Path of Agent

Kinetic Blast

Elementalist


#4 most played skill on the Mirage ladder Built from 3.28 Mirage ladder data Generated 2026-04-20 Data via poe.ninja

Kinetic Blast Elementalist turns a wander into a walking ambient damage field. You're not just shooting wand projectiles — you have four golems orbiting, a stack of Heralds pulsing on kills, and the ascendancy auto-applies shock, chill, and ignite on every hit. The screen clears by the time you finish aiming.

Consider this if you like busy, layered builds where a dozen small multipliers stack into one big number, and you want a wander that feels distinctly elemental rather than a pure crit-and-pierce Deadeye clone. Not the right pick if you want the highest raw DPS ceiling in the wander family — Elementalist trades some of Deadeye's top-end for flexibility and ambient coverage — or if juggling golems, Heralds, and curse auto-casts sounds like too many plates spinning.

Is this build for me
Strengths
  • +Shaper of Storms self-applies shock on any lightning hit regardless of damage threshold — uncapped shock effect scaling
  • +Liege of the Primordial + 4 golems gives 40% of damage types as extra damage layered — Flame + Ice + Lightning + Stone golems all alive covers every element
  • +Headhunter (91% aspirational adoption) and Mageblood-equivalent density make rare-heavy content exponential — clear speed stat-stacks through any Breach or Legion
  • +Aspirational Kinetic Blast of Clustering pivot pairs with Corpse Pact / Plaguebringer for constant power charges, minion-aura buffs, and AoE debuff clouds
  • +Nimis (93% aspirational) weaponises Returning Projectiles for free — every KB projectile forks outward then returns, doubling explosion count on any non-pierce hit
Weaknesses
  • DPS ceiling is low for a wander archetype — tier-median endgame DPS is 288k, far below KB Deadeye's 1M+ at the same tier
  • Life pool is thin (2.3-2.6k life at early/endgame) and pivots to Chaos Inoculation (70%) only at aspirational — the middle tier is genuinely fragile
  • The four ascendancy nodes pull in four directions — Shaper of Storms + Shaper of Winter + Shaper of Flames cover damage but Liege of the Primordial is a golem minion node that doesn't directly buff KB
  • Aspirational loses its identity — the build morphs into a KB Necromancer with an Elementalist ascendancy by borrowing Corpse Pact, Plaguebringer, and Chaos Inoculation through the tree

Leveling L1–68


What to work on next
  1. Act 1: run Freezing Pulse
    Buy Freezing Pulse from Nessa after killing Hillock — one of the strongest caster leveling skills, scales on any int-stick, freezes everything. Arcane Surge Support kept low-level so it procs on 1–2 casts. Flame Dash from Nessa after the Submerged Passage as travel. Any wand or sceptre with added cold damage works — vendor recipe with Sapphire Ring + magic wand + Whetstone.
  2. Act 2: run Freezing Pulse
    Herald of Thunder from Yeena after the Great White Beast — huge mapping damage at low investment. Added Lightning Damage Support slotted into the 4-link fits the eventual lightning-conversion endgame setup. Bandit reward: help Alira for the mana regen, crit multiplier, and resists — Elementalist scales all three and the crit multiplier specifically feeds the KB crit loop.
  3. Act 3 (KB swap): run Kinetic Blast
    The transition. Pick up Kinetic Blast from Clarissa once you have a physical wand with added damage (vendor recipe works — magic wand + ruby/sapphire/topaz ring + Whetstone). Pierce Support is non-negotiable — without it the first projectile stops dead and you lose all clear. Herald of Ice joins Herald of Thunder — both feed Elementalist's elemental-damage ecosystem. Sniper's Mark from Yeena for single-target. Lab 1 here: Shaper of Storms — lightning scaling kicks in immediately from Herald of Thunder and any added-lightning gem.
  4. Act 5–6: run Kinetic Blast
    Wrath from Lilly Roth in Act 6 becomes your main aura — single biggest damage multiplier while leveling once lightning conversion is the damage type. Elemental Damage with Attacks Support fills out the 5-link. Summon a Lightning Golem for the attack speed and cast speed buff — starts setting up the Elementalist golem identity. Consider equipping Hrimsorrow gloves if you want to convert to cold instead of lightning (requires tree respec, do it at Cruel Lab if you're committing). Lab 2 in Act 6: Mastermind of Discord25% penetration on lightning while Herald of Thunder is up is a massive scaling spike.
  5. Act 7–9: run Kinetic Blast
    Greater Volley Support (3.28 Exceptional Support, replaces old GMP) once you can buy a copy from trade — two extra projectiles with less damage penalty. Inspiration Support handles the brutal Kinetic Blast mana cost and boosts damage. Drop Pierce Support if you have picked up pierce from the tree or a Drillneck quiver. Lab 3 in Act 9: Liege of the Primordial — you now get three golems for free, pick up a Flame Golem and Ice Golem as well for the full ascendancy bonus stack.
  6. Maps L68+: run Kinetic Blast
    Run Uber Lab at L68 for the final two ascendancy points — typically filling out the Shaper of Storms path or picking up Paragon of Calamity for the elemental reflect immunity + reduced damage taken after a reflected hit. Swap Lesser Multiple Projectiles Support for Lightning Penetration Support in the main link for the penetration stacking. A separate single-target 4-link with Barrage Support is the bossing setup. Push resists to 75% resist before red maps.
Skills by act
Act 1
Freezing Pulse Freezing Pulse Onslaught Support Onslaught Support Arcane Surge Support Arcane Surge Support
Travel Flame Dash Flame Dash

Buy Freezing Pulse from Nessa after killing Hillock — one of the strongest caster leveling skills, scales on any int-stick, freezes everything. Arcane Surge Support kept low-level so it procs on 1–2 casts. Flame Dash from Nessa after the Submerged Passage as travel. Any wand or sceptre with added cold damage works — vendor recipe with Sapphire Ring + magic wand + Whetstone.

Act 2
Freezing Pulse Freezing Pulse Added Lightning Damage Support Added Lightning Damage Support Arcane Surge Support Arcane Surge Support Onslaught Support Onslaught Support
Travel Flame Dash Flame Dash
Heralds Herald of Thunder Herald of Thunder

Herald of Thunder from Yeena after the Great White Beast — huge mapping damage at low investment. Added Lightning Damage Support slotted into the 4-link fits the eventual lightning-conversion endgame setup. Bandit reward: help Alira for the mana regen, crit multiplier, and resists — Elementalist scales all three and the crit multiplier specifically feeds the KB crit loop.

Act 3 (KB swap)
Kinetic Blast Kinetic Blast Pierce Support Pierce Support Added Lightning Damage Support Added Lightning Damage Support Lesser Multiple Projectiles Support Lesser Multiple Projectiles Support
Travel Flame Dash Flame Dash
Auras Clarity Clarity
Heralds Herald of Thunder Herald of Thunder Herald of Ice Herald of Ice
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin
Curse Sniper's Mark Sniper's Mark

The transition. Pick up Kinetic Blast from Clarissa once you have a physical wand with added damage (vendor recipe works — magic wand + ruby/sapphire/topaz ring + Whetstone). Pierce Support is non-negotiable — without it the first projectile stops dead and you lose all clear. Herald of Ice joins Herald of Thunder — both feed Elementalist's elemental-damage ecosystem. Sniper's Mark from Yeena for single-target. Lab 1 here: Shaper of Storms — lightning scaling kicks in immediately from Herald of Thunder and any added-lightning gem.

Act 5–6
Kinetic Blast Kinetic Blast Added Lightning Damage Support Added Lightning Damage Support Lesser Multiple Projectiles Support Lesser Multiple Projectiles Support Pierce Support Pierce Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support
Travel Flame Dash Flame Dash
Auras Wrath Wrath Clarity Clarity
Heralds Herald of Thunder Herald of Thunder Herald of Ice Herald of Ice
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin Summon Lightning Golem Summon Lightning Golem
Curse Sniper's Mark Sniper's Mark

Wrath from Lilly Roth in Act 6 becomes your main aura — single biggest damage multiplier while leveling once lightning conversion is the damage type. Elemental Damage with Attacks Support fills out the 5-link. Summon a Lightning Golem for the attack speed and cast speed buff — starts setting up the Elementalist golem identity. Consider equipping Hrimsorrow gloves if you want to convert to cold instead of lightning (requires tree respec, do it at Cruel Lab if you're committing). Lab 2 in Act 6: Mastermind of Discord25% penetration on lightning while Herald of Thunder is up is a massive scaling spike.

Act 7–9
Kinetic Blast Kinetic Blast Greater Volley Support Greater Volley Support Added Lightning Damage Support Added Lightning Damage Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Inspiration Support Inspiration Support
Travel Flame Dash Flame Dash
Auras Wrath Wrath Clarity Clarity
Heralds Herald of Thunder Herald of Thunder Herald of Ice Herald of Ice
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin Summon Lightning Golem Summon Lightning Golem
Curse Sniper's Mark Sniper's Mark

Greater Volley Support (3.28 Exceptional Support, replaces old GMP) once you can buy a copy from trade — two extra projectiles with less damage penalty. Inspiration Support handles the brutal Kinetic Blast mana cost and boosts damage. Drop Pierce Support if you have picked up pierce from the tree or a Drillneck quiver. Lab 3 in Act 9: Liege of the Primordial — you now get three golems for free, pick up a Flame Golem and Ice Golem as well for the full ascendancy bonus stack.

Maps L68+
Kinetic Blast Kinetic Blast Greater Volley Support Greater Volley Support Added Lightning Damage Support Added Lightning Damage Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Inspiration Support Inspiration Support Lightning Penetration Support Lightning Penetration Support Barrage Support Barrage Support
Travel Flame Dash Flame Dash
Auras Wrath Wrath Clarity Clarity Haste Haste
Heralds Herald of Thunder Herald of Thunder Herald of Ice Herald of Ice
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin Summon Lightning Golem Summon Lightning Golem Summon Flame Golem Summon Flame Golem Summon Ice Golem Summon Ice Golem
Curse Sniper's Mark Sniper's Mark

Run Uber Lab at L68 for the final two ascendancy points — typically filling out the Shaper of Storms path or picking up Paragon of Calamity for the elemental reflect immunity + reduced damage taken after a reflected hit. Swap Lesser Multiple Projectiles Support for Lightning Penetration Support in the main link for the penetration stacking. A separate single-target 4-link with Barrage Support is the bossing setup. Push resists to 75% resist before red maps.

How leveling works

Kinetic Blast is a wand attack that fires a single projectile which explodes into several AoE shockwaves on hit, with added damage per nearby projectile. On an Elementalist, the build twists the archetype by going full elemental-conversion — physical damage is converted to lightning or cold via gloves like Hrimsorrow (100% phys-to-cold) or a Cold to Fire Support chain, and then scaled through Shaper of Storms (lightning), Shaper of Flames (fire/ignite), or Shaper of Winter (cold) depending on which conversion you commit to. The canonical build runs Shaper of Storms + Mastermind of Discord for lightning-conversion KB.

Elementalist's appeal here is the golem/herald ecosystem — Liege of the Primordial gives free golem slots and big passive bonuses per golem type, so a three-golem setup layers on top of your Herald of Thunder and Herald of Ice without any real investment. You trade the raw projectile-scaling identity of Deadeye/Ascendant KB for a more elemental-hybrid setup that feels more like a caster-adjacent build using a wand.

You do not level with Kinetic Blast. It needs a wand with added damage and a 4-link before it feels right, plus the mana cost is painful at low levels. The recommended leveling path is Freezing Pulse or Spark for Acts 1–2 (both scale on any wand/sceptre, pair well with Elementalist's elemental-damage tree nodes), swap to Kinetic Blast in Act 3 once Clarissa vendors the gem and you have a wand with elemental damage. The Lab order is Shaper of Storms (Lab 1: lightning scaling, the damage spine), Mastermind of Discord (Lab 2: 25% penetration of an element while you have its herald up — with Herald of Thunder this is massive lightning scaling), Liege of the Primordial (Lab 3: the golem setup), and Uber Lab for the remaining four points of specialization.

Rare jewellery with life and resists plus Hrimsorrow gloves (or the cold-conversion variant) for mid-game are the core gear targets. Tabula Rasa if available. Save currency for the endgame wand and a Doryani's Catalyst if you go lightning conversion — a cheap but powerful sceptre that adds lightning damage and elemental leech.

Gear while leveling
  • · Wand: any 1H wand with added physical or elemental damage during the campaign. Vendor recipe (magic wand + topaz/sapphire/ruby ring + Whetstone) for the cheap route. Doryani's Catalyst is an excellent transitional sceptre at L66 — adds lightning damage plus elemental leech, perfect fit for a lightning-conversion Elementalist if you find one cheap on trade.
  • · Shield: rare shield with life, resists, and spell/elemental damage. Some variants go dual-wand for extra damage; Elementalist typically wants the shield for the tankiness since you lack dedicated defensive ascendancies.
  • · Body armour: Tabula Rasa if available — 6-link trumps any rare. Otherwise 4-link energy shield or hybrid ES/evasion chest with life and resists. Elementalist often runs hybrid life/ES in endgame for the layered HP pool.
  • · Helmet: life + resists + ES. The Devouring Diadem is a fun endgame pick for the extra aura reservation. Crown of the Inward Eye if you go high-life.
  • · Gloves: Hrimsorrow if you want cold conversion (100% physical to cold damage — free scaling via Shaper of Winter). Otherwise rare gloves with life, resists, and attack speed. Lightning-conversion builds stick to rares.
  • · Boots: life, resists, movement speed. Wanderlust in the early acts for freeze immunity.
  • · Rings/amulet: life + resists with attribute fix-ups, crit multiplier on the amulet. The Pandemonius amulet is the endgame cold-conversion pick for the chilled-enemies-take-increased-cold-damage modifier. Lightning builds stick to rares.
  • · Belt: Heavy Belt, Leather Belt, or Stygian Vise (best base) with life and resists. Bated Breath for ES-focused builds.
  • · Quiver: skip until maps. Drillneck once you are in yellow maps is a huge damage upgrade — 100% pierce removes the Pierce Support slot and scales damage per piercing projectile.
  • · Flasks: life flask with bleed-removal, mana flask (Kinetic Blast drains mana hard), quicksilver, granite + iron skin, diamond flask once available. Witchfire Brew for the Despair curse on self-cast and damage buff is a strong endgame flask.
Weapon progression

Vendor-recipe magic wands (wand + Sapphire Ring + Whetstone → guaranteed cold damage roll, or Topaz Ring for lightning) through Acts 1–3 while running Freezing Pulse. Around the Kinetic Blast swap in Act 3 you want a rare wand with "added lightning damage to attacks" (or "added cold" if going cold conversion) plus attack speed. Doryani's Catalyst at L66 is a strong cheap transitional sceptre for lightning-conversion Elementalist — elemental leech plus added lightning damage, usually a few chaos on trade. The endgame target is a rare high-base-crit wand (Profane Wand, Imbued Wand, or Opal Wand for the implicit) with attack speed, crit chance, and multiple "added X damage" prefixes — but campaign does not need this.

Tree to aim for (by level 90)
Heart and Soul Arcanist's Dominion Crackling Speed Pain Attunement Storm Weaver Elemental Overload
Open the full leveling tree
Watch out for
  • ! Elementalist has no dedicated defensive ascendancy node — Paragon of Calamity gives reflect immunity and some damage mitigation but nothing like Unstoppable or Brutal Fervour. Keep life/ES rolls high on every gear piece and do not skip the big life wheels on the tree.
  • ! Elemental conversion locks you into one damage type. Hrimsorrow gives 100% phys-to-cold — once you put them on, your tree and gear need to scale cold, and swapping to lightning conversion mid-league requires a full respec. Commit to one path early (lightning is the default canonical pick).
  • ! Elemental Overload vs. crit scaling: Elementalist can go either way. EO gives a flat 40% more damage without needing crit chance, which frees up gear. Crit gives higher ceilings but needs more investment. Pick one at Act 3 and do not switch mid-campaign — respeccing costs too much.
  • ! Greater Volley Support is the 3.28 Mirage Exceptional Support that replaced Greater Multiple Projectiles. GMP no longer exists. Older build guides referencing GMP should be mentally translated to Greater Volley Support.
  • ! Kinetic Blast's mana cost is painful — Inspiration Support is near-mandatory, and either mana-leech on a ring/amulet or a big mana-per-hit roll before maps. Elementalist has no mana sustain in its ascendancy, unlike Hierophant, so gear has to carry it.
  • ! The three golems (Lightning Golem, Flame Golem, Ice Golem) from Liege of the Primordial need a Minion Life Support or the Anima Stone + Primordial Harmony jewel combo if you want them to survive red maps. Until then they resummon frequently — not a bug, just how 1-socket golems work.
  • ! Lightning penetration stacks: Wrath's penetration, Mastermind of Discord's 25% penetration, Lightning Penetration Support, and Sniper's Mark's penetration all combine multiplicatively. Do not over-invest in penetration once you are past -75% enemy resist effective — there is a soft cap where additional penetration gives diminishing returns.

Early Mapping L70–84


What to work on next
  1. Swap a golem out for Summon Sacred Wisps as the 6-link expands — Summon Sacred Wisps's 88% tier adoption means the minion-aura damage multiplier is non-negotiable
  2. Consider The Taming (15% tier) or Yoke of Suffering for ailment-stacking damage multiplier — both amplify shock/chill/ignite simultaneously inflicted by the three Shaper ascendancy nodes
  3. Target the Headhunter + Mark On Hit Support + Assassin's Mark loop for permanent power-charge generation through rare kills
Signature items
The Eternal Struggle
The Eternal Struggle
Onyx Amulet
Lavianga's Spirit
Lavianga's Spirit
Sanctified Mana Flask
Main link
Kinetic BlastKinetic Blast
+Returning ProjectilesReturning Projectiles
+Summon Sacred WispsSummon Sacred Wisps
+VolatilityVolatility
+Added Lightning DamageAdded Lightning Damage
+TrinityTrinity
DPS
47.0k
EHP
15.8k
Life
2.3k
ES
2.0k

Stats measured in Path of Building at level 84, from the ladder data this guide is built on. Ladder median (n=119): 45.0k DPS · 11.7k EHP.

Full stats
Fire res
75%
Cold res
75%
Lightning res
75%
Chaos res
0%
Block
25%
Spell block
14%
Spell suppression
0%
Phys reduction
2%
Life regen
283/s
Crit chance
43.3%
Crit multi
288%
Speed
2.85/s
Charges
1P
Str / Dex / Int
117 / 185 / 436
Full gear (15 items)
Storm Cry Storm Cry Weapon 1
Storm Cry
Storm Cry Weapon 1
Demon's Horn

  • Adds 29 to 55 Fire Damage to Spells and Attacks

  • 75% increased Physical Damage
  • Adds 13 to 23 Physical Damage
  • 34% increased Critical Strike Chance
  • +15% to Global Critical Strike Multiplier
Chimeric Sanctuary Chimeric Sanctuary Weapon 2
Chimeric Sanctuary
Chimeric Sanctuary Weapon 2
Titanium Spirit Shield

  • +25 to Intelligence
  • 30% increased Spell Damage
  • +22 to maximum Energy Shield
  • 34% increased Energy Shield
  • +13% to all Elemental Resistances
  • +19% to Lightning Resistance
Bramble Crest Bramble Crest Helmet
Bramble Crest
Bramble Crest Helmet
Steel Circlet

  • +19 to Intelligence
  • +130 to Accuracy Rating
  • +37 to maximum Energy Shield
  • +18 to maximum Life
Carrion Guardian Carrion Guardian Body Armour
Carrion Guardian
Carrion Guardian Body Armour
Necrotic Armour

  • 123% increased Evasion and Energy Shield
  • 29% faster start of Energy Shield Recharge
  • +39 to maximum Mana
  • +22% to Lightning Resistance
  • 36% increased Stun and Block Recovery
Pandemonium Nails Pandemonium Nails Gloves
Pandemonium Nails
Pandemonium Nails Gloves
Carnal Mitts

  • +33 to Dexterity
  • +72 to Evasion Rating
  • +39 to maximum Energy Shield
  • Regenerate 38.9 Life per second
  • +17 to maximum Mana
  • +45% to Cold Resistance
Grim Spark Grim Spark Boots
Grim Spark
Grim Spark Boots
Phantom Boots

  • +44% to Fire Resistance
  • +38% to Cold Resistance
  • +25% to Chaos Resistance
  • 30% increased Movement Speed
  • +66 to maximum Life (crafted)
The Eternal Struggle The Eternal Struggle Amulet
The Eternal Struggle
The Eternal Struggle Amulet
Onyx Amulet

  • While a Unique Enemy is in your Presence, 18% increased maximum Energy Shield
  • 19% increased Lightning Damage

  • +23 to Strength
  • +39 to Dexterity
  • +28 to Intelligence
  • 11% increased Global Defences
  • Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
  • Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
Rapture Circle Rapture Circle Ring 1
Rapture Circle
Rapture Circle Ring 1
Two-Stone Ring

  • +15% to Fire and Lightning Resistances

  • +24 to Dexterity
  • Adds 7 to 12 Cold Damage to Attacks
  • 28% increased Rarity of Items found
  • +48% to Lightning Resistance
  • +35% to Chaos Resistance
  • 27% increased Elemental Damage with Attack Skills
Brimstone Grip Brimstone Grip Ring 2
Brimstone Grip
Brimstone Grip Ring 2
Two-Stone Ring

  • +14% to Fire and Lightning Resistances

  • +15 to all Attributes
  • Adds 7 to 13 Physical Damage to Attacks
  • Regenerate 63.6 Life per second
  • +56 to maximum Mana
  • +15% to all Elemental Resistances
Agony Lash Agony Lash Belt
Agony Lash
Agony Lash Belt
Stygian Vise

  • Has 1 Abyssal Socket

  • +35 to Strength
  • +57 to Intelligence
  • +13 to maximum Energy Shield
  • +33 to maximum Life
  • +42% to Fire Resistance
  • 28% increased Flask Life Recovery rate
Divine Life Flask
Divine Life Flask Flask 1

  • 106% more Recovery if used while on Low Life
Divine Life Flask
Divine Life Flask Flask 2
Eternal Life Flask
Eternal Life Flask Flask 3
Eternal Mana Flask
Eternal Mana Flask Flask 4

  • Grants Immunity to Shock for 7 seconds if used while Shocked
Lavianga's Spirit
Lavianga's Spirit Flask 5
Sanctified Mana Flask

  • 45% increased Amount Recovered
  • 100% increased Recovery rate
  • Skills Cost no Mana during Effect
All gem links (7 groups)
Weapon 2
  • Frostblink Frostblink L19
Weapon 2
  • Herald of Thunder Herald of Thunder L19
Weapon 2
  • Ignite Proliferation Ignite Proliferation L18
Gloves 4-link
  • Spell Echo Spell Echo L18
  • Summon Stone Golem Summon Stone Golem L18
  • Precision Precision L18
  • Kinetic Flux Kinetic Flux L19
Helmet 4-link
  • Added Lightning Damage Added Lightning Damage L19
  • Kinetic Bolt Kinetic Bolt 19/2
  • Momentum Momentum L19
  • Ballista Totem Ballista Totem L19
Body Armour 6-link Main link
  • Returning Projectiles Returning Projectiles L17
  • Kinetic Blast Kinetic Blast 19/5
  • Summon Sacred Wisps Summon Sacred Wisps L19
  • Volatility Volatility L18
  • Added Lightning Damage Added Lightning Damage L19
  • Trinity Trinity L19
Boots 4-link
  • Elemental Focus Elemental Focus L19
  • Summon Lightning Golem Summon Lightning Golem L18
  • Summon Ice Golem Summon Ice Golem L18
  • Summon Flame Golem Summon Flame Golem L18
How this stage plays (mechanics, defences)
Mechanics

The early-mapping reference runs the pure Elementalist shell — four golems resident (Summon Ice Golem, Summon Stone Golem, Summon Flame Golem, Summon Lightning Golem) socketed in the boots for Liege of the Primordial's 40% more damage per golem summoned stacking, plus Shaper of Storms / Shaper of Winter / Shaper of Flames for automatic shock/chill/ignite application. The 6-link in the body armour is Kinetic Blast + Added Lightning Damage Support + Returning Projectiles + Summon Sacred Wisps (88% tier adoption) + Trinity Support (50%) + Volatility Support (41%). Trinity Support cycles elemental resonances to build multiplicative more-damage, and Returning Projectiles (61% adoption) doubles the effective hit count on every wall and edge.

The weapon is a rare Kinetic Wand (Soul Charm) with "Cannot roll Caster Modifiers," +34% global crit multi, 27% crit chance, and triple-element adds — the flat elemental damage feeds Trinity Support's resonance cycle. The helmet runs a Ballista Totem Support + Kinetic Bolt + Added Lightning Damage Support + Momentum Support setup as a secondary damage source (Kinetic Bolt totems plink for cover fire), and the gloves run Spellslinger + Hydrosphere + Tornado — Spellslinger auto-casts Tornado and Hydrosphere on wand attacks, both of which shock and amplify the KB damage. Headhunter is already in the belt (an extremely strong unique for an L83 build). The tree allocates Wandslinger, Infused, Fusillade, Arcanist's Dominion, Shaper of Storms, Heart and Soul, Static Blows, Blood Drinker, Prodigal Perfection, Disciple of the Forbidden, and Ghost Dance (47% tier adoption) is the sole keystone.

Defensive layers

Defence is the tier's weak spot — 2.7k life, 1.5k ES, EHP 18.7k. The reference is actually above the tier median of 11.7k EHP because Headhunter + over-invested gear carry this character. Ghost Dance converts spell suppression into evasion-on-hit recovery — with only 13% suppress chance at this tier, the keystone's value is mediocre, but it's what 47% of the tier allocates. Elemental resists are overcapped (+21 fire, +60 cold, +31 lightning) and chaos resist at +58% is genuinely solid through chaos rolls on rings and amulet.

65% attack block / 58% spell block defence is absent at this tier — the build has essentially no reactive block layer, relying on distance (KB's projectile range keeps you off the front line) and the four golems drawing attention. Shield Charge + Faster Attacks Support + Frostblink in the off-hand handle traversal. Pantheon Brine King + Shakari stops freeze/stun chains and caps chaos DoT.

What it feels like

Classic KB wander pattern with heavy background noise. Kinetic Blast fires from the wand, Returning Projectiles makes each shot out-and-back, Shaper of Storms auto-shocks every enemy hit, and Shaper of Flames ensures ignites land on anything flammable. The four golems add ambient damage + Liege of the Primordial's 40% more damage multiplier per summon. Headhunter stat-buffs stack through rare-heavy content, turning each pack into exponentially stronger clear. Single-target comes from Assassin's Mark auto-cast via the wand socket + Haste aura, and Ballista Totem Support'd Kinetic Bolt plinks from the helmet as a cover-fire DPS source. Movement is Shield Charge + Frostblink paired with Quicksilver — not as fast as a Deadeye wander but functional.

Passive tree (115 points)
Keystones
Ghost Reaver Ghost Dance Acrobatics
Ascendancy
Shaper of Storms Shaper of Flames Liege of the Primordial
Notables
Clever ThiefPractical ApplicationDisciple of the ForbiddenProdigal PerfectionArcanist's DominionMultishotFusilladeWritten in BloodInstabilityCruel PreparationWandslingerInfusedStatic BlowsShaper of StormsHeart and Soul

The desktop app shows this tier's full tree on an interactive canvas.

Endgame L85–94


What to work on next
  1. The five-Herald pivot is the endgame identity — Herald of Thunder + Herald of Ice + Herald of Ash + Herald of Agony + Herald of the Hive (granted by Lost Unity, 24% tier adoption) all active simultaneously. Circle of Ambition adds 10% mana reservation efficiency of Herald skills + conditional Herald-of-Thunder / Herald-of-Ice boosts. Kinetic Blast stays the primary skill but the ascendancy pivots to Bringer of Ruin + Bastion of Elements + Shaper of Storms + Liege of the Primordial, dropping the triple-Shaper-ailment setup for a more defensive ascendancy composition.
  2. Pivot to Kinetic Blast of Clustering (the transfigured variant, tight-cone pattern) for the aspirational tier — the transfigured version dumps more hits into a smaller footprint, which stacks cleanly with Corpse Pact-fed power charges
  3. Pick up Forbidden Flame + Forbidden Flesh allocating Shaper of Desolation or a matching notable — 87% aspirational adoption makes this the default damage / ailment amp loop
  4. Upgrade to the five-aspirational-core pair of Nimis + Dying Sun + Cinderswallow Urn + Headhunter + Impossible Escape — all at 88-93% adoption and all multiplicatively scale KB's projectile output
Signature items
Doomfletch
Doomfletch
Royal Bow
Lost Unity
Lost Unity
Formless Ring
Circle of Ambition
Circle of Ambition
Prismatic Ring
Oriath's End
Oriath's End
Bismuth Flask
The Sorrow of the Divine
The Sorrow of the Divine
Sulphur Flask
Main link
Kinetic BlastKinetic Blast
+Greater ForkGreater Fork
+Increased Critical DamageIncreased Critical Damage
+Invert the RulesInvert the Rules
+Summon Sacred WispsSummon Sacred Wisps
+InspirationInspiration
+Slower ProjectilesSlower Projectiles
DPS
289.2k
EHP
26.3k
Life
2.2k
ES
4.0k

Stats measured in Path of Building at level 94, from the ladder data this guide is built on. Ladder median (n=136): 288.5k DPS · 28.3k EHP.

Full stats
Fire res
76%
Cold res
81%
Lightning res
77%
Chaos res
76%
Block
26%
Spell block
2%
Spell suppression
16%
Phys reduction
6%
Life regen
0/s
Crit chance
61.1%
Crit multi
460%
Speed
3.33/s
Str / Dex / Int
159 / 186 / 508
Full gear (22 items)
Demon Scratch Demon Scratch Weapon 1
Demon Scratch
Demon Scratch Weapon 1
Omen Wand

  • Quality does not increase Physical Damage
  • 1% increased Critical Strike Chance per 4% Quality
  • 29% increased Spell Damage

  • Attacks with this Weapon Penetrate 15% Elemental Resistances
  • Adds 18 to 277 Lightning Damage
  • +33% to Global Critical Strike Multiplier
  • Can have up to 3 Crafted Modifiers (crafted)
  • 60% increased Spell Damage (crafted)
  • 27% increased Critical Strike Chance (crafted)
Dusk Branch Dusk Branch Weapon 2
Dusk Branch
Dusk Branch Weapon 2
Prophecy Wand

  • 40% increased Spell Damage

  • 22% increased Spell Damage
  • Adds 13 to 269 Lightning Damage
  • 30% increased Critical Strike Chance
  • +27% to Global Critical Strike Multiplier
  • 30% increased Projectile Speed
  • Gain 8% of Lightning Damage as Extra Chaos Damage (crafted)
Doomfletch Doomfletch Weapon 1 Swap
Doomfletch
Doomfletch Weapon 1 Swap
Royal Bow

  • 22% increased Elemental Damage with Attack Skills

  • Adds 13 to 24 Physical Damage
  • 14% increased Attack Speed
  • 60% increased Mana Regeneration Rate
  • Gain 100% of Weapon Physical Damage as Extra Damage of each Element
Gloom Crown Gloom Crown Helmet
Gloom Crown
Gloom Crown Helmet
Lich's Circlet

  • +36 to Intelligence
  • 40% increased Energy Shield
  • +109 to maximum Life
  • +32% to Cold Resistance
  • +25% to Chaos Resistance
  • 17% increased Stun and Block Recovery
  • 71% increased Energy Shield (crafted)
Spirit Skin Spirit Skin Body Armour
Spirit Skin
Spirit Skin Body Armour
Twilight Regalia

  • 10% of Physical Damage from Hits taken as Chaos Damage
  • +1% to all maximum Resistances

  • +43% to Lightning Resistance
  • +15 to Intelligence
  • +88 to maximum Energy Shield
  • 97% increased Energy Shield
  • +17% to Fire Resistance
  • 23% chance to Avoid Elemental Ailments (crafted)
  • 24% chance to Avoid being Stunned (crafted)
Maelstrom Talons Maelstrom Talons Gloves
Maelstrom Talons
Maelstrom Talons Gloves
Crusader Gloves

  • Inflict Lightning Exposure on Hit, applying -11% to Lightning Resistance
  • 15% chance to Intimidate Enemies for 4 seconds on Hit

  • +42 to Dexterity
  • 13% increased Attack Speed
  • 37% increased Armour and Energy Shield
  • +47 to maximum Mana
  • +24% to Chaos Resistance
  • 15% increased Stun and Block Recovery
  • 38% increased Damage while Leeching (crafted)
Blight March Blight March Boots
Blight March
Blight March Boots
Martyr Boots

  • Gain 5% of Physical Damage as Extra Lightning Damage
  • 7% increased Effect of Onslaught on you

  • +30% to Chaos Resistance
  • +20 to Strength
  • 90% increased Armour and Energy Shield
  • +113 to maximum Life
  • +38% to Cold Resistance
  • 20% increased Movement Speed (crafted)
  • 11% chance to gain Onslaught for 4 seconds on Kill (crafted)
Apocalypse Beads Apocalypse Beads Amulet
Apocalypse Beads
Apocalypse Beads Amulet
Onyx Amulet

  • Allocates Lethality
  • Allocates Breath of Lightning
  • +15 to all Attributes

  • Adds 2 to 41 Lightning Damage to Attacks
  • 21% increased Global Critical Strike Chance
  • +18% to Global Critical Strike Multiplier
  • 26% increased Rarity of Items found
  • +40% to Lightning Resistance
  • 14% increased maximum Energy Shield (crafted)
Lost Unity Lost Unity Ring 1
Lost Unity
Lost Unity corrupted Ring 1
Formless Ring

  • Adds 9 to 17 Fire Damage to Spells and Attacks

  • Grants Level 30 Herald of the Hive Skill
  • +12% to all Elemental Resistances
  • +23% to Chaos Resistance
Circle of Ambition Circle of Ambition Ring 2
Circle of Ambition
Circle of Ambition Ring 2
Prismatic Ring

  • 20% increased Global Critical Strike Chance
  • 0.2% of Fire Damage Leeched as Life
  • Minions have 7% increased Movement Speed

  • +12 to all Attributes
  • +19% to all Elemental Resistances
  • +56% to Cold Resistance while affected by Herald of Ice
  • 10% increased Mana Reservation Efficiency of Herald Skills
  • 59% increased Lightning Damage while affected by Herald of Thunder
  • 49% increased Physical Damage while affected by Herald of Purity
Carrion Leash Carrion Leash Belt
Carrion Leash
Carrion Leash Belt
Stygian Vise

  • Has 1 Abyssal Socket

  • +32 to maximum Energy Shield
  • +142 to maximum Life
  • +50% to Fire Resistance
  • +34% to Chaos Resistance
  • 19% chance to Defend with 200% of Armour
  • +25 to Strength and Dexterity (crafted)
Megalomaniac Megalomaniac Jewel
Megalomaniac
Megalomaniac corrupted Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • Added Small Passive Skills grant Nothing
  • 1 Added Passive Skill is Deadly Repartee
  • 1 Added Passive Skill is Empowered Envoy
  • 1 Added Passive Skill is Endbringer
Gale Vessel Gale Vessel Jewel
Gale Vessel
Gale Vessel Tree Jewel
Large Cluster Jewel

  • Adds 9 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Lightning Damage

  • Added Small Passive Skills also grant: +4 to Intelligence
  • Added Small Passive Skills have 25% increased Effect
  • 1 Added Passive Skill is Storm Drinker
  • 1 Added Passive Skill is Widespread Destruction
Megalomaniac Megalomaniac Jewel
Megalomaniac
Megalomaniac corrupted Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • Added Small Passive Skills grant Nothing
  • 1 Added Passive Skill is Adrenaline
  • 1 Added Passive Skill is Darting Movements
  • 1 Added Passive Skill is Endbringer
Fulgent Shine Fulgent Shine Jewel
Fulgent Shine
Fulgent Shine corrupted Tree Jewel
Crimson Jewel

  • You cannot be Maimed
  • Corrupted Blood cannot be inflicted on you

  • +2% Chance to Block Spell Damage while Dual Wielding
  • 8% increased Damage
  • 16% increased Global Physical Damage
  • 0.32% of Physical Attack Damage Leeched as Life
Fulgent Scar Fulgent Scar Jewel
Fulgent Scar
Fulgent Scar corrupted Tree Jewel
Cobalt Jewel

  • 10% increased Global Critical Strike Chance
  • Damage Penetrates 1% Elemental Resistances

  • 6% increased maximum Energy Shield
  • Gain 3 Energy Shield per Enemy Hit with Attacks
  • 2% increased Attack and Cast Speed
Phoenix Ornament Phoenix Ornament Jewel
Phoenix Ornament
Phoenix Ornament Tree Jewel
Crimson Jewel

  • +8 to Strength and Dexterity
  • 10% increased Damage
  • 16% increased Fire Damage
  • 10% increased maximum Mana
Divine Life Flask
Divine Life Flask Flask 1

  • 19% chance to gain a Flask Charge when you deal a Critical Strike
  • Grants Immunity to Chill for 14 seconds if used while Chilled
  • Grants Immunity to Freeze for 14 seconds if used while Frozen
Divine Life Flask
Divine Life Flask Flask 2

  • 22% chance to gain a Flask Charge when you deal a Critical Strike
  • Recover an additional 21% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life
Oriath's End
Oriath's End Flask 3
Bismuth Flask

  • 20% increased Charge Recovery
  • Enemies you Kill during Effect have a 26% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
The Sorrow of the Divine
The Sorrow of the Divine Flask 4
Sulphur Flask

  • Life Recovery from Flasks also applies to Energy Shield during Effect
  • 42% increased Duration
  • Zealot's Oath during Effect
Sapphire Flask
Sapphire Flask Flask 5

  • 11% chance to gain a Flask Charge when you deal a Critical Strike
  • 46% less Duration
  • Immunity to Freeze and Chill during Effect
All gem links (13 groups)
Weapon 2
  • Automation Automation 20/12
Weapon 2
  • Frostblink Frostblink L20
Weapon 1 Swap 2-link
  • Summon Flame Golem Summon Flame Golem 18/9
  • Summon Carrion Golem Summon Carrion Golem 18/6
Weapon 1 Swap 2-link
  • Summon Ice Golem Summon Ice Golem 19/13
  • Snipe Snipe 19/20
Weapon 1 Swap
  • Flamethrower Trap Flamethrower Trap 19/18
Body Armour 7-link Main link
  • Kinetic Blast Kinetic Blast 20/20
  • Greater Fork Greater Fork 2/20
  • Increased Critical Damage Increased Critical Damage 20/20
  • Invert the Rules Invert the Rules 1/20
  • Summon Sacred Wisps Summon Sacred Wisps 20/20
  • Inspiration Inspiration 20/17
  • Slower Projectiles Slower Projectiles L1
Weapon 1 4-link
  • Summon Lightning Golem Summon Lightning Golem 20/13
  • Summon Ice Golem Summon Ice Golem 20/20
  • Summon Flame Golem Summon Flame Golem 20/20
  • Increased Critical Damage Increased Critical Damage L1
Boots 4-link
  • Sniper's Mark Sniper's Mark 20/16
  • Herald of Purity Herald of Purity 20/10
  • Mark On Hit Mark On Hit 20/18
  • Assassin's Mark Assassin's Mark 20/12
Gloves 5-link
  • Summon Stone Golem of Safeguarding Summon Stone Golem of Safeguarding 20/20
  • Conductivity Conductivity L20
  • Hex Bloom Hex Bloom L20
  • Hexpass Hexpass L2
  • Intensify Intensify L1
Helmet 5-link
  • Herald of Thunder Herald of Thunder 20/20
  • Herald of Ash Herald of Ash 20/15
  • Herald of Ice Herald of Ice 20/20
  • Herald of Agony Herald of Agony 20/10
  • Unbound Ailments Unbound Ailments L1
Inventory
  • Primal Aegis Primal Aegis L20
Ring 1
  • Herald of the Hive Herald of the Hive L30
Inventory
  • Unknown Gem Unknown Gem L1
How this stage plays (mechanics, defences)
Mechanics

Sheet DPS reads 289k at 61% crit chance with 4.6x crit multi — essentially on the tier median of 288.5k. The 6-link is Kinetic Blast + Greater Fork Support + Increased Critical Damage Support + Invert the Rules Support + Summon Sacred Wisps + Inspiration Support. Greater Fork Support adds two forked projectiles, which each detonate their own KB explosion — multiplicative with the Nimis-style return layer that the build hasn't yet added. The rare Omen Wand (Demon Scratch) runs two-crafted mods: Attacks with this Weapon Penetrate 15% Elemental Resistances and 60% increased Spell Damage (which feeds Spellslinger'd spells, not the wand attack itself).

Circle of Ambition is the tier's quietly-dominant prismatic ring: grants +56% cold res while affected by Herald of Ice, +59% lightning damage while affected by Herald of Thunder, "Minions have 7% movement speed" for the golems, and 10% mana reservation efficiency of Herald Skills that lets the build fit five Heralds simultaneously. Lost Unity (Formless Ring, 24% adoption) grants Herald of the Hive at Lv30 — a fifth herald that summons spider-like minions and adds conditional damage. Spellslinger auto-casts Hydrosphere (replaced by Summon Stone Golem of Safeguarding in the reference's glove socket) + Conductivity + Hex Bloom Support + Hexpass Support for curse layering. The tree now runs Bringer of Ruin + Bastion of Elements ascendancy plus Ethereal Feast, Prodigal Perfection, Practical Application, Arcing Blows, Clever Thief, Melding, Deep Wisdom, Golem Commander. Ghost Reaver keystone allocated.

Defensive layers

EHP 26k, right at the tier median of 28k. 2.2k life + 4k ES is the hybrid pool, with Ghost Reaver (59% tier adoption) leeching damage to ES. Spell suppression 16% is still low — the build never fully commits to suppression. All four elemental resists overcapped heavily (+43 fire, +137 cold with Circle of Ambition's Herald of Ice line, +58 lightning) and chaos resist at +76% is exceptional. Physical damage reduction 6% via 665 armour is essentially zero — physical mitigation comes from evasion + ES.

Bastion of Elements ascendancy node grants 8% reduced elemental damage taken and prevents reflected elemental damage, a quiet defensive bump. Bringer of Ruin gives Elemental Army skill for free (applying elemental weakness effects). The reference's -54% chaos resist at aspirational suggests the build eventually drops to a CI pivot rather than maintaining positive chaos res. Oriath's End flask chains kill-explosions across packs; The Sorrow of the Divine creates consecrated ground on use with Zealot's Oath during Effect (ES regen off life regen rolls). Pantheon Brine King + Tukohama for stun immunity and totem-stationary regen.

What it feels like

3.33 attacks per second is slow for a wander — noticeably below the Deadeye pace — but each KB shot triggers five Heralds' on-kill effects simultaneously, plus Summon Sacred Wisps' minion-aura damage pulse. Headhunter procs through rare-heavy content, and the five-Herald ambient damage makes pack clear feel layered — KB explosions, Herald of Thunder lightning, Herald of Ice shatters, Herald of Ash fire burst on ignite, Herald of Agony's scorpion minion, Herald of the Hive spiders. Single-target uses the Sniper's Mark + Mark On Hit Support + Assassin's Mark glove link for focused-hit damage. Frostblink covers movement between packs, and Shield Charge sits in the off-hand for zoom-through-pack positioning. Steelskin on Automation handles spike hits.

Passive tree (127 points)
Keystones
Ghost Reaver
Ascendancy
Bringer of Ruin Bastion of Elements Shaper of Storms Liege of the Primordial
Notables
Bringer of RuinBastion of ElementsArcing BlowsClever ThiefPractical ApplicationProdigal PerfectionEthereal FeastFusilladeMeldingWandslingerInfusedShaper of StormsDeep WisdomSoul ThiefGolem Commander

The desktop app shows this tier's full tree on an interactive canvas.

Aspirational L95–100


What to work on next
  1. The aspirational pivot is fundamental — Kinetic Blast becomes Kinetic Blast of Clustering (the transfigured tight-cone variant), Chaos Inoculation arrives (70% adoption) alongside Pain Attunement (77%) and Ghost Reaver (73%), and the build borrows Plaguebringer + Corpse Pact out-of-ascendancy through the tree. Foulborn Auxium belt replaces the Stygian Vise for CI-compatible chill/freeze-based-on-ES conversion, Nimis (93%), Dying Sun (91%), Headhunter (91%), Cinderswallow Urn (91%), Impossible Escape (88%), Forbidden Flame/Forbidden Flesh (87%), and Lost Unity (97%) form the universal unique stack. The reference character is specifically a hybrid KB-of-Clustering + Volatile Dead of Seething + Spellslinger setup with Corpse Pact fuelling corpse generation.
Signature items
Foulborn Kikazaru
Foulborn Kikazaru
Topaz Ring
Foulborn Auxium
Foulborn Auxium
Crystal Belt
Rumi's Concoction
Rumi's Concoction
Granite Flask
Watcher's Eye
Watcher's Eye
Prismatic Jewel
The Light of Meaning
The Light of Meaning
Prismatic Jewel
Main link
Kinetic Blast of ClusteringKinetic Blast of Clustering
+Greater ForkGreater Fork
+Sacred WispsSacred Wisps
+Void ManipulationVoid Manipulation
+Returning ProjectilesReturning Projectiles
+Increased Critical DamageIncreased Critical Damage
DPS
132.8k
EHP
119.5k
Life
1
ES
8.2k

Stats measured in Path of Building at level 100, from the ladder data this guide is built on. Ladder median (n=91): 1.40M DPS · 144.4k EHP.

Full stats
Fire res
78%
Cold res
75%
Lightning res
77%
Chaos res
-54%
Block
73%
Spell block
75%
Spell suppression
69%
Phys reduction
14%
Life regen
0/s
Crit chance
94.5%
Crit multi
539%
Speed
4.52/s
Charges
1P
Str / Dex / Int
83 / 173 / 409
Full gear (21 items)
Dusk Bane Dusk Bane Weapon 1
Dusk Bane
Dusk Bane Weapon 1
Kinetic Wand

  • Cannot roll Caster Modifiers

  • 18% increased Attack Speed
  • 36% increased Critical Strike Chance
  • +116 to maximum Mana
  • Can have up to 3 Crafted Modifiers (crafted)
  • 50% increased Spell Damage (crafted)
  • Attacks with this Weapon Penetrate 11% Chaos Resistance (crafted)
  • Gain 4% of Non-Chaos Damage as extra Chaos Damage (crafted)
Vortex Wish Vortex Wish Weapon 2
Vortex Wish
Vortex Wish Weapon 2
Titanium Spirit Shield

  • +90 to maximum Energy Shield
  • 84% increased Spell Damage
  • +3% to maximum Fire Resistance
  • +45% to Fire Resistance
  • +35% to Lightning Resistance
  • 50% increased Energy Shield (crafted)
Heated Faun's Horn Heated Faun's Horn Weapon 1 Swap
Heated Faun's Horn
Heated Faun's Horn Weapon 1 Swap
Faun's Horn

  • Adds 5 to 13 Fire Damage to Spells and Attacks

  • Adds 1 to 4 Fire Damage to Spells
Faun's Horn Faun's Horn Weapon 2 Swap
Faun's Horn
Faun's Horn Weapon 2 Swap

  • Adds 5 to 11 Fire Damage to Spells and Attacks
Sorrow Halo Sorrow Halo Helmet
Sorrow Halo
Sorrow Halo Helmet
Lich's Circlet

  • 6% of Physical Damage from Hits taken as Chaos Damage
  • +1% to maximum Lightning Resistance

  • +55 to maximum Energy Shield
  • 98% increased Energy Shield
  • 38% increased Energy Shield Recharge Rate
  • +41% to Fire Resistance
  • +35% to Lightning Resistance
  • 21% increased Energy Shield (crafted)
  • +14 to maximum Life (crafted)
Brimstone Sanctuary Brimstone Sanctuary Body Armour
Brimstone Sanctuary
Brimstone Sanctuary Body Armour
Twilight Regalia

  • 10% of Physical Damage from Hits taken as Chaos Damage
  • 16% increased effect of Offerings

  • +52 to Intelligence
  • 122% increased Energy Shield
  • +48% to Cold Resistance
  • 43% increased Stun and Block Recovery
  • +62 to maximum Energy Shield (crafted)
Grim Mitts Grim Mitts Gloves
Grim Mitts
Grim Mitts Gloves
Sorcerer Gloves

  • +5% chance to Suppress Spell Damage
  • Gain 1 Rage on Attack Hit

  • +480 to Accuracy Rating
  • +35 to maximum Energy Shield
  • +23 to maximum Life
  • +45% to Fire Resistance
  • +45% to Cold Resistance
  • 63% increased Energy Shield (crafted)
Morbid Track Morbid Track Boots
Morbid Track
Morbid Track Boots
Sage Slippers

  • 35% chance to Avoid Bleeding
  • 7% increased Movement Speed

  • 86% increased Energy Shield
  • +72 to maximum Mana
  • +40% to Fire Resistance
  • +47% to Cold Resistance
  • +45% to Lightning Resistance
  • 20% increased Movement Speed (crafted)
  • 100% chance to Avoid being Chilled (crafted)
Carrion Collar Carrion Collar Amulet
Carrion Collar
Carrion Collar Amulet
Citrine Amulet

  • Allocates Aggressive Bastion
  • +24 to Strength and Dexterity

  • +18 to all Attributes
  • +34% to Global Critical Strike Multiplier
  • +12 to maximum Energy Shield
  • +50 to maximum Life
  • +6% to Chaos Resistance
  • +50 to maximum Mana (crafted)
Foulborn Kikazaru Foulborn Kikazaru Ring 1
Foulborn Kikazaru
Foulborn Kikazaru Ring 1
Topaz Ring

  • +29% to Lightning Resistance

  • +15 to all Attributes
  • 27% increased Mana Regeneration Rate
  • 60% reduced Effect of Curses on you
  • +2 Maximum Mana per Level
Bramble Twirl Bramble Twirl Ring 2
Bramble Twirl
Bramble Twirl Ring 2
Cerulean Ring

  • 10% increased maximum Mana

  • +55 to Dexterity
  • +51 to maximum Mana
  • 25% increased Rarity of Items found
  • +6% to all Elemental Resistances
  • +29% to Fire Resistance
  • +26 to maximum Energy Shield (crafted)
Foulborn Auxium Foulborn Auxium Belt
Foulborn Auxium
Foulborn Auxium Belt
Crystal Belt

  • +96 to maximum Energy Shield

  • +80 to maximum Energy Shield
  • +46 to maximum Mana
  • Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
  • 23% increased Elemental Damage with Attack Skills per Power Charge
  • 7% increased Energy Shield per Power Charge
Blight Wound Blight Wound Jewel
Blight Wound
Blight Wound Tree Jewel
Medium Cluster Jewel

  • Adds 5 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 15% increased Critical Strike Chance

  • Added Small Passive Skills also grant: +2 to All Attributes
  • Added Small Passive Skills also grant: +5 to Dexterity
  • 1 Added Passive Skill is Overwhelming Malice
  • 1 Added Passive Skill is Precise Retaliation
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 6% increased maximum Energy Shield
  • 4% increased maximum Life
  • 6% increased maximum Mana
  • 30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
  • +28% to Critical Strike Multiplier while affected by Precision
The Light of Meaning The Light of Meaning Jewel
The Light of Meaning
The Light of Meaning Tree Jewel
Prismatic Jewel

  • Passive Skills in Radius also grant 3% increased Energy Shield
Damnation Dew Damnation Dew Jewel
Damnation Dew
Damnation Dew corrupted Tree Jewel
Cobalt Jewel

  • Corrupted Blood cannot be inflicted on you

  • +3% Chance to Block Attack Damage while holding a Shield
  • +6% to Physical Damage over Time Multiplier
  • 9% increased maximum Mana
Rumi's Concoction
Rumi's Concoction Flask 1
Granite Flask

  • +11% Chance to Block Attack Damage during Effect
  • +6% Chance to Block Spell Damage during Effect
Silver Flask
Silver Flask Flask 2

  • 27% reduced Charges per use
  • 9% increased Movement Speed during Effect
Diamond Flask
Diamond Flask Flask 3

  • 33% chance to gain a Flask Charge when you deal a Critical Strike
  • 50% increased Critical Strike Chance during Effect
Jade Flask
Jade Flask Flask 4

  • 28% chance to gain a Flask Charge when you deal a Critical Strike
  • 52% increased Evasion Rating during Effect
Quicksilver Flask
Quicksilver Flask Flask 5

  • 34% chance to gain a Flask Charge when you deal a Critical Strike
  • 13% additional Elemental Resistances during Effect
All gem links (14 groups)
Weapon 2 Swap
  • Tempest Shield Tempest Shield L20
Weapon 2 Swap
  • Tempest Shield Tempest Shield L20
Weapon 2 Swap
  • Tempest Shield Tempest Shield L20
Weapon 1 Swap 2-link
  • Inspiration Inspiration 20/23
  • Invert the Rules Invert the Rules 2/20
Weapon 1 Swap
  • Tempest Shield Tempest Shield L20
Weapon 1 3-link
  • Bone Offering Bone Offering 20/20
  • Tornado Tornado L1
  • Spellslinger Spellslinger L20
Helmet
  • Cast when Damage Taken Cast when Damage Taken L13
Helmet
  • Precision Precision L18
Helmet
  • Frost Shield Frost Shield L20
Weapon 2 3-link
  • Faster Attacks Faster Attacks 20/20
  • Momentum Momentum L20
  • Shield Charge Shield Charge 1/20
Boots 4-link
  • Desecrate Desecrate L1
  • Volatile Dead of Seething Volatile Dead of Seething L1
  • Spell Cascade Spell Cascade L20
  • Spellslinger Spellslinger L20
Gloves 4-link
  • Assassin's Mark Assassin's Mark 20/20
  • Mark On Hit Mark On Hit 20/20
  • Tempest Shield Tempest Shield L20
  • Frostblink Frostblink 4/18
Body Armour 6-link Main link
  • Greater Fork Greater Fork 3/20
  • Kinetic Blast of Clustering Kinetic Blast of Clustering 20/20
  • Sacred Wisps Sacred Wisps 20/20
  • Void Manipulation Void Manipulation 20/20
  • Returning Projectiles Returning Projectiles 20/20
  • Increased Critical Damage Increased Critical Damage 20/20
Inventory
  • Summon Spectral Tiger Summon Spectral Tiger L20
How this stage plays (mechanics, defences)
Mechanics

Sheet DPS reads 133k on the reference — dramatically below the tier median of 1.4M. This particular character is under-tuned for its gear (L100 but with mixed / off-meta ring rolls); the tier's p75 is 2.15M. The 6-link is Kinetic Blast of Clustering + Greater Fork Support + Summon Sacred Wisps + Void Manipulation Support + Returning Projectiles + Increased Critical Damage Support. Greater Fork Support hits 96% tier adoption, Summon Sacred Wisps stays at 93%, and Invert the Rules Support (86%) is the ladder-wide damage-amplification choice. Volatile Dead of Seething + Desecrate + Spell Cascade Support + Spellslinger in the boots auto-casts corpse-orb detonations on every wand attack — a Necromancer-style background DPS layer borrowed through Corpse Pact.

The wand is a rare Kinetic Wand (Dusk Bane) with "Cannot roll Caster Modifiers," 18% attack speed, 36% crit chance, +116 max mana, three-crafted-mods including Gain 4% of Non-Chaos Damage as extra Chaos Damage and Attacks Penetrate 11% Chaos Resistance — chaos conversion on the wand pushes through pinnacle boss resist layers (75% chaos cap vs 90% ele cap). Foulborn Auxium belt grants Chill Effect and Freeze Duration on you are based on 100% of Energy Shield plus 23% increased Elemental Damage with Attack Skills per Power Charge — with Corpse Pact-fed permanent 7 power charges that's a +161% elemental damage multiplier. Foulborn Kikazaru topaz ring stacks attribute conversion. Plaguebringer and Corpse Pact are allocated on the tree (not through ascendancy — they're tree notables in the Witch / Shadow Necromancer-adjacent branches). Watcher's Eye with Zealotry leech-rate multi and Precision crit multi covers the auras. A Megalomaniac medium cluster hits Overwhelming Malice + Precise Retaliation. The Light of Meaning stacks 3% ES per passive in radius.

Defensive layers

EHP 119k, close to the tier median of 144k. Chaos Inoculation at 70% adoption is the emerging keystone — when CI is allocated, life locks to 1 and chaos damage does nothing, giving the build's -54% chaos resist a clean pass. The reference runs Chaos Inoculation + 8.2k ES, with 73% attack block + 75% spell block from Rumi's Concoction + rare Titanium Spirit Shield (Vortex Wish, +3% max fire res) + Tempest Shield (88% tier adoption). Spell suppression 69% with 43% effect is a genuine third defensive layer.

Plaguebringer adds an AoE plague cloud that debuffs incoming damage from nearby enemies — a defensive contribution the vanilla Elementalist ascendancy doesn't have. Mystic Bulwark allocated in the tree adds +2% all max resist-equivalent via energy-shield-on-stun. Foulborn Auxium's chill-duration-based-on-ES means chills land briefly, reducing incoming-attack windows. Rumi's Concoction flask adds +11% block + +6% spell block on demand. Chaos resist at -54% is irrelevant under CI. The build has no endurance charges and modest armour — physical mitigation is block + ES + suppression + Plaguebringer debuff. Pantheon Brine King + Abberath for stun and burning-ground immunity.

What it feels like

The apex KB Elementalist experience — 4.52 attacks per second of Kinetic Blast of Clustering, each attack forking via Greater Fork Support and returning via Returning Projectiles, and Spellslinger-triggered Volatile Dead of Seething dumping corpse-orb detonations on every wand swing. Dying Sun flask uptime adds +2 projectiles during effect, Headhunter stat-chains through rare content, Nimis weaponises return projectiles for free, and Cinderswallow Urn recovers ES per ignited-kill (which KB's ignite ascendancy path guarantees). Plaguebringer's wither cloud debuffs ambient enemies, Corpse Pact fuels 7 power charges permanent via Desecrate chain-consume, and Bringer of Ruin's Elemental Army grants auto-exposure on every element. Single-target against pinnacle bosses uses the chaos-conversion-via-wand trick — 75% chaos resist cap is softer than 90% elemental caps, so chaos adds penetrate cleaner. Movement is Shield Charge + Frostblink, Molten Shell + Immortal Call via Cast when Damage Taken Support layered with Bone Offering for reactive block recovery.

Passive tree (132 points)
Keystones
Chaos Inoculation
Notables
Split ShotClever ThiefDisciple of the ForbiddenProdigal PerfectionPlaguebringerMultishotFusilladeMystic BulwarkWritten in BloodInstabilityWandslingerCorpse PactDeep ThoughtsInfusedArcane Will

The desktop app shows this tier's full tree on an interactive canvas.

Ask about this build

Free to ask, no install. Answers use the current patch notes, the live ladder, and daily league research.

Free to ask, no install. Answers use the current patch notes, the live ladder, and daily league research. Conversations are logged so we can improve the agent.

Run it on your character

This page shows a ladder snapshot. The desktop app imports your own character, and the agent tests gear, gem, and tree changes in Path of Building before recommending anything, with the resulting numbers shown for every change.

The welcome credits cover your first two full analyses.

Ask about this build