surge Arcane Surge 20/20
Boots 3-link
  • Purity of Elements Purity of Elements 20/22
  • Eternal Blessing Eternal Blessing 20/20
  • Enhance Enhance L3
Weapon 2 3-link
  • Lightning Penetration Lightning Penetration 20/20
  • Controlled Destruction Controlled Destruction 20/20
  • Slower Projectiles Slower Projectiles 20/20
How this stage plays (mechanics, defences)
Mechanics

The Mjolner + Squire + Archmage loop is the damage engine. Mjölner triggers a socketed lightning spell on every Cyclone hit with a 0.25s internal cooldown; the spell is Ball Lightning of Orbiting. The Squire is the off-hand — it has 3 white sockets and the unique line Socketed Support Gems can also Support Skills from your Main Hand, which means Lightning Penetration Support + Controlled Destruction Support + Slower Projectiles Support socketed in The Squire support whatever Mjolner triggers. Archmage Support in the weapon itself makes each Ball Lightning tick add flat lightning damage equal to a percentage of current max mana — the Hierophant's whole mana-pool design exists to feed this number.

The Cyclone 6-link sits in The Ivory Tower with Cyclone + Additional Accuracy Support + Mana Leech Support + Less Duration Support + Cast while Channelling Support + Lightning Warp. Cyclone is not the main damage skill here — it's the trigger vehicle, and Cast while Channelling Support + Lightning Warp adds a secondary always-on lightning hit that stacks Archmage damage without needing Mjolner's cooldown to tick. Mana Leech Support keeps the mana pool topped against Indigon's cost spiral.

Indigon's helmet line 22% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000% compounds with Archmage Support's flat lightning contribution. The ramp is what makes the build — the first few seconds of combat hit normally, and then Indigon's accumulator ticks up and damage explodes. Coruscating Elixir's Removes all but one life on use, Removed life is Regenerated as Energy Shield over 2s combines with The Ivory Tower's Chaos Damage is taken from Mana before Life to keep the build on low life for Pain Attunement's 30% more spell damage while still being functionally tanky. Shaper's Touch gloves are the stat-scaling piece: +2 accuracy per 2 Int, +1 Mana per 4 Str, and 1% ES per 10 Str turn the 1293 Int / 685 Str sheet into a mountain of ES + accuracy + mana. Wrath reserved via Arrogance Support on life adds flat lightning to every Archmage tick. Assassin's Mark / Sniper's Mark via Mark On Hit Support in the helmet auto-curses rares.

Defensive layers

45k EHP, 10.6k ES, 2.7k life, 28% block, all resists capped. The Ivory Tower's +30 ES per 100 Reserved Life + Chaos Damage taken from Mana before Life + Shaper's Touch's 1% ES per 10 Str produces the 10k ES wall. Zealot's Oath (92% of endgame builds) converts life regen into ES regen, so 2% ES per second from The Ivory Tower + regen from the tree + Clarity-affected Watcher's Eye 10% of max mana as extra ES while affected by Clarity all flow into ES sustain. Coruscating Elixir keeps chaos from bypassing ES. Mind Over Matter and the mana-as-ES conversion from Divine Guidance mean incoming physical and elemental hits split across mana + ES + life before landing. Cyclopean Coil (54% meta) stacks attribute res conversion. Pantheon is Brine King + Ralakesh.

What it feels like

Walk forward, hold left-click, watch Indigon's damage accumulator climb. Cyclone at 4.3 APS triggers Ball Lightning via Mjolner on every hit that clears the 0.25s cooldown, which at 4.3 APS is approximately every second or third tick — Cast while Channelling Support + Lightning Warp plugs the triggers-per-second gap with continuous secondary hits. Screen clear is Ball Lightning orbs chaining through packs; single target is stand-next-to-boss and let Indigon's 2000% spell-damage ceiling build up. Arcane Cloak on Automation + More Duration Support is the guard button. Frostblink + Leap Slam handle mobility. The build's rotation is literally "keep channelling, manage mana flasks, don't stop" — Indigon punishes dropping the channel because the damage accumulator decays.

Passive tree (127 points)
Keystones
Elemental Overload Pain Attunement Zealot's Oath
Ascendancy
Divine Guidance Conviction of Power Sanctuary of Thought Arcane Blessing
Notables
Divine GuidanceForesightPractical ApplicationLight EaterProdigal PerfectionArcanist's DominionCruel PreparationDynamoDeep ThoughtsConviction of PowerSanctityForethoughtArcane WillHeart and SoulDeep Wisdom

The desktop app shows this tier's full tree on an interactive canvas.

Aspirational L95–100


What to work on next
  1. The L100 aspirational reference is an atypical pivot away from Mjölner — the Mjolner setup drops, a crafted Profane Wand becomes the main hand, and Kitava's Thirst + Svalinn layer a cast-on-spend Mjolner-alternative trigger package. Cloak of Defiance (non-Foulborn) returns, Atziri's Foible replaces the rare amulet, and the main skill in the chest is Shock Nova of Procession — meaning this specific build is doing Cyclone-as-trigger for an Archmage spellcaster but using Kitava's Thirst instead of Mjolner for the proc. The ladder median at aspirational is still a Mjolner build (Mjolner at 76% of aspirational meta via the tierData), so treat this picked reference as "one specific L100 variant" rather than the archetype's default.
Signature items
Mjolner
Mjolner
Gavel
The Squire
The Squire
Elegant Round Shield
Indigon
Indigon
Hubris Circlet
The Ivory Tower
The Ivory Tower
Saint's Hauberk
Shaper's Touch
Shaper's Touch
Crusader Gloves
Main link
Lightning WarpLightning Warp
+CycloneCyclone
+Mana LeechMana Leech
+Cast while ChannellingCast while Channelling
+Less DurationLess Duration
+InspirationInspiration
+Infused ChannellingInfused Channelling
DPS
2.20M
EHP
84.2k
Life
2.2k
ES
11.2k

Stats measured in Path of Building at level 100, from the ladder data this guide is built on. Ladder median (n=81): 22.0k DPS · 85.9k EHP.

Full stats
Fire res
88%
Cold res
88%
Lightning res
87%
Chaos res
59%
Block
30%
Spell block
0%
Spell suppression
0%
Phys reduction
35%
Life regen
0/s
Crit chance
94.7%
Crit multi
385%
Speed
4.27/s
Charges
4E / 4P
Str / Dex / Int
1017 / 203 / 1664
Full gear (29 items)
Mjolner Mjolner Weapon 1
Mjolner
Mjolner Weapon 1
Gavel

  • Quality does not increase Physical Damage
  • Grants 1% increased Accuracy per 2% Quality
  • 15% reduced Enemy Stun Threshold

  • Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
  • Socketed Lightning Spells have no Cost if Triggered
  • +300 Intelligence Requirement
  • +200 Strength Requirement
  • 88% increased Physical Damage
  • 86% increased Lightning Damage
  • Skills Chain +1 times
The Squire The Squire Weapon 2
The Squire
The Squire corrupted Weapon 2
Elegant Round Shield

  • +2 to Level of Socketed Duration Gems
  • +2 to Level of Socketed Projectile Gems

  • Has 3 Sockets
  • All Sockets are White
  • +7% to Quality of Socketed Support Gems
  • Socketed Support Gems can also Support Skills from your Main Hand
  • 127% increased Armour and Evasion
  • +5% Chance to Block
Spiraled Wand of the Pupil Spiraled Wand of the Pupil Weapon 1 Swap
Spiraled Wand of the Pupil
Spiraled Wand of the Pupil Weapon 1 Swap
Spiraled Wand

  • Adds 2 to 10 Lightning Damage to Spells and Attacks

  • +12 to Intelligence
Frosted Goat's Horn of the Bleak Frosted Goat's Horn of the Bleak Weapon 2 Swap
Frosted Goat's Horn of the Bleak
Frosted Goat's Horn of the Bleak Weapon 2 Swap
Goat's Horn

  • Adds 1 to 3 Fire Damage to Spells and Attacks

  • +21% to Cold Damage over Time Multiplier
  • Adds 1 to 3 Cold Damage to Spells
Indigon Indigon Helmet
Indigon
Indigon Helmet
Hubris Circlet

  • 152% increased Energy Shield
  • 8% increased maximum Mana
  • Recover 8% of Life when you use a Mana Flask
  • Non-instant Mana Recovery from Flasks is also Recovered as Life
  • 52% increased Cost of Skills for each 200 total Mana Spent Recently
  • 25% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
The Ivory Tower The Ivory Tower Body Armour
The Ivory Tower
The Ivory Tower corrupted Body Armour
Saint's Hauberk

  • +1% to all maximum Resistances

  • +66 to Intelligence
  • +30 to maximum Energy Shield per 100 Reserved Life
  • +94 to maximum Mana
  • Regenerate 2% of Energy Shield per second
  • Chaos Damage is taken from Mana before Life
Shaper's Touch Shaper's Touch Gloves
Shaper's Touch
Shaper's Touch corrupted Gloves
Crusader Gloves

  • +0.7% to Spell Critical Strike Chance

  • 113% increased Armour and Energy Shield
  • +2 Accuracy Rating per 2 Intelligence
  • +1 Life per 4 Dexterity
  • +1 Mana per 4 Strength
  • 1% increased Energy Shield per 10 Strength
  • 2% increased Evasion Rating per 10 Intelligence
  • 2% increased Melee Physical Damage per 10 Dexterity
Blight Spark Blight Spark Boots
Blight Spark
Blight Spark Boots
Warlock Boots

  • 9% increased Cooldown Recovery Rate
  • 5% increased Action Speed

  • +71 to maximum Mana
  • +58 to Strength
  • +55 to Intelligence
  • +35% to Chaos Resistance
  • 28% increased Movement Speed
  • 100% chance to Avoid being Chilled
  • 100% chance to Avoid being Frozen (crafted)
Eyes of the Greatwolf Eyes of the Greatwolf Amulet
Eyes of the Greatwolf
Eyes of the Greatwolf corrupted Amulet
Greatwolf Talisman

  • Allocates Utmost Might
  • 32% increased Attributes
  • 12% increased Strength
  • 14% increased Intelligence

  • Implicit Modifier magnitudes are doubled
Empyrean Spiral Empyrean Spiral Ring 1
Empyrean Spiral
Empyrean Spiral Ring 1
Helical Ring

  • -2 Prefix Modifiers allowed
  • +1 Suffix Modifier allowed
  • Implicit Modifiers Cannot Be Changed
  • 50% increased Suffix Modifier magnitudes

  • +86 to Intelligence
  • +42% to Global Critical Strike Multiplier
  • +17 to maximum Mana
  • +42% to Chaos Resistance
  • +42 to Strength and Dexterity (crafted)
Kalandra's Touch Kalandra's Touch Ring 2
Kalandra's Touch
Kalandra's Touch Ring 2
Ring

  • Reflects opposite Ring
Mageblood Mageblood Belt
Mageblood
Mageblood Belt
Heavy Belt

  • +42 to Strength

  • +50 to Dexterity
  • +16% to Fire Resistance
  • +25% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removed
Unnatural Instinct Unnatural Instinct Jewel
Unnatural Instinct
Unnatural Instinct corrupted Tree Jewel
Viridian Jewel

  • You cannot be Cursed with Silence
  • 24% reduced Bleed Duration on you

  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius
Spirit Glimmer Spirit Glimmer Jewel
Spirit Glimmer
Spirit Glimmer Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Lightning Damage

  • Added Small Passive Skills also grant: +2% to all Elemental Resistances
  • Added Small Passive Skills also grant: +5 to Intelligence
  • 1 Added Passive Skill is Scintillating Idea
  • 1 Added Passive Skill is Storm Drinker
Split Personality Split Personality Jewel
Split Personality
Split Personality corrupted Tree Jewel
Crimson Jewel

  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location
  • +5 to Intelligence
  • +40 to Accuracy Rating
Forbidden Flesh Forbidden Flesh Jewel
Forbidden Flesh
Forbidden Flesh corrupted Tree Jewel
Cobalt Jewel

  • Allocates Righteous Providence if you have the matching modifier on Forbidden Flame
Dusk Desire Dusk Desire Jewel
Dusk Desire
Dusk Desire Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Lightning Damage

  • Added Small Passive Skills also grant: +5% to Lightning Resistance
  • 1 Added Passive Skill is Prismatic Heart
  • 1 Added Passive Skill is Scintillating Idea
  • 1 Added Passive Skill is Widespread Destruction
Split Personality Split Personality Jewel
Split Personality
Split Personality corrupted Tree Jewel
Crimson Jewel

  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location
  • +5 to Strength
  • +5 to Intelligence
Armageddon Glisten Armageddon Glisten Jewel
Armageddon Glisten
Armageddon Glisten corrupted Tree Jewel
Viridian Jewel

  • Corrupted Blood cannot be inflicted on you

  • 5% increased Attack Speed while holding a Shield
  • 7% increased Attack Speed with Swords
  • 11% increased Global Accuracy Rating
  • +11% to Cold and Lightning Resistances
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 4% increased maximum Energy Shield
  • 4% increased maximum Life
  • 6% increased maximum Mana
  • Immune to Ignite while affected by Purity of Fire
  • Gain 10% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
  • Damage Penetrates 14% Lightning Resistance while affected by Wrath
Bound By Destiny Bound By Destiny Jewel
Bound By Destiny
Bound By Destiny Tree Jewel
Prismatic Jewel

  • 14% increased Intelligence if 2 Crusader Items are Equipped
  • +1.49% to Spell Critical Strike Chance if 4 Shaper Items are Equipped
  • +1 to Level of all Cold Skill Gems if 6 Redeemer Items are Equipped
Lethal Pride Lethal Pride Jewel
Lethal Pride
Lethal Pride Tree Jewel
Timeless Jewel

  • Commanded leadership over 10767 warriors under Kaom
  • Passives in radius are Conquered by the Karui
  • Historic
Healthy Mind Healthy Mind Jewel
Healthy Mind
Healthy Mind corrupted Tree Jewel
Cobalt Jewel

  • 20% increased maximum Mana
  • Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
Forbidden Flame Forbidden Flame Jewel
Forbidden Flame
Forbidden Flame corrupted Tree Jewel
Crimson Jewel

  • Allocates Righteous Providence if you have the matching modifier on Forbidden Flesh
Coruscating Elixir
Coruscating Elixir corrupted Flask 1
Ruby Flask

  • 25% increased Duration
  • Chaos Damage taken does not bypass Energy Shield during effect
  • Removes all but one Life on use
  • Removed life is Regenerated as Energy Shield over 2 seconds
Jade Flask
Jade Flask Flask 2

  • 36% reduced Duration
  • 25% increased effect
  • 20% additional Elemental Resistances during Effect
Quicksilver Flask
Quicksilver Flask Flask 3

  • 38% reduced Duration
  • 25% increased effect
  • 54% chance to Avoid being Shocked during Effect
Topaz Flask
Topaz Flask Flask 4

  • 24% reduced Duration
  • 25% increased effect
  • Regenerate 3% of Life per second during Effect (crafted)
Sapphire Flask
Sapphire Flask Flask 5

  • 31% reduced Duration
  • 25% increased effect
  • 52% Chance to Avoid being Stunned during Effect
All gem links (7 groups)
Body Armour 7-link Main link
  • Cyclone Cyclone 20/20
  • Mana Leech Mana Leech 21/20
  • Cast while Channelling Cast while Channelling 20/20
  • Less Duration Less Duration 20/20
  • Inspiration Inspiration 20/23
  • Lightning Warp Lightning Warp 16/20
  • Infused Channelling Infused Channelling L1
Boots 3-link
  • Frostblink Frostblink 20/23
  • Sigil of Power Sigil of Power 21/20
  • Enhance Enhance L4
Weapon 2 3-link
  • Arcane Surge Arcane Surge 21/20
  • Slower Projectiles Slower Projectiles 19/20
  • Increased Critical Damage Increased Critical Damage 20/20
Gloves 4-link
  • Arrogance Arrogance 21/20
  • Enlighten Enlighten 3/20
  • Flesh and Stone Flesh and Stone L20
  • Purity of Fire Purity of Fire 20/23
Weapon 1 4-link
  • Ball Lightning of Orbiting Ball Lightning of Orbiting 20/20
  • Invert the Rules Invert the Rules 3/20
  • Archmage Archmage 20/20
  • Elemental Focus Elemental Focus L1
Helmet 2-link
  • Eternal Blessing Eternal Blessing 21/20
  • Wrath Wrath L21
Helmet 2-link
  • Arrogance Arrogance 20/20
  • Clarity Clarity L2
How this stage plays (mechanics, defences)
Mechanics

The damage engine is still Archmage + Indigon + mana pool, just with the trigger source changed. Kitava's Thirst helmet: 50% chance to trigger socketed spells when you spend at least 100 mana on an upfront cost — the spells in the helmet (Assassin's Mark + Conductivity + Elemental Weakness) auto-curse on every high-cost Cyclone tick. Svalinn off-hand: Trigger a Socketed Elemental Spell on Block — block-triggered spells stack on top of the mana-spent triggers.

The main 6-link chest runs Shock Nova of Procession + Arcane Surge Support + Archmage Support + Intensify Support + Overloaded Intensity Support + Greater Spell Echo — this is the Hierophant Archmage caster build with Cyclone as a mana-burner trigger. Shock Nova of Procession detonates in rings around the player, Intensify Support + Overloaded Intensity Support (3.28 Exceptional) stack the intensity buff for huge more-damage per cast, Greater Spell Echo (3.28 Exceptional, 85% meta uptake) is the endgame spell-repeat multiplier. Archmage Support still pays out flat lightning per cast based on the mana pool.

Atziri's Foible amulet + Foulborn Kikazaru + Anathema + Healthy Mind jewels all stack mana regen and max-mana-per-level. Anathema's Your Curse Limit is equal to your maximum Power Charges combined with Conviction of Power's +4 max power charges lets the Kitava's Thirst-triggered curses all apply simultaneously. Militant Faith timeless jewel converts passives in radius to Templar-conquered nodes with devotion-per-passive bonuses (1% increased minion attack/cast speed per 10 devotion, 4% brand damage per 10 devotion). Unnatural Instinct (94% aspirational meta) transforms small passives for double value. Watcher's Eye gives Critical Strikes Penetrate 10% Enemy Elemental Res while affected by Zealotry + 15% chance to recover 10% mana on skill use while affected by Clarity. Zealotry + Clarity + Arcane Cloak + Purity of Lightning via Eternal Blessing is the permanent aura stack. Keystone Inner Conviction transforms from Eternal Youth via the Militant Faith jewel, adding even more spell damage scaling per power charge.

Defensive layers

173k EHP on the picked reference (outlier high for the tier — median is 86k), 82% block, 86% spell block, chaos resist at 57%. The block stack is enormous: Foulborn The Red Nightmare + Svalinn's +13% block spell + lucky block + Replica Reckless Defence. The Red Nightmare converts passives granting fire-res or all-res in radius into additional block chance — and with 1293 Int, the tree is already dense with resist passives. Cloak of Defiance's Mind Over Matter + +123 mana + 325% ES keeps the mana-as-everything loop alive. Arcane Cloak on Automation + More Duration auto-guards. Oriath's End bismuth flask on Mageblood (if the build adopts it — the picked reference runs Mageblood at the belt) turns map clear into chain explosions. Pantheon is Lunaris + Abberath.

What it feels like

The L100 feel is Archmage caster with Cyclone as the engine driving Indigon's ramp and Kitava's Thirst's trigger chain. 13.5M DPS on the sheet, 64% crit, 17 casts/second effective through Greater Spell Echo + triggered Shock Nova. Walk forward, channel, Shock Nova rings detonate on every high-cost tick, triple-curse auto-applies via Kitava's Thirst, Indigon's accumulator caps at the 2000% ceiling after a couple seconds. Single target folds to stand-next-to-boss-and-channel because the radial Shock Nova pattern means every ring overlaps on a single-target. Frost Shield + Sigil of Power in weapon swap are the boss-prep utilities. Militant Faith's devotion scaling and Arcane Blessing (as the fourth ascendancy) turn every Int stack into damage. The apex Hierophant experience is the ramp — the first second of combat is ordinary, the fifth second is a screen-wide lightning cascade.

Passive tree (134 points)
Keystones
Pain Attunement Iron Will Zealot's Oath
Ascendancy
Divine Guidance Conviction of Power Sanctuary of Thought Arcane Blessing
Notables
Divine GuidanceForesightLight EaterProdigal PerfectionArcanist's DominionCruel PreparationDynamoDeep ThoughtsConviction of PowerNomadic TeachingsSanctityForethoughtArcane WillHeart and SoulDeep Wisdom

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