Path of Agent

Cyclone

Occultist


#15 most played skill on the Mirage ladder Built from 3.28 Mirage ladder data Generated 2026-04-20 Data via poe.ninja

Cyclone Occultist is the cast-on-crit chaos variant — you spin in the middle of the pack, each crit fires a volley of chaos spells behind the scenes, and Profane Bloom detonates every kill into a chain of chaos explosions that clears the rest of the screen on its own. Life is locked at 1 under Chaos Inoculation and your energy-shield pool does everything else — tank the hits, pay the skill costs, and scale the damage all at once.

Consider this if you want the tankiest melee channel in the game. The ES wall, chaos immunity, and permanent block mean you can stand in most pinnacle telegraphs and keep spinning. Not the right pick if you want a clean pure-phys Cyclone (that's Slayer), if you distrust trigger-based damage (the PoB sheet underreports the chaos payload), or if you league-start cold — the build only snaps together once the CoC infrastructure is funded.

Is this build for me
Strengths
  • +256k median EHP at aspirational — Cyclone Occultist is the tankiest melee channel variant in the game by a wide margin
  • +Chaos Inoculation at 91-93% meta share across all tiers makes chaos damage literally incapable of killing you
  • +Profane Bloom + Vile Bastion ascendancy combo — killed enemies explode for chaos damage, ES regen on kill for permanent sustain
  • +Whispers of Infinity + Void Beacon + Malachai's Loop stack up to 10 power charges for +5% spell crit per charge and insane CoC trigger density
  • +Melding of the Flesh pushes all resistances to max-res cap at 77% meta share at aspirational — one jewel solves resists + chaos res simultaneously
Weaknesses
  • Combined PoB DPS sheet reads low (67k endgame median, 121k aspirational median) because Forbidden Rite's chaos trigger damage doesn't cleanly aggregate — the actual kill speed is much faster than the number suggests, but benchmarking against other Cyclones is awkward
  • Chaos Inoculation means life is 1 — any mana-ES-or-pure-damage source that bypasses your ES (mod-specific map mechanics, elemental reflect) is a one-shot risk
  • The build is CoC-dependent — if Cyclone's crit chain drops for any reason (crit-immune phases, low-tier reference without crit gear), damage collapses
  • Spec change between early mapping and endgame is real: the L80 reference runs Blade Vortex poison, not Cyclone + CoC, because the CoC infrastructure isn't affordable yet

Leveling L1–68


What to work on next
  1. Act 1: run Essence Drain
    Occultist is Witch, starts Int, levels cleanly as a caster. Buy Essence Drain from Nessa after Hillock — its chaos DoT previews the endgame damage profile and is strong at every level. Flame Dash as travel. Void Manipulation Support for pure chaos scaling. Pick up Contagion from the Brutus reward to pair with Essence Drain for pack clear.
  2. Act 2: run Essence Drain
    Swift Affliction Support (L18) is a big DoT damage boost for Essence Drain. Slot Cast when Damage Taken + Steelskin for panic defense. Take "Kill all" bandits for +2 passives. Keep Clarity up at low level for mana sustain.
  3. Act 3: run Essence Drain
    Despair curse unlocks from the Library quest — this is the signature Occultist curse (more chaos damage taken) and pairs perfectly with your poison-Cyclone endgame. Self-cast it on rares and bosses until you get curse-on-hit later. Malevolence from the Library quest reward scales DoTs — keep it running. Lab 1 in Act 3: Profane Bloom — corpses explode, huge clear multiplier even before the pivot to melee.
  4. Act 4–5: run Cyclone
    Cyclone gem unlocks at L24 — buy from Lady Dialla (Act 4 Kaom reward). Transition requires a 1H mace or sword with physical damage + attack speed, plus the strength/dex for Leap Slam and gem requirements. Main link becomes Cyclone + Poison Support + Void Manipulation Support + Infused Channelling Support. Poison Support is the entire damage scaling for this build — every hit applies a stacking poison with long duration, scaling off physical and chaos damage simultaneously. Do NOT slot Multistrike Support. Swap travel from Flame Dash to Leap Slam once strength is solved.
  5. Act 6–8: run Cyclone
    Swap Despair into a Blasphemy link (as an aura) once you have reservation for it — permanent curse aura, no more self-casting. Deadly Ailments Support at L31 massively scales your poison damage at the cost of hit damage (fine trade — this is a DoT build). Vaal Ancestral Warchief replaces the regular totem for bossing. Lab 2 in Act 6: Withering Presence — permanent withered on nearby enemies, adding up to 15% more chaos damage taken per stack.
  6. Act 9–10: run Cyclone
    At 5-link, Unbound Ailments Support adds another poison damage multiplier plus stack cap increase. Lab 3 in Act 9: Malediction — adds Despair curse-on-hit baked into your hits even without a curse gem, plus curse effect. Between Malediction's curse effect, Withering Presence's withered, and Despair's -chaos-resist, you have three layered chaos multipliers active simultaneously. Cap 75% resist before maps.
Skills by act
Act 1
Essence Drain Essence Drain Void Manipulation Support Void Manipulation Support Controlled Destruction Support Controlled Destruction Support
Travel Flame Dash Flame Dash

Occultist is Witch, starts Int, levels cleanly as a caster. Buy Essence Drain from Nessa after Hillock — its chaos DoT previews the endgame damage profile and is strong at every level. Flame Dash as travel. Void Manipulation Support for pure chaos scaling. Pick up Contagion from the Brutus reward to pair with Essence Drain for pack clear.

Act 2
Essence Drain Essence Drain Void Manipulation Support Void Manipulation Support Controlled Destruction Support Controlled Destruction Support Swift Affliction Support Swift Affliction Support
Travel Flame Dash Flame Dash
Auras Clarity Clarity
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin Contagion Contagion

Swift Affliction Support (L18) is a big DoT damage boost for Essence Drain. Slot Cast when Damage Taken + Steelskin for panic defense. Take "Kill all" bandits for +2 passives. Keep Clarity up at low level for mana sustain.

Act 3
Essence Drain Essence Drain Void Manipulation Support Void Manipulation Support Controlled Destruction Support Controlled Destruction Support Swift Affliction Support Swift Affliction Support
Travel Flame Dash Flame Dash
Auras Clarity Clarity Malevolence Malevolence
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin Contagion Contagion
Curse Despair Despair

Despair curse unlocks from the Library quest — this is the signature Occultist curse (more chaos damage taken) and pairs perfectly with your poison-Cyclone endgame. Self-cast it on rares and bosses until you get curse-on-hit later. Malevolence from the Library quest reward scales DoTs — keep it running. Lab 1 in Act 3: Profane Bloom — corpses explode, huge clear multiplier even before the pivot to melee.

Act 4–5
Cyclone Cyclone Poison Support Poison Support Void Manipulation Support Void Manipulation Support Infused Channelling Support Infused Channelling Support
Travel Leap Slam Leap Slam
Auras Clarity Clarity Malevolence Malevolence
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin
Curse Despair Despair

Cyclone gem unlocks at L24 — buy from Lady Dialla (Act 4 Kaom reward). Transition requires a 1H mace or sword with physical damage + attack speed, plus the strength/dex for Leap Slam and gem requirements. Main link becomes Cyclone + Poison Support + Void Manipulation Support + Infused Channelling Support. Poison Support is the entire damage scaling for this build — every hit applies a stacking poison with long duration, scaling off physical and chaos damage simultaneously. Do NOT slot Multistrike Support. Swap travel from Flame Dash to Leap Slam once strength is solved.

Act 6–8
Cyclone Cyclone Poison Support Poison Support Void Manipulation Support Void Manipulation Support Infused Channelling Support Infused Channelling Support Deadly Ailments Support Deadly Ailments Support
Travel Leap Slam Leap Slam
Auras Clarity Clarity Malevolence Malevolence Despair Despair
Buffs Vaal Ancestral Warchief Vaal Ancestral Warchief Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Swap Despair into a Blasphemy link (as an aura) once you have reservation for it — permanent curse aura, no more self-casting. Deadly Ailments Support at L31 massively scales your poison damage at the cost of hit damage (fine trade — this is a DoT build). Vaal Ancestral Warchief replaces the regular totem for bossing. Lab 2 in Act 6: Withering Presence — permanent withered on nearby enemies, adding up to 15% more chaos damage taken per stack.

Act 9–10
Cyclone Cyclone Poison Support Poison Support Void Manipulation Support Void Manipulation Support Infused Channelling Support Infused Channelling Support Deadly Ailments Support Deadly Ailments Support Unbound Ailments Support Unbound Ailments Support
Travel Leap Slam Leap Slam
Auras Clarity Clarity Malevolence Malevolence Despair Despair
Buffs Vaal Ancestral Warchief Vaal Ancestral Warchief Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

At 5-link, Unbound Ailments Support adds another poison damage multiplier plus stack cap increase. Lab 3 in Act 9: Malediction — adds Despair curse-on-hit baked into your hits even without a curse gem, plus curse effect. Between Malediction's curse effect, Withering Presence's withered, and Despair's -chaos-resist, you have three layered chaos multipliers active simultaneously. Cap 75% resist before maps.

Maps L68+
Cyclone Cyclone Poison Support Poison Support Void Manipulation Support Void Manipulation Support Infused Channelling Support Infused Channelling Support Deadly Ailments Support Deadly Ailments Support Unbound Ailments Support Unbound Ailments Support
Travel Leap Slam Leap Slam
Auras Clarity Clarity Malevolence Malevolence Despair Despair
Buffs Vaal Ancestral Warchief Vaal Ancestral Warchief Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Uber Lab at L68 for Void Beacon — chaos exposure hits nearby enemies for -25% chaos resist, the final chaos multiplier. The 6-link chest is the single biggest damage spike — a rare 6-link ES/armour hybrid with life, ES, and resists outperforms most unique chests. Bottled Faith flask gives permanent consecrated ground — layer it with Occultist's natural ES recharge for a huge defensive spike. Exceptional Support gems in 3.28 include strong ailment-scaling replacements — check poedb.tw for current poison-support options before committing to a 6-link layout.

How leveling works

Cyclone on an Occultist is the chaos-poison flavour of the skill — you convert physical to chaos via Poison Support scaling, stack withered from Withering Presence, curse on hit through Malediction, and detonate corpses through Profane Bloom. The result is a tag-team damage profile: your Cyclone hit applies poison, withered increases enemy chaos damage taken by up to 15%, Malediction curses them with Despair on hit for more chaos damage, and Profane Bloom explodes the corpses for clear. It is a damage-over-time-heavy melee hybrid that plays very differently from the physical Cyclone Slayer.

The Occultist ascendancy order you are grabbing is Profane Bloom (chaos explosions on kill — huge clear multiplier), Withering Presence (permanent withered on nearby enemies + chaos damage bonus), Malediction (curse on hit + curse effect bonus), and Void Beacon (chaos exposure for -25% enemy chaos resist). Withering Presence is the build-defining ascendancy — it stacks with Poison Support and Despair for layered chaos damage multipliers that go absurd by late maps.

Cyclone's gem is L24 and bought from Lady Dialla in Act 4 (or Siosa's library in Act 3), so you level with spell skills through the early acts — Occultist is a Witch start with Int-heavy gear. Freezing Pulse, Arc, and Essence Drain are all strong options, but since the endgame is chaos-focused, Essence Drain + Contagion at low level previews the chaos-damage playstyle you are pivoting toward. Transitioning from caster to channeled melee in Act 4–5 is awkward — you need a 1H weapon, strength/dex for gem requirements, and some physical-base mods to start scaling hits. Plan ahead.

Critical gem-compatibility rule: Cyclone is channeled. Multistrike Support does NOT work — do not slot it. Support the main link with Poison Support, Void Manipulation Support, Infused Channelling Support, and Deadly Ailments Support (poison damage multiplier at the cost of hit damage — ideal for a DoT-focused build). A Tabula Rasa for campaign, rare jewellery with life and resists, and Bottled Faith for the endgame consecrated ground are the notable gear targets.

Gear while leveling
  • · Weapon: a 1H mace, sword, or sceptre with flat physical damage, attack speed, and ideally "adds chaos damage to attacks". Physical base scales your poison damage directly. Vendor-recipe rares during acts; long-term target is a rare 1H with attack speed + multi-damage + chaos damage.
  • · Body armour: a Tabula Rasa for campaign is ideal — guaranteed 6-link. Endgame pivots to a rare 6-link ES or ES/armour hybrid with life and resists, or Shavronne's Wrappings for chaos immunity (huge with Occultist's low-life tech if you commit to it).
  • · Helmet/gloves/boots: life + resists + ES. Occultist is ES-focused, so every slot that can roll ES or hybrid ES should. Goldrim helmet covers early resist gaps cheaply. Witchfire Brew is a unique flask that applies Despair on use — budget endgame pickup.
  • · Rings/amulet: life + resists + chaos damage + attack speed. Atziri's Promise is a cheap flask (not a ring) that converts some physical to chaos and gives chaos damage — a strong leveling pick.
  • · Belt: Heavy Belt or Leather Belt with life and resists during leveling. Stygian Vise with an abyss jewel slot is the endgame goal.
  • · Flasks: a life flask with "of Staunching" (bleed removal), a quicksilver, Atziri's Promise for chaos conversion + damage, Witchfire Brew for Despair application, and a diamond or granite flask. Bottled Faith is a long-term aspirational flask that gives permanent consecrated ground.
  • · Shield: a rare shield with life, ES, and resists — Occultist is ES-heavy and the shield slot is where a lot of your tankiness lives.
Weapon progression

Use vendor-recipe 1H weapons with any flat physical or chaos roll through Acts 1–3 while clearing as a spellcaster. Once Cyclone transitions in Act 4–5, prioritise a 1H with physical damage + attack speed — physical base scales your poison damage, and attack speed scales how frequently you apply poison stacks. The endgame target is a rare 1H with physical damage, attack speed, and ideally "adds chaos damage to attacks" for a flat chaos bump. Cospri's Malice is a tempting endgame unique for cold-converting Cyclones but does NOT fit the chaos-poison path; avoid it for this build. The Scourge claw or Obliteration 1H wand are thematic chaos-path picks but not usually leveling priorities. None of these are urgent — get to maps first with any rare 1H, then shop for an upgrade.

Tree to aim for (by level 90)
Arcane Vision Heart of the Warrior Blast Radius Constitution Void Barrier Foresight
Open the full leveling tree
Watch out for
  • ! Multistrike Support does NOT work with CycloneCyclone is channeled. Never slot it. Use Infused Channelling Support, Deadly Ailments Support, and Unbound Ailments Support instead.
  • ! Poison damage is damage-over-time, not hit damage. Deadly Ailments Support multiplies your poison DoT massively but REDUCES your hit damage — you trade burst for sustained damage. This is correct for the build but will make your tooltip DPS look lower than expected. Trust the shaper DPS or poison-specific calculations in PoB, not the displayed hit tooltip.
  • ! Withering Presence's withered has a stack cap (15 stacks) and its effect is capped at 15% increased chaos damage taken per stack. You hit the cap almost immediately with Cyclone spam — do not over-invest in additional withering sources once you have the ascendancy.
  • ! Occultist has no innate armour or leech — the class defenses are energy shield recharge, chaos immunity (if you go low-life + Shavronne's Wrappings), and Malediction's curse layering. Cap 75% resist before maps and do not skip Cast when Damage Taken + Steelskin.
  • ! The Act 3–5 transition from caster to melee is the hardest part of the leveling plan. You need a 1H weapon, strength for Leap Slam, and dex for support gems all at once. If it is not coming together, stay on Essence Drain + Contagion through Act 6 and swap when Lilly Roth gives you gem access.
  • ! 3.28 brings Exceptional Support gems — several of them scale damage-over-time / poison better than their standard counterparts. Check poedb.tw for current support options before committing endgame currency to a 6-link gem layout, especially the Exceptional replacements for Deadly Ailments Support and Unbound Ailments Support.

Early Mapping L70–84


What to work on next
  1. If league-starting Cyclone Occultist, expect to run a Blade Vortex or Poison BV transitional phase through this tier — the CoC infrastructure is too expensive for a fresh character
  2. Prioritize Whispers of Infinity early — Skills Cost Energy Shield instead of Mana or Life is the amulet that enables the whole ES-based cost model
  3. Melding of the Flesh + Aegis Aurora + Purity of Lightning — this trio is the Occultist's defensive identity, land it as a package
Signature items
Malachai's Loop
Malachai's Loop
Harmonic Spirit Shield
Ralakesh's Impatience
Ralakesh's Impatience
Riveted Boots
Whispers of Infinity
Whispers of Infinity
Seaglass Amulet
Graven's Secret
Graven's Secret
Cloth Belt
Wine of the Prophet
Wine of the Prophet
Gold Flask
Main link
CycloneCyclone
+Cast On Critical StrikeCast On Critical Strike
+Greater VolleyGreater Volley
+Power Charge On CriticalPower Charge On Critical
+Forbidden Rite of Soul SacrificeForbidden Rite of Soul Sacrifice
+Void ManipulationVoid Manipulation
DPS
361.6k
EHP
41.2k
Life
1
ES
9.9k

Stats measured in Path of Building at level 84, from the ladder data this guide is built on. Ladder median (n=15): 24.0k DPS · 46.1k EHP.

Full stats
Fire res
75%
Cold res
75%
Lightning res
76%
Chaos res
18%
Block
23%
Spell block
36%
Spell suppression
10%
Phys reduction
13%
Life regen
0/s
Crit chance
75.3%
Crit multi
343%
Speed
4.03/s
Charges
3E / 11P
Str / Dex / Int
44 / 72 / 372
Full gear (25 items)
Eagle Thirst Eagle Thirst Weapon 1
Eagle Thirst
Eagle Thirst Weapon 1
Platinum Kris

  • 50% increased Global Critical Strike Chance

  • 26% increased Attack Speed
  • 115% increased Spell Damage
  • 64% increased Spell Critical Strike Chance
  • 24% increased Critical Strike Chance
  • +39 to maximum Mana
  • Hits can't be Evaded (crafted)
Malachai's Loop Malachai's Loop Weapon 2
Malachai's Loop
Malachai's Loop Weapon 2
Harmonic Spirit Shield

  • 11% increased Spell Damage

  • 249% increased Energy Shield
  • +2 to Maximum Power Charges
  • 20% chance to gain a Power Charge on Hit
  • 16% increased Spell Damage per Power Charge
  • Lose all Power Charges on reaching Maximum Power Charges
  • Shocks you when you reach Maximum Power Charges
Bramble Chant Bramble Chant Weapon 1 Swap
Bramble Chant
Bramble Chant Weapon 1 Swap
Sage Wand

  • 17% increased Spell Damage

  • 27% increased Spell Damage
  • 14% increased Fire Damage
  • Adds 14 to 24 Cold Damage to Spells
  • 22% increased Critical Strike Chance
Hale Plank Kite Shield Hale Plank Kite Shield Weapon 2 Swap
Hale Plank Kite Shield
Hale Plank Kite Shield Weapon 2 Swap
Plank Kite Shield

  • +4% to all Elemental Resistances

  • +3 to maximum Life
Demon Visage Demon Visage Helmet
Demon Visage
Demon Visage Helmet
Sunfire Circlet

  • 36% increased Maximum Energy Shield from Equipped Gloves and Boots
  • 4% increased Damage per Power Charge

  • +340 to Accuracy Rating
  • +61 to maximum Energy Shield
  • 136% increased Energy Shield
  • 32% increased Energy Shield Recharge Rate
  • +38% to Fire Resistance
  • 17% increased Stun and Block Recovery
Morbid Shelter Morbid Shelter Body Armour
Morbid Shelter
Morbid Shelter Body Armour
Twilight Regalia

  • 10% of Physical Damage from Hits taken as Chaos Damage
  • Gain an Endurance Charge every 14 seconds

  • +108 to maximum Energy Shield
  • 110% increased Energy Shield
  • +21 to maximum Mana
  • +43% to Fire Resistance
  • +30% to Cold Resistance
  • +10% chance to Suppress Spell Damage (crafted)
Empyrean Nails Empyrean Nails Gloves
Empyrean Nails
Empyrean Nails Gloves
Fingerless Silk Gloves

  • 3% increased Damage per 100 Dexterity
  • Ignites you inflict spread to other Enemies within 1.2 metres

  • +32 to maximum Energy Shield
  • 84% increased Energy Shield
  • +36% to Fire Resistance
  • +39% to Lightning Resistance
  • 40% increased Damage while Leeching (crafted)
Ralakesh's Impatience Ralakesh's Impatience Boots
Ralakesh's Impatience
Ralakesh's Impatience Boots
Riveted Boots

  • +22% to Cold Resistance
  • +18% to Chaos Resistance
  • 22% increased Movement Speed
  • Corrupted Blood cannot be inflicted on you
  • Count as having maximum number of Power Charges
Whispers of Infinity Whispers of Infinity Amulet
Whispers of Infinity
Whispers of Infinity Amulet
Seaglass Amulet

  • 14% faster start of Energy Shield Recharge

  • 10 to 23 Added Attack Chaos Damage per 100 Maximum Mana
  • +83 to maximum Energy Shield
  • 58% reduced maximum Mana
  • Skills Cost Energy Shield instead of Mana or Life
Rift Spiral Rift Spiral Ring 1
Rift Spiral
Rift Spiral Ring 1
Two-Stone Ring

  • +15% to Fire and Cold Resistances

  • +48 to Dexterity
  • +83 to Evasion Rating
  • 23% increased Rarity of Items found
  • +43% to Fire Resistance
  • +47% to Lightning Resistance
  • +29 to maximum Energy Shield (crafted)
Empyrean Loop Empyrean Loop Ring 2
Empyrean Loop
Empyrean Loop Ring 2
Sapphire Ring

  • +21% to Cold Resistance

  • Adds 6 to 15 Cold Damage to Attacks
  • 7% increased Attack Speed
  • +125 to Accuracy Rating
  • +46 to maximum Energy Shield
  • +45% to Cold Resistance
Graven's Secret Graven's Secret Belt
Graven's Secret
Graven's Secret Belt
Cloth Belt

  • 21% increased Stun and Block Recovery

  • +68 to maximum Energy Shield
  • 19% increased maximum Mana
  • +59% to Lightning Resistance
  • +1 to Maximum Power Charges
  • Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
  • Maximum Absorption Charges is equal to Maximum Power Charges
  • Gain Absorption Charges instead of Power Charges
Unnatural Instinct Unnatural Instinct Jewel
Unnatural Instinct
Unnatural Instinct Tree Jewel
Viridian Jewel

  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius
Sublime Vision Sublime Vision Jewel
Sublime Vision
Sublime Vision Tree Jewel
Prismatic Jewel

  • Auras from your Skills have 32% increased Effect on you
  • +1 to Maximum Power Charges while affected by Discipline
  • Aura Skills other than Discipline are Disabled
Honour Wound Honour Wound Jewel
Honour Wound
Honour Wound Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Chaos Damage

  • Added Small Passive Skills also grant: +3% to all Elemental Resistances
  • 1 Added Passive Skill is Touch of Cruelty
  • 1 Added Passive Skill is Unholy Grace
  • 1 Added Passive Skill is Unwaveringly Evil
Gale Bliss Gale Bliss Jewel
Gale Bliss
Gale Bliss Tree Jewel
Cobalt Jewel

  • 14% increased Spell Damage while holding a Shield
  • 3% increased Cast Speed
  • 7% increased maximum Energy Shield
  • +8% to all Elemental Resistances
Elegant Hubris Elegant Hubris Jewel
Elegant Hubris
Elegant Hubris Tree Jewel
Timeless Jewel

  • Commissioned 88100 coins to commemorate Caspiro
  • Passives in radius are Conquered by the Eternal Empire
  • Historic
The Light of Meaning The Light of Meaning Jewel
The Light of Meaning
The Light of Meaning Tree Jewel
Prismatic Jewel

  • Passive Skills in Radius also grant 3% increased Energy Shield
Kraken Glisten Kraken Glisten Jewel
Kraken Glisten
Kraken Glisten Tree Jewel
Cobalt Jewel

  • +3% Chance to Block Spell Damage while holding a Shield
  • 11% increased Chaos Damage
  • +12% to Cold and Lightning Resistances
  • 30% reduced Poison Duration on you
Dusk Glimmer Dusk Glimmer Jewel
Dusk Glimmer
Dusk Glimmer Tree Jewel
Cobalt Jewel

  • 15% increased Spell Damage while holding a Shield
  • 8% increased maximum Energy Shield
  • +10% to all Elemental Resistances
  • 5% chance to Knock Enemies Back on hit
Divine Life Flask
Divine Life Flask Flask 1

  • 20% chance to gain a Flask Charge when you deal a Critical Strike
  • Grants Immunity to Bleeding for 12 seconds if used while Bleeding
  • Grants Immunity to Corrupted Blood for 12 seconds if used while affected by Corrupted Blood
Silver Flask
Silver Flask Flask 2

  • 38% increased Duration
  • 58% increased Evasion Rating during Effect
Quicksilver Flask
Quicksilver Flask Flask 3

  • 25% reduced Charges per use
  • 13% increased Movement Speed during Effect
Diamond Flask
Diamond Flask Flask 4

  • 19% chance to gain a Flask Charge when you deal a Critical Strike
  • 36% increased Critical Strike Chance during Effect
Wine of the Prophet
Wine of the Prophet Flask 5
Gold Flask

  • +60 to Maximum Charges
  • 37% increased Charges per use
  • Grants a random Divination Buff for 20 seconds when Used
All gem links (6 groups)
Weapon 1 Swap 3-link
  • Increased Critical Damage Increased Critical Damage 15/20
  • Zealotry Zealotry L18
  • Frostblink Frostblink L19
Weapon 2 Swap 2-link
  • Forbidden Rite Forbidden Rite L18
  • Forbidden Rite Forbidden Rite L18
Weapon 2 2-link
  • Flame Dash Flame Dash L18
  • Arcane Surge Arcane Surge L4
Weapon 1 2-link
  • Mark On Hit Mark On Hit L12
  • Assassin's Mark Assassin's Mark L15
Gloves 4-link
  • Arctic Armour Arctic Armour L18
  • Discipline Discipline L18
  • Tempest Shield Tempest Shield L15
  • Flesh and Stone Flesh and Stone L17
Body Armour 6-link Main link
  • Cyclone Cyclone L16
  • Cast On Critical Strike Cast On Critical Strike L17
  • Greater Volley Greater Volley L17
  • Power Charge On Critical Power Charge On Critical L17
  • Forbidden Rite of Soul Sacrifice Forbidden Rite of Soul Sacrifice 18/20
  • Void Manipulation Void Manipulation L19
How this stage plays (mechanics, defences)
Mechanics

This tier's picked reference is NOT a Cyclone build — the L80 character runs Blade Vortex as the main skill with a poison-chaos identity. The 6-link in the Twilight Regalia runs Blade Vortex + Void Manipulation Support + Deadly Ailments Support + Unbound Ailments Support + Greater Unleash + Minion Pact + Efficacy Support. Bino's Kitchen Knife is the weapon, the amulet is Whispers of Infinity with Skills Cost Energy Shield instead of Mana or Life, and the whole kit is stacked ES + chaos-over-time + poison rather than Cyclone channeling.

The Chaos Inoculation keystone is live (93% of the tier runs it), and the Occultist ascendancy is already at four nodes: Withering Presence, Void Beacon, Unholy Authority, Vile Bastion. Aegis Aurora off-hand + Melding of the Flesh jewel produce the +88/+88/+88 res max-res pushed + 74% block + 78% spell block block wall that defines the Occultist's defensive signature. Watcher's Eye with Zealotry 107% spell crit chance on consecrated ground + Discipline +25 ES per hit + Purity of Lightning shock immunity wires the ES + crit + shock-immunity trio. Mageblood appears already at this tier on the picked reference (it's the belt).

For players actually planning a Cyclone Occultist at this tier, the ascendancy path is the same — Withering Presence + Void Beacon + Profane Bloom + Vile Bastion — but a Cyclone-specific gem setup would be Cyclone + Cast On Critical Strike Support + Forbidden Rite of Soul Sacrifice + Void Manipulation Support + Greater Volley Support + Power Charge On Critical Support once the unique density is there. The tree's Zealot's Oath still applies (converting life regen to ES regen). Most of this tier's actual players are running Blade Vortex and rerolling into Cyclone-CoC at endgame rather than league-starting it.

Defensive layers

175k EHP on the picked reference — this is enormous for early mapping. 8k ES, 60% physical damage reduction, 74% block, 78% spell block. Chaos Inoculation means life is 1, so chaos damage literally cannot kill you. Melding of the Flesh pushes all elemental resists to 88% (max-res cap) — the Aegis Aurora +5% max cold res, Sol Shroud chest +2% max lightning res, and the Purity of Lightning aura stack combine to push max-res. This is the build's genuine identity — "unkillable tank that happens to channel a weapon." Red Nightmare adds block-from-fire-res passives. Pantheon is Arakaali + Ralakesh.

What it feels like

For the reference character: Blade Vortex stack-and-poison. Stack 10 Blade Vortex charges via Greater Unleash, rotate the poison stack, Bino's Kitchen Knife's on-poison-kill aoe-poison chains through packs, and the tank shell lets you stand in anything. For a Cyclone-Occultist plan at this tier, the setup is walk-forward Cyclone with Mark On Hit Support + Assassin's Mark auto-cursing rares, and the trigger damage ramps up as soon as the CoC package lands. The reference's playstyle ("stand in a pack, tank everything, apply chaos DoT") is close to how a Cyclone-CoC version also feels — the Occultist identity is tanky-melee-chaos regardless of specific main skill.

Passive tree (116 points)
Keystones
Chaos Inoculation Supreme Ostentation (transformed from Mind Over Matter)
Ascendancy
Withering Presence Void Beacon Vile Bastion Forbidden Power
Notables
ForesightArcane GuardingDisciple of the ForbiddenNimblenessEthereal FeastWritten in BloodInstabilityWithering PresenceInfusedVoid BeaconDeep WisdomSoul ThiefHarrierOverchargeFaith and Steel

The desktop app shows this tier's full tree on an interactive canvas.

Endgame L85–94


What to work on next
  1. At endgame the build snaps into Cyclone-CoC-Forbidden-Rite identity. Whispers of Infinity stays; Mageblood stays; Chaos Inoculation stays. Malachai's Loop replaces Aegis Aurora for the power-charge spell-damage scaling, the 6-link body armour becomes the Cyclone-CoC vehicle, and Willclash helmet adds +1 max power charge + spell block per charge.
  2. Pick up Bottled Faith — 54% of endgame and 79% of aspirational builds run it for the consecrated ground crit-chance tripler + damage-taken debuff
  3. Target a Militant Faith timeless jewel for the devotion-based damage scaling — 75% of endgame runs it
  4. Upgrade to a rare body armour with +% phys taken as chaos + high ES rolls — the CI shell wants ES density over life
Signature items
Malachai's Loop
Malachai's Loop
Harmonic Spirit Shield
Maloney's Mechanism
Maloney's Mechanism
Ornate Quiver
Willclash
Willclash
Golden Mask
Ralakesh's Impatience
Ralakesh's Impatience
Riveted Boots
Whispers of Infinity
Whispers of Infinity
Seaglass Amulet
Main link
CycloneCyclone
+Cast On Critical StrikeCast On Critical Strike
+Void ManipulationVoid Manipulation
+Forbidden Rite of Soul SacrificeForbidden Rite of Soul Sacrifice
+Cooldown RecoveryCooldown Recovery
+Greater VolleyGreater Volley
+Power Charge On CriticalPower Charge On Critical
DPS
2.30M
EHP
194.5k
Life
1
ES
13.7k

Stats measured in Path of Building at level 94, from the ladder data this guide is built on. Ladder median (n=137): 67.0k DPS · 116.3k EHP.

Full stats
Fire res
89%
Cold res
89%
Lightning res
89%
Chaos res
17%
Block
71%
Spell block
78%
Spell suppression
0%
Phys reduction
3%
Life regen
0/s
Crit chance
99.8%
Crit multi
556%
Speed
9.89/s
Charges
10P
Str / Dex / Int
0 / 65 / 52
Full gear (30 items)
Dusk Fang Dusk Fang Weapon 1
Dusk Fang
Dusk Fang Weapon 1
Imperial Skean

  • 30% increased Global Critical Strike Chance

  • +38% to Global Critical Strike Multiplier
  • 66% increased Spell Damage
  • 30% increased Attack Speed
  • 102% increased Spell Critical Strike Chance
  • +1 to Level of all Cold Spell Skill Gems
  • Gain 5% of Non-Chaos Damage as extra Chaos Damage
  • Hits can't be Evaded (crafted)
Malachai's Loop Malachai's Loop Weapon 2
Malachai's Loop
Malachai's Loop corrupted Weapon 2
Harmonic Spirit Shield

  • +2 to Level of Socketed AoE Gems
  • +5% Chance to Block

  • 230% increased Energy Shield
  • +2 to Maximum Power Charges
  • 20% chance to gain a Power Charge on Hit
  • 13% increased Spell Damage per Power Charge
  • Lose all Power Charges on reaching Maximum Power Charges
  • Shocks you when you reach Maximum Power Charges
Phoenix Nock Phoenix Nock Weapon 1 Swap
Phoenix Nock
Phoenix Nock Weapon 1 Swap
Spine Bow

  • +31 to Dexterity
  • +13% to Damage over Time Multiplier
  • Adds 2 to 11 Lightning Damage
  • 2.27% of Physical Attack Damage Leeched as Life
Maloney's Mechanism Maloney's Mechanism Weapon 2 Swap
Maloney's Mechanism
Maloney's Mechanism Weapon 2 Swap
Ornate Quiver

  • Has 1 Socket

  • Has 2 Sockets
  • Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
  • 8% increased Attack Speed
  • +68 to maximum Life
  • 5% chance to Blind Enemies on Hit with Attacks
Willclash Willclash Helmet
Willclash
Willclash corrupted Helmet
Golden Mask

  • +2 to Level of Socketed Duration Gems
  • +1 to Maximum Power Charges

  • 388% increased Evasion and Energy Shield
  • +5% Chance to Block Spell Damage per Power Charge
  • 3% increased Elemental Damage per Power charge
  • Gain a Power Charge every Second if you haven't lost Power Charges Recently
  • Lose all Power Charges when you Block
Hypnotic Suit Hypnotic Suit Body Armour
Hypnotic Suit
Hypnotic Suit Body Armour
Twilight Regalia

  • 8% increased Explicit Defence Modifier magnitudes
  • 11% of Physical Damage from Hits taken as Chaos Damage
  • +2% to maximum Lightning Resistance

  • +105 to maximum Energy Shield
  • 160% increased Energy Shield
  • +42% to Cold Resistance
  • +48% to Lightning Resistance
  • 18% increased Stun and Block Recovery
  • +20% to Fire and Cold Resistances (crafted)
Apocalypse Palm Apocalypse Palm Gloves
Apocalypse Palm
Apocalypse Palm Gloves
Warlock Gloves

  • 8% increased Effect of your Marks
  • 20% chance to Unnerve Enemies for 4 seconds on Hit

  • Adds 10 to 18 Fire Damage to Attacks
  • 16% increased Attack Speed
  • +49 to maximum Energy Shield
  • 91% increased Energy Shield
  • +48% to Cold Resistance
  • +35% to Fire Resistance (crafted)
Ralakesh's Impatience Ralakesh's Impatience Boots
Ralakesh's Impatience
Ralakesh's Impatience corrupted Boots
Riveted Boots

  • +1 to Level of Socketed Gems

  • +21% to Cold Resistance
  • +17% to Chaos Resistance
  • 24% increased Movement Speed
  • Corrupted Blood cannot be inflicted on you
  • Count as having maximum number of Power Charges
Whispers of Infinity Whispers of Infinity Amulet
Whispers of Infinity
Whispers of Infinity corrupted Amulet
Seaglass Amulet

  • Allocates Heart of Darkness
  • 14% faster start of Energy Shield Recharge

  • 6 to 20 Added Attack Chaos Damage per 100 Maximum Mana
  • +126 to maximum Energy Shield
  • 48% reduced maximum Mana
  • Skills Cost Energy Shield instead of Mana or Life
Storm Turn Storm Turn Ring 1
Storm Turn
Storm Turn Ring 1
Helical Ring

  • -2 Prefix Modifiers allowed
  • +1 Suffix Modifier allowed
  • Implicit Modifiers Cannot Be Changed
  • 50% increased Suffix Modifier magnitudes

  • +85% to Global Critical Strike Multiplier
  • -227 to maximum Life
  • 34% reduced Mana Regeneration Rate
  • +54% to all Elemental Resistances
  • -102 to Strength (crafted)
Dragon Whorl Dragon Whorl Ring 2
Dragon Whorl
Dragon Whorl Ring 2
Helical Ring

  • -2 Prefix Modifiers allowed
  • +1 Suffix Modifier allowed
  • Implicit Modifiers Cannot Be Changed
  • 50% increased Suffix Modifier magnitudes

  • +39% to Global Critical Strike Multiplier
  • +25% to all Elemental Resistances
  • +25% to Fire Resistance
  • Curse Enemies with Despair on Hit
  • 28% increased Elemental Damage with Attack Skills
Mageblood Mageblood Belt
Mageblood
Mageblood Belt
Heavy Belt

  • +34 to Strength

  • +37 to Dexterity
  • +18% to Fire Resistance
  • +19% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removed
Unnatural Instinct Unnatural Instinct Jewel
Unnatural Instinct
Unnatural Instinct Tree Jewel
Viridian Jewel

  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius
Foe Curio Foe Curio Jewel
Foe Curio
Foe Curio Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Chaos Damage

  • Added Small Passive Skills have 35% increased Effect
  • Added Small Passive Skills also grant: +4 to Dexterity
  • Added Small Passive Skills also grant: +4% to all Elemental Resistances
  • Added Small Passive Skills also grant: +11 to Maximum Energy Shield
Forbidden Flesh Forbidden Flesh Jewel
Forbidden Flesh
Forbidden Flesh corrupted Tree Jewel
Cobalt Jewel

  • Allocates Withering Presence if you have the matching modifier on Forbidden Flame
Melding of the Flesh Melding of the Flesh Jewel
Melding of the Flesh
Melding of the Flesh corrupted Tree Jewel
Cobalt Jewel

  • -73% to all Elemental Resistances
  • -4% to all maximum Elemental Resistances
  • Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
Spirit Spark Spirit Spark Jewel
Spirit Spark
Spirit Spark Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Chaos Damage

  • Added Small Passive Skills also grant: +2 to All Attributes
  • Added Small Passive Skills also grant: +4% to all Elemental Resistances
  • Added Small Passive Skills also grant: +10 to Maximum Energy Shield
  • Added Small Passive Skills have 35% increased Effect
The Red Nightmare The Red Nightmare Jewel
The Red Nightmare
The Red Nightmare Tree Jewel
Crimson Jewel

  • Gain 7% of Fire Damage as Extra Chaos Damage
  • Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value
Forbidden Flame Forbidden Flame Jewel
Forbidden Flame
Forbidden Flame corrupted Tree Jewel
Crimson Jewel

  • Allocates Withering Presence if you have the matching modifier on Forbidden Flesh
Foul Oculus Foul Oculus Jewel
Foul Oculus
Foul Oculus Tree Jewel
Searching Eye Jewel

  • +11% to Global Critical Strike Multiplier
  • +28 to maximum Energy Shield
  • 6% chance to Blind Enemies on Hit with Attacks
  • 2% increased Cooldown Recovery Rate
Elegant Hubris Elegant Hubris Jewel
Elegant Hubris
Elegant Hubris Tree Jewel
Timeless Jewel

  • Commissioned 94680 coins to commemorate Caspiro
  • Passives in radius are Conquered by the Eternal Empire
  • Historic
The Light of Meaning The Light of Meaning Jewel
The Light of Meaning
The Light of Meaning Tree Jewel
Prismatic Jewel

  • Passive Skills in Radius also grant 3% increased Energy Shield
Stormshroud Stormshroud Jewel
Stormshroud
Stormshroud corrupted Tree Jewel
Viridian Jewel

  • 10% increased Global Critical Strike Chance

  • +15% to Lightning Resistance
  • Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
Impossible Escape Impossible Escape Jewel
Impossible Escape
Impossible Escape corrupted Tree Jewel
Viridian Jewel

  • Passive Skills in Radius of Pain Attunement can be Allocated without being connected to your tree
  • Passage
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 4% increased maximum Energy Shield
  • 6% increased maximum Life
  • 5% increased maximum Mana
  • +1.74% to Critical Strike Chance while affected by Hatred
  • Gain 28 Energy Shield per Enemy Hit while affected by Discipline
  • Regenerate 2.43% of Energy Shield per Second while affected by Discipline
Bottled Faith
Bottled Faith Flask 1
Sulphur Flask

  • 28% reduced Duration
  • Consecrated Ground created by this Flask has Tripled Radius
  • Consecrated Ground created during Effect applies 10% increased Damage taken to Enemies
  • 131% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
Topaz Flask
Topaz Flask Flask 2

  • 25% reduced Duration
  • 25% increased effect
  • 53% chance to Avoid being Shocked during Effect
Quicksilver Flask
Quicksilver Flask Flask 3

  • 28% reduced Duration
  • 25% increased effect
  • 55% increased Critical Strike Chance during Effect
Diamond Flask
Diamond Flask Flask 4

  • 37% reduced Duration
  • 25% increased effect
  • 63% reduced Effect of Curses on you during Effect
Silver Flask
Silver Flask Flask 5

  • 28% reduced Duration
  • 25% increased effect
  • Regenerate 3% of Life per second during Effect (crafted)
All gem links (7 groups)
Boots 5-link
  • Empower Empower 4/20
  • Meat Shield Meat Shield 20/20
  • Elemental Army Elemental Army 20/20
  • Raise Spectre Raise Spectre 20/20
  • Minion Life Minion Life L1
Helmet 4-link
  • Automation Automation 20/20
  • Convocation Convocation 2/20
  • Withering Step Withering Step 21/20
  • More Duration More Duration L1
Gloves 4-link
  • Despair Despair 20/20
  • Assassin's Mark Assassin's Mark 20/20
  • Enhance Enhance L4
  • Mark On Hit Mark On Hit 20/20
Body Armour 7-link Main link
  • Cyclone Cyclone 20/20
  • Cast On Critical Strike Cast On Critical Strike 20/20
  • Void Manipulation Void Manipulation 20/20
  • Forbidden Rite of Soul Sacrifice Forbidden Rite of Soul Sacrifice 20/20
  • Cooldown Recovery Cooldown Recovery 4/20
  • Greater Volley Greater Volley 20/20
  • Power Charge On Critical Power Charge On Critical L1
Weapon 2 3-link
  • Flesh and Stone Flesh and Stone L20
  • Discipline Discipline L20
  • Purity of Lightning Purity of Lightning L21
Ring 2
  • Despair Despair L1
Inventory
  • Unknown Gem Unknown Gem L1
How this stage plays (mechanics, defences)
Mechanics

The 6-link in Twilight Regalia runs Cyclone + Cast On Critical Strike Support + Void Manipulation Support + Forbidden Rite of Soul Sacrifice + Cooldown Recovery Support + Greater Volley + Power Charge On Critical Support. Cyclone is the trigger attack, crits drive Cast On Critical Strike Support, and Forbidden Rite of Soul Sacrifice fires as the spell payload — Forbidden Rite deals chaos damage scaled by max life/ES sacrifice (CI makes the ES sacrifice cheap) and the Greater Volley Support + Cooldown Recovery Support (3.28 Exceptional) combo fires multiple projectiles per trigger and cycles the CoC cooldown faster.

Dusk Fang Imperial Skean weapon rolls +1 to all Cold Spell Skill Gems, 102% spell crit chance, 30% attack speed, and Gain 5% of Non-Chaos Damage as Extra Chaos — the attack speed drives Cyclone's trigger rate, the spell crit chance drives Forbidden Rite's crit chain, and the chaos-extra scales the Forbidden Rite payload. Willclash helmet adds +1 max power charge, +5% spell block per power charge, and a Gain a power charge every second loop — the power charge stack pushes both spell damage and spell block to pinnacle-tier values.

Malachai's Loop off-hand adds +2 max power charges, +20% chance to gain power charge on hit, and +13% spell damage per power charge. Combined with the helmet and Conviction of Power (not taken — that's Hierophant) or the Occultist's own power charge notables, the sheet hits 10 power charges for a massive spell damage multiplier. Ralakesh's Impatience boots lock frenzy charges at max (but actually this reference runs it for Count as having max Power Charges if corrupted appropriately — the boots' text here is the power-charge variant).

Forbidden Flame + Forbidden Flesh allocate Withering Presence through the jewel combo. Melding of the Flesh still pushes res to max-res cap. Void Beacon ascendancy keeps chaos exposure on enemies in range. Profane Bloom explodes killed enemies for chaos damage, chaining through packs. Vile Bastion gives ES regen on kill. Unholy Authority as fourth pick adds +1% critical strike chance per Power Charge, which at 10 charges is +10% flat crit — a huge boost to the CoC trigger reliability. Supreme Ostentation (transformed from Ghost Dance) is on the tree via a Timeless Jewel.

Defensive layers

194k EHP, 13.7k ES, 71% block, 78% spell block, res at max-res cap (89/89/89 from Melding of the Flesh), chaos at 17% (irrelevant under Chaos Inoculation). The defensive wall is everything at once: CI immunity to chaos damage, max-res cap from Melding, block wall from Willclash + Malachai's Loop + Replica Reckless Defence + tree, Vile Bastion ES regen on kill for permanent sustain. Immortal Call via CwDT auto-guards big phys slams. Profane Bloom's kill-explosions clear chip damage from swarming mobs before they hit. Pantheon is Lunaris + Gruthkul.

What it feels like

Stand in the pack, channel. 99.77% crit chance, 5.56 crit multi, 9.89 APS — Cyclone tick rate is so high that Cast On Critical Strike Support's cooldown is the actual rate-limit, and Cooldown Recovery Support trims that cooldown. Every crit fires a Forbidden Rite volley, each volley chains through Void Beacon-exposed enemies for heavy chaos damage, killed enemies explode via Profane Bloom, the chain loops. Boss rotations are stand-next-to-boss-and-channel because the Greater Volley cone overlaps on a single target. Frostblink is weapon-swap-bound. Flame Dash in gloves covers small gaps. The build's biggest playstyle difference from Slayer Cyclone is "tank first, damage second" — you don't have to dodge boss telegraphs because you can stand in most of them.

Passive tree (132 points)
Keystones
Chaos Inoculation Supreme Ostentation (transformed from Pain Attunement) Zealot's Oath
Ascendancy
Unholy Authority Profane Bloom Vile Bastion Forbidden Power
Notables
ForesightSafeguardDisciple of the ForbiddenNimblenessToleranceEnduranceWritten in BloodMeldingInstabilitySanctuaryInfusedUnholy AuthoritySoul ThiefHoly DominionHarrier

The desktop app shows this tier's full tree on an interactive canvas.

Aspirational L95–100


What to work on next
  1. Aspirational doubles down on every component. Whispers of Infinity + Mageblood + Melding of the Flesh + Chaos Inoculation stay. Malachai's Loop is swapped for a rare Titanium Spirit Shield with stacked block + spell crit + ES. Kalandra's Touch mirrors a rare Synaptic Ring for doubled power-charge scaling. Bottled Faith and Impossible Escape land. EHP jumps from 194k to 311k.
Signature items
Whispers of Infinity
Whispers of Infinity
Seaglass Amulet
Kalandra's Touch
Kalandra's Touch
Ring
Mageblood
Mageblood
Heavy Belt
Rumi's Concoction
Rumi's Concoction
Granite Flask
Unnatural Instinct
Unnatural Instinct
Viridian Jewel
Main link
CycloneCyclone
+Cast On Critical StrikeCast On Critical Strike
+Void ManipulationVoid Manipulation
+Cooldown RecoveryCooldown Recovery
+Greater VolleyGreater Volley
+Forbidden Rite of Soul SacrificeForbidden Rite of Soul Sacrifice
+Power Charge On CriticalPower Charge On Critical
DPS
8.93M
EHP
314.5k
Life
1
ES
24.3k

Stats measured in Path of Building at level 100, from the ladder data this guide is built on. Ladder median (n=92): 121.0k DPS · 256.2k EHP.

Full stats
Fire res
75%
Cold res
75%
Lightning res
76%
Chaos res
0%
Block
72%
Spell block
75%
Spell suppression
0%
Phys reduction
40%
Life regen
0/s
Crit chance
100.0%
Crit multi
529%
Speed
10.06/s
Charges
3E / 3F / 11P
Str / Dex / Int
31 / 41 / 157
Full gear (32 items)
Viper Edge Viper Edge Weapon 1
Viper Edge
Viper Edge Weapon 1
Imperial Skean

  • Quality does not increase Physical Damage
  • 1% increased Critical Strike Chance per 4% Quality
  • 35% increased Spell Damage
  • +26% to Global Critical Strike Multiplier
  • Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage

  • 69% increased Spell Damage
  • 30% increased Attack Speed
  • 109% increased Spell Critical Strike Chance
  • +38% to Global Critical Strike Multiplier
  • +1 to Level of all Chaos Spell Skill Gems
  • Gain 5% of Non-Chaos Damage as extra Chaos Damage
  • Hits can't be Evaded (crafted)
Foe Sanctuary Foe Sanctuary Weapon 2
Foe Sanctuary
Foe Sanctuary Weapon 2
Titanium Spirit Shield

  • 80% increased Chance to Block
  • 99% increased Spell Critical Strike Chance
  • +89 to maximum Energy Shield
  • 105% increased Energy Shield
  • Recover 4% of Energy Shield when you Block
  • 5% chance to deal Double Damage (crafted)
Wrath Needle Wrath Needle Weapon 1 Swap
Wrath Needle
Wrath Needle Weapon 1 Swap
Convening Wand

  • Minions deal 24% increased Damage

  • 33% increased Physical Damage
  • 16% increased Attack Speed
  • 17% increased Cast Speed
  • Minions deal 45% increased Damage
  • +71 to Accuracy Rating
  • Minions have 13% increased Attack and Cast Speed
Phoenix Barb Phoenix Barb Weapon 2 Swap
Phoenix Barb
Phoenix Barb Weapon 2 Swap
Convening Wand

  • Minions deal 23% increased Damage

  • 47% increased Physical Damage
  • Adds 7 to 113 Lightning Damage to Spells
  • Minions deal 36% increased Damage
  • +98 to Accuracy Rating
  • Minions have 16% increased Attack and Cast Speed
  • Minions have 31% increased Critical Strike Chance
Rift Peak Rift Peak Helmet
Rift Peak
Rift Peak Helmet
Lich's Circlet

  • Item sells for much more to vendors

  • +61 to maximum Energy Shield
  • +36% to Fire Resistance
  • +44% to Cold Resistance
  • +1 to Maximum Power Charges
  • Nearby Enemies have -12% to Chaos Resistance
  • 74% increased Energy Shield (crafted)
Bramble Shelter Bramble Shelter Body Armour
Bramble Shelter
Bramble Shelter Body Armour
Twilight Regalia

  • 8% increased Explicit Defence Modifier magnitudes
  • 11% of Physical Damage from Hits taken as Chaos Damage
  • +25% to Critical Strike Multiplier for Attack Damage

  • +102 to maximum Energy Shield
  • 161% increased Energy Shield
  • Regenerate 156.3 Life per second
  • 18% increased Stun and Block Recovery
  • Regenerate 216 Energy Shield per second while a Rare or Unique Enemy is Nearby
  • 3% additional Physical Damage Reduction (crafted)
Spirit Claw Spirit Claw Gloves
Spirit Claw
Spirit Claw Gloves
Warlock Gloves

  • 0.4% of Chaos Damage Leeched as Life
  • 25% chance to Unnerve Enemies for 4 seconds on Hit

  • Has 1 Abyssal Socket
  • +46 to maximum Energy Shield
  • 138% increased Energy Shield
  • +48% to Lightning Resistance
  • 17% increased Stun and Block Recovery
  • 15% increased Global Critical Strike Chance (crafted)
  • Adds 15 to 24 Chaos Damage if you've dealt a Critical Strike Recently (crafted)
Blood Span Blood Span Boots
Blood Span
Blood Span Boots
Warlock Boots

  • 7% increased Cooldown Recovery Rate
  • 50% chance to Avoid being Shocked

  • Has 1 Abyssal Socket
  • +46 to maximum Energy Shield
  • 96% increased Energy Shield
  • +47% to Fire Resistance
  • 29% increased Movement Speed
  • 11% increased Movement Speed if you haven't been Hit Recently
  • +20% to Cold and Lightning Resistances (crafted)
Whispers of Infinity Whispers of Infinity Amulet
Whispers of Infinity
Whispers of Infinity corrupted Amulet
Seaglass Amulet

  • Allocates Tranquility
  • 18% faster start of Energy Shield Recharge

  • 8 to 25 Added Attack Chaos Damage per 100 Maximum Mana
  • +145 to maximum Energy Shield
  • 57% reduced maximum Mana
  • Skills Cost Energy Shield instead of Mana or Life
Agony Hold Agony Hold Ring 1
Agony Hold
Agony Hold Ring 1
Synaptic Ring

  • +20% to Global Critical Strike Multiplier
  • +1 to Maximum Power Charges
  • 6% increased Spell Damage per Power Charge

  • +66 to Intelligence
  • 19% increased Cast Speed
  • +30% to Global Critical Strike Multiplier
  • +47 to maximum Energy Shield
  • +55 to maximum Mana
  • 7% reduced Mana Cost of Skills
  • Non-Channelling Skills have -7 to Total Mana Cost (crafted)
Kalandra's Touch Kalandra's Touch Ring 2
Kalandra's Touch
Kalandra's Touch corrupted Ring 2
Ring

  • Discipline has 20% increased Aura Effect

  • Reflects opposite Ring
Mageblood Mageblood Belt
Mageblood
Mageblood corrupted Belt
Heavy Belt

  • 8% increased maximum Energy Shield
  • +28% to Critical Strike Multiplier during any Flask Effect

  • +32 to Dexterity
  • +18% to Fire Resistance
  • +20% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removed
Unnatural Instinct Unnatural Instinct Jewel
Unnatural Instinct
Unnatural Instinct corrupted Tree Jewel
Viridian Jewel

  • 10% increased Global Critical Strike Chance
  • You cannot be Cursed with Silence

  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius
Entropy Prism Entropy Prism Jewel
Entropy Prism
Entropy Prism Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Chaos Damage

  • Added Small Passive Skills also grant: +5% to Lightning Resistance
  • 1 Added Passive Skill is Dark Ideation
  • 1 Added Passive Skill is Unholy Grace
  • 1 Added Passive Skill is Unwaveringly Evil
Grand Spectrum Grand Spectrum Jewel
Grand Spectrum
Grand Spectrum corrupted Tree Jewel
Crimson Jewel

  • You cannot be Hindered

  • +1 to Minimum Endurance Charges per Grand Spectrum
Grand Spectrum Grand Spectrum Jewel
Grand Spectrum
Grand Spectrum corrupted Tree Jewel
Viridian Jewel

  • 5% increased Damage

  • +1 to Minimum Frenzy Charges per Grand Spectrum
Dragon Glisten Dragon Glisten Jewel
Dragon Glisten
Dragon Glisten Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 10% increased Projectile Damage

  • 1 Added Passive Skill is Pressure Points
  • Added Small Passive Skills also grant: 3% increased Projectile Speed
  • Added Small Passive Skills also grant: +5% to Lightning Resistance
  • 1 Added Passive Skill is Streamlined
Damnation Splinter Damnation Splinter Jewel
Damnation Splinter
Damnation Splinter Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Chaos Damage

  • 1 Added Passive Skill is Prodigious Defence
  • Added Small Passive Skills also grant: +3% to Lightning Resistance
  • 1 Added Passive Skill is Grim Oath
  • 1 Added Passive Skill is Overwhelming Malice
Impossible Escape Impossible Escape Jewel
Impossible Escape
Impossible Escape corrupted Tree Jewel
Viridian Jewel

  • Passive Skills in Radius of Mind Over Matter can be Allocated without being connected to your tree
  • Passage
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 5% increased maximum Energy Shield
  • 4% increased maximum Life
  • 6% increased maximum Mana
  • +8% Chance to Block Spell Damage while affected by Discipline
  • Gain 29 Energy Shield per Enemy Hit while affected by Discipline
  • 47% increased Physical Damage while using Pride
Elegant Hubris Elegant Hubris Jewel
Elegant Hubris
Elegant Hubris Tree Jewel
Timeless Jewel

  • Commissioned 90480 coins to commemorate Caspiro
  • Passives in radius are Conquered by the Eternal Empire
  • Historic
Stormshroud Stormshroud Jewel
Stormshroud
Stormshroud corrupted Tree Jewel
Viridian Jewel

  • 4% increased Damage
  • You cannot be Maimed

  • +13% to Lightning Resistance
  • Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
The Light of Meaning The Light of Meaning Jewel
The Light of Meaning
The Light of Meaning corrupted Tree Jewel
Prismatic Jewel

  • 5% increased Damage
  • Damage Penetrates 1% Fire Resistance

  • Passive Skills in Radius also grant 3% increased Energy Shield
Grand Spectrum Grand Spectrum Jewel
Grand Spectrum
Grand Spectrum corrupted Tree Jewel
Cobalt Jewel

  • Corrupted Blood cannot be inflicted on you

  • 25% increased Critical Strike Chance per Grand Spectrum
Thread of Hope Thread of Hope Jewel
Thread of Hope
Thread of Hope corrupted Tree Jewel
Crimson Jewel

  • 5% increased Damage
  • 22% reduced Bleed Duration on you

  • Only affects Passives in Very Large Ring
  • Passive Skills in Radius can be Allocated without being connected to your tree
  • -17% to all Elemental Resistances
  • Passage
Sublime Vision Sublime Vision Jewel
Sublime Vision
Sublime Vision Tree Jewel
Prismatic Jewel

  • Auras from your Skills have 38% increased Effect on you
  • +1 to Maximum Power Charges while affected by Discipline
  • Aura Skills other than Discipline are Disabled
Luminous Cut Luminous Cut Jewel
Luminous Cut
Luminous Cut Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 10% increased Projectile Damage

  • 1 Added Passive Skill is Pressure Points
  • Added Small Passive Skills also grant: 3% increased Projectile Speed
  • Added Small Passive Skills also grant: +5% to Cold Resistance
  • 1 Added Passive Skill is Streamlined
Rumi's Concoction
Rumi's Concoction Flask 1
Granite Flask

  • +12% Chance to Block Attack Damage during Effect
  • +5% Chance to Block Spell Damage during Effect
Bismuth Flask
Bismuth Flask Flask 2

  • 35% reduced Duration
  • 25% increased effect
  • 55% increased Critical Strike Chance during Effect
Diamond Flask
Diamond Flask Flask 3

  • 35% reduced Duration
  • 25% increased effect
  • 63% reduced Effect of Curses on you during Effect
Quicksilver Flask
Quicksilver Flask Flask 4

  • 25% reduced Duration
  • 25% increased effect
  • 14% increased Movement Speed during Effect
Silver Flask
Silver Flask Flask 5

  • 36% reduced Duration
  • 25% increased effect
  • Regenerate 3% of Life per second during Effect (crafted)
All gem links (8 groups)
Body Armour 7-link Main link
  • Cyclone Cyclone 20/20
  • Cast On Critical Strike Cast On Critical Strike 21/20
  • Void Manipulation Void Manipulation 21/20
  • Cooldown Recovery Cooldown Recovery 3/23
  • Greater Volley Greater Volley 21/20
  • Forbidden Rite of Soul Sacrifice Forbidden Rite of Soul Sacrifice 21/20
  • Power Charge On Critical Power Charge On Critical L1
Boots 3-link
  • Withering Step Withering Step 21/20
  • Automation Automation 20/20
  • More Duration More Duration L1
Weapon 1 Swap
  • Enlighten Enlighten 3/20
Weapon 1 3-link
  • Frostblink of Wintry Blast Frostblink of Wintry Blast 21/20
  • Spell Echo Spell Echo L20
  • Enhance Enhance 3/20
Weapon 2 3-link
  • Empower Empower 4/20
  • Mark On Hit Mark On Hit 20/20
  • Assassin's Mark Assassin's Mark 21/20
Gloves 3-link
  • Cast when Damage Taken Cast when Damage Taken 21/20
  • Enhance Enhance 4/20
  • More Duration More Duration L1
Helmet 4-link
  • Empower Empower 4/20
  • Arctic Armour Arctic Armour 21/20
  • Tempest Shield Tempest Shield 21/20
  • Discipline Discipline L21
Inventory
  • Unknown Gem Unknown Gem L1
How this stage plays (mechanics, defences)
Mechanics

The Cyclone-CoC-Forbidden-Rite engine holds. The 6-link in Twilight Regalia runs Cyclone + Cast On Critical Strike Support + Void Manipulation Support + Cooldown Recovery Support + Greater Volley Support + Forbidden Rite of Soul Sacrifice + Power Charge On Critical Support. Cooldown Recovery Support + Greater Volley Support are both 3.28 Exceptional Supports — Cooldown Recovery trims CoC's internal cooldown for higher trigger density, Greater Volley fires more projectiles per trigger.

Viper Edge Imperial Skean rolls +1 to all Chaos Spell Skill Gems, 109% spell crit chance, 30% attack speed, +38% crit multi, and Enemies you Kill have a 15% chance to Explode for phys damage — the chaos-gem-level line pumps Forbidden Rite by +1 gem, the spell crit pushes the CoC trigger to 100%, and the kill-explode chain compounds on Profane Bloom's kill-explode chain. Rare spirit shield off-hand with 80% increased chance to block, 93% spell crit chance, 5% chance to double damage, and recover 4% ES on block. Whispers of Infinity amulet at +145 max ES + 8-25 chaos per 100 mana — with stacked mana via gear affixes, this line produces a huge flat chaos additive per attack.

Bottled Faith applies consecrated ground with tripled crit chance + 10% increased damage taken — pinnacle boss fights are won inside this flask's window. Kalandra's Touch mirrors a rare Synaptic Ring with +1 max power charge, +20% crit multi, and +6% spell damage per power charge — doubled by the Kalandra. Mageblood makes 4 utility flasks (Rumi's + Diamond + Amethyst + Quicksilver) permanent. Ascendancy stays Withering Presence + Void Beacon + Vile Bastion + Forbidden Power (or Profane Bloom depending on fourth pick).

Militant Faith timeless jewel at 76% aspirational meta converts passives to Templar-conquered nodes with Devotion-scaled bonuses. Sublime Vision with Discipline aura disables other auras and adds +1 max power charge while affected by Discipline + 38% increased aura effect. Unnatural Instinct replaces small passives. Impossible Escape (79% aspirational meta) in Mind Over Matter radius allocates the keystone without pathing. Thread of Hope very-large-ring variant allocates multiple scattered notables. Grand Spectrum × 3 (Cobalt + Crimson + Viridian) stacks +25% crit chance per Grand Spectrum, +1 min endurance charge per Grand Spectrum, +1 min frenzy charge per Grand Spectrum — three charge types at minimum even without triggers. Watcher's Eye gives Pride 47% increased phys damage + Discipline +8% spell block + 29 ES on hit.

Defensive layers

311k EHP, 24.3k ES, 72% block, 75% spell block, 39% physical damage reduction, max-res cap at 89/89/90 elemental. This is the tankiest Cyclone variant in the game by a wide margin. Mageblood's permanent Rumi's flask stacks block over cap. Vile Bastion's ES-regen-on-kill keeps the pool topped in combat. Profane Bloom's kill-explode chain clears chip-damage threats before they land. Melding of the Flesh's -73% all res debuff combined with the +2% max-res from multiple sources pushes the max-res cap to 89-90% (far above the default 75%). Ghost Reaver keystone converts leech to ES. Sublime Vision's aura-disable is net positive because the +1 max power charge + 38% aura effect + disabled-other-auras pays out more than running Zealotry + Wrath would. Pantheon is Solaris + Gruthkul.

What it feels like

Peak Cyclone Occultist is walking through pinnacle content with basically zero survival concerns. 8.7M DPS on the PoB sheet, 100% crit, 5.27 crit multi, 10 APS, 11 power charges. Every Cyclone tick is a guaranteed crit, every crit triggers Forbidden Rite via CoC with the cooldown trimmed by Cooldown Recovery Support, each trigger fires an expanded Greater Volley Support cone, and killed enemies chain-explode via Profane Bloom + Viper Edge's kill-explode on the weapon. Bottled Faith's consecrated ground triples crit chance and adds +10% damage taken — pinnacle bosses fall inside one Bottled Faith window. The defensive numbers mean Sirus die beams, Maven memory-games, and Exarch ball phases bounce off the EHP wall; the build's only real death condition is physical one-shots that exceed the ES + block + max-res stack, which are vanishingly rare at this tier. The feel is less "walking weather event" (Slayer) and more "walking black hole" — chaos explosions, power-charge builds, and ES walls everywhere.

Passive tree (134 points)
Keystones
Chaos Inoculation Ghost Reaver Supreme Ostentation (transformed from Mind Over Matter) Zealot's Oath
Ascendancy
Withering Presence Void Beacon Vile Bastion Forbidden Power
Notables
ForesightAsylumArcane GuardingDisciple of the ForbiddenInstabilityQuick RecoveryWithering PresenceInfusedVoid BeaconHarrierOverchargeFire WalkerFaith and SteelVile BastionArcane Potency

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