Path of Agent

Elemental Hit

Slayer


#8 most played skill on the Mirage ladder Built from 3.28 Mirage ladder data Generated 2026-04-20 Data via poe.ninja

Elemental Hit Slayer is one of the strongest melee builds in the game right now. You charge into packs with Whirling Blades, swing once, and the whole screen erupts — three elements fire on every hit, three ailments land at once, and Gratuitous Violence chains bleed-explosions through whatever survives.

Consider this if you want the classic Slayer power-fantasy: infinite leech, permanent Onslaught, walk forward, everything dies. The damage stack is multiplicative in ways that sheet DPS undersells, and the defensive profile (100% suppress + elemental ailment avoidance + Brutal Fervour leech) is genuinely forgiving. Not the right pick if you want a cheap league-starter — the ring stack (The Unseen Hue × 2 + The Taming) and claw craft are real gear checks before the build clicks.

Is this build for me
Strengths
  • +Triple-ailment on every hit — The Taming stacks to a ~138% increased elemental damage multiplier baked into every swing
  • +Brutal Fervour infinite leech while damaging — once a pack starts dying, you're full again
  • +Trinity Support resonance is always maxed because Elemental Hit naturally cycles all three elements — no manual routing needed
  • +Single-target and clear use the exact same buttons — no rotation swap for bosses
  • +100% spell suppression + Ancestral Vision ailment avoidance solves the reflect problem that plagues most all-elements builds
Weaknesses
  • Ring stack is expensive — two to three The Unseen Hue plus a The Taming is a serious gear gate before the damage comes online
  • Thin life pool (~5k life at every tier) — EHP is real but uncounterable one-shots still end the run
  • Chest-versus-claw 6-link placement flips between tiers, which means a mid-progression gear reshuffle that feels like starting over
  • No block layer — defence is all evasion + suppress + leech, so stun and physical spikes need respect

Leveling L1–68


Do this next
  1. Take Holy Flame Totem from Hillock, then plant totems and let them fight while you move.
    The build can't self-cast its real skill until you have overcapped fire res and a life pool. Totems carry you through the campaign for free.
  2. Swap to Elemental Hit with Trinity once you hit maps and have a claw.
  3. Grab a Tabula Rasa for the early 6-link, then move to a real chest once your rings come online.
  4. Rush Brutal Fervour in your first two labs. It is the leech that makes the build tanky.
Skills by act
Act 1
Frost Blades Frost Blades Onslaught Support Onslaught Support Ancestral Call Support Ancestral Call Support
Travel Shield Charge Shield Charge

Buy Frost Blades from Nessa after killing Hillock. Frost Blades is a strong leveling skill on any 1H weapon and gives you a feel for projectile-attack scaling. Onslaught Support from the Brutus quest reward. Shield Charge (quest reward after Medicine Chest) is your main mobility tool until Flame Dash unlocks in Act 3.

Act 2
Frost Blades Frost Blades Ancestral Call Support Ancestral Call Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Onslaught Support Onslaught Support
Travel Shield Charge Shield Charge
Heralds Herald of Ash Herald of Ash
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Pick up Herald of Ash from Yeena (Herald of Ice is also available — swap in once your 4-link can host it). Add Elemental Damage with Attacks Support once you have a 4-link. Slot a low-level Cast when Damage Taken + Steelskin for panic defense. Take "Way of the Poacher" bandit reward (kill all, +2 passives) — passives matter more than the bandit power for this build.

Act 3
Frost Blades Frost Blades Ancestral Call Support Ancestral Call Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Multistrike Support Multistrike Support
Travel Flame Dash Flame Dash
Auras Hatred Hatred
Heralds Herald of Ice Herald of Ice
Buffs Ancestral Protector Ancestral Protector Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Multistrike Support unlocks at L38 from Clarissa — slot it in for a huge DPS bump. Grab Hatred from the Library quest reward; run it as your main aura (replaces Herald of Ash for mana room). Flame Dash from the Library quest becomes your travel skill. Ancestral Protector totem provides a strong attack speed buff for boss fights. Lab 1 here: Bane of Legends.

Act 5–6
Frost Blades Frost Blades Trinity Support Trinity Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Multistrike Support Multistrike Support Combat Focus Support Combat Focus Support
Travel Flame Dash Flame Dash
Auras Hatred Hatred
Heralds Herald of Ice Herald of Ice Herald of Ash Herald of Ash
Buffs Vaal Ancestral Warchief Vaal Ancestral Warchief Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin
Curse Sniper's Mark Sniper's Mark

Trinity Support drops from Lilly Roth in Act 6 — this is the transition gem. Combat Focus Support is also from Lilly (it forces Elemental Hit to roll only one of fire/cold/lightning, hugely increasing average DPS). Dual heralds (Herald of Ash + Herald of Ice) fit now that you have more mana reservation headroom. Vaal Ancestral Warchief replaces the regular totem for bossing. Sniper's Mark from Lilly is a good self-cast single-target curse. Lab 2 in Act 6 area: Endless Hunger.

Act 7+
Elemental Hit Elemental Hit Trinity Support Trinity Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Multistrike Support Multistrike Support Combat Focus Support Combat Focus Support Inspiration Support Inspiration Support
Travel Flame Dash Flame Dash
Auras Hatred Hatred Precision Precision
Heralds Herald of Ice Herald of Ice Herald of Ash Herald of Ash
Buffs Vaal Ancestral Warchief Vaal Ancestral Warchief Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin
Curse Sniper's Mark Sniper's Mark

Swap to Elemental Hit once you have a 5-link, Trinity Support, and two Combat Focus Support gems (one for cold, one for lightning — leave fire as the rolled element). Keep Precision at a low level for accuracy without eating too much mana. Damage will feel weak for one or two zones, then come roaring back as Trinity Support charges build up. Lab 3 in Act 9: Headsman.

Maps L68+
Elemental Hit Elemental Hit Trinity Support Trinity Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Multistrike Support Multistrike Support Combat Focus Support Combat Focus Support Inspiration Support Inspiration Support
Travel Leap Slam Leap Slam
Auras Hatred Hatred Precision Precision
Heralds Herald of Ice Herald of Ice Herald of Ash Herald of Ash
Buffs Vaal Ancestral Warchief Vaal Ancestral Warchief Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin Vaal Haste Vaal Haste
Curse Sniper's Mark Sniper's Mark

Run Uber Lab as soon as you hit L68 to grab Brutal Fervour — this is the single biggest quality-of-life spike for the build and is when the early-mapping tier of the guide picks up. Until you have it, you'll feel squishy in red maps; after you take it, the build clicks into the smooth-leech mapper it's known for. Leap Slam replaces Flame Dash once you have enough attack speed on your weapon to make it feel good.

How leveling works

Elemental Hit is an attack skill that converts your weapon damage to a random element on each hit, rolling once per attack. It scales with attack speed, weapon DPS, projectiles, and elemental damage with attacks. As a Slayer, you lean on Overleech, ailment immunity from Brutal Fervour, and the ascendancy's innate area + leech to make a smooth mapper. The build doesn't come online until you have Trinity Support and a decent claw or bow with elemental damage on it (typically around the time you finish the campaign), so for the leveling phase itself you swap between melee skills that are happy on cheap weapons.

The recommended path is Frost Blades or Molten Strike for Acts 1–4, then transition into Elemental Hit around Act 5–6 once you can hit ~level 12 on the gem and have picked up Trinity Support and Combat Focus Support gems (or later in the campaign in Mirage league: from Lilly Roth in Act 6). The Slayer ascendancy points you'll grab in the Labs are: Bane of LegendsEndless HungerHeadsmanBrutal Fervour. Brutal Fervour is the build-defining ascendancy: it makes you immune to bleed, ailments, and stun under Overleech, and is what unlocks the smooth mapping experience the endgame guide is built around.

Rare jewellery with life and resists, a 5-link as soon as you can craft one, and a Tabula Rasa if you find one will carry you through the campaign without any specific gear targets. Save your currency for the endgame transition — don't sink it into leveling uniques.

Gear while leveling
  • · Weapon: any 1H elemental claw or sword while leveling — vendor recipes for elemental weapons (magic weapon + topaz/sapphire/ruby ring + Blacksmith's Whetstone) keep you topped up cheaply through the acts.
  • · Body armour: rush a Tabula Rasa if you can find/buy one — a guaranteed 6-link is worth more than any leveling rare. If not, a 4-link evasion chest with life and resists.
  • · Helmet/gloves/boots: prioritise life and resists over everything. You want to enter maps capped on all three elemental resists.
  • · Rings/amulet: life + resists, with attribute fix-ups as needed. A pair of cheap unique rings like Le Heup of All cover stat requirements during the campaign.
  • · Belt: Heavy Belt or Leather Belt with life and resists. No need for unique belts during leveling.
  • · Flasks: a life flask with bleed-removal, a quicksilver, a granite + iron skin or stibnite, and a diamond flask once you can buy one. Keep a quicksilver up at all times.
Weapon progression

Use vendor-recipe elemental 1H weapons (magic 1H + topaz/sapphire/ruby + Whetstone → guaranteed elemental damage roll) through Acts 1–6. Around the Elemental Hit transition you want a claw or one-hand sword with a "added cold/fire/lightning damage" prefix and ideally attack speed. The endgame target weapon is a rare claw with three or more "added X damage to attacks" mods (the build's signature is rolling these on a fast claw base like Imperial Claw or Gemini Claw), but this is far above leveling priorities — get to maps with anything, then start farming for the upgrade.

Tree to aim for (by level 100)
Bravery Master of the Arena Golem's Blood Herbalism Art of the Gladiator Disciple of the Slaughter Blood Drinker
Open the full leveling tree
Watch out for
  • ! Don't take Combat Focus Support before you have Trinity Support — without Trinity Support you actively want Elemental Hit to roll all three elements (more average damage), and Combat Focus Support locks you into one element. The two gems work as a pair.
  • ! Brutal Fervour requires you to be Leeching to give bleed/ailment/stun immunity. If you stop attacking in a tough fight, leech runs out and your immunities drop. Always keep the auto-attack flowing.
  • ! Elemental Hit's damage roll happens once per attack, not per projectile, so projectile count helps with clear but not with single-target damage. Rares should still die to your front-loaded hit, not to the side projectiles.
  • ! The Taming (a campaign-tier unique ring) is one of the build's permanent slot fillers — if you find one cheap, slot it as soon as you have all three "of-Shaping" elemental damage taken modifiers covered.

Early Mapping L70–84


Do this next
  1. Get all three The Unseen Hue rings socketed so every hit inflicts Brittle, Scorch, and Sap at once.
    Elemental Hit rolls one element per swing, but the three rings guarantee all three ailments stay on the enemy. That is what feeds Trinity Support and, later, The Taming.
  2. Craft a rare claw with three embedded supports plus "Socketed Skills deal 40% more Attack Damage".
    The embedded supports act as a free 4-link, so the claw is a damage multiplier before you socket a single gem into your main link.
  3. Run The Squire in the shield slot to buff your main-hand link.
    "Socketed Support Gems can also Support Skills from your Main Hand" turns the shield into a second support bank for Elemental Hit.
  4. Take Bane of Legends as your fourth ascendancy for kill-explosions and permanent Onslaught.
Signature items
The Squire
The Squire
Elegant Round Shield
The Unseen Hue
The Unseen Hue
Opal Ring
The Gull
The Gull
Raven Mask
Screams of the Desiccated
Screams of the Desiccated
Leather Belt
Ancestral Vision
Ancestral Vision
Viridian Jewel
Main link
Elemental HitElemental Hit
+TrinityTrinity
+RuthlessRuthless
DPS
1.14M
EHP
74.4k
Life
4.0k

Stats measured in Path of Building at level 84, from the ladder data this guide is built on. Ladder median (n=253): 319.0k DPS · 16.0k EHP.

Full stats
Fire res
90%
Cold res
75%
Lightning res
75%
Chaos res
64%
Block
65%
Spell block
65%
Spell suppression
100%
Phys reduction
30%
Life regen
655/s
Crit chance
43.6%
Crit multi
453%
Speed
13.21/s
Charges
1F
Str / Dex / Int
175 / 210 / 96
Full gear (29 items)
Pandemonium Barb Pandemonium Barb Weapon 1
Pandemonium Barb
Pandemonium Barb Weapon 1
Imperial Claw

  • Quality does not increase Physical Damage
  • 1% increased Attack Speed per 8% Quality
  • Grants 46 Life per Enemy Hit

  • Socketed Gems are Supported by Level 20 Increased Critical Strikes
  • Socketed Gems are Supported by Level 20 Faster Attacks
  • Socketed Gems are supported by Level 20 Elemental Damage with Attacks
  • Socketed Skills deal 40% more Attack Damage
  • 21% increased Attack Speed
  • 28% increased Critical Strike Chance
  • 36% increased Elemental Damage with Attack Skills
  • Hits can't be Evaded (crafted)
The Squire The Squire Weapon 2
The Squire
The Squire corrupted Weapon 2
Elegant Round Shield

  • 4% Chance to Block Spell Damage
  • +5% Chance to Block

  • Has 3 Sockets
  • All Sockets are White
  • +8% to Quality of Socketed Support Gems
  • Socketed Support Gems can also Support Skills from your Main Hand
  • 101% increased Armour and Evasion
  • +5% Chance to Block
Buzzing Spiraled Foil of the Apt Buzzing Spiraled Foil of the Apt Weapon 1 Swap
Buzzing Spiraled Foil of the Apt
Buzzing Spiraled Foil of the Apt Weapon 1 Swap
Spiraled Foil

  • +25% to Global Critical Strike Multiplier

  • 32% reduced Attribute Requirements
  • Adds 2 to 28 Lightning Damage
Fleet Golden Buckler of Precision Fleet Golden Buckler of Precision Weapon 2 Swap
Fleet Golden Buckler of Precision
Fleet Golden Buckler of Precision Weapon 2 Swap
Golden Buckler

  • 6% increased Movement Speed

  • +164 to Accuracy Rating
  • +69 to Evasion Rating
The Gull The Gull Helmet
The Gull
The Gull corrupted Helmet
Raven Mask

  • Socketed Skill Gems get a 90% Cost & Reservation Multiplier

  • Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
  • 120% increased Evasion and Energy Shield
  • +36 to maximum Energy Shield
  • +67 to maximum Life
  • +40% to Cold Resistance
  • 75% increased Effect of Shrine Buffs on you
  • 50% increased Duration of Shrine Effects on you
Havoc Salvation Havoc Salvation Body Armour
Havoc Salvation
Havoc Salvation Body Armour
Conquest Lamellar

  • Melee Hits have 11% chance to Fortify
  • +2% to maximum Fire Resistance

  • +22% chance to Suppress Spell Damage
  • +372 to Armour
  • +331 to Evasion Rating
  • 108% increased Armour and Evasion
  • +181 to maximum Life
  • +47% to Cold Resistance
  • +35% to Lightning Resistance (crafted)
Admiral's Arrogance Admiral's Arrogance Gloves
Admiral's Arrogance
Admiral's Arrogance Gloves
Antique Gauntlets

  • 9% increased Attack Speed
  • 105% increased Armour
  • 18% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
  • +3 to Level of all Melee Skill Gems
Behemoth Spur Behemoth Spur Boots
Behemoth Spur
Behemoth Spur Boots
Harpyskin Boots

  • 31% chance to Avoid Elemental Ailments
  • 5% increased Action Speed

  • +14% chance to Suppress Spell Damage
  • +93 to Evasion Rating
  • +125 to maximum Life
  • +48% to Lightning Resistance
  • +32% to Chaos Resistance
  • 20% increased Movement Speed (crafted)
  • 12% chance to gain Onslaught for 4 seconds on Kill (crafted)
Sol Idol Sol Idol Amulet
Sol Idol
Sol Idol Amulet
Focused Amulet

  • Allocates Sione's Ambition
  • -1 Prefix Modifier allowed
  • -2 Suffix Modifiers allowed
  • Implicit Modifiers Cannot Be Changed
  • 100% increased Explicit Modifier magnitudes

  • +90% to Global Critical Strike Multiplier
  • +2 to Level of all Cold Skill Gems
  • 86% increased Damage while Leeching (crafted)
The Unseen Hue The Unseen Hue Ring 1
The Unseen Hue
The Unseen Hue Ring 1
Opal Ring

  • 25% increased Elemental Damage

  • +28% to Fire Resistance
  • +24% to Cold Resistance
  • +30% to Lightning Resistance
  • 12% increased Attack and Cast Speed
  • 15% increased Effect of Non-Damaging Ailments
  • Hits with Prismatic Skills always inflict Brittle
The Unseen Hue The Unseen Hue Ring 2
The Unseen Hue
The Unseen Hue Ring 2
Opal Ring

  • 25% increased Elemental Damage

  • +14% to Fire Resistance
  • +31% to Cold Resistance
  • +33% to Lightning Resistance
  • 11% increased Attack and Cast Speed
  • 10% increased Effect of Non-Damaging Ailments
  • Hits with Prismatic Skills always Scorch
Screams of the Desiccated Screams of the Desiccated Belt
Screams of the Desiccated
Screams of the Desiccated Belt
Leather Belt

  • +40 to maximum Life

  • You have Replenishing Shrine Buff while affected by no Flasks
  • You have Resonating Shrine Buff while affected by no Flasks
  • +32 to Intelligence
  • +32% to Chaos Resistance
Gale Shard Gale Shard Jewel
Gale Shard
Gale Shard Tree Jewel
Large Cluster Jewel

  • Adds 12 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield

  • Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Cold Skills
  • Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Lightning Skills
  • Added Small Passive Skills also grant: +10 to Maximum Life
  • Added Small Passive Skills have 35% increased Effect
Armageddon Hope Armageddon Hope Jewel
Armageddon Hope
Armageddon Hope Tree Jewel
Viridian Jewel

  • +2% to maximum Fire Resistance
  • 6% increased Attack Speed with One Handed Melee Weapons
  • +13% to Melee Critical Strike Multiplier
  • +17% to Critical Strike Multiplier with Lightning Skills
Ancestral Vision Ancestral Vision Jewel
Ancestral Vision
Ancestral Vision corrupted Tree Jewel
Viridian Jewel

  • Corrupted Blood cannot be inflicted on you

  • +7 to Dexterity
  • Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 6% increased maximum Energy Shield
  • 5% increased maximum Life
  • 6% increased maximum Mana
  • 20% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
  • 10% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Phoenix Shard Phoenix Shard Jewel
Phoenix Shard
Phoenix Shard Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield

  • Added Small Passive Skills also grant: +3 to Strength
  • 1 Added Passive Skill is Feed the Fury
  • 1 Added Passive Skill is Martial Prowess
  • 1 Added Passive Skill is Prodigious Defence
Oblivion Stone Oblivion Stone Jewel
Oblivion Stone
Oblivion Stone Tree Jewel
Viridian Jewel

  • +2% to maximum Fire Resistance
  • +3% Chance to Block Attack Damage while holding a Shield
  • +18% to Critical Strike Multiplier with Fire Skills
  • +10% to Fire and Lightning Resistances
Behemoth Ruin Behemoth Ruin Jewel
Behemoth Ruin
Behemoth Ruin Tree Jewel
Viridian Jewel

  • +2% to maximum Fire Resistance
  • +16% to Critical Strike Multiplier with One Handed Melee Weapons
  • +17% to Critical Strike Multiplier with Lightning Skills
  • +12% to Cold and Lightning Resistances
Soul Bliss Soul Bliss Jewel
Soul Bliss
Soul Bliss Tree Jewel
Viridian Jewel

  • +2% to maximum Fire Resistance
  • 5% increased Attack Speed with One Handed Melee Weapons
  • +11% to Global Critical Strike Multiplier
  • +15% to Critical Strike Multiplier with One Handed Melee Weapons
Armageddon Desire Armageddon Desire Jewel
Armageddon Desire
Armageddon Desire Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield

  • Added Small Passive Skills also grant: +3% to Cold Resistance
  • 1 Added Passive Skill is Fuel the Fight
  • 1 Added Passive Skill is Martial Prowess
  • 1 Added Passive Skill is Prodigious Defence
Lethal Pride Lethal Pride Jewel
Lethal Pride
Lethal Pride Tree Jewel
Timeless Jewel

  • Commanded leadership over 13176 warriors under Rakiata
  • Passives in radius are Conquered by the Karui
  • Historic
The Light of Meaning The Light of Meaning Jewel
The Light of Meaning
The Light of Meaning Tree Jewel
Prismatic Jewel

  • Passive Skills in Radius also grant +4% to Chaos Resistance
Loath Hope Loath Hope Jewel
Loath Hope
Loath Hope Tree Jewel
Viridian Jewel

  • +2% to maximum Fire Resistance
  • 4% increased Attack Speed with One Handed Melee Weapons
  • +16% to Critical Strike Multiplier with Cold Skills
  • +10% to all Elemental Resistances
Prismatic Tincture
Prismatic Tincture Flask 1

  • 21% increased effect
  • Melee Weapon Damage Penetrates 26% Elemental Resistances
Divine Life Flask
Divine Life Flask Flask 2

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Grants Immunity to Bleeding for 16 seconds if used while Bleeding
  • Grants Immunity to Corrupted Blood for 16 seconds if used while affected by Corrupted Blood
Divine Life Flask
Divine Life Flask Flask 3

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Removes Curses on use
The Writhing Jar
The Writhing Jar Flask 4
Hallowed Hybrid Flask

  • 19% reduced Charges per use
  • 72% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used
  • Writhing Worms are destroyed when Hit
The Writhing Jar
The Writhing Jar Flask 5
Hallowed Hybrid Flask

  • 16% reduced Charges per use
  • 71% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used
  • Writhing Worms are destroyed when Hit
All gem links (12 groups)
Helmet 4-link
  • Flesh and Stone Flesh and Stone L21
  • Purity of Fire Purity of Fire 21/20
  • Enlighten Enlighten 3/3
  • Arctic Armour Arctic Armour 21/20
Weapon 1 Swap 3-link
  • Elemental Hit Elemental Hit L19
  • Elemental Hit Elemental Hit L19
  • Elemental Hit Elemental Hit L19
Weapon 2 Swap
  • Elemental Hit Elemental Hit L19
Weapon 2 Swap 2-link
  • Elemental Hit Elemental Hit L19
  • Elemental Hit Elemental Hit L19
Weapon 2 3-link
  • Empower Empower 4/10
  • Multistrike Multistrike 21/20
  • Greater Ancestral Call Greater Ancestral Call 4/20
Gloves 2-link
  • Blood Rage Blood Rage 20/20
  • Precision Precision L1
Gloves
  • Cast when Damage Taken Cast when Damage Taken 20/20
Body Armour 5-link
  • Lifetap Lifetap L20
  • Assassin's Mark Assassin's Mark 19/20
  • Mark On Hit Mark On Hit 20/20
  • Faster Attacks Faster Attacks 20/20
  • Whirling Blades Whirling Blades 21/20
Body Armour
  • Blood and Sand Blood and Sand L7
Boots 4-link
  • Hydrosphere Hydrosphere 2/23
  • Frostblink Frostblink L1
  • Frost Wall Frost Wall 1/20
  • Berserk Berserk 21/20
Weapon 1 3-link Main link
  • Trinity Trinity 21/20
  • Ruthless Ruthless 21/20
  • Elemental Hit Elemental Hit 20/20
Helmet
  • Create Lesser Shrine Create Lesser Shrine L1
How this stage plays (mechanics, defences)
Mechanics

Elemental Hit Slayer at this tier already runs the build's signature engine: every swing is a prismatic hit that rolls one of three elements, and a trio of unique interactions makes the skill absurd. The main hand is a rare Imperial Claw (Honour Slicer) crafted with three embedded Level 20 supports — Increased Critical Strikes, Faster Attacks, and Elemental Damage with Attacks — plus "Socketed Skills deal 40% more Attack Damage." That claw alone is a 4-link's worth of support before any gem is socketed. The main Elemental Hit links through Endurance Charge on Melee Stun + Lifetap, and The Squire shield carries Greater Multistrike + Trinity + Greater Ancestral Call — the shield's "Socketed Support Gems can also Support Skills from your Main Hand" line effectively turns it into an off-hand 3-link that buffs the claw.

Damage stacks compound viciously. Three The Unseen Hue rings lock Brittle, Scorch, and Sap on every prismatic hit — the build inflicts all three elemental ailments simultaneously without needing any separate ailment-application gem. Trinity converts that into a massive "more elemental" multiplier because Elemental Hit naturally cycles fire, cold, and lightning each swing so all three resonances stay active. Screams of the Desiccated belt + The Gull helmet team up to grant a permanent Massive Shrine Buff while not flasking, and an Enriched Prismatic Tincture adds another 160% increased Elemental Damage with Melee Weapons and 30% elemental penetration on top. The tree is a Duelist crit ladder — Savagery, Claws of the Hawk, Impact, Blood Drinker — with a Lethal Pride timeless jewel in the Karui cluster and Forces of Nature for the elemental conversion multiplier. This L84 reference is unusually well-geared for its tier, so DPS reads higher than a typical early-mapping build.

Defensive layers

Defence here is already the full Slayer stack, just unfinished. 100% spell suppress is on from Masterful Form plus layered suppress rolls on Phoenix Shell, Brimstone Fist gloves, and Ghoul Hoof boots. Brutal Fervour gives the Slayer's signature infinite leech while damaging — once a pack starts dying, life refills instantly. Ancestral Vision converts the 100% suppress chance into 50% elemental ailment avoidance, which protects against self-shock from reflect. Block sits at a modest 30% — the shield slot is spent on The Squire, not a block stacker — but 5.7k life, 57k EHP, and a full +7 endurance charges from Endurance Charge on Melee Stun absorb physical hits. Chaos resist is comfortably capped via Screams of the Desiccated's +36% chaos roll.

What it feels like

Fast and forgiving. Whirling Blades (linked with Faster Attacks + Momentum in the body armour) covers map traversal, and 13.25 attacks per second with Greater Multistrike means the screen is already flooded with ailment icons. The Gull's Shrine procs on kill and the Massive Shrine Buff from Screams of the Desiccated stack into a constant hype-mode for pack clear. Single-target is handled by stacking ailments, not by a dedicated boss setup — Brutal Fervour leech lets you stand in telegraphs that would kill a glass cannon. Bosses die faster than a L84 character has any right to, purely from the triple-support claw and Trinity's resonance multiplier.

Passive tree (134 points)
Keystones
Tempered by War (transformed from Iron Reflexes) Versatile Combatant
Ascendancy
Brutal Fervour Masterful Form Impact
Notables
Golem's BloodBrutal FervourDeflectionClaws of the HawkMasterful FormHard KnocksThick SkinHerbalismBrinkmanshipSavageryInfusedBlood DrinkerMaster of the ArenaIntuitionImpact

The desktop app shows this tier's full tree on an interactive canvas.

Endgame L85–94


The big shift at endgame is ring composition and the 6-link location. The third The Unseen Hue slot is replaced with The Taming, and the main 6-link moves from the shield-assisted claw into a rare body armour (Chimeric Suit). The Squire is swapped for a rare Vaal Buckler focused on attack block + suppress, and Bane of Legends is finally picked up as the fourth ascendancy.

Do this next
  1. Replace the third The Unseen Hue with The Taming.
    The Taming gives 46% increased elemental damage per ailment type on the enemy. Because you already inflict all three ailments, this is a ~138% multiplier baked into every hit — the single biggest damage jump in the build.
  2. Move the 6-link into a rare body armour and run Ruthless + Inspiration in it.
    Elemental Hit swings slowly and hits hard, so every-third-hit triple damage from Ruthless lands well. Inspiration adds pure elemental multiplier and keeps mana costs low.
  3. Buy a rare claw with elemental penetration and attack speed (Redeemer influence).
    Penetration is a flat damage multiplier against every target, and it frees the claw sockets now that the 6-link lives in the chest.
  4. Set up the Assassin's Mark + Mark On Hit loop to keep Frenzy charges capped via Mark the Prey.
Signature items
The Taming
The Taming
Prismatic Ring
The Unseen Hue
The Unseen Hue
Opal Ring
Mortem Morsu
Mortem Morsu
Fright Claw
Wildslash
Wildslash
Awl
Ancestral Vision
Ancestral Vision
Viridian Jewel
Main link
Elemental HitElemental Hit
+Elemental Damage with AttacksElemental Damage with Attacks
+MultistrikeMultistrike
+TrinityTrinity
+RuthlessRuthless
+InspirationInspiration
DPS
355.2k
EHP
36.9k
Life
3.8k

Stats measured in Path of Building at level 94, from the ladder data this guide is built on. Ladder median (n=230): 2.55M DPS · 41.4k EHP.

Full stats
Fire res
75%
Cold res
75%
Lightning res
75%
Chaos res
-1%
Block
44%
Spell block
0%
Spell suppression
100%
Phys reduction
65%
Life regen
290/s
Crit chance
57.1%
Crit multi
393%
Speed
6.22/s
Charges
7E / 1F
Str / Dex / Int
187 / 243 / 98
Full gear (18 items)
Mortem Morsu Mortem Morsu Weapon 1
Mortem Morsu
Mortem Morsu Weapon 1
Fright Claw

  • Grants 20 Life per Enemy Hit

  • 94% increased Physical Damage
  • 20% increased Attack Speed
  • 25% increased Critical Strike Chance
  • +40% to Global Critical Strike Multiplier
  • 20% of Physical Damage Converted to Chaos Damage
  • 25% reduced Enemy Stun Threshold with this Weapon
  • 60% chance to Poison on Hit
Maelstrom Tower Maelstrom Tower Weapon 2
Maelstrom Tower
Maelstrom Tower Weapon 2
Cardinal Round Shield

  • 70% increased Chance to Block
  • 86% increased Armour and Evasion
  • +115 to maximum Life
  • +16% to all Elemental Resistances
  • 32% chance to Avoid Elemental Ailments
  • 11% increased Attack Speed (crafted)
Burning Antique Rapier of Stinging Burning Antique Rapier of Stinging Weapon 1 Swap
Burning Antique Rapier of Stinging
Burning Antique Rapier of Stinging Weapon 1 Swap
Antique Rapier

  • +25% to Global Critical Strike Multiplier

  • Adds 20 to 36 Fire Damage
  • 16% increased Critical Strike Chance
Wildslash Wildslash Weapon 2 Swap
Wildslash
Wildslash Weapon 2 Swap
Awl

  • Grants 7 Life per Enemy Hit

  • +15 to Strength
  • +15 to Dexterity
  • Adds 3 to 19 Physical Damage
  • 12% increased Attack Speed
  • 20% increased Damage with Movement Skills
  • 15% increased Attack Speed with Movement Skills
  • 15% reduced Global Accuracy Rating
Rapture Crown Rapture Crown Helmet
Rapture Crown
Rapture Crown Helmet
Sinner Tricorne

  • 6% of Physical Damage from Hits taken as Lightning Damage
  • 20% reduced Mana Cost of Attacks

  • +13% chance to Suppress Spell Damage
  • +49 to Intelligence
  • +23 to Evasion Rating
  • +134 to maximum Life
  • 14% increased Rarity of Items found
  • +35% to Fire Resistance
Woe Curtain Woe Curtain Body Armour
Woe Curtain
Woe Curtain Body Armour
Conquest Lamellar

  • Melee Hits have 7% chance to Fortify
  • Gain an Endurance Charge every 15 seconds

  • +294 to Armour
  • +296 to Evasion Rating
  • 99% increased Armour and Evasion
  • Regenerate 62.9 Life per second
  • +35% to Chaos Resistance
  • +20% to Cold and Lightning Resistances (crafted)
Viper Talons Viper Talons Gloves
Viper Talons
Viper Talons Gloves
Shagreen Gloves

  • +5% chance to Suppress Spell Damage
  • Non-Vaal Strike Skills target 1 additional nearby Enemy

  • +12% chance to Suppress Spell Damage
  • Adds 7 to 12 Fire Damage to Attacks
  • 12% increased Attack Speed
  • 56% increased Evasion Rating
  • +43% to Cold Resistance
  • 39% increased Damage while Leeching (crafted)
Loath Slippers Loath Slippers Boots
Loath Slippers
Loath Slippers Boots
Harpyskin Boots

  • 16% chance to Avoid Elemental Ailments
  • Drops Sapped Ground while moving, lasting 2 seconds

  • +12% chance to Suppress Spell Damage
  • +112 to maximum Life
  • +39% to Fire Resistance
  • +41% to Lightning Resistance
  • 18% increased Movement Speed (crafted)
  • 12% chance to gain Onslaught for 4 seconds on Kill (crafted)
Dire Choker Dire Choker Amulet
Dire Choker
Dire Choker Amulet
Onyx Amulet

  • +15 to all Attributes

  • Adds 3 to 5 Physical Damage to Attacks
  • +127 to Accuracy Rating
  • +30% to Global Critical Strike Multiplier
  • 66% increased Mana Regeneration Rate
  • +1 to Level of all Lightning Skill Gems
  • +53 to maximum Life (crafted)
The Unseen Hue The Unseen Hue Ring 1
The Unseen Hue
The Unseen Hue Ring 1
Opal Ring

  • 25% increased Elemental Damage

  • +14% to Fire Resistance
  • +27% to Cold Resistance
  • +28% to Lightning Resistance
  • 7% increased Attack and Cast Speed
  • 11% increased Effect of Non-Damaging Ailments
  • Hits with Prismatic Skills always Sap
The Taming The Taming Ring 2
The Taming
The Taming Ring 2
Prismatic Ring

  • +10% to all Elemental Resistances

  • +27% to all Elemental Resistances
  • 10% chance to Freeze, Shock and Ignite
  • 34% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy
Brimstone Thread Brimstone Thread Belt
Brimstone Thread
Brimstone Thread Belt
Studded Belt

  • 24% increased Stun Duration on Enemies

  • +49 to Strength
  • +137 to maximum Life
  • +43% to Fire Resistance
  • +24% to Chaos Resistance
  • 30% increased Elemental Damage with Attack Skills (crafted)
Ancestral Vision Ancestral Vision Jewel
Ancestral Vision
Ancestral Vision corrupted Tree Jewel
Viridian Jewel

  • Damage Penetrates 1% Fire Resistance

  • +5 to Dexterity
  • Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
Eternal Life Flask
Eternal Life Flask Flask 1

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Grants Immunity to Bleeding for 7 seconds if used while Bleeding
  • Grants Immunity to Corrupted Blood for 7 seconds if used while affected by Corrupted Blood
Diamond Flask
Diamond Flask Flask 2

  • 35% increased Charge Recovery
  • 52% increased Critical Strike Chance during Effect
Jade Flask
Jade Flask Flask 3

  • 24% reduced Charges per use
  • 52% reduced Effect of Curses on you during Effect
Prismatic Tincture
Prismatic Tincture Flask 4

  • 22% reduced Mana Burn rate
  • Melee Weapon Damage Penetrates 10% Elemental Resistances
Quicksilver Flask
Quicksilver Flask Flask 5

  • 24% reduced Charges per use
  • 11% increased Movement Speed during Effect
All gem links (8 groups)
Gloves 3-link
  • Faster Attacks Faster Attacks L20
  • Whirling Blades Whirling Blades L20
  • Lifetap Lifetap L20
Body Armour 6-link Main link
  • Elemental Damage with Attacks Elemental Damage with Attacks L20
  • Multistrike Multistrike 20/20
  • Elemental Hit Elemental Hit 20/16
  • Trinity Trinity L20
  • Ruthless Ruthless L20
  • Inspiration Inspiration L20
Boots 2-link
  • Enduring Cry Enduring Cry L19
  • Automation Automation L20
Weapon 2 3-link
  • Assassin's Mark Assassin's Mark L20
  • Mark On Hit Mark On Hit L20
  • Lifetap Lifetap L1
Weapon 1 Swap 3-link
  • Faster Attacks Faster Attacks L20
  • Elemental Hit Elemental Hit L20
  • Elemental Hit Elemental Hit 20/8
Weapon 2 Swap
  • Urgent Orders Urgent Orders L20
Helmet 4-link
  • Flesh and Stone Flesh and Stone L20
  • Blood Rage Blood Rage L20
  • Grace Grace L20
  • Blood and Sand Blood and Sand L5
Weapon 1 2-link
  • Frostblink Frostblink L1
  • Bonechill Bonechill L20
How this stage plays (mechanics, defences)
Mechanics

The claw is now a rare Imperial Claw (Storm Skewer) with Redeemer influence — 16% elemental penetration, additional 7% cold penetration, 30% attack speed, 37% crit chance. It only has 3 sockets (no embedded supports), because the 6-link has migrated into Chimeric Suit: Elemental Hit + Multistrike + Elemental Damage with Attacks + Trinity + Ruthless + Inspiration. Ruthless replaces a flat-damage gem because every 3rd hit dealing triple damage plays perfectly with the already-slow-but-hard Elemental Hit swing, and Inspiration layers pure elemental multiplier on top.

The key damage pivot is The Taming in ring 2. Its line "46% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy" stacks with the Brittle already guaranteed by The Unseen Hue, and the build self-inflicts Scorch and Shock through Elemental Hit's prismatic rolls — giving a compounding ~138% increased elemental damage baked into every hit. Mark the Prey on the tree generates Frenzy charges on marked-target kill, sustained by the Mark On Hit + Assassin's Mark setup in the claw. The tree picks up One With Nature and Weapon Artistry — both claw-specific multipliers — and drops Infused. Ascendancy now runs the full Brutal Fervour / Masterful Form / Impact / Bane of Legends suite.

Defensive layers

100% suppress still holds via Masterful Form, and block climbs to 50% from the rare Vaal Buckler's 71% increased block chance + suppress rolls. Evasion doubles to 26k from the Chimeric Suit + Grace aura running in the helmet setup. Brutal Fervour leech is still the core sustain layer, and Ancestral Vision still converts suppress into ailment avoidance. EHP 44k is actually lower than the over-geared early-mapping reference (that character had both a The Squire and extra armour rolls) but the active defence is stronger: better block, better evasion, more consistent flask uptime via Divine Life + Silver + Diamond + Jade. 4.9k life with 40% phys DR and 7 endurance charges on demand.

What it feels like

Slower per-hit (9.3 attacks per second) but vastly heavier. Ruthless's every-3rd-hit triple damage turns boss fights into stutter-step burst windows; Inspiration keeps mana costs down so sustained combat is tension-free. Whirling Blades now runs in a dedicated helmet link (Momentum + Faster Attacks), and Frenzy charges refresh constantly via Mark the Prey. Bane of Legends adds permanent Onslaught and a kill-explosion that chains across packs on map clear. The build plays as the classic Slayer power-fantasy: walk forward, everything dies, leech covers the consequences.

Passive tree (126 points)
Ascendancy
Brutal Fervour Masterful Form Impact Bane of Legends
Notables
Golem's BloodQuickstepClever ThiefBrutal FervourClaws of the HawkOne With NatureMasterful FormThick SkinHerbalismBrinkmanshipCloth and ChainSavageryBlood DrinkerMark the PreyMaster of the Arena

The desktop app shows this tier's full tree on an interactive canvas.

Aspirational L95–100


This L100 reference plays a pricier crit variant than the endgame character: a main-hand Paradoxica for double damage, Dawnbreaker in the off-hand, and a Mageblood running four permanent magic flasks. It reaches the same triple-ailment identity through a pair of Combat Focus jewels rather than the ring stack, which frees the jewellery for raw damage and defence.

Do this next
  1. Slot two Combat Focus jewels so Elemental Hit stops rolling a random element and instead cycles all three in order.
    With both jewels, every element is guaranteed to come up in sequence, which keeps all three ailments up without needing the full The Unseen Hue ring stack — freeing your rings for damage and resistances.
  2. Move to a Paradoxica main hand for its double-damage line.
    Double damage is a flat multiplier on top of the ailment stack and penetration, and it is the cleanest way to push into pinnacle-boss damage.
  3. Run a Mageblood with four utility flasks for permanent uptime.
    Constant Ruby, Silver, Gold, and tincture uptime is a large chunk of both the damage and the movement feel at this budget.
  4. Layer a Watcher's Eye with Precision attack speed and Grace evade chance, and a Lethal Pride in the Karui cluster.
Signature items
Paradoxica
Paradoxica
Vaal Rapier
Mageblood
Mageblood
Heavy Belt
Combat Focus
Combat Focus
Crimson Jewel
Watcher's Eye
Watcher's Eye
Prismatic Jewel
Dawnbreaker
Dawnbreaker
Colossal Tower Shield
Main link
Elemental HitElemental Hit
+Close CombatClose Combat
+Greater Ancestral CallGreater Ancestral Call
+Greater MultistrikeGreater Multistrike
+EmpowerEmpower
+Increased Critical DamageIncreased Critical Damage
DPS
15.05M
EHP
74.3k
Life
5.2k

Stats measured in Path of Building at level 100, from the ladder data this guide is built on. Ladder median (n=83): 7.50M DPS · 71.8k EHP.

Full stats
Fire res
90%
Cold res
77%
Lightning res
78%
Chaos res
75%
Block
65%
Spell block
65%
Spell suppression
0%
Phys reduction
41%
Life regen
144/s
Crit chance
38.2%
Crit multi
570%
Speed
11.22/s
Charges
1E / 1F
Str / Dex / Int
213 / 213 / 143
Full gear (30 items)
Paradoxica Paradoxica Weapon 1
Paradoxica
Paradoxica Weapon 1
Vaal Rapier

  • Quality does not increase Physical Damage
  • 1% increased Attack Speed per 8% Quality
  • +25% to Global Critical Strike Multiplier

  • +25 to Dexterity and Intelligence
  • 22% increased Attack Speed
  • Attacks with this Weapon Penetrate 16% Elemental Resistances
  • Attacks with this Weapon deal Double Damage
Dawnbreaker Dawnbreaker Weapon 2
Dawnbreaker
Dawnbreaker Weapon 2
Colossal Tower Shield

  • +20 to maximum Life

  • 176% increased Armour
  • +25% Chance to Block
  • -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
  • 20% of Cold Damage taken as Fire Damage
  • 19% of Lightning Damage taken as Fire Damage
  • 20% of Physical Damage taken as Fire Damage
  • Scorch Enemies in Close Range when you Block
Glinting Eye Gouger of the Philosopher Glinting Eye Gouger of the Philosopher Weapon 1 Swap
Glinting Eye Gouger of the Philosopher
Glinting Eye Gouger of the Philosopher Weapon 1 Swap
Eye Gouger

  • Has 2 White Sockets
  • Grants 50 Life per Enemy Hit

  • +29 to Intelligence
  • Adds 1 to 3 Physical Damage
Redblade Banner Redblade Banner Weapon 2 Swap
Redblade Banner
Redblade Banner corrupted Weapon 2 Swap
Painted Tower Shield

  • +24 to maximum Life

  • 80% increased Armour
  • +59 to maximum Life
  • 20% increased Taunt Duration
  • +5% Chance to Block
  • 50% increased Warcry Cooldown Recovery Rate
  • Warcries have infinite Power
Dragon Cowl Dragon Cowl Helmet
Dragon Cowl
Dragon Cowl Helmet
Conqueror's Helmet

  • 11% increased Mana Reservation Efficiency of Skills
  • 12% of Fire Damage taken Recouped as Life

  • Has 1 Abyssal Socket
  • 33% increased Armour
  • +138 to maximum Life
  • +48% to Fire Resistance
  • +35% to Chaos Resistance
  • 14% increased Stun and Block Recovery
  • +1 to Level of Socketed AoE Gems (crafted)
  • 10% increased Area of Effect (crafted)
Foulborn Skin of the Lords Foulborn Skin of the Lords Body Armour
Foulborn Skin of the Lords
Foulborn Skin of the Lords corrupted Body Armour
Simple Robe

  • Sockets cannot be modified
  • +2 to Level of Socketed Gems
  • You can only Socket Corrupted Gems in this item
  • Avatar of Fire
  • 50% increased Elemental and Chaos Resistances
Pandemonium Fist Pandemonium Fist Gloves
Pandemonium Fist
Pandemonium Fist Gloves
Leviathan Gauntlets

  • Inflict Fire Exposure on Hit, applying -12% to Fire Resistance
  • Non-Vaal Strike Skills target 2 additional nearby Enemies

  • +46% to Cold Resistance
  • Has 1 Abyssal Socket
  • +45 to Armour
  • +152 to maximum Life
  • +47% to Fire Resistance
  • 43% increased Damage while Leeching (crafted)
Phoenix Spur Phoenix Spur Boots
Phoenix Spur
Phoenix Spur Boots
Leviathan Greaves

  • Regenerate 0.2% of Life per second per Endurance Charge
  • 5% increased Action Speed

  • Has 1 Abyssal Socket
  • 98% increased Armour
  • +122 to maximum Life
  • +47% to Fire Resistance
  • +34% to Chaos Resistance
  • 20% increased Movement Speed (crafted)
  • 11% chance to gain Onslaught for 4 seconds on Kill (crafted)
Leadership's Price Leadership's Price Amulet
Leadership's Price
Leadership's Price corrupted Amulet
Onyx Amulet

  • Allocates Sione's Ambition
  • +11 to all Attributes

  • +3% to maximum Fire Resistance
  • +2% to maximum Cold Resistance
  • +3% to maximum Lightning Resistance
  • You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
  • Cannot Ignite, Chill, Freeze or Shock
Enmity's Embrace Enmity's Embrace Ring 1
Enmity's Embrace
Enmity's Embrace Ring 1
Vermillion Ring

  • 8% increased maximum Life

  • +49 to Strength
  • 12% increased Fire Damage
  • 65% reduced Fire Resistance
  • Take 300 Fire Damage when you Use a Skill
  • Damage Penetrates Fire Resistance equal to your Overcapped Fire Resistance, up to a maximum of 200%
Brimstone Band Brimstone Band Ring 2
Brimstone Band
Brimstone Band Ring 2
Helical Ring

  • -2 Prefix Modifiers allowed
  • +1 Suffix Modifier allowed
  • Implicit Modifiers Cannot Be Changed
  • 50% increased Suffix Modifier magnitudes

  • +42% to Global Critical Strike Multiplier
  • +93 to Intelligence
  • +110 to maximum Life
  • +74% to Lightning Resistance
  • +25% to Cold and Chaos Resistances (crafted)
Mageblood Mageblood Belt
Mageblood
Mageblood Belt
Heavy Belt

  • +34 to Strength

  • +40 to Dexterity
  • +23% to Fire Resistance
  • +19% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removed
Behemoth Essence Behemoth Essence Jewel
Behemoth Essence
Behemoth Essence Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield

  • Added Small Passive Skills also grant: +5% to Lightning Resistance
  • 1 Added Passive Skill is Gladiator's Fortitude
  • 1 Added Passive Skill is Martial Prowess
  • 1 Added Passive Skill is Prodigious Defence
Dusk Spark Dusk Spark Jewel
Dusk Spark
Dusk Spark Tree Jewel
Crimson Jewel

  • 6% increased Armour

  • +17% to Critical Strike Multiplier with Fire Skills
  • 7% increased maximum Life
  • +10% to all Elemental Resistances
  • +8% to Chaos Resistance
Glyph Spark Glyph Spark Jewel
Glyph Spark
Glyph Spark corrupted Tree Jewel
Crimson Jewel

  • +17% to Critical Strike Multiplier with Fire Skills
  • 6% increased maximum Life
  • +8% to Chaos Resistance
  • +10% to Fire and Lightning Resistances
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 6% increased maximum Energy Shield
  • 5% increased maximum Life
  • 5% increased maximum Mana
  • 49% increased Attack Damage while affected by Precision
  • 18% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
  • Unaffected by Frostbite while affected by Purity of Ice
Combat Focus Combat Focus Jewel
Combat Focus
Combat Focus corrupted Tree Jewel
Crimson Jewel

  • Damage Penetrates 1% Fire Resistance

  • 13% increased Elemental Damage
  • With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
  • With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
Oblivion Wound Oblivion Wound Jewel
Oblivion Wound
Oblivion Wound Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield

  • Added Small Passive Skills also grant: +4 to Dexterity
  • 1 Added Passive Skill is Calamitous
  • 1 Added Passive Skill is Fuel the Fight
  • 1 Added Passive Skill is Martial Prowess
Maelstrom Sliver Maelstrom Sliver Jewel
Maelstrom Sliver
Maelstrom Sliver Tree Jewel
Viridian Jewel

  • +17% to Critical Strike Multiplier with Fire Skills
  • +12% to Critical Strike Multiplier with Elemental Skills
  • 7% increased maximum Life
  • +10% to all Elemental Resistances
Stormshroud Stormshroud Jewel
Stormshroud
Stormshroud Tree Jewel
Viridian Jewel

  • +15% to Lightning Resistance
  • Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
Brood Creed Brood Creed Jewel
Brood Creed
Brood Creed Tree Jewel
Viridian Jewel

  • 4% increased Burning Damage

  • +18% to Critical Strike Multiplier with Cold Skills
  • 7% increased maximum Life
  • +9% to all Elemental Resistances
  • +12% to Cold and Lightning Resistances
Bramble Joy Bramble Joy Jewel
Bramble Joy
Bramble Joy Tree Jewel
Large Cluster Jewel

  • Adds 12 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield

  • Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Lightning Skills
  • Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Elemental Skills
  • Added Small Passive Skills also grant: +10 to Maximum Life
  • Added Small Passive Skills have 35% increased Effect
Thread of Hope Thread of Hope Jewel
Thread of Hope
Thread of Hope Tree Jewel
Crimson Jewel

  • Only affects Passives in Very Large Ring
  • Passive Skills in Radius can be Allocated without being connected to your tree
  • -12% to all Elemental Resistances
  • Passage
Combat Focus Combat Focus Jewel
Combat Focus
Combat Focus corrupted Tree Jewel
Viridian Jewel

  • Corrupted Blood cannot be inflicted on you

  • 10% increased Elemental Damage
  • With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
  • With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
Lethal Pride Lethal Pride Jewel
Lethal Pride
Lethal Pride Tree Jewel
Timeless Jewel

  • Commanded leadership over 11477 warriors under Rakiata
  • Passives in radius are Conquered by the Karui
  • Historic
Ruby Flask
Ruby Flask Flask 1

  • 27% reduced Duration
  • 25% increased effect
  • 20% additional Elemental Resistances during Effect
Gold Flask
Gold Flask Flask 2

  • 24% reduced Duration
  • 25% increased effect
  • 52% of Damage from your Hits cannot be Reflected during Effect (crafted)
Silver Flask
Silver Flask Flask 3

  • 31% reduced Duration
  • 25% increased effect
  • 54% increased Critical Strike Chance during Effect
Prismatic Tincture
Prismatic Tincture Flask 4

  • 35% increased effect
  • 61% increased Mana Burn rate
  • 42% increased Melee Weapon Attack Speed
Quicksilver Flask
Quicksilver Flask Flask 5

  • 30% reduced Duration
  • 25% increased effect
  • 14% increased Movement Speed during Effect
All gem links (12 groups)
Weapon 2 Swap 2-link
  • Minion Pact Minion Pact L2
  • Minion Pact Minion Pact L2
Weapon 2 Swap
  • Cooldown Recovery Cooldown Recovery L2
Helmet
  • Precision Precision L20
Helmet 2-link
  • Lifetap Lifetap L20
  • Shield Charge Shield Charge L20
Weapon 1 2-link
  • Lifetap Lifetap L2
  • Frostblink Frostblink 2/20
Gloves 3-link
  • Arctic Armour Arctic Armour L21
  • Enlighten Enlighten L4
  • Purity of Fire Purity of Fire 20/20
Boots 3-link
  • Enlighten Enlighten L4
  • Tempest Shield Tempest Shield L21
  • Flesh and Stone Flesh and Stone L21
Body Armour 6-link Main link
  • Elemental Hit Elemental Hit 20/20
  • Close Combat Close Combat 21/20
  • Greater Ancestral Call Greater Ancestral Call 4/23
  • Greater Multistrike Greater Multistrike 3/18
  • Empower Empower L4
  • Increased Critical Damage Increased Critical Damage 20/23
Weapon 1 Swap 2-link
  • Minion Pact Minion Pact L2
  • Minion Pact Minion Pact L2
Weapon 1 Swap
  • Minion Pact Minion Pact L2
Weapon 2 2-link
  • Mark On Hit Mark On Hit 20/20
  • Assassin's Mark Assassin's Mark 20/20
Weapon 2
  • Blood Rage Blood Rage 20/20
How this stage plays (mechanics, defences)
Mechanics

At full power: 2.1M DPS, 91% suppress, 60% physical damage reduction, 67% crit chance, triple-ailment on every hit. Golem Fang (a rare Shaper-influence Noble Claw) is the damage multiplier vehicle — its three embedded supports are Increased Critical Strikes + Elemental Damage with Attacks + "Socketed Skills deal 40% more Attack Damage," and the 3 actual sockets host Trinity + Elemental Hit + Multistrike. The Squire's three supports then propagate back to the main hand, giving Elemental Hit an effective 9-support setup.

The Unseen Hue (Brittle) + The Taming together produce the ailment-stacking identity — Elemental Hit rolls one of three elements and the rings ensure all three ailment types remain on enemies, giving The Taming's per-ailment multiplier its full ~138% value on every hit. Ancestral Vision converts the near-full suppress into 45% elemental ailment avoidance, plugging the reflect gap. The tree adds Intuition and Weapon Artistry for raw crit/claw scaling, a Lethal Pride timeless jewel (15575 warriors under Akoya) in the Karui cluster replaces more passives with conquered nodes, and a Fulgent Glisten large cluster adds +18% increased attack speed via small-passive scaling. Watcher's Eye contributes Precision attack speed + Grace evade chance. The main hand's Mark the Prey + Assassin's Mark loop sustains Frenzy charges as before.

Defensive layers

EHP hits 55k with every layer at its natural ceiling. 91% suppress + 29.8k evasion + 60% phys DR + 7 endurance charges + Brutal Fervour leech produces a character that only dies to uncounterable one-shots. Boots (Empyrean League, Harpyskin) drop Sapped Ground while moving — damage taken debuff stacked with the build's own Sap. Flasks include a Cinderswallow Urn (life on kill + 15% more damage against ignited enemies, which the build always inflicts via Scorch → Ignite conversion) alongside standard Jade + Diamond + Divine Life + Prismatic Tincture. Chaos resist caps cleanly at 75% (with 65 remaining), no longer a compromise. Block drops to 32% (The Squire isn't a block shield) but 91% suppress makes that irrelevant — the Vaal Buckler fallback from endgame isn't needed.

What it feels like

The apex Slayer feel: unstoppable forward motion. Whirling Blades leaps into any rare pack, Multistrike + Greater Ancestral Call clears a wide arc, and Bane of Legends triggers kill-explosion chains across entire screens. Pinnacle bosses — Shaper, Sirus, Eater/Exarch — fall in seconds because the Trinity + The Taming + Ruthless multiplier stack hits a ceiling that the tier's ~2M DPS sheet number significantly understates (DPS against brittled and scorched targets is effectively double the sheet). Frenzy charges stay capped via Mark the Prey, mana is a non-issue thanks to leech, and flask uptime on the utility set is essentially permanent during sustained combat.

Passive tree (134 points)
Keystones
Tempered by War (transformed from Ghost Dance) Unwavering Stance Versatile Combatant
Ascendancy
Brutal Fervour Masterful Form Impact Bane of Legends
Notables
Golem's BloodFatal BladeBloodlessBrutal FervourSteadfastDeflectionMasterful FormHerbalismBrinkmanshipHematophagySavageryBlood DrinkerMark the PreyMaster of the ArenaImpact

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