Path of Agent

Flicker Strike

Trickster


#11 most played skill on the Mirage ladder Built from 3.28 Mirage ladder data Generated 2026-04-20 Data via poe.ninja

Flicker Strike Trickster teleports from pack to pack, leaving nothing behind. Every jump is a chain of lightning crits — and because your weapon's damage scales directly off your energy-shield pool, every point of ES you stack pulls double duty as both tank and DPS. Life sits at 1, chaos does nothing, and Frenzy charges refill themselves on every crit so the teleport chain never breaks.

Consider this if you want the defensive ceiling of the flicker family — block, armour-from-evasion, and a massive ES pool all stacked at once, on top of a screen-clearing teleport attack. Not the right pick if you want the classic evasion-dodge flicker aesthetic, if the early-mapping tier scares you off (the build is a gear-gated slog until the key uniques land), or if you lose focus easily — flicker strike is disorienting by design, and the Trickster's late-game variant broadcasts huge negative lightning resistance onto the player too, so any lightning hit that slips through block is lethal.

Is this build for me
Strengths
  • +Chaos Inoculation deletes the build's biggest vulnerability — life locks to 1, chaos damage does nothing, and Ephemeral Edge's 25% reduced maximum Life downside becomes free
  • +Ephemeral Edge's Attacks have Added Maximum Lightning Damage equal to 13% of Player's Maximum Energy Shield (45% at endgame) means ES stacking scales both damage and survival at once
  • +Ghost Reaver + Iron Reflexes combo at endgame (91% / 96% adoption) converts evasion into armour and leeches to ES — huge EHP ceiling
  • +Aspirational Doryani's Prototype + Sorrow Circle manifold-ring trick pushes enemy lightning resist into deep-negative territory through the player's own -190% lightning resist broadcast
  • +Defensive baseline at aspirational is exceptional — 88% attack block / 89% spell block with Svalinn, 90% PDR, 399k EHP
Weaknesses
  • Early mapping is a gear-gated slog — without Ephemeral Edge + Shavronne's Revelation + the 75%-block shield the build is a mediocre placeholder
  • Chaos resist sits at -60% at every tier — irrelevant under Chaos Inoculation, but one CI removal and the build folds instantly
  • Spell suppression is near-zero across all tiers — survival depends entirely on block, ES pool, and Iron-Reflexes armour
  • Aspirational Doryani's Prototype pivot broadcasts -190% lightning resist to the player as well as nearby enemies — Dawnbreaker-style conversion offhand is mandatory or every lightning hit is lethal

Leveling L1–68


What to work on next
  1. Act 1: run Frost Blades
    Start Frost Blades from Nessa after killing Hillock — the secondary projectile waves handle clear, the physical-to-cold conversion feels strong on any leveling weapon. Whirling Blades from Nessa as travel skill. Ancestral Call Support from the Brutus quest reward is the bread-and-butter multi-target support. Ancestral Protector totem for boss attack speed buffs.
  2. Act 2: run Frost Blades
    Herald of Ice from Yeena after the Great White Beast — shatter-on-freeze is huge for clear, pairs with Frost Blades' physical-to-cold conversion. Elemental Damage with Attacks Support from Yeena fills out the 4-link. Slot Cast when Damage Taken + Steelskin at L10. Bandit reward: kill all for +2 passives — passives always beat bandit power on Trickster.
  3. Act 3: run Frost Blades
    Multistrike Support at L38 from Clarissa — mandatory for both Frost Blades now and Flicker Strike later. Hatred from the Library quest reward becomes your main aura. Blood Rage also from Clarissa — slot it now, even on Frost Blades, for the frenzy charges on kill and attack speed buff. You will keep it through the swap as your pre-Swift Killer bridge. Lab 1 here: Patient Reaper — the on-kill recovery is your first taste of the Trickster sustain loop.
  4. Act 6 (L42 swap, with Blood Rage): run Flicker Strike
    Gem hits L42, time to swap. Buy Flicker Strike from Lilly Roth in Act 6. Blood Rage is your frenzy charges bridge until Swift Killer is online. Multistrike Support is mandatory. Vaal Ancestral Warchief replaces the regular totem for bossing. Lab 2 in the Act 6 area: Swift Killer — the moment you take it, Blood Rage becomes optional (many pilots keep it for the attack speed buff, some drop it for cleaner bleed-free play).
  5. Act 7–9: run Flicker Strike
    Fortify Support from Petarus and Vanja in Act 6 goes on Whirling Blades for constant damage-reduction uptime as you weave between packs. Haste from Lilly Roth joins Hatred as your second aura — more attack speed compounds hard on Flicker Strike, since every hit regenerates frenzy charges via Swift Killer. Lab 3 in Act 9: Ghost Dance — your evasion buildup-on-hit stacks, which layers with the tree's evasion nodes for a real defensive spike.
  6. Act 10 → Maps L68+: run Flicker Strike
    Run Uber Lab at L68 for Weave the Arcane — attack and cast speed plus crit multi while you have recently used an arcane skill, which synergises with an Arcane Cloak cycle or any curse self-cast. Inspiration Support in the 6-link for mana reduction and elemental damage multi. Farrul's Fur chest is the endgame target — its aspect-of-cat on-crit frenzy charges refill plus power charges is what turns the build into full-speed mapper. Push resists to 75% resist on all three before red maps.
Skills by act
Act 1
Frost Blades Frost Blades Ancestral Call Support Ancestral Call Support Added Cold Damage Support Added Cold Damage Support
Travel Whirling Blades Whirling Blades
Buffs Ancestral Protector Ancestral Protector

Start Frost Blades from Nessa after killing Hillock — the secondary projectile waves handle clear, the physical-to-cold conversion feels strong on any leveling weapon. Whirling Blades from Nessa as travel skill. Ancestral Call Support from the Brutus quest reward is the bread-and-butter multi-target support. Ancestral Protector totem for boss attack speed buffs.

Act 2
Frost Blades Frost Blades Ancestral Call Support Ancestral Call Support Added Cold Damage Support Added Cold Damage Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support
Travel Whirling Blades Whirling Blades
Heralds Herald of Ice Herald of Ice
Buffs Ancestral Protector Ancestral Protector Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Herald of Ice from Yeena after the Great White Beast — shatter-on-freeze is huge for clear, pairs with Frost Blades' physical-to-cold conversion. Elemental Damage with Attacks Support from Yeena fills out the 4-link. Slot Cast when Damage Taken + Steelskin at L10. Bandit reward: kill all for +2 passives — passives always beat bandit power on Trickster.

Act 3
Frost Blades Frost Blades Ancestral Call Support Ancestral Call Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Multistrike Support Multistrike Support
Travel Whirling Blades Whirling Blades
Auras Hatred Hatred
Heralds Herald of Ice Herald of Ice
Buffs Ancestral Protector Ancestral Protector Blood Rage Blood Rage Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Multistrike Support at L38 from Clarissa — mandatory for both Frost Blades now and Flicker Strike later. Hatred from the Library quest reward becomes your main aura. Blood Rage also from Clarissa — slot it now, even on Frost Blades, for the frenzy charges on kill and attack speed buff. You will keep it through the swap as your pre-Swift Killer bridge. Lab 1 here: Patient Reaper — the on-kill recovery is your first taste of the Trickster sustain loop.

Act 6 (L42 swap, with Blood Rage)
Flicker Strike Flicker Strike Multistrike Support Multistrike Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Ancestral Call Support Ancestral Call Support
Travel Whirling Blades Whirling Blades
Auras Hatred Hatred
Heralds Herald of Ice Herald of Ice
Buffs Blood Rage Blood Rage Vaal Ancestral Warchief Vaal Ancestral Warchief Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Gem hits L42, time to swap. Buy Flicker Strike from Lilly Roth in Act 6. Blood Rage is your frenzy charges bridge until Swift Killer is online. Multistrike Support is mandatory. Vaal Ancestral Warchief replaces the regular totem for bossing. Lab 2 in the Act 6 area: Swift Killer — the moment you take it, Blood Rage becomes optional (many pilots keep it for the attack speed buff, some drop it for cleaner bleed-free play).

Act 7–9
Flicker Strike Flicker Strike Multistrike Support Multistrike Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Fortify Support Fortify Support Ancestral Call Support Ancestral Call Support
Travel Whirling Blades Whirling Blades
Auras Hatred Hatred Haste Haste
Heralds Herald of Ice Herald of Ice
Buffs Vaal Ancestral Warchief Vaal Ancestral Warchief Blood Rage Blood Rage Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Fortify Support from Petarus and Vanja in Act 6 goes on Whirling Blades for constant damage-reduction uptime as you weave between packs. Haste from Lilly Roth joins Hatred as your second aura — more attack speed compounds hard on Flicker Strike, since every hit regenerates frenzy charges via Swift Killer. Lab 3 in Act 9: Ghost Dance — your evasion buildup-on-hit stacks, which layers with the tree's evasion nodes for a real defensive spike.

Act 10 → Maps L68+
Flicker Strike Flicker Strike Multistrike Support Multistrike Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Fortify Support Fortify Support Inspiration Support Inspiration Support Ancestral Call Support Ancestral Call Support
Travel Whirling Blades Whirling Blades
Auras Hatred Hatred Haste Haste
Heralds Herald of Ice Herald of Ice
Buffs Vaal Ancestral Warchief Vaal Ancestral Warchief Blood Rage Blood Rage Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Run Uber Lab at L68 for Weave the Arcane — attack and cast speed plus crit multi while you have recently used an arcane skill, which synergises with an Arcane Cloak cycle or any curse self-cast. Inspiration Support in the 6-link for mana reduction and elemental damage multi. Farrul's Fur chest is the endgame target — its aspect-of-cat on-crit frenzy charges refill plus power charges is what turns the build into full-speed mapper. Push resists to 75% resist on all three before red maps.

How leveling works

Flicker Strike on Trickster is the fast, evasive, leech-fuelled variant of the archetype. The build lives on a frenzy charges sustain loop: every teleport consumes a stack to remove the cooldown, so you need a steady generation source or the skill stutters. Trickster solves this with Swift Killer — you generate both frenzy charges AND power charges on kill — and stacks a complete set of layered defenses via Ghost Dance (evasion-on-hit), Patient Reaper (life/mana/ES recovery on kill), and Weave the Arcane (attack-and-cast speed plus crit when you recently used an arcane skill).

You do not level with Flicker Strike. The gem unlocks at L42, and even then the skill only clicks once you have a frenzy charges engine — either Swift Killer from Cruel Lab or Blood Rage as a bridge, plus optional Terminus Est or Farrul's Fur at higher levels. Before that the recommended path is Frost Blades or Bladefall through the early acts — both scale on cheap weapons and give you the attack feel you will keep. The swap target is Act 6 to Act 7, once the gem is accessible and Blood Rage is slotted.

The Trickster ascendancy path in Lab order is Patient Reaper (Lab 1: on-kill recovery and damage), Swift Killer (Lab 2: frenzy charges and power charges on kill, attack speed, and crit chance per charge), Ghost Dance (Lab 3: evasion-on-hit buildup, the primary defensive layer), and Weave the Arcane (Uber Lab: attack and cast speed plus crit multi while you have recently used an arcane skill, paired with a mana-on-skill-use effect). Swift Killer at Lab 2 is THE build-defining node — it eliminates the need for Terminus Est or any other charge-source unique, because your kills feed you both charge types automatically.

No specific leveling uniques are mandatory. A Tabula Rasa if you can get one, Goldrim through the early acts, and rare jewellery with life and resists carry the build to maps. Save your currency for the endgame weapon and a Farrul's Fur post-campaign.

Gear while leveling
  • · Weapon: fast 1H claw or sword with added physical/elemental damage. Claws give leech synergy which fits Trickster's sustain identity; swords open up crit scaling paths. Vendor recipes (magic 1H + ruby/sapphire/topaz + Whetstone) keep you armed cheaply.
  • · Body armour: Tabula Rasa if available — guaranteed 6-link beats any rare. Otherwise a 4-link evasion chest with life and resists. Endgame target is Farrul's Fur for the aspect-of-cat frenzy charges/power charges refill.
  • · Helmet: life + resists + evasion. Goldrim through the early acts covers resist gaps cheaply. Later, a rare evasion helmet with the Flicker Strike enchant is a meaningful DPS upgrade.
  • · Gloves: life, resists, attack speed. Haemophilia is a strong transitional unique while Blood Rage is active — the "Attacks have 25% chance to cause Bleeding" plus bleed-on-kill explosions fit the Trickster tempo well.
  • · Boots: life, resists, movement speed. Wanderlust through the first few acts covers freeze immunity cheaply.
  • · Rings/amulet: life + resists with attribute fix-ups, crit multi on the amulet for the endgame build. Le Heup of All covers attributes during the campaign if you are short on currency.
  • · Belt: Heavy Belt or Leather Belt with life and resists. Bisco's Leash is a fun transitional unique if you find one — rampage frenzy charges stack well with Trickster.
  • · Flasks: life flask with bleed-removal (mandatory while running Blood Rage), quicksilver, granite, jade or stibnite for evasion layering, and a diamond flask once you can afford one — crit scaling matters more on Trickster than on Juggernaut.
Weapon progression

Vendor-recipe elemental 1H weapons (magic 1H + ruby/sapphire/topaz + Whetstone → guaranteed elemental damage roll) through Acts 1–5 while running Frost Blades. Around the Flicker Strike swap at L42 you want a fast claw — Imperial Claw or Gemini Claw bases — with flat added physical damage and attack speed. Terminus Est at L64 is a cheap campaign pick but it is usually surpassed by a well-rolled rare claw once Swift Killer is online and you do not need on-kill charges from the weapon itself. The endgame target is a rare Imperial Claw with crit chance, attack speed, and multiple flat damage prefixes — but do not sink campaign currency into this, yellow maps is the right time to upgrade.

Tree to aim for (by level 90)
Acrobatics Heartseeker Blood Drinker Ambidexterity Master of the Arena Art of the Gladiator
Open the full leveling tree
Watch out for
  • ! Do NOT swap to Flicker Strike at L42 without Blood Rage active. Swift Killer is the real fix, but before Cruel Lab you need the bridge — otherwise the skill stutters on cooldown and feels unplayable. Keep Blood Rage running continuously from Act 3 onwards.
  • ! Swift Killer at Cruel Lab is the build-defining ascendancy — plan your Act 6 run to hit Normal and Cruel Lab back-to-back. Delaying it means running the campaign with Blood Rage as your ONLY charge source, which works but feels bad compared to post-ascendancy.
  • ! Acrobatics is a tempting tree pick for the dodge layer but wait until you have enough evasion on gear to justify the life penalty — rushing it with sub-3000 life just makes you squishier. Mid-to-late maps is the right time.
  • ! Blood Rage physical degen bypasses armour — keep a bleed-removal life flask at all times. On a low-life Trickster build (which is NOT what this guide targets, but worth noting) Blood Rage can kill you outright without regen support. Stay life-based.
  • ! In 3.28 Mirage, Exceptional Support gems replaced Awakened supports. Awakened Elemental Damage with Attacks Support no longer exists — you want the regular gem while leveling, and the new Exceptional variant at endgame (a few chaos by week two of league). Do not waste time searching for the old Awakened versions.
  • ! On hard single-target bosses you consume frenzy charges faster than kill-based generation can refill them. Swift Killer needs enemies to die for its charge cycle; a boss phase with no adds will drain your charges. Endgame fix is Farrul's Fur (aspect-of-cat on-crit charges) or a Frenzy gem on left-click. During the campaign, kiting to weaker adds between boss phases is good enough.
  • ! Flicker Strike teleports you to a random target in range. Do not fight this — positioning on Trickster is reactive, and Ghost Dance's evasion buildup plus Patient Reaper's on-kill recovery are designed around the chaotic flow of the skill. Trust the sustain loop.

Early Mapping L70–84


What to work on next
  1. Finish the Trickster ascendancy with Swift Killer + PolymathSwift Killer's frenzy-charge-on-crit is the defining charge-sustain ascendancy node at endgame
  2. Pick up Ghost Reaver on the tree so every leech modifier recovers ES instead of life — critical once the build commits to stacking ES pool
  3. Target a rare Titanium Spirit Shield with 75%+ increased chance to block + big ES rolls to replace Aegis Aurora — the aspirational meta drops Aegis for rare 75%-block shields
Signature items
Ephemeral Edge
Ephemeral Edge
Dusk Blade
Foulborn Voice of the Storm
Foulborn Voice of the Storm
Lapis Amulet
Shavronne's Revelation
Shavronne's Revelation
Moonstone Ring
Foulborn Ventor's Gamble
Foulborn Ventor's Gamble
Gold Ring
Screams of the Desiccated
Screams of the Desiccated
Leather Belt
Main link
Flicker StrikeFlicker Strike
+MultistrikeMultistrike
+VolatilityVolatility
+Close CombatClose Combat
+Lightning PenetrationLightning Penetration
DPS
679.3k
EHP
70.8k
Life
1
ES
10.3k

Stats measured in Path of Building at level 84, from the ladder data this guide is built on. Ladder median (n=10): 264.5k DPS · 34.8k EHP.

Full stats
Fire res
75%
Cold res
75%
Lightning res
78%
Chaos res
-23%
Block
51%
Spell block
12%
Spell suppression
23%
Phys reduction
75%
Life regen
27/s
Crit chance
0.0%
Crit multi
0%
Speed
5.40/s
Charges
3E / 8F
Str / Dex / Int
110 / 268 / 384
Full gear (18 items)
Ephemeral Edge Ephemeral Edge Weapon 1
Ephemeral Edge
Ephemeral Edge Weapon 1
Dusk Blade

  • 40% increased Global Accuracy Rating

  • +10 to Intelligence
  • Adds 1 to 75 Lightning Damage
  • 50% increased Global Critical Strike Chance
  • 50% increased maximum Energy Shield
  • 25% reduced maximum Life
  • Attacks with this Weapon have Added Maximum Lightning Damage equal to 12% of Player's Maximum Energy Shield
Doom Ward Doom Ward Weapon 2
Doom Ward
Doom Ward Weapon 2
Titanium Spirit Shield

  • 12% Chance to Block Spell Damage
  • +78 to maximum Energy Shield
  • 76% increased Energy Shield
  • +10% to all Elemental Resistances
  • +18% to Lightning Resistance
  • +18% to Cold and Lightning Resistances (crafted)
Torment Dome Torment Dome Helmet
Torment Dome
Torment Dome Helmet
Mind Cage

  • +27 to Intelligence
  • +61 to maximum Energy Shield
  • 139% increased Energy Shield
  • +27% to Fire Resistance
  • +38% to Lightning Resistance
  • 16% increased Stun and Block Recovery
Fate Cloak Fate Cloak Body Armour
Fate Cloak
Fate Cloak Body Armour
Necrotic Armour

  • +15% chance to Suppress Spell Damage
  • +365 to Evasion Rating
  • 67% increased Evasion and Energy Shield
  • +78 to maximum Energy Shield
  • +66 to maximum Life
  • 22% increased Stun and Block Recovery
  • 6% increased Attributes (crafted)
Morbid Hand Morbid Hand Gloves
Morbid Hand
Morbid Hand corrupted Gloves
Arcanist Gloves

  • +2 to Level of Socketed Projectile Gems

  • +156 to Accuracy Rating
  • +121 to maximum Life
  • +31% to Fire Resistance
  • +32% to Cold Resistance
Rapture March Rapture March Boots
Rapture March
Rapture March Boots
Sage Slippers

  • +48 to maximum Energy Shield
  • 76% increased Energy Shield
  • Regenerate 27 Life per second
  • 12% increased Rarity of Items found
  • +34% to Cold Resistance
  • 19% increased Movement Speed (crafted)
  • 100% chance to Avoid being Chilled (crafted)
Foulborn Voice of the Storm Foulborn Voice of the Storm Amulet
Foulborn Voice of the Storm
Foulborn Voice of the Storm Amulet
Lapis Amulet

  • +27 to Intelligence

  • +10 to all Attributes
  • 50% increased Lightning Damage
  • Lightning Damage with Non-Critical Strikes is Lucky
  • +3% to maximum Lightning Resistance
Shavronne's Revelation Shavronne's Revelation Ring 1
Shavronne's Revelation
Shavronne's Revelation corrupted Ring 1
Moonstone Ring

  • +26 to maximum Energy Shield

  • +62 to Intelligence
  • Right ring slot: You cannot Regenerate Mana
  • Right ring slot: Regenerate 7.2% of Energy Shield per second
  • Right ring slot: +250 to maximum Mana
  • Left ring slot: You cannot Recharge or Regenerate Energy Shield
  • Left ring slot: Regenerate 40 Mana per Second
  • Left ring slot: +300 to maximum Energy Shield
Foulborn Ventor's Gamble Foulborn Ventor's Gamble Ring 2
Foulborn Ventor's Gamble
Foulborn Ventor's Gamble Ring 2
Gold Ring

  • 15% increased Rarity of Items found

  • 30% increased Rarity of Items found
  • +33% to Fire Resistance
  • +35% to Cold Resistance
  • +28% to Lightning Resistance
  • 7% increased Mana Reservation Efficiency of Skills
  • +47 to maximum Energy Shield
  • +32 to maximum Mana
Screams of the Desiccated Screams of the Desiccated Belt
Screams of the Desiccated
Screams of the Desiccated Belt
Leather Belt

  • +38 to maximum Life

  • You have Impenetrable Shrine Buff while affected by no Flasks
  • +26 to Intelligence
  • +37% to Chaos Resistance
Split Personality Split Personality Jewel
Split Personality
Split Personality corrupted Tree Jewel
Crimson Jewel

  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location
  • +5 to Intelligence
  • +5 to maximum Energy Shield
The Light of Meaning The Light of Meaning Jewel
The Light of Meaning
The Light of Meaning Tree Jewel
Prismatic Jewel

  • Passive Skills in Radius also grant 3% increased Energy Shield
Cataclysm Glimmer Cataclysm Glimmer Jewel
Cataclysm Glimmer
Cataclysm Glimmer corrupted Tree Jewel
Cobalt Jewel

  • Corrupted Blood cannot be inflicted on you

  • +10% to all Elemental Resistances
  • Minions have 11% increased maximum Life
  • +12% to Fire and Lightning Resistances
Divine Life Flask
Divine Life Flask Flask 1
Divine Life Flask
Divine Life Flask Flask 2

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Grants Immunity to Ignite for 9 seconds if used while Ignited
  • Removes all Burning when used
Quicksilver Flask
Quicksilver Flask Flask 3
Sacred Life Flask
Sacred Life Flask Flask 4
Diamond Flask
Diamond Flask Flask 5

  • 35% Chance to Avoid being Stunned during Effect
All gem links (3 groups)
Weapon 1 2-link
  • Mark On Hit Mark On Hit L18
  • Warlord's Mark Warlord's Mark L11
Gloves 3-link
  • Wrath Wrath L20
  • Ice Bite Ice Bite L18
  • Discipline Discipline L13
Body Armour 5-link Main link
  • Multistrike Multistrike L18
  • Volatility Volatility L11
  • Close Combat Close Combat L18
  • Flicker Strike Flicker Strike 18/4
  • Lightning Penetration Lightning Penetration L10
How this stage plays (mechanics, defences)
Mechanics

This tier is tiny (10 builds sampled) and the pattern is extremely uniform: 100% of players run Shavronne's Revelation, 90% run Chaos Inoculation, and 100% take Iron Reflexes + Precise Technique. The reference character runs a full transition into the CI-ES-flicker shell at L81, holding Ephemeral Edge ("Adds 1 to 75 Lightning Damage," "50% increased maximum Energy Shield," "25% reduced maximum Life," "Attacks with this Weapon have Added Maximum Lightning Damage equal to 11% of Player's Maximum Energy Shield") in one hand and Aegis Aurora in the off-hand for armour-recovered-ES on block. The 6-link in Bronn's Lithe is Flicker Strike + Multistrike Support + Elemental Damage with Attacks + Close Combat Support + Volatility Support + Damage on Full Life Support. Bronn's Lithe's "+5 to Level of Socketed Movement Gems" line scales Flicker Strike's base damage directly, and "80% increased Damage with Movement Skills" doubles the baseline.

The ES engine is Shavronne's Revelation's dual-ring-slot rules: left slot "Regenerate 40 Mana per Second" + "+250 maximum ES", right slot "Regenerate 6% of ES per second" + "+250 mana" — so a single copy provides both mana regen and ES regen simultaneously depending on slot. Voice of the Storm amulet (50% of tier) adds "Lightning Damage with Non-Critical Strikes is Lucky" plus 14% increased maximum Mana, which feeds Ephemeral Edge's scaling. The Trickster ascendancy at L81 is still mid-construction — Escape Artist (ES while evading), Soul Drinker are allocated, and the tree already has Soul Thief, Written in Blood, Mark the Prey. Wrath + Discipline reserve from gloves with Enlighten Support Lv3; Haste runs from the helmet. A Darkness Enthroned belt with two Murderous Eye abyssals adds 2 to 71 flat lightning damage on attacks at this tier.

Defensive layers

The signature Trickster-flicker defensive stack is already forming. Chaos Inoculation locks life at 1 and makes the Ephemeral Edge -25% max life penalty free, Ghost Reaver (still being allocated) leeches to ES, and Iron Reflexes converts evasion into flat armour — pulling 13.5k armour from the body armour's 249% increased Evasion Rating. Physical damage reduction 66%, EHP 30.5k, and 4.3k ES hold up mapping well below pinnacle tiers.

65% attack block + 47% spell block via Aegis Aurora's +6% block and Versatile Combatant (already picked, 50% tier adoption) is the reactive layer, and Aegis Aurora's "Recover Energy Shield equal to 2% of Armour when you Block" means each block restores a chunk of ES — the build's sustained-combat survival mechanic. Resists sit at 75/50/64 with cold undercapped, and chaos at -60% is irrelevant under CI. Pantheon Brine King stops freeze and stun chains that would break the flicker loop.

What it feels like

Transitional but the core identity is already visible. Flicker Strike chains through packs, Ephemeral Edge's lightning adds scale off the 4.3k ES pool, and Frenzy charges sustain via Frenzy + Faster Attacks Support + Leap Slam in the weapon (manual priming) plus Warlord's Mark + Mark On Hit Support from the boots for curse-on-hit crit and ES leech. Berserk sits in the helmet for burst windows. Sigil of Power + Cast when Damage Taken Support + Frost Shield in the off-hand provides reactive ES and damage-taken mitigation. The playstyle hasn't reached the frantic ceiling yet — 5.41 attacks per second is modest compared to the aspirational 9.34 — but the chassis is correct.

Passive tree (116 points)
Keystones
Iron Reflexes Chaos Inoculation Ghost Reaver Precise Technique
Ascendancy
Escape Artist Swift Killer Soul Drinker Polymath
Notables
Forces of NatureArcing BlowsClever ThiefInfluenceThrill of BattleDeflectionWritten in BloodSavageryColdhearted CalculationTribal FuryEscape ArtistSoul ThiefMark the PreySwift KillerTrickery

The desktop app shows this tier's full tree on an interactive canvas.

Endgame L85–94


What to work on next
  1. The 6-link migrates into a rare Torturer Garb (Rune Keep) swapping Damage on Full Life Support for Lightning Penetration Support. Aegis Aurora is replaced by a rare Blood Guard Titanium Spirit Shield with 60% increased chance to block, Swift Killer and Polymath complete the ascendancy, and Carnage Heart amulet arrives for the leech-damage-amp pair. The Light of Meaning jewel appears at 73% tier adoption.
  2. Secure Forbidden Flame + Forbidden Flesh allocating Swift Killer63-65% of the tier runs this pair, and the out-of-class pickup doubles the frenzy-on-crit coverage
  3. Upgrade to Doryani's Prototype (72% aspirational adoption) once Dawnbreaker-style lightning-to-fire conversion is in place — the shared-res broadcast trick lifts the DPS ceiling 10x
  4. Layer Mageblood for the permanent four-flask effect — 72% of aspirational runs it, and the utility-flask density covers resist caps, movement, and curse-effect reduction
Signature items
Ephemeral Edge
Ephemeral Edge
Dusk Blade
Carnage Heart
Carnage Heart
Onyx Amulet
Darkness Enthroned
Darkness Enthroned
Stygian Vise
Main link
Flicker StrikeFlicker Strike
+MultistrikeMultistrike
+VolatilityVolatility
+Close CombatClose Combat
+Lightning PenetrationLightning Penetration
DPS
165.7k
EHP
49.8k
Life
1
ES
4.9k

Stats measured in Path of Building at level 94, from the ladder data this guide is built on. Ladder median (n=79): 5.40M DPS · 132.9k EHP.

Full stats
Fire res
75%
Cold res
75%
Lightning res
75%
Chaos res
-60%
Block
65%
Spell block
65%
Spell suppression
0%
Phys reduction
3%
Life regen
0/s
Crit chance
0.0%
Crit multi
0%
Speed
3.68/s
Charges
1F
Str / Dex / Int
191 / 310 / 183
Full gear (15 items)
Ephemeral Edge Ephemeral Edge Weapon 1
Ephemeral Edge
Ephemeral Edge Weapon 1
Dusk Blade

  • 40% increased Global Accuracy Rating

  • +10 to Intelligence
  • Adds 1 to 75 Lightning Damage
  • 50% increased Global Critical Strike Chance
  • 45% increased maximum Energy Shield
  • 25% reduced maximum Life
  • Attacks with this Weapon have Added Maximum Lightning Damage equal to 13% of Player's Maximum Energy Shield
Blood Guard Blood Guard Weapon 2
Blood Guard
Blood Guard Weapon 2
Titanium Spirit Shield

  • 60% increased Chance to Block
  • 21% increased Spell Critical Strike Chance
  • +73 to maximum Energy Shield
  • +19% to Cold Resistance
  • 16% increased Stun and Block Recovery
  • 49% increased Energy Shield (crafted)
Eagle Halo Eagle Halo Helmet
Eagle Halo
Eagle Halo Helmet
Moonlit Circlet

  • +34 to maximum Energy Shield
  • 87% increased Energy Shield
  • +15 to maximum Mana
  • +46% to Fire Resistance
  • +10% to Cold Resistance
  • +26% to Lightning Resistance
Rune Keep Rune Keep Body Armour
Rune Keep
Rune Keep Body Armour
Torturer Garb

  • +37 to Dexterity
  • +301 to Evasion Rating
  • 70% increased Evasion and Energy Shield
  • +80 to maximum Energy Shield
  • +85 to maximum Life
  • +21% to Lightning Resistance (crafted)
Sol Grasp Sol Grasp Gloves
Sol Grasp
Sol Grasp Gloves
Sorcerer Gloves

  • Adds 4 to 43 Lightning Damage to Attacks
  • +46 to maximum Energy Shield
  • 32% increased Energy Shield
  • 37% increased Energy Shield Recharge Rate
  • 13% increased Stun and Block Recovery
  • +35% to Cold Resistance (crafted)
Wrath Road Wrath Road Boots
Wrath Road
Wrath Road Boots
Sorcerer Boots

  • +30% to Fire Resistance
  • 107% increased Energy Shield
  • +29% to Cold Resistance
  • +34% to Lightning Resistance
  • 12% increased Stun and Block Recovery
  • +21 to maximum Energy Shield (crafted)
Carnage Heart Carnage Heart Amulet
Carnage Heart
Carnage Heart Amulet
Onyx Amulet

  • +15 to all Attributes

  • +35 to all Attributes
  • +14% to all Elemental Resistances
  • 1.9% of Physical Attack Damage Leeched as Life
  • 50% increased total Recovery per second from Life Leech
  • 34% increased Damage while Leeching
  • Extra gore
Behemoth Grip Behemoth Grip Ring 1
Behemoth Grip
Behemoth Grip Ring 1
Ruby Ring

  • +21% to Fire Resistance

  • +47 to Strength
  • Adds 2 to 28 Lightning Damage to Attacks
  • +27 to maximum Energy Shield
  • +26 to maximum Mana
  • +37% to Fire Resistance
  • +39% to Lightning Resistance
Gale Loop Gale Loop Ring 2
Gale Loop
Gale Loop Ring 2
Sapphire Ring

  • +20% to Cold Resistance

  • Adds 3 to 60 Lightning Damage to Attacks
  • +333 to Accuracy Rating
  • +127 to Evasion Rating
  • +47 to maximum Energy Shield
  • +44% to Cold Resistance
  • Gain 2 Life per Enemy Hit with Attacks
Darkness Enthroned Darkness Enthroned Belt
Darkness Enthroned
Darkness Enthroned Belt
Stygian Vise

  • Has 1 Abyssal Socket

  • Has 1 Abyssal Socket
  • 91% increased Effect of Socketed Abyss Jewels
Divine Life Flask
Divine Life Flask Flask 1

  • 38% increased Charge Recovery
  • Grants Immunity to Bleeding for 8 seconds if used while Bleeding
  • Grants Immunity to Corrupted Blood for 8 seconds if used while affected by Corrupted Blood
Divine Mana Flask
Divine Mana Flask Flask 2

  • 66% reduced Amount Recovered
  • Effect is not removed when Unreserved Mana is Filled
  • Effect does not Queue
  • Grants Immunity to Chill for 6 seconds if used while Chilled
  • Grants Immunity to Freeze for 6 seconds if used while Frozen
Quicksilver Flask
Quicksilver Flask Flask 3

  • 28% reduced Charges per use
  • 60% reduced Effect of Curses on you during Effect
Jade Flask
Jade Flask Flask 4

  • 28% increased Charge Recovery
  • 41% chance to Avoid being Ignited during Effect
Silver Flask
Silver Flask Flask 5

  • 34% increased Charge Recovery
  • 58% increased Armour during Effect
All gem links (6 groups)
Helmet
  • Berserk Berserk L17
Body Armour 5-link Main link
  • Multistrike Multistrike L20
  • Volatility Volatility L21
  • Close Combat Close Combat L21
  • Flicker Strike Flicker Strike 18/20
  • Lightning Penetration Lightning Penetration L21
Boots 3-link
  • Frost Shield Frost Shield L1
  • Sigil of Power Sigil of Power 1/6
  • Cast when Damage Taken Cast when Damage Taken L19
Gloves 2-link
  • Purity of Elements Purity of Elements 20/18
  • Discipline Discipline L20
Gloves 2-link
  • Warlord's Mark Warlord's Mark 20/23
  • Mark On Hit Mark On Hit 20/10
Weapon 1 3-link
  • Leap Slam Leap Slam L17
  • Faster Attacks Faster Attacks L20
  • Frenzy of Onslaught Frenzy of Onslaught L17
How this stage plays (mechanics, defences)
Mechanics

Sheet DPS on the reference is 166k — well below the tier median of 5.4M. This particular character is under-scaled for its level, but the archetype pattern across 79 builds is clear: Ephemeral Edge (90% adoption), The Light of Meaning (73%), Lethal Pride (71%), Aegis Aurora (67%), Voice of the Storm (63%). Ephemeral Edge's scaling improves to 13% of Player's Maximum Energy Shield as Added Maximum Lightning Damage, and with ES pool now at 4.9k on the reference (median 8.6k) the weapon adds roughly 1 to 1100 lightning damage at median ES investment. The 6-link is Flicker Strike + Multistrike Support + Volatility Support + Close Combat Support + Lightning Penetration SupportVolatility Support at 94% adoption and Close Combat Support at 95% are the tier-defining supports.

Swift Killer is the fourth Trickster ascendancy pick — it grants frenzy-on-crit, turning the 36%+ crit chance from Ephemeral Edge's "50% increased Global Critical Strike Chance" into automatic charge sustain. Polymath adds damage + defence per Power, Frenzy, and Endurance charge type. Soul Drinker (still allocated) converts leech to ES. Carnage Heart adds 1.9% physical attack leech + 34% damage while leeching + 50% total leech rate — with Ghost Reaver that's an ES leech vehicle. A Darkness Enthroned with two Murderous Eye abyssals stacks more flat lightning. The tree now runs Forces of Nature, Arcing Blows, Tribal Fury, Savagery, Frenetic, Coldhearted Calculation, Written in Blood, Mark the Prey.

Defensive layers

EHP 50k on the reference (tier median 133k, so this build is noticeably under-invested). At median tier investment: ES 8.6k, armour 42k (Iron Reflexes from evasion 14k), 65% attack block + 65% spell block from the rare Blood Guard shield + Versatile Combatant. Physical damage reduction lands around 90% median via the armour stack. Chaos Inoculation stays universal (96% adoption), Ghost Reaver at 65%, and Iron Reflexes at 91% confirm the defensive pattern.

Discipline at 91% aura adoption is the ES-multiplier engine, Wrath at 89% adds the lightning-damage layer, and Tempest Shield at 44% is the emerging block-chance add-on. Molten Shell on Cast when Damage Taken Support + Sigil of Power in the boots handles spike hits. Chaos resist at -60% remains irrelevant under CI. Spell suppression is 0% — the build has no suppress layer, so spell mitigation is block + ES pool only.

What it feels like

The build starts feeling like it should. Frenzy charges sustain through Swift Killer's on-crit generation — no more Frenzy priming. Flicker Strike chains pack to pack, Leap Slam + Faster Attacks Support + Frenzy of Onslaught (a priming skill for bosses) sit in the weapon. Warlord's Mark + Mark On Hit Support on gloves curses on every teleport for ES leech and endurance-charge generation. Berserk in the helmet adds burst windows — stored rage converts into temporary more-damage / more-action-speed. The primary sensation is block-and-leech — every ES tick restores a chunk, and the Iron Reflexes armour carries hits that slip through. Pinnacle bosses use the Frenzy of Onslaught bridge for sustain against single targets.

Passive tree (118 points)
Keystones
Chaos Inoculation Ghost Reaver Versatile Combatant Precise Technique
Ascendancy
Escape Artist Swift Killer Soul Drinker Polymath
Notables
Forces of NatureArcing BlowsClever ThiefRetaliationDeflectionWritten in BloodSavageryColdhearted CalculationTribal FuryEscape ArtistSoul ThiefMark the PreySwift KillerTrickeryFrenetic

The desktop app shows this tier's full tree on an interactive canvas.

Aspirational L95–100


What to work on next
  1. The aspirational build commits to the Doryani's Prototype + Sorrow Circle shared-resist trick. Doryani's Prototype (72% adoption) broadcasts the player's own negative lightning resist to nearby enemies; Sorrow Circle (a rare Manifold Ring with -72% lightning resist, -249 max life, +50% prefix magnitudes) drives the player's resist down to -190%, and every enemy inside the broadcast aura then takes lightning damage as if it had -190% resist too. Mageblood, Svalinn, and Kalandra's Touch anchor the rest of the gear.
Signature items
Svalinn
Svalinn
Girded Tower Shield
Maloney's Mechanism
Maloney's Mechanism
Ornate Quiver
Doryani's Prototype
Doryani's Prototype
Saint's Hauberk
Voice of the Storm
Voice of the Storm
Lapis Amulet
Kalandra's Touch
Kalandra's Touch
Ring
Main link
SmiteSmite
+Elemental Damage with AttacksElemental Damage with Attacks
+Close CombatClose Combat
+Greater MultistrikeGreater Multistrike
+MomentumMomentum
+VolatilityVolatility
+RuthlessRuthless
DPS
38.71M
EHP
399.8k
Life
1
ES
4.7k

Stats measured in Path of Building at level 99, from the ladder data this guide is built on. Ladder median (n=68): 44.50M DPS · 537.8k EHP.

Full stats
Fire res
84%
Cold res
84%
Lightning res
-190%
Chaos res
-60%
Block
88%
Spell block
89%
Spell suppression
32%
Phys reduction
90%
Life regen
2/s
Crit chance
0.0%
Crit multi
0%
Speed
9.34/s
Charges
3E / 8F
Str / Dex / Int
162 / 172 / 278
Full gear (26 items)
Kraken Sever Kraken Sever Weapon 1
Kraken Sever
Kraken Sever Weapon 1
Fancy Foil

  • Quality does not increase Physical Damage
  • 1% increased Critical Strike Chance per 4% Quality
  • +25% to Global Critical Strike Multiplier

  • Adds 15 to 275 Lightning Damage
  • 29% increased Attack Speed
  • 36% increased Critical Strike Chance
  • +21% to Global Critical Strike Multiplier
  • Attacks with this Weapon Penetrate 14% Elemental Resistances
  • Hits can't be Evaded (crafted)
Svalinn Svalinn Weapon 2
Svalinn
Svalinn Weapon 2
Girded Tower Shield

  • +19 to maximum Life

  • 15% Chance to Block Spell Damage
  • +149 to Ward
  • -10% to maximum Chance to Block Attack Damage
  • -10% to maximum Chance to Block Spell Damage
  • Chance to Block is Lucky
  • Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
Honour Wind Honour Wind Weapon 1 Swap
Honour Wind
Honour Wind corrupted Weapon 1 Swap
Decurve Bow

  • Adds 184 to 323 Fire Damage
  • Adds 49 to 83 Cold Damage
  • Adds 27 to 526 Lightning Damage
  • 28% increased Critical Strike Chance
  • +38% to Global Critical Strike Multiplier
  • Grants 2 Life per Enemy Hit
Maloney's Mechanism Maloney's Mechanism Weapon 2 Swap
Maloney's Mechanism
Maloney's Mechanism Weapon 2 Swap
Ornate Quiver

  • Has 1 Socket

  • Has 2 Sockets
  • Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
  • 11% increased Attack Speed
  • +62 to maximum Life
  • 5% chance to Blind Enemies on Hit with Attacks
Pain Glance Pain Glance Helmet
Pain Glance
Pain Glance Helmet
Lich's Circlet

  • 9% increased Mana Reservation Efficiency of Skills
  • 21% reduced Mana Cost of Attacks

  • 32% increased Energy Shield
  • 13% increased Stun and Block Recovery
  • +46 to Intelligence
  • +58 to maximum Energy Shield
  • 100% increased Energy Shield
  • Regenerate 1.6 Life per second
  • +12 to all Attributes (crafted)
Doryani's Prototype Doryani's Prototype Body Armour
Doryani's Prototype
Doryani's Prototype corrupted Body Armour
Saint's Hauberk

  • +1 to Level of Socketed Gems
  • +2 to Level of Socketed Duration Gems

  • 166% increased Armour and Energy Shield
  • +76 to maximum Life
  • Deal no Non-Lightning Damage
  • Armour also applies to Lightning Damage taken from Hits
  • Lightning Resistance does not affect Lightning Damage taken
  • Nearby Enemies have Lightning Resistance equal to yours
Rage Grip Rage Grip Gloves
Rage Grip
Rage Grip Gloves
Warlock Gloves

  • Inflict Lightning Exposure on Hit, applying -12% to Lightning Resistance
  • Non-Vaal Strike Skills target 2 additional nearby Enemies

  • 97% increased Energy Shield
  • +58 to Intelligence
  • 12% increased Attack Speed
  • +38 to maximum Energy Shield
  • +46% to Fire Resistance
  • 42% increased Damage while Leeching (crafted)
Agony Hoof Agony Hoof Boots
Agony Hoof
Agony Hoof Boots
Warlock Boots

  • 41% chance to Avoid Bleeding
  • 4% increased Action Speed

  • +44 to maximum Energy Shield
  • 87% increased Energy Shield
  • +22% to Fire Resistance
  • +24% to Cold Resistance
  • 20% increased Stun and Block Recovery
  • 24% increased Movement Speed (crafted)
Voice of the Storm Voice of the Storm Amulet
Voice of the Storm
Voice of the Storm Amulet
Lapis Amulet

  • Allocates Tribal Fury
  • +33 to Intelligence

  • +16 to all Attributes
  • 50% increased Lightning Damage
  • 15% increased maximum Mana
  • Lightning Damage with Non-Critical Strikes is Lucky
Kalandra's Touch Kalandra's Touch Ring 1
Kalandra's Touch
Kalandra's Touch Ring 1
Ring

  • Reflects opposite Ring
Sorrow Circle Sorrow Circle Ring 2
Sorrow Circle
Sorrow Circle Ring 2
Manifold Ring

  • +1 Prefix Modifier allowed
  • -2 Suffix Modifiers allowed
  • Implicit Modifiers Cannot Be Changed
  • 50% increased Prefix Modifier magnitudes

  • -249 to maximum Life
  • Adds 9 to 163 Lightning Damage to Attacks
  • -72% to Lightning Resistance
  • 78% increased Elemental Damage with Attack Skills
  • Non-Channelling Skills have -15 to Total Mana Cost (crafted)
Mageblood Mageblood Belt
Mageblood
Mageblood Belt
Heavy Belt

  • +40 to Strength

  • +51 to Dexterity
  • +20% to Fire Resistance
  • +23% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removed
Forbidden Flesh Forbidden Flesh Jewel
Forbidden Flesh
Forbidden Flesh corrupted Tree Jewel
Cobalt Jewel

  • Allocates Swift Killer if you have the matching modifier on Forbidden Flame
Stormshroud Stormshroud Jewel
Stormshroud
Stormshroud Tree Jewel
Viridian Jewel

  • +10% to Lightning Resistance
  • Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
Brood Joy Brood Joy Jewel
Brood Joy
Brood Joy Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield

  • Added Small Passive Skills also grant: 1% increased Attack Speed
  • 1 Added Passive Skill is Feed the Fury
  • 1 Added Passive Skill is Prodigious Defence
  • 1 Added Passive Skill is Smite the Weak
Forbidden Flame Forbidden Flame Jewel
Forbidden Flame
Forbidden Flame corrupted Tree Jewel
Crimson Jewel

  • Allocates Swift Killer if you have the matching modifier on Forbidden Flesh
Armageddon Prism Armageddon Prism Jewel
Armageddon Prism
Armageddon Prism corrupted Tree Jewel
Crimson Jewel

  • Corrupted Blood cannot be inflicted on you
  • You cannot be Hindered

  • 15% increased Damage with Swords
  • 16% increased Lightning Damage
  • 19% increased Damage with Bleeding
Dragon Shard Dragon Shard Jewel
Dragon Shard
Dragon Shard Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield

  • Added Small Passive Skills also grant: 2% increased Attack Speed
  • 1 Added Passive Skill is Drive the Destruction
  • 1 Added Passive Skill is Feed the Fury
  • 1 Added Passive Skill is Martial Prowess
The Light of Meaning The Light of Meaning Jewel
The Light of Meaning
The Light of Meaning Tree Jewel
Prismatic Jewel

  • Passive Skills in Radius also grant 3% increased Energy Shield
Impossible Escape Impossible Escape Jewel
Impossible Escape
Impossible Escape corrupted Tree Jewel
Viridian Jewel

  • Passive Skills in Radius of Runebinder can be Allocated without being connected to your tree
  • Passage
Lethal Pride Lethal Pride Jewel
Lethal Pride
Lethal Pride Tree Jewel
Timeless Jewel

  • Commanded leadership over 10264 warriors under Kaom
  • Passives in radius are Conquered by the Karui
  • Historic
Prismatic Tincture
Prismatic Tincture Flask 1

  • 35% increased effect
  • 71% increased Mana Burn rate
  • Melee Weapon Damage Penetrates 27% Elemental Resistances
Ruby Flask
Ruby Flask Flask 2

  • 38% reduced Duration
  • 25% increased effect
  • 59% reduced Effect of Curses on you during Effect
Sapphire Flask
Sapphire Flask Flask 3

  • 28% reduced Duration
  • 25% increased effect
  • 60% increased Evasion Rating during Effect
Jade Flask
Jade Flask Flask 4

  • 27% reduced Duration
  • 25% increased effect
  • 59% increased Armour during Effect
Silver Flask
Silver Flask Flask 5

  • 34% reduced Duration
  • 25% increased effect
  • 54% chance to Avoid being Shocked during Effect
All gem links (10 groups)
Helmet 5-link
  • Vaal Smite Vaal Smite 20/20
  • Rage Rage 21/20
  • Faster Attacks Faster Attacks 21/20
  • Leap Slam Leap Slam L20
  • Momentum Momentum L1
Boots 4-link
  • Discipline Discipline L21
  • Enlighten Enlighten 3/23
  • Determination Determination L20
  • Wrath Wrath L21
Weapon 1 Swap 4-link
  • Purity of Elements Purity of Elements L19
  • Purity of Elements Purity of Elements L19
  • Purity of Elements Purity of Elements L19
  • Elemental Damage with Attacks Elemental Damage with Attacks L19
Weapon 1 Swap 2-link
  • Purity of Elements Purity of Elements L19
  • Purity of Elements Purity of Elements L19
Gloves 3-link
  • Automation Automation L20
  • Vaal Haste Vaal Haste L20
  • Berserk Berserk 20/20
Body Armour 7-link Main link
  • Smite Smite 20/20
  • Elemental Damage with Attacks Elemental Damage with Attacks 21/20
  • Close Combat Close Combat 21/20
  • Greater Multistrike Greater Multistrike 3/20
  • Momentum Momentum 20/23
  • Volatility Volatility 21/20
  • Ruthless Ruthless L1
Weapon 2 Swap
  • Void Manipulation Void Manipulation L19
Weapon 2 Swap 2-link
  • Purity of Elements Purity of Elements L19
  • Purity of Elements Purity of Elements L19
Weapon 2 2-link
  • Sigil of Power Sigil of Power 21/20
  • Summon Lightning Golem Summon Lightning Golem 21/20
Weapon 1 3-link
  • Mark On Hit Mark On Hit 20/23
  • Tempest Shield Tempest Shield 20/23
  • Warlord's Mark Warlord's Mark 21/20
How this stage plays (mechanics, defences)
Mechanics

Sheet DPS reads 38.7M at 9.34 attacks per second — right below the tier median of 44.5M. The weapon swaps from Ephemeral Edge on the reference to a rare crit Foil (Kraken Sever, 29% attack speed, 36% crit chance, +46% global crit multi, 14% ele pen, "Hits can't be Evaded") — this particular character is a high-crit-foil build rather than the tier's pure-ES Ephemeral Edge median. Ephemeral Edge is still in 97% of aspirational builds as the default, so the reference is an off-pattern aspirational pivot. The 6-link runs Smite + Elemental Damage with Attacks Support + Close Combat Support + Greater Multistrike Support + Momentum Support + Volatility SupportGreater Multistrike Support hitting 99% adoption and Volatility Support at 99% are the tier signatures, replacing the endgame Multistrike Support + Lightning Penetration Support pair.

Doryani's Prototype's mechanics are the archetype's headline trick. "Deal no Non-Lightning Damage," "Armour also applies to Lightning Damage taken from Hits," "Lightning Resistance does not affect Lightning Damage taken," "Nearby Enemies have Lightning Resistance equal to yours" — paired with Sorrow Circle's -72% lightning and Voice of the Storm's implicit, the player's lightning res drops to -190% and broadcasts that out. Rage Grip warlock gloves add Inflict Lightning Exposure on Hit, applying -12% to Lightning Resistance for an additional layer. Svalinn in the off-hand grants 15% spell block, "Chance to Block is Lucky" (critical with Versatile Combatant dropped this tier), and "Trigger a Socketed Elemental Spell on Block" — the reference sockets Tempest Shield + Molten Shell + Summon Lightning Golem + Sigil of Power for reactive triggers. Cluster jewels carry Feed the Fury, Drive the Destruction, Prodigious Defence, Martial Prowess, Smite the Weak — stacked attack speed and damage. Forbidden Flame + Forbidden Flesh allocate Swift Killer (93% adoption). Lethal Pride under Kaom in the Karui cluster (97% adoption) conquers the sword/ES wheel. The Light of Meaning stacks 3% ES per passive in radius.

Defensive layers

EHP 399k on the reference, near the tier median of 538k. 88% attack block + 89% spell block is the headline defensive number, built on Svalinn's "Chance to Block is Lucky" + the rare Stygian Vise (dropped here for Mageblood) → Svalinn ward conversion. Physical damage reduction 90% via 55.9k armour (Iron Reflexes from 18.9k evasion at median) + 3 endurance charges. 8 Frenzy charges live via Swift Killer crits. Ward 149 from Svalinn plus 4.7k ES give the reactive ES pool, with Mageblood's four-flask permanent-utility covering the remaining gaps.

Chaos Inoculation still 100% universal (99% tier adoption), Iron Reflexes at 97%, Ghost Reaver at 56%, and Precise Technique at 81%. Wrath + Discipline + Determination + Tempest Shield all reserve through Enlighten Support Lv3 and Mageblood's reservation-neutral environment. Chaos resist sits at -60% — still irrelevant under CI, but one CI strip makes every chaos hit lethal. Lightning resist at -190% is THE playstyle mechanic — the build takes 2.9x damage from any lightning hit not covered by Doryani's Prototype's armour-applies-to-lightning line.

What it feels like

The apex Trickster flicker — walk into a pack, Doryani's Prototype broadcasts -190% lightning resist to everything nearby, Flicker Strike teleports through at 9.34 attacks per second, and every hit lands against effectively -200%+ resistance when Rage Grip's lightning exposure stacks. Frenzy charges stay capped via Swift Killer, Leap Slam covers traversal, and Berserk + Vaal Haste provide burst windows. Block at 88/89% means only 11-12% of hits land, and the Iron-Reflexes 90% PDR + armour-applies-to-lightning chain absorbs most of the rest. Mageblood flasks handle ailments, movement, armour, and curse-effect. Pinnacle bosses fall in the standard flicker rhythm — walk up, teleport chain, Doryani's broadcast makes their lightning resist catastrophic, fight ends in seconds.

Passive tree (132 points)
Keystones
Iron Reflexes Chaos Inoculation Ghost Reaver Precise Technique
Ascendancy
One Step Ahead Escape Artist Soul Drinker Polymath
Notables
Arcing BlowsSafeguardClever ThiefInfluenceRetaliationRevelryBeefDeflectionWritten in BloodAssured StrikeSavageryOne Step AheadColdhearted CalculationEscape ArtistSoul Thief

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