Path of Agent

Kinetic Blast

Juggernaut


#4 most played skill on the Mirage ladder Built from 3.28 Mirage ladder data Generated 2026-04-20 Data via poe.ninja

Kinetic Blast Juggernaut is the wander that doesn't die. You stack Strength until your stat sheet looks wrong, then walk into the pack and shoot — every point of Strength is simultaneously damage, block chance, and spell scaling, so the number you keep pushing does three jobs at once.

Consider this if you want a wander that actually tanks: 90% physical damage reduction, stun and freeze immunity, and block capped before you've even picked a shield. The Juggernaut ascendancy exists to make you boring to kill, and the Strength-stacking chassis turns that tankiness into damage on the same investment. Not the right pick if you want the fastest clear speed in the KB ladder (Deadeye owns that), or if you're gear-shy — the aspirational shell is tightly converged and every meta slot costs real mirrors before the build feels like itself.

Is this build for me
Strengths
  • +Replica Alberon's Warpath's 1 to 80 Chaos Damage per 80 Strength at 4000+ Strength adds roughly 50 to 4000 flat chaos per hit — the wand's own rolls become a footnote
  • +Iron Fortress converts Strength directly into block chance — at 4162 Strength that's +83% block chance before any shield investment, capping block trivially
  • +Juggernaut ascendancy is pure defensive utility — Unflinching / Unstoppable / Undeniable gives +1 max endurance charge, stun/freeze immunity, and permanent accuracy at 2x Strength
  • +Chaos-conversion damage bypasses the high elemental-resist caps on pinnacle bosses — 75% chaos cap with 16% chaos pen on the wand is far softer than 90%+ fire/cold/lightning caps
  • +Aspirational life pool reaches 11k+ life with 90% PDR, 7 endurance charges, 65%/72% block, and Progenesis-style flask smoothing — the tankiest KB archetype in 3.28 Mirage
Weaknesses
  • Gear ceiling is expensive — Mageblood, Replica Alberon's Warpath, Iron Fortress, Kalandra's Touch, Lethal Pride, Watcher's Eye, Forbidden pair are all meta-universal at aspirational
  • Attack speed is low for a wander (3.8-8.8 aps) — the build is methodical, not frantic
  • Damage scaling is gated by Strength stacking — a mid-tier character has to commit to the full Alberon's + Iron Fortress + Lethal Pride chain before the build comes online, so early mapping is awkward
  • No spell suppression at any tier — block + PDR + Progenesis carry spell mitigation, but a spell hit that slips through block lands on raw life

Leveling L1–68


What to work on next
  1. Act 1: run Molten Strike
    Start with Molten Strike from Nessa after killing Hillock — strong 2H leveling skill that fits Juggernaut's armour-scaled tree. Leap Slam from Nessa as travel. Ancestral Call Support is the multi-target bread-and-butter. Ancestral Protector totem for rare and boss attack speed. You CAN level as KB from Act 1 if you really want to, but vendor-recipe 2H weapons are much cheaper than wands during the first two acts and Kinetic Blast's mana cost is punishing before Inspiration Support.
  2. Act 2: run Molten Strike
    Herald of Ash from Yeena scales your physical hits, exactly what Molten Strike wants. Melee Physical Damage Support fills out the 4-link. Slot Cast when Damage Taken + Steelskin at L10. Bandit reward: kill all for +2 passives — the passive points matter more than any bandit power for a gear-dependent Juggernaut.
  3. Act 3 (KB swap): run Kinetic Blast
    The transition. Pick up Kinetic Blast from Clarissa once you have a wand with added damage — vendor recipe (magic wand + topaz/sapphire/ruby ring + Whetstone) works. Swap Leap Slam to Flame Dash (the Library quest reward) since you no longer have a melee weapon. Pierce Support is non-negotiable on Kinetic Blast — without it the projectile stops on the first enemy. Herald of Ice replaces Herald of Ash. Lab 1 here: Undeniable — the accuracy bonus means you skip accuracy on gear entirely.
  4. Act 5–6: run Kinetic Blast
    Wrath from Lilly Roth in Act 6 becomes your main aura — biggest damage multiplier available while leveling, since most of your damage is lightning-converted wand hits. Precision at low level covers any residual accuracy gaps. Elemental Damage with Attacks Support fills out the 5-link. Lab 2 in Act 6: Unflinchingendurance charges on hit and higher max, the first real defensive ramp starts here.
  5. Act 7–9: run Kinetic Blast
    Swap Lesser Multiple Projectiles Support for Greater Volley Support (3.28 Exceptional Support, replaces old GMP) once you can buy a copy. Inspiration Support handles Kinetic Blast's brutal mana cost and boosts damage — Juggernaut has no mana sustain in its ascendancy, so this support is doing real work. Lab 3 in Act 9: Unstoppablestun immunity plus movespeed-as-armour, the build-defining node that makes KB Juggernaut's tanky identity click into place.
  6. Maps L68+: run Kinetic Blast
    Run Uber Lab at L68 for Unbreakable — doubles armour, converts a portion of armour to lightning and fire resistance, the single biggest defensive spike in the build. Add Haste as a third aura once cluster jewels give you reservation headroom. A separate single-target 4-link with Barrage Support is the bossing setup — all Kinetic Blast shockwaves in a concentrated cone. Push resists to 75% resist on all three before red maps, and take advantage of Unbreakable's armour-to-resistance to over-cap beyond 75% resist for Elemental Weakness map mods.
Skills by act
Act 1
Molten Strike Molten Strike Ancestral Call Support Ancestral Call Support Ruthless Support Ruthless Support
Travel Leap Slam Leap Slam
Buffs Ancestral Protector Ancestral Protector

Start with Molten Strike from Nessa after killing Hillock — strong 2H leveling skill that fits Juggernaut's armour-scaled tree. Leap Slam from Nessa as travel. Ancestral Call Support is the multi-target bread-and-butter. Ancestral Protector totem for rare and boss attack speed. You CAN level as KB from Act 1 if you really want to, but vendor-recipe 2H weapons are much cheaper than wands during the first two acts and Kinetic Blast's mana cost is punishing before Inspiration Support.

Act 2
Molten Strike Molten Strike Ancestral Call Support Ancestral Call Support Melee Physical Damage Support Melee Physical Damage Support Ruthless Support Ruthless Support
Travel Leap Slam Leap Slam
Heralds Herald of Ash Herald of Ash
Buffs Ancestral Protector Ancestral Protector Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin

Herald of Ash from Yeena scales your physical hits, exactly what Molten Strike wants. Melee Physical Damage Support fills out the 4-link. Slot Cast when Damage Taken + Steelskin at L10. Bandit reward: kill all for +2 passives — the passive points matter more than any bandit power for a gear-dependent Juggernaut.

Act 3 (KB swap)
Kinetic Blast Kinetic Blast Pierce Support Pierce Support Added Lightning Damage Support Added Lightning Damage Support Lesser Multiple Projectiles Support Lesser Multiple Projectiles Support
Travel Flame Dash Flame Dash
Heralds Herald of Ice Herald of Ice
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin
Curse Sniper's Mark Sniper's Mark

The transition. Pick up Kinetic Blast from Clarissa once you have a wand with added damage — vendor recipe (magic wand + topaz/sapphire/ruby ring + Whetstone) works. Swap Leap Slam to Flame Dash (the Library quest reward) since you no longer have a melee weapon. Pierce Support is non-negotiable on Kinetic Blast — without it the projectile stops on the first enemy. Herald of Ice replaces Herald of Ash. Lab 1 here: Undeniable — the accuracy bonus means you skip accuracy on gear entirely.

Act 5–6
Kinetic Blast Kinetic Blast Added Lightning Damage Support Added Lightning Damage Support Lesser Multiple Projectiles Support Lesser Multiple Projectiles Support Pierce Support Pierce Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support
Travel Flame Dash Flame Dash
Auras Wrath Wrath Precision Precision
Heralds Herald of Ice Herald of Ice
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin
Curse Sniper's Mark Sniper's Mark

Wrath from Lilly Roth in Act 6 becomes your main aura — biggest damage multiplier available while leveling, since most of your damage is lightning-converted wand hits. Precision at low level covers any residual accuracy gaps. Elemental Damage with Attacks Support fills out the 5-link. Lab 2 in Act 6: Unflinchingendurance charges on hit and higher max, the first real defensive ramp starts here.

Act 7–9
Kinetic Blast Kinetic Blast Greater Volley Support Greater Volley Support Added Lightning Damage Support Added Lightning Damage Support Pierce Support Pierce Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Inspiration Support Inspiration Support
Travel Flame Dash Flame Dash
Auras Wrath Wrath Precision Precision
Heralds Herald of Ice Herald of Ice
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin Vaal Haste Vaal Haste
Curse Sniper's Mark Sniper's Mark

Swap Lesser Multiple Projectiles Support for Greater Volley Support (3.28 Exceptional Support, replaces old GMP) once you can buy a copy. Inspiration Support handles Kinetic Blast's brutal mana cost and boosts damage — Juggernaut has no mana sustain in its ascendancy, so this support is doing real work. Lab 3 in Act 9: Unstoppablestun immunity plus movespeed-as-armour, the build-defining node that makes KB Juggernaut's tanky identity click into place.

Maps L68+
Kinetic Blast Kinetic Blast Greater Volley Support Greater Volley Support Added Lightning Damage Support Added Lightning Damage Support Pierce Support Pierce Support Elemental Damage with Attacks Support Elemental Damage with Attacks Support Inspiration Support Inspiration Support Barrage Support Barrage Support
Travel Flame Dash Flame Dash
Auras Wrath Wrath Precision Precision Haste Haste
Heralds Herald of Ice Herald of Ice
Buffs Cast when Damage Taken Cast when Damage Taken Steelskin Steelskin Vaal Haste Vaal Haste
Curse Sniper's Mark Sniper's Mark

Run Uber Lab at L68 for Unbreakable — doubles armour, converts a portion of armour to lightning and fire resistance, the single biggest defensive spike in the build. Add Haste as a third aura once cluster jewels give you reservation headroom. A separate single-target 4-link with Barrage Support is the bossing setup — all Kinetic Blast shockwaves in a concentrated cone. Push resists to 75% resist on all three before red maps, and take advantage of Unbreakable's armour-to-resistance to over-cap beyond 75% resist for Elemental Weakness map mods.

How leveling works

Kinetic Blast is a wand attack that fires a single projectile which explodes into several AoE shockwaves on hit, with added damage per nearby projectile. On a Juggernaut, the archetype flips from the usual glass-cannon wander playstyle into a tanky wand user — you trade Deadeye's projectile scaling and Ascendant's crit chance flexibility for Unstoppable's stun immunity, Unbreakable's doubled armour and armour-to-resistance conversion, and Unflinching's free endurance charges on hit. The result is a wander that actually survives — slower ceiling than the crit versions, but you can face-tank mechanics that kill every other KB build.

The canonical KB Juggernaut commits to accuracy-scaled (not crit-scaled) wand hits via Undeniable (Lab 1: 1% attack speed per 200 accuracy, strong scaling on a gear-heavy build), then stacks physical reduction via Unbreakable. The playstyle feels more like a right-click-to-delete-everything rhino than a kiting ranged build — you walk into packs, KB shockwaves the screen, and Unstoppable means you cannot be stunned or slowed out of it.

You do not level with Kinetic Blast. It needs a wand with added damage and a 4-link to function, and even then the mana cost is brutal at low levels. The recommended path is Molten Strike or Sunder for Acts 1–2 on a 2H weapon (Juggernaut's natural leveling weapon type thanks to the armour scaling on the tree), then swap to Kinetic Blast in Act 3 once Clarissa vendors the gem and you have a wander setup. Some pilots prefer to level as a melee Juggernaut all the way to Act 7 before transitioning — both paths work, the earlier swap gets you into the archetype sooner, the later swap has smoother campaign clear.

The Juggernaut ascendancy path is Undeniable (Lab 1: accuracy + attack speed scaling, the accuracy bonus lets you skip accuracy on gear entirely), Unflinching (Lab 2: endurance charges on hit and increased max), Unstoppable (Lab 3: stun immunity + movespeed-as-armour, the defining node), and Unbreakable (Uber Lab: armour and resistance scaling, the big defensive spike). No leveling uniques are mandatory — rare jewellery, a Tabula Rasa if you can get one, and standard capped resists cover gear until maps.

Gear while leveling
  • · Wand: any 1H wand with added physical or elemental damage during the campaign. Vendor recipe (magic wand + topaz/sapphire/ruby ring + Whetstone) is the cheap route. The endgame target is a rare high-base-damage wand (Profane Wand, Imbued Wand) with "added X damage" prefixes and attack speed — KB Juggernaut does not rely on crit as hard as KB Deadeye, so flat damage rolls matter more than crit chance.
  • · Shield: rare shield with life, resists, and armour. Juggernaut's tree is armour-heavy — Unbreakable doubles your armour, so a big armour shield compounds hard. Dual-wand is an option for extra damage but you lose the defensive layer Juggernaut needs to justify its class pick.
  • · Body armour: Tabula Rasa if available — 6-link beats any rare while leveling. Otherwise 4-link armour chest (pure armour, NOT evasion) with life and resists. Pure armour bases are the endgame target to maximise the Unbreakable conversion.
  • · Helmet: life + resists + armour. Belly of the Beast-adjacent "max life" rolls matter more on Juggernaut than any crit helmet, since you are not crit-scaled. Devoto's Devotion helmet for movement speed + attack speed if you want mapping tempo.
  • · Gloves: life, resists, attack speed. Rare gloves beat most uniques here — attack speed + life is the target.
  • · Boots: life, resists, movement speed. Kaom's Roots is a strong transitional pick — freeze, stun, and knockback immunity plus big life, though it costs movement speed. Use it if you struggle with the campaign bosses.
  • · Rings/amulet: life + resists with attribute fix-ups. crit multiplier on the amulet is nice-to-have but not mandatory. Le Heup of All covers attributes during the campaign.
  • · Belt: Stygian Vise is the best base for the abyss jewel socket. Life + resists on the belt itself, then a life/damage abyss jewel. Meginord's Girdle is a cheap transitional pick.
  • · Quiver: skip until maps. Drillneck once you are in yellow maps — 100% pierce removes the Pierce Support slot and scales damage.
  • · Flasks: life flask with bleed-removal, mana flask (Kinetic Blast drains mana fast and Juggernaut lacks ascendancy mana sustain), quicksilver, granite (huge on Juggernaut thanks to armour scaling), and an iron skin or stibnite. Rumi's Concoction is the endgame flask pick for block layering.
Weapon progression

Vendor-recipe 2H weapons (magic 2H + Rustic Sash + Whetstone → guaranteed flat physical prefix) carry Molten Strike through Acts 1–2. At the Act 3 KB swap, move to vendor-recipe magic wands (wand + topaz/sapphire/ruby ring + Whetstone → guaranteed elemental damage roll) and keep buying a new magic wand every few levels. The endgame target is a rare high-base-damage wand with "added X damage" prefixes and attack speed — Profane Wand or Imbued Wand bases are ideal. KB Juggernaut does not need the crit-heavy wand that KB Deadeye does, so a pure flat-damage rare is usually cheaper and does the job fine. Do not sink currency into a wand before yellow maps — any 4-link wand with attack speed gets you there.

Tree to aim for (by level 90)
Heart of Oak Cloth and Chain King of the Hill Aspect of the Lynx Golem's Blood Fencing
Open the full leveling tree
Watch out for
  • ! Juggernaut has no mana sustain in its ascendancy — Inspiration Support is doing double duty on this build, both for damage and mana cost reduction. Unlike Hierophant's Sanctuary of Thought or Trickster's Patient Reaper, you need mana-leech on a ring or a big mana-per-hit roll to stabilise KB's brutal cost. Plan for it before maps.
  • ! Juggernaut's tree is armour-based — do NOT put on an evasion chest or pure evasion helmet thinking "more defense is better." Armour and evasion do not stack; Unbreakable doubles armour specifically. Commit to armour bases across the board.
  • ! Do NOT take Point Blank — KB Juggernaut wants to face-tank packs with Unstoppable's stun immunity active, but the projectile range penalty from PB actively hurts shockwave spread. Skip it.
  • ! Greater Volley Support is the 3.28 Mirage Exceptional Support that replaced Greater Multiple Projectiles. GMP no longer exists. Older build guides referencing GMP should be mentally substituted for Greater Volley Support.
  • ! Kinetic Blast needs pierce to feel right — without it the initial projectile stops on the first enemy and clear falls off a cliff. Pierce Support is non-negotiable until Drillneck gives you 100% pierce.
  • ! Unstoppable only grants stun immunity, not freeze/chill immunity. You still need Wanderlust/boots-with-freeze-immunity or a flask roll to cover cold mobs. A common Juggernaut mistake is assuming Unstoppable = all-CC-immunity — it is not.
  • ! KB Juggernaut's damage ceiling is lower than Deadeye or Ascendant — the build trades burst for tankiness, so single-target against endgame bosses is slower. Plan on a Barrage Support single-target link and accept that Shaper-tier bosses take multiple rotations rather than one-shot bursts.

Early Mapping L70–84


What to work on next
  1. Secure Lethal Pride timeless jewel (98% endgame adoption) in the Karui cluster — it conquers sword/axe/Strength nodes into more damage + life + armour depending on the seed
  2. Pick up Point Blank on the tree (81% endgame adoption) — KB's forked projectiles hit hardest at short range, and Point Blank multiplies close-range damage substantially
  3. Target Bound By Destiny prismatic jewel for the 10% increased Strength if 2 Warlord items equipped / 15% with 4 conditional — Juggernaut can build toward multi-influence gear to stack those bonuses
Signature items
The Iron Fortress
The Iron Fortress
Crusader Plate
Replica Alberon's Warpath
Replica Alberon's Warpath
Soldier Boots
Astramentis
Astramentis
Onyx Amulet
Kalandra's Touch
Kalandra's Touch
Ring
Mageblood
Mageblood
Heavy Belt
Main link
Kinetic BlastKinetic Blast
+Sacred WispsSacred Wisps
+Greater ForkGreater Fork
+Greater Multiple ProjectilesGreater Multiple Projectiles
+VolatilityVolatility
+Increased Critical DamageIncreased Critical Damage
DPS
476.0k
EHP
64.2k
Life
6.6k

Stats measured in Path of Building at level 84, from the ladder data this guide is built on. Ladder median: 0 DPS · 0 EHP.

Full stats
Fire res
86%
Cold res
85%
Lightning res
82%
Chaos res
75%
Block
65%
Spell block
13%
Spell suppression
0%
Phys reduction
73%
Life regen
315/s
Crit chance
20.5%
Crit multi
432%
Speed
3.77/s
Charges
5E
Str / Dex / Int
2539 / 397 / 390
Full gear (25 items)
Rapture Thirst Rapture Thirst Weapon 1
Rapture Thirst
Rapture Thirst Weapon 1
Kinetic Wand

  • Quality does not increase Physical Damage
  • 1% increased Critical Strike Chance per 4% Quality
  • Cannot roll Caster Modifiers

  • 38% increased Critical Strike Chance
  • 92% increased Spell Damage
  • Adds 63 to 150 Chaos Damage
  • +28% to Global Critical Strike Multiplier
  • Attacks with this Weapon Penetrate 16% Chaos Resistance
  • 13% increased Attack Speed (crafted)
Eagle Fend Eagle Fend Weapon 2
Eagle Fend
Eagle Fend Weapon 2
Pinnacle Tower Shield

  • +29 to maximum Life

  • 10% Chance to Block Spell Damage
  • +57 to Strength
  • +7 to Armour
  • 27% increased Armour
  • +14% to Chaos Resistance
  • 13% increased Stun and Block Recovery
  • +13 to all Attributes (crafted)
Dread Glance Dread Glance Helmet
Dread Glance
Dread Glance Helmet
Eternal Burgonet

  • +52 to Strength
  • +24 to Intelligence
  • +155 to Armour
  • +127 to maximum Life
  • +13 to all Attributes (crafted)
The Iron Fortress The Iron Fortress Body Armour
The Iron Fortress
The Iron Fortress Body Armour
Crusader Plate

  • +1% Chance to Block Attack Damage per 50 Strength
  • Chance to Block Spell Damage is Unlucky
  • +120 to Strength
  • 86% increased Armour
  • 10% reduced Movement Speed
  • Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength
Viper Hold Viper Hold Gloves
Viper Hold
Viper Hold Gloves
Titan Gauntlets

  • 32% reduced Attribute Requirements
  • +54 to Strength
  • +189 to Armour
  • +28 to maximum Life
  • +30% to Chaos Resistance
  • 10% increased Area of Effect (crafted)
  • 15% increased Area Damage (crafted)
Replica Alberon's Warpath Replica Alberon's Warpath Boots
Replica Alberon's Warpath
Replica Alberon's Warpath Boots
Soldier Boots

  • 18% increased Strength
  • +184 to Armour
  • +17% to Chaos Resistance
  • 25% increased Movement Speed
  • Cannot deal non-Chaos Damage
  • Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
Astramentis Astramentis Amulet
Astramentis
Astramentis corrupted Amulet
Onyx Amulet

  • Allocates Force of Darkness
  • 5% increased Strength
  • 4% increased Dexterity
  • Zealotry has 15% increased Aura Effect

  • +90 to all Attributes
  • -4 Physical Damage taken from Attack Hits
Apocalypse Grip Apocalypse Grip Ring 1
Apocalypse Grip
Apocalypse Grip Ring 1
Helical Ring

  • -2 Prefix Modifiers allowed
  • +1 Suffix Modifier allowed
  • Implicit Modifiers Cannot Be Changed
  • 50% increased Suffix Modifier magnitudes

  • +42% to Global Critical Strike Multiplier
  • +27 to all Attributes
  • +98 to Strength
  • +30% to Chaos Resistance
  • Adds 11 to 26 Chaos Damage to Attacks (crafted)
Kalandra's Touch Kalandra's Touch Ring 2
Kalandra's Touch
Kalandra's Touch Ring 2
Ring

  • Reflects opposite Ring
Mageblood Mageblood Belt
Mageblood
Mageblood Belt
Heavy Belt

  • +34 to Strength

  • +35 to Dexterity
  • +18% to Fire Resistance
  • +18% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removed
Empyrean Stone Empyrean Stone Jewel
Empyrean Stone
Empyrean Stone Tree Jewel
Large Cluster Jewel

  • Adds 12 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 10% increased Spell Damage

  • Added Small Passive Skills have 35% increased Effect
  • Added Small Passive Skills also grant: +3 to All Attributes
  • Added Small Passive Skills also grant: +21 to Armour
  • Added Small Passive Skills also grant: +8 to Strength
Split Personality Split Personality Jewel
Split Personality
Split Personality corrupted Tree Jewel
Crimson Jewel

  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location
  • +5 to Strength
  • +5 to Intelligence
Emperor's Might Emperor's Might Jewel
Emperor's Might
Emperor's Might Tree Jewel
Crimson Jewel

  • 6% increased Strength
  • 10% increased Damage
  • 3% increased Character Size
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 6% increased maximum Energy Shield
  • 5% increased maximum Life
  • 6% increased maximum Mana
  • Cannot be Blinded while affected by Precision
  • 10% increased Cast Speed while affected by Zealotry
  • Gain 20 Life per Enemy Hit while affected by Vitality
Emperor's Mastery Emperor's Mastery Jewel
Emperor's Mastery
Emperor's Mastery Tree Jewel
Prismatic Jewel

  • 7% increased Attributes
  • 4% increased maximum Life
  • 3% increased Character Size
  • 5% increased Global Defences
Bound By Destiny Bound By Destiny Jewel
Bound By Destiny
Bound By Destiny Tree Jewel
Prismatic Jewel

  • 10% increased Strength if 2 Warlord Items are Equipped
  • 5% of Physical Damage taken as Cold Damage if 4 Redeemer Items are Equipped
  • 3.0% of Physical Damage Prevented Recently is Regenerated as Energy Shield Per Second if 6 Crusader Items are Equipped
Split Personality Split Personality Jewel
Split Personality
Split Personality corrupted Tree Jewel
Crimson Jewel

  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location
  • +5 to Strength
  • +5 to Intelligence
Armageddon Joy Armageddon Joy Jewel
Armageddon Joy
Armageddon Joy Tree Jewel
Large Cluster Jewel

  • Adds 12 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 10% increased Spell Damage

  • Added Small Passive Skills have 35% increased Effect
  • Added Small Passive Skills also grant: +4 to All Attributes
  • Added Small Passive Skills also grant: +32 to Armour
  • Added Small Passive Skills also grant: +8 to Strength
Lethal Pride Lethal Pride Jewel
Lethal Pride
Lethal Pride Tree Jewel
Timeless Jewel

  • Commanded leadership over 12015 warriors under Rakiata
  • Passives in radius are Conquered by the Karui
  • Historic
Apocalypse Hope Apocalypse Hope Jewel
Apocalypse Hope
Apocalypse Hope Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Chaos Damage

  • 1 Added Passive Skill is Unspeakable Gifts
  • Added Small Passive Skills also grant: +4% to Fire Resistance
  • 1 Added Passive Skill is Overwhelming Malice
  • 1 Added Passive Skill is Unwaveringly Evil
Progenesis
Progenesis Flask 1
Amethyst Flask

  • 14% reduced Charges per use
  • 25% increased Duration
  • When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead
Ruby Flask
Ruby Flask Flask 2

  • 40% less Duration
  • Immunity to Shock during Effect
Topaz Flask
Topaz Flask Flask 3

  • 21% reduced Charges per use
  • 14% additional Elemental Resistances during Effect
Sapphire Flask
Sapphire Flask Flask 4

  • 30% increased Charge Recovery
  • 43% less Duration
  • Immunity to Freeze and Chill during Effect
Amethyst Flask
Amethyst Flask Flask 5

  • 59% increased Charge Recovery
  • 44% less Duration
  • 25% reduced effect
  • Immunity to Bleeding and Corrupted Blood during Effect
All gem links (7 groups)
Gloves 4-link
  • Frostblink Frostblink L1
  • Vitality Vitality L5
  • Assassin's Mark Assassin's Mark L18
  • Mark On Hit Mark On Hit L17
Body Armour 6-link Main link
  • Kinetic Blast Kinetic Blast 20/20
  • Sacred Wisps Sacred Wisps L18
  • Greater Fork Greater Fork 1/20
  • Greater Multiple Projectiles Greater Multiple Projectiles L18
  • Volatility Volatility L18
  • Increased Critical Damage Increased Critical Damage L18
Helmet 3-link
  • Automation Automation L18
  • Withering Step Withering Step L18
  • More Duration More Duration L18
Weapon 1 3-link
  • Blood Rage Blood Rage L18
  • Eternal Blessing Eternal Blessing L17
  • Purity of Elements Purity of Elements 18/20
Boots 4-link
  • Spellslinger Spellslinger L18
  • Enlighten Enlighten L4
  • Tornado Tornado L18
  • Precision Precision L18
Weapon 2 3-link
  • Momentum Momentum L18
  • Shield Charge Shield Charge L18
  • Faster Attacks Faster Attacks L18
Inventory
  • Unknown Gem Unknown Gem L1
How this stage plays (mechanics, defences)
Mechanics

Early mapping is already running the full Strength-stacking chassis at L84 on the reference — Replica Alberon's Warpath boots, The Iron Fortress chest, Astramentis amulet (+90 to all attributes), Mageblood belt, and the pair of Emperor's Might + Emperor's Mastery timeless-era prismatic jewels already allocated. Strength sits at 2539, which drives the whole damage equation. The 6-link in the chest runs Kinetic Blast + Summon Sacred Wisps + Greater Fork Support + Greater Multiple Projectiles Support + Volatility Support + Increased Critical Damage Support — the meta setup of the tier. Greater Multiple Projectiles Support + Greater Fork Support multiplicatively stack projectile count, and each projectile detonates its own KB area explosion.

The wand is a rare Kinetic Wand (Rapture Thirst) with "Cannot roll Caster Modifiers," 38% crit chance, 92% increased Spell Damage (feeds Spellslinger spells), 13% attack speed, and the critical line: Attacks with this Weapon Penetrate 16% Chaos Resistance. Replica Alberon's Warpath's 1 to 80 Chaos Damage per 80 Strength at 2539 Strength adds roughly 32 to 2540 chaos damage per hit — more than the wand's own local mods combined. Iron Will + Iron Grip keystones both live on the tree to translate Strength into attack + spell damage. Versatile Combatant pairs attack block and spell block. Blood Magic commits mana to life (the build Mageblood-pays for flask effects but uses life as cast fuel). Spellslinger + Tornado in the boots auto-casts Tornado on every wand attack. Precision + Purity of Elements + Vitality (via Eternal Blessing Support) run as the aura stack. The ascendancy has Unflinching, Unstoppable, Undeniable already picked — three of the four Juggernaut nodes. Tree allocates Juggernaut, Master of the Arena, Beef, Art of the Gladiator, Defiance.

Defensive layers

The Juggernaut defensive stack is already mature. 12.7k armour + 5 endurance charges + Unflinching drives physical damage reduction to 73%, 65% attack block comes from Iron Fortress's +1% block per 50 Strength (roughly +50% at this Strength level) plus the rare Tower Shield, and Versatile Combatant converts that into 13% spell block. Unflinching + Unstoppable grant stun immunity and action-speed immunity. EHP 64k is massively above the tier norm — the tier has no p75 data but the median EHP at endgame is 88k, so this early-mapping build is already in endgame territory thanks to overtuned gear.

Progenesis flask ("25% of life loss from damage taken occurs over 4 seconds instead") is present from L84 — 68% aspirational adoption confirms this is the tier's defining defensive flask. Chaos resist 75% with +36% overcap is fully protected. All four elemental resists cap at 82-86% with significant overcap. Molten Shell on Automation Support handles spike hits, Withering Step + More Duration Support provides wither + elusive on demand. Pantheon Solaris + Shakari for chain-hit prevention and chaos DoT cap.

What it feels like

Measured wander combat, tanky throughout. 3.77 attacks per second is slow for a wander but each hit deposits massive flat chaos damage from the Strength-Alberon's chain. Kinetic Blast projectiles fork via Greater Fork Support + fan via Greater Multiple Projectiles Support, so one click produces multiple overlapping detonations. Spellslinger-linked Tornado auto-deploys a damaging vortex on every wand swing. Shield Charge + Faster Attacks Support + Momentum Support covers traversal, Frostblink is the gap-closer. Blood Rage + Eternal Blessing Support + Purity of Elements reserves mana for ailment immunity. Assassin's Mark + Mark On Hit Support applies crit-chance and power-charge-on-kill curse. Astramentis's +90 to all attributes is the base attribute multiplier that makes everything else work. Kalandra's Touch is already in ring 2, mirroring the rare Apocalypse Grip Helical Ring (+42% crit multi, +98 Strength, suffix-magnitude-maxed rare).

Passive tree (115 points)
Keystones
Iron Grip Iron Will Versatile Combatant Blood Magic
Ascendancy
Unflinching Unstoppable Undeniable
Notables
Golem's BloodUnflinchingVigourUnstoppableBloodlessPath of the WarriorBeefWarrior's BloodNomadic TeachingsJuggernautMaster of the ArenaUndeniableBraveryArt of the GladiatorDefiance

The desktop app shows this tier's full tree on an interactive canvas.

Endgame L85–94


What to work on next
  1. Endgame keeps the same chassis but scales every slot. Strength climbs to 2841, sheet DPS jumps to 4.1M (tier median 3.15M), and Eyes of the Greatwolf replaces Astramentis in the amulet for 32% increased Attributes + 56% increased Spell Damage (Iron Will multiplier) with the "Implicit Modifier magnitudes are doubled" implicit doubling both lines. A rare Giantslayer Helmet with "+1 to Level of Socketed Projectile Gems" + "Gain Accuracy Rating equal to your Strength" arrives — Strength now directly covers accuracy requirements.
  2. Pick up Forbidden Flame + Forbidden Flesh allocating Ngamahu, Flame's Advance93% aspirational adoption for the conditional fire damage stacking that works with the build's Strength-to-spell-damage chain
  3. Secure Progenesis flask (68% aspirational adoption) for the life-loss-over-4s smoothing — it's the defining defensive flask of the Juggernaut archetype
  4. Add Point Blank to the tree (81% endgame / 88% aspirational) — KB projectiles with Greater Fork Support's fork-on-impact pattern benefit hugely from the close-range multiplier
Signature items
The Iron Fortress
The Iron Fortress
Crusader Plate
Replica Alberon's Warpath
Replica Alberon's Warpath
Soldier Boots
Eyes of the Greatwolf
Eyes of the Greatwolf
Greatwolf Talisman
Kalandra's Touch
Kalandra's Touch
Ring
Mageblood
Mageblood
Heavy Belt
Main link
Summon Sacred WispsSummon Sacred Wisps
+Void ManipulationVoid Manipulation
+Greater Multiple ProjectilesGreater Multiple Projectiles
+VolatilityVolatility
+Increased Critical DamageIncreased Critical Damage
+Kinetic BlastKinetic Blast
DPS
2.75M
EHP
90.1k
Life
6.7k

Stats measured in Path of Building at level 91, from the ladder data this guide is built on. Ladder median (n=98): 3.15M DPS · 87.9k EHP.

Full stats
Fire res
84%
Cold res
84%
Lightning res
84%
Chaos res
64%
Block
65%
Spell block
50%
Spell suppression
0%
Phys reduction
79%
Life regen
557/s
Crit chance
70.0%
Crit multi
414%
Speed
8.72/s
Charges
6E
Str / Dex / Int
2841 / 370 / 214
Full gear (28 items)
Honour Bane Honour Bane Weapon 1
Honour Bane
Honour Bane Weapon 1
Kinetic Wand

  • Quality does not increase Physical Damage
  • 1% increased Attack Speed per 8% Quality
  • Cannot roll Caster Modifiers

  • Adds 82 to 142 Chaos Damage
  • 18% increased Attack Speed
  • 28% increased Critical Strike Chance
  • +38% to Global Critical Strike Multiplier
  • Attacks with this Weapon Penetrate 16% Chaos Resistance
  • 66% increased Spell Damage (crafted)
Hypnotic Rook Hypnotic Rook Weapon 2
Hypnotic Rook
Hypnotic Rook Weapon 2
Colossal Tower Shield

  • +20 to maximum Life

  • You take 59% reduced Extra Damage from Critical Strikes
  • +58 to Strength
  • +16 to Armour
  • +129 to maximum Life
  • +27% to Chaos Resistance
  • 49% increased Chance to Block (crafted)
Buzzing Boarding Axe of the Pugilist Buzzing Boarding Axe of the Pugilist Weapon 1 Swap
Buzzing Boarding Axe of the Pugilist
Buzzing Boarding Axe of the Pugilist Weapon 1 Swap
Boarding Axe

  • Adds 2 to 26 Lightning Damage
  • 6% reduced Enemy Stun Threshold
Armadillo's Cedar Tower Shield Armadillo's Cedar Tower Shield Weapon 2 Swap
Armadillo's Cedar Tower Shield
Armadillo's Cedar Tower Shield Weapon 2 Swap
Cedar Tower Shield

  • +28 to maximum Life

  • 26% increased Armour
  • 10% increased Stun and Block Recovery
Corruption Guardian Corruption Guardian Helmet
Corruption Guardian
Corruption Guardian Helmet
Giantslayer Helmet

  • +56 to Strength
  • +16% to Global Critical Strike Multiplier
  • 35% increased Armour
  • +57 to maximum Life
  • Regenerate 5.3 Mana per second
  • 1% increased Critical Strike Chance per 10 Strength
  • Gain Accuracy Rating equal to your Strength
  • +1 to Level of Socketed Projectile Gems (crafted)
  • Projectiles Pierce an additional Target (crafted)
The Iron Fortress The Iron Fortress Body Armour
The Iron Fortress
The Iron Fortress corrupted Body Armour
Crusader Plate

  • You take 50% reduced Extra Damage from Critical Strikes

  • +1% Chance to Block Attack Damage per 50 Strength
  • Chance to Block Spell Damage is Unlucky
  • +89 to Strength
  • 93% increased Armour
  • 10% reduced Movement Speed
  • Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength
Beast Caress Beast Caress Gloves
Beast Caress
Beast Caress Gloves
Leviathan Gauntlets

  • Projectiles Pierce an additional Target
  • Gain 1 Rage on Attack Hit

  • +30% to Chaos Resistance
  • +54 to Strength
  • Adds 1 to 15 Lightning Damage to Attacks
  • 15% increased Attack Speed
  • +102 to maximum Life
  • 12% increased Area of Effect (crafted)
  • 16% increased Area Damage (crafted)
Replica Alberon's Warpath Replica Alberon's Warpath Boots
Replica Alberon's Warpath
Replica Alberon's Warpath Boots
Soldier Boots

  • 17% increased Strength
  • +217 to Armour
  • +19% to Chaos Resistance
  • 25% increased Movement Speed
  • Cannot deal non-Chaos Damage
  • Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
Eyes of the Greatwolf Eyes of the Greatwolf Amulet
Eyes of the Greatwolf
Eyes of the Greatwolf corrupted Amulet
Greatwolf Talisman

  • 32% increased Attributes
  • 56% increased Spell Damage

  • Implicit Modifier magnitudes are doubled
Empyrean Loop Empyrean Loop Ring 1
Empyrean Loop
Empyrean Loop Ring 1
Helical Ring

  • -2 Prefix Modifiers allowed
  • +1 Suffix Modifier allowed
  • Implicit Modifiers Cannot Be Changed
  • 50% increased Suffix Modifier magnitudes

  • +37% to Global Critical Strike Multiplier
  • +98 to Strength
  • Adds 4 to 10 Physical Damage to Attacks
  • 34% increased Global Accuracy Rating
  • 25% increased Light Radius
  • +22 to all Attributes (crafted)
Kalandra's Touch Kalandra's Touch Ring 2
Kalandra's Touch
Kalandra's Touch Ring 2
Ring

  • Reflects opposite Ring
Mageblood Mageblood Belt
Mageblood
Mageblood Belt
Heavy Belt

  • +42 to Strength

  • +54 to Dexterity
  • +18% to Fire Resistance
  • +20% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removed
Behemoth Scar Behemoth Scar Jewel
Behemoth Scar
Behemoth Scar Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Chaos Damage

  • 1 Added Passive Skill is Overwhelming Malice
  • Added Small Passive Skills also grant: +3 to All Attributes
  • Added Small Passive Skills also grant: +14 to Evasion
  • Added Small Passive Skills also grant: +8 to Strength
Spirit Bliss Spirit Bliss Jewel
Spirit Bliss
Spirit Bliss Tree Jewel
Crimson Jewel

  • +12 to Strength
  • +10 to Strength and Dexterity
  • 6% increased Attack Speed while holding a Shield
  • 13% increased Damage with One Handed Weapons
Split Personality Split Personality Jewel
Split Personality
Split Personality corrupted Tree Jewel
Crimson Jewel

  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location
  • +5 to Strength
  • +40 to Accuracy Rating
Gale Bliss Gale Bliss Jewel
Gale Bliss
Gale Bliss Tree Jewel
Crimson Jewel

  • 6% increased maximum Life
  • +15 to Strength
  • +10 to Strength and Dexterity
  • 14% increased Lightning Damage
Behemoth Glisten Behemoth Glisten Jewel
Behemoth Glisten
Behemoth Glisten corrupted Tree Jewel
Crimson Jewel

  • Corrupted Blood cannot be inflicted on you

  • +16 to Strength
  • +6% to Physical Damage over Time Multiplier
  • 4% increased Attack Speed while holding a Shield
  • +15% to Critical Strike Multiplier with Cold Skills
Split Personality Split Personality Jewel
Split Personality
Split Personality corrupted Tree Jewel
Crimson Jewel

  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location
  • +5 to Strength
  • +40 to Accuracy Rating
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 4% increased maximum Energy Shield
  • 4% increased maximum Life
  • 4% increased maximum Mana
  • +48% to Chaos Resistance while affected by Purity of Elements
  • Gain 24 Life per Enemy Hit while affected by Vitality
  • 15% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Loath Cut Loath Cut Jewel
Loath Cut
Loath Cut Tree Jewel
Large Cluster Jewel

  • Adds 12 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 10% increased Spell Damage

  • Added Small Passive Skills have 35% increased Effect
  • Added Small Passive Skills also grant: +3 to All Attributes
  • Added Small Passive Skills also grant: +2 to Maximum Life
  • Added Small Passive Skills also grant: +8 to Strength
Luminous Solace Luminous Solace Jewel
Luminous Solace
Luminous Solace Tree Jewel
Crimson Jewel

  • +16 to Strength
  • +7 to all Attributes
  • 6% increased Attack Speed while holding a Shield
  • 12% increased Damage with One Handed Weapons
Lethal Pride Lethal Pride Jewel
Lethal Pride
Lethal Pride Tree Jewel
Timeless Jewel

  • Commanded leadership over 13576 warriors under Kaom
  • Passives in radius are Conquered by the Karui
  • Historic
Luminous Vessel Luminous Vessel Jewel
Luminous Vessel
Luminous Vessel Tree Jewel
Large Cluster Jewel

  • Adds 12 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 10% increased Spell Damage

  • Added Small Passive Skills have 35% increased Effect
  • Added Small Passive Skills also grant: +3% to all Elemental Resistances
  • Added Small Passive Skills also grant: +8 to Maximum Life
  • Added Small Passive Skills also grant: +8 to Strength
Divine Life Flask
Divine Life Flask Flask 1

  • 115% more Recovery if used while on Low Life
  • Recover an additional 23% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life
Sapphire Flask
Sapphire Flask Flask 2

  • 36% reduced Duration
  • 25% increased effect
  • 60% increased Armour during Effect
Topaz Flask
Topaz Flask Flask 3

  • 26% reduced Duration
  • 25% increased effect
  • 40% increased Critical Strike Chance during Effect
Silver Flask
Silver Flask Flask 4

  • 23% reduced Duration
  • 25% increased effect
  • 14% additional Elemental Resistances during Effect
Ruby Flask
Ruby Flask Flask 5

  • 32% reduced Duration
  • 25% increased effect
  • 45% reduced Effect of Curses on you during Effect
All gem links (9 groups)
Body Armour 6-link Main link
  • Void Manipulation Void Manipulation L19
  • Greater Multiple Projectiles Greater Multiple Projectiles L19
  • Volatility Volatility L19
  • Summon Sacred Wisps Summon Sacred Wisps L19
  • Increased Critical Damage Increased Critical Damage L19
  • Kinetic Blast Kinetic Blast 19/20
Weapon 2 Swap 3-link
  • Kinetic Blast Kinetic Blast L19
  • Kinetic Blast Kinetic Blast L19
  • Kinetic Blast Kinetic Blast L19
Weapon 1 Swap 3-link
  • Kinetic Blast Kinetic Blast L19
  • Kinetic Blast Kinetic Blast L19
  • Kinetic Blast Kinetic Blast L19
Boots 4-link
  • Tornado Tornado L19
  • Culling Strike Culling Strike L19
  • More Duration More Duration L19
  • Arcanist Brand Arcanist Brand L19
Weapon 2 2-link
  • Vitality Vitality L19
  • Automation Automation L19
Gloves 4-link
  • Faster Attacks Faster Attacks L19
  • Precision Precision L19
  • Frostblink Frostblink L20
  • Shield Charge Shield Charge L19
Weapon 1 3-link
  • Berserk Berserk L19
  • Sniper's Mark Sniper's Mark L19
  • Mark On Hit Mark On Hit L19
Helmet 4-link
  • Enhance Enhance L3
  • Purity of Elements Purity of Elements L19
  • Blood Rage Blood Rage L19
  • Eternal Blessing Eternal Blessing L19
Inventory
  • Summon Spectral Tiger Summon Spectral Tiger L20
How this stage plays (mechanics, defences)
Mechanics

The 6-link stays identical — Kinetic Blast + Summon Sacred Wisps + Greater Fork Support (downgraded to Lv1 in the reference, suggesting Greater Multiple Projectiles is the primary setup) + Volatility Support + Void Manipulation Support + Increased Critical Damage Support + Greater Multiple Projectiles Support. Void Manipulation Support (58% tier adoption) is the new chaos-damage multiplier that pairs with the Alberon's chaos adds, and Increased Critical Damage Support at 98% adoption plus Volatility Support at 101% (the tier's near-universal supports) are the damage scaling. Sacred Wisps orbit as a minion-aura damage multiplier.

The wand (Honour Bane) swaps to 82 to 142 chaos damage flat rolls, 18% attack speed, and keeps 16% chaos penetration — chaos-on-chaos compounding. Eyes of the Greatwolf's doubled-implicit gives 32% attributes × 2 effect and 56% spell damage × 2 via Iron Will. Kalandra's Touch mirrors the rare Empyrean Loop Helical Ring (+37% crit multi, +98 Strength, 34% global accuracy, suffix-magnitude-maxed). Sniper's Mark + Mark On Hit Support + Berserk in the weapon socket provides boss burst and crit amplification. Arcanist Brand + Tornado in the boots auto-deploys branded tornadoes on enemies. The tree runs Unflinching, Unstoppable, Undeniable ascendancy + Juggernaut, Master of the Arena, Utmost Might, Berserking, Huntleader, Stamina, Bravery. Keystones: Iron Will (100% tier adoption), Versatile Combatant (90%), Blood Magic (89%).

Defensive layers

EHP 90k, right at the tier median of 88k. 79% physical damage reduction from 12.5k armour + 6 endurance charges + Unflinching. 65% attack block via Iron Fortress's Strength-block at 2841 Strength plus the rare Colossal Tower Shield's 49% block chance, and Versatile Combatant converts 50% of that into spell block. Chaos resist 64%, fire / cold / lightning all at 84% with massive overcap (+61 fire, +64 cold, +44 lightning).

Purity of Elements at 91% tier adoption + Precision at 82% + Vitality at 73% is the aura defensive-offensive pair — Purity for ailment immunity, Vitality for life regen layered with Watcher's Eye's Vitality-leech interaction. Life regen 557 sustains sustained-combat recovery. Watcher's Eye's +48% chaos res while affected by Purity of Elements + 24 life per hit while affected by Vitality closes gaps. Pantheon Lunaris + Abberath for chain-hit reduction and burning-ground immunity.

What it feels like

8.72 attacks per second — a big speed jump from early mapping thanks to the Summon Sacred Wisps's damage scaling plus the tree's accumulated attack-speed nodes. KB explosions fan out via Greater Multiple Projectiles Support, each detonating its own area payload, and the Strength-Alberon's chaos adds deposit massive flat damage on every hit regardless of whether the projectile crit. Kalandra's Touch mirroring the Empyrean Loop adds doubled crit-multi + Strength + accuracy. The rhythm is walk-forward-click — the Juggernaut doesn't need to weave or dodge, it stands and shoots while 79% PDR + 65% block + Progenesis + endurance charges absorb incoming damage. Single-target burst comes from the Berserk + Sniper's Mark + Mark On Hit Support weapon link — Berserk converts rage into a temporary more-damage / more-action-speed window for pinnacle boss DPS checks.

Passive tree (125 points)
Keystones
Iron Will Versatile Combatant Blood Magic
Ascendancy
Unflinching Unstoppable Undeniable
Notables
Golem's BloodUnflinchingVigourUnstoppableBerserkingBeefWarrior's BloodMaster of the ArenaHuntleaderWisdom of the GladeStaminaUndeniableBraveryArt of the GladiatorUtmost Might

The desktop app shows this tier's full tree on an interactive canvas.

Aspirational L95–100


What to work on next
  1. The aspirational pattern is extremely uniform: 100% Alberon's adoption, 100% Split Personality, 100% Lethal Pride, 99% Bound By Destiny, 97% Iron Fortress, 96% Watcher's Eye, 93% Forbidden pair, 77% Kalandra's Touch, 68% Progenesis. The reference character hits Strength 4162 — nearly double the endgame reference — through Split Personality × 2 + Emperor's Might + Emperor's Mastery + Lethal Pride + Bound By Destiny's conditional Strength bonuses layered over Mageblood + Astramentis-tier attribute density.
Signature items
The Iron Fortress
The Iron Fortress
Crusader Plate
Replica Alberon's Warpath
Replica Alberon's Warpath
Soldier Boots
Kalandra's Touch
Kalandra's Touch
Ring
Mageblood
Mageblood
Heavy Belt
Dying Sun
Dying Sun
Ruby Flask
Main link
Kinetic BlastKinetic Blast
+VolatilityVolatility
+Greater ForkGreater Fork
+Sacred WispsSacred Wisps
+Void ManipulationVoid Manipulation
+Increased Critical DamageIncreased Critical Damage
DPS
29.04M
EHP
125.1k
Life
11.2k

Stats measured in Path of Building at level 100, from the ladder data this guide is built on. Ladder median (n=73): 17.00M DPS · 202.3k EHP.

Full stats
Fire res
81%
Cold res
75%
Lightning res
75%
Chaos res
32%
Block
65%
Spell block
72%
Spell suppression
0%
Phys reduction
90%
Life regen
842/s
Crit chance
100.0%
Crit multi
482%
Speed
8.81/s
Charges
7E / 3P
Str / Dex / Int
4162 / 295 / 216
Full gear (32 items)
Torment Weaver Torment Weaver Weapon 1
Torment Weaver
Torment Weaver Weapon 1
Kinetic Wand

  • Quality does not increase Physical Damage
  • 1% increased Attack Speed per 8% Quality
  • Cannot roll Caster Modifiers

  • Adds 80 to 109 Chaos Damage
  • 17% increased Attack Speed
  • 33% increased Critical Strike Chance
  • +30% to Global Critical Strike Multiplier
  • Attacks with this Weapon Penetrate 16% Chaos Resistance
  • 61% increased Spell Damage (crafted)
Carrion Rock Carrion Rock Weapon 2
Carrion Rock
Carrion Rock Weapon 2
Heat-attuned Tower Shield

  • Scorch Enemies when you Block their Damage
  • Item sells for much more to vendors

  • +55 to Strength
  • You take 38% reduced Extra Damage from Critical Strikes
  • +78 to Armour
  • +114 to maximum Life
  • Recover 5% of Life when you Block
  • 42% increased Chance to Block (crafted)
Coiled Wand of Flames Coiled Wand of Flames Weapon 1 Swap
Coiled Wand of Flames
Coiled Wand of Flames Weapon 1 Swap
Coiled Wand

  • Adds 2 to 23 Lightning Damage to Spells and Attacks

  • 19% increased Fire Damage
Eagle Scratch Eagle Scratch Weapon 2 Swap
Eagle Scratch
Eagle Scratch Weapon 2 Swap
Omen Wand

  • 30% increased Spell Damage

  • 32% reduced Attribute Requirements
  • 65% increased Physical Damage
  • Adds 22 to 49 Cold Damage
  • 23% increased Critical Strike Chance
  • +164 to Accuracy Rating
Demon Veil Demon Veil Helmet
Demon Veil
Demon Veil Helmet
Giantslayer Helmet

  • +55 to Strength
  • +12% to Global Critical Strike Multiplier
  • +80 to Armour
  • +32 to maximum Life
  • 10% of Physical Damage from Hits taken as Fire Damage
  • 1% increased Critical Strike Chance per 10 Strength
  • Gain Accuracy Rating equal to your Strength
  • +1 to Level of Socketed Projectile Gems (crafted)
  • Projectiles Pierce an additional Target (crafted)
The Iron Fortress The Iron Fortress Body Armour
The Iron Fortress
The Iron Fortress corrupted Body Armour
Crusader Plate

  • Quality does not increase Defences
  • Grants +1 to Strength per 2% Quality

  • +1% Chance to Block Attack Damage per 50 Strength
  • Chance to Block Spell Damage is Unlucky
  • +120 to Strength
  • 82% increased Armour
  • 10% reduced Movement Speed
  • Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength
Hypnotic Hold Hypnotic Hold Gloves
Hypnotic Hold
Hypnotic Hold Gloves
Leviathan Gauntlets

  • 3% increased Damage per 100 Strength
  • Gain 1 Rage on Attack Hit

  • 16% increased Attack Speed
  • +55 to Strength
  • 39% increased Armour
  • +83 to maximum Life
  • +34% to Chaos Resistance
  • 16% increased Stun and Block Recovery
  • 43% increased Damage while Leeching (crafted)
Replica Alberon's Warpath Replica Alberon's Warpath Boots
Replica Alberon's Warpath
Replica Alberon's Warpath Boots
Soldier Boots

  • 18% increased Strength
  • +211 to Armour
  • +18% to Chaos Resistance
  • 25% increased Movement Speed
  • Cannot deal non-Chaos Damage
  • Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
Oblivion Idol Oblivion Idol Amulet
Oblivion Idol
Oblivion Idol Amulet
Simplex Amulet

  • Allocates Force of Darkness
  • -2 Prefix Modifiers allowed
  • -1 Suffix Modifier allowed
  • Implicit Modifiers Cannot Be Changed
  • 100% increased Explicit Modifier magnitudes

  • 19% increased Attributes
  • 26% increased Strength
  • 2% increased Damage per 15 Strength
Soul Spiral Soul Spiral Ring 1
Soul Spiral
Soul Spiral Ring 1
Helical Ring

  • -2 Prefix Modifiers allowed
  • +1 Suffix Modifier allowed
  • Implicit Modifiers Cannot Be Changed
  • 50% increased Suffix Modifier magnitudes

  • +166 to Strength
  • 27% reduced Cast Speed
  • +71% to Global Critical Strike Multiplier
  • -18 to Evasion Rating
  • +39 to all Attributes (crafted)
Kalandra's Touch Kalandra's Touch Ring 2
Kalandra's Touch
Kalandra's Touch Ring 2
Ring

  • Reflects opposite Ring
Mageblood Mageblood Belt
Mageblood
Mageblood Belt
Heavy Belt

  • +42 to Strength

  • +49 to Dexterity
  • +20% to Fire Resistance
  • +20% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removed
Phoenix Shard Phoenix Shard Jewel
Phoenix Shard
Phoenix Shard Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Chaos Damage

  • Added Small Passive Skills also grant: +4% to Chaos Resistance
  • 1 Added Passive Skill is Overwhelming Malice
  • 1 Added Passive Skill is Touch of Cruelty
  • 1 Added Passive Skill is Unholy Grace
Forbidden Flesh Forbidden Flesh Jewel
Forbidden Flesh
Forbidden Flesh corrupted Tree Jewel
Cobalt Jewel

  • Allocates Ngamahu, Flame's Advance if you have the matching modifier on Forbidden Flame
Split Personality Split Personality Jewel
Split Personality
Split Personality corrupted Tree Jewel
Crimson Jewel

  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location
  • +5 to Strength
  • +5 to maximum Life
Luminous Splinter Luminous Splinter Jewel
Luminous Splinter
Luminous Splinter Tree Jewel
Cobalt Jewel

  • +15 to Strength
  • +9 to Strength and Intelligence
  • 6% increased maximum Life
  • 9% increased maximum Mana
Luminous Wisdom Luminous Wisdom Jewel
Luminous Wisdom
Luminous Wisdom Tree Jewel
Cobalt Jewel

  • +16 to Strength
  • +3% Chance to Block Attack Damage while holding a Shield
  • +10 to Strength and Dexterity
  • 6% increased maximum Life
Chimeric Star Chimeric Star Jewel
Chimeric Star
Chimeric Star corrupted Tree Jewel
Cobalt Jewel

  • Corrupted Blood cannot be inflicted on you

  • +16 to Strength
  • +9 to Dexterity and Intelligence
  • 3% increased Cast Speed while holding a Shield
  • 5% increased maximum Life
Emperor's Might Emperor's Might Jewel
Emperor's Might
Emperor's Might Tree Jewel
Crimson Jewel

  • 6% increased Strength
  • 10% increased Damage
  • 3% increased Character Size
Emperor's Mastery Emperor's Mastery Jewel
Emperor's Mastery
Emperor's Mastery Tree Jewel
Prismatic Jewel

  • 7% increased Attributes
  • 4% increased maximum Life
  • 3% increased Character Size
  • 5% increased Global Defences
Bound By Destiny Bound By Destiny Jewel
Bound By Destiny
Bound By Destiny Tree Jewel
Prismatic Jewel

  • 15% increased Strength if 2 Warlord Items are Equipped
  • Cannot take Reflected Elemental Damage if 4 Shaper Items are Equipped
  • 13% increased Attributes if 6 Elder Items are Equipped
Split Personality Split Personality Jewel
Split Personality
Split Personality corrupted Tree Jewel
Crimson Jewel

  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location
  • +5 to Strength
  • +5 to maximum Life
Forbidden Flame Forbidden Flame Jewel
Forbidden Flame
Forbidden Flame corrupted Tree Jewel
Crimson Jewel

  • Allocates Ngamahu, Flame's Advance if you have the matching modifier on Forbidden Flesh
Brood Solace Brood Solace Jewel
Brood Solace
Brood Solace Tree Jewel
Large Cluster Jewel

  • Adds 12 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 10% increased Spell Damage

  • Added Small Passive Skills have 35% increased Effect
  • Added Small Passive Skills also grant: +4 to All Attributes
  • Added Small Passive Skills also grant: +9 to Maximum Life
  • Added Small Passive Skills also grant: +8 to Strength
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 6% increased maximum Energy Shield
  • 6% increased maximum Life
  • 5% increased maximum Mana
  • +36% to Chaos Resistance while affected by Purity of Elements
  • 1.04% of Damage leeched as Life while affected by Vitality
Lethal Pride Lethal Pride Jewel
Lethal Pride
Lethal Pride Tree Jewel
Timeless Jewel

  • Commanded leadership over 13576 warriors under Akoya
  • Passives in radius are Conquered by the Karui
  • Historic
Kraken Shine Kraken Shine Jewel
Kraken Shine
Kraken Shine Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield

  • Added Small Passive Skills also grant: +5 to Strength
  • 1 Added Passive Skill is Drive the Destruction
  • 1 Added Passive Skill is Feed the Fury
  • 1 Added Passive Skill is Martial Prowess
Silver Flask
Silver Flask Flask 1

  • 31% increased Charge Recovery
  • 65% reduced Effect of Curses on you during Effect
Diamond Flask
Diamond Flask Flask 2

  • 56% increased Charge Recovery
  • 25% reduced effect
  • 20% additional Elemental Resistances during Effect
Quicksilver Flask
Quicksilver Flask Flask 3

  • 34% reduced Duration
  • 25% increased effect
  • 60% increased Armour during Effect
Bismuth Flask
Bismuth Flask Flask 4

  • 33% reduced Duration
  • 25% increased effect
  • 53% increased Critical Strike Chance during Effect
Dying Sun
Dying Sun Flask 5
Ruby Flask

  • 125% increased Charges per use
  • 44% less Duration
  • 17% increased Area of Effect during Effect
  • Skills fire 2 additional Projectiles during Effect
All gem links (11 groups)
Weapon 1 Swap 3-link
  • Kinetic Blast Kinetic Blast L19
  • Kinetic Blast Kinetic Blast L19
  • Kinetic Blast Kinetic Blast L19
Weapon 2 Swap 3-link
  • Kinetic Blast Kinetic Blast L19
  • Kinetic Blast Kinetic Blast L19
  • Kinetic Blast Kinetic Blast L19
Body Armour 6-link Main link
  • Volatility Volatility 20/20
  • Greater Fork Greater Fork 2/20
  • Sacred Wisps Sacred Wisps 20/20
  • Kinetic Blast Kinetic Blast 20/20
  • Void Manipulation Void Manipulation 20/20
  • Increased Critical Damage Increased Critical Damage 20/20
Weapon 2 3-link
  • Power Charge On Critical Power Charge On Critical 20/20
  • Spellslinger Spellslinger 20/20
  • Tornado Tornado 20/20
Boots 2-link
  • Eternal Blessing Eternal Blessing 20/20
  • Purity of Elements Purity of Elements 20/21
Boots
  • Precision Precision 20/20
Boots
  • Vitality Vitality L20
Gloves 4-link
  • Enhance Enhance L3
  • Mark On Hit Mark On Hit 20/20
  • Sniper's Mark Sniper's Mark 20/20
  • Blood Rage Blood Rage 20/20
Helmet 3-link
  • Withering Step Withering Step 20/20
  • Automation Automation 20/20
  • More Duration More Duration L20
Weapon 1 3-link
  • Faster Attacks Faster Attacks 20/20
  • Momentum Momentum 20/20
  • Shield Charge Shield Charge L20
Inventory
  • Summon Spectral Tiger Summon Spectral Tiger L20
How this stage plays (mechanics, defences)
Mechanics

Sheet DPS reads 29M at 100% crit chance and 4.82x crit multi, 8.81 attacks per second. Tier median is 17M, so this reference is above p75 (26M). The 6-link is Kinetic Blast + Volatility Support + Greater Fork Support + Summon Sacred Wisps + Void Manipulation Support + Increased Critical Damage SupportVolatility Support at 100% adoption, Summon Sacred Wisps at 97%, Increased Critical Damage Support at 97%, Greater Fork Support at 68%, Void Manipulation Support at 70%. The weapon (Torment Weaver) runs 80 to 109 chaos damage, 17% attack speed, 33% crit chance, +30% crit multi, 16% chaos pen, 61% spell damage — every line feeds the build's levers simultaneously.

At 4162 Strength, Replica Alberon's Warpath's chaos adds scale to roughly 52 to 4160 flat chaos per hit — more than the entire rest of the weapon combined. Iron Fortress's Strength-to-block-chance grants +83% block chance before shield investment, capping block trivially on the rare Heat-attuned Tower Shield (Carrion Rock, 42% increased block chance, 5% of Life when you Block). Iron Will converts the Strength-to-damage multiplier globally, and Point Blank adds the close-range KB multiplier. Oblivion Idol amulet replaces Eyes of the Greatwolf on this specific reference — a Simplex base with "100% increased Explicit Modifier magnitudes" doubling every other mod, including 26% increased Strength. Kalandra's Touch mirrors the rare Soul Spiral Helical Ring (+166 Strength, +71% crit multi, suffix-maxed) for doubled Strength and crit multi. Dying Sun flask (+2 projectiles) pairs with Greater Fork Support for explosive projectile count on every KB shot. Forbidden Flame + Forbidden Flesh allocate Ngamahu, Flame's Advance. Bound By Destiny's conditional "15% increased Strength if 2 Warlord items equipped" fits cleanly because multiple gear slots can roll Warlord influence. Watcher's Eye grants +36% chaos res while affected by Purity of Elements + 1.04% damage leeched as life while affected by Vitality. Cluster jewels carry Overwhelming Malice, Touch of Cruelty, Unholy Grace, Drive the Destruction, Feed the Fury, Martial Prowess.

Defensive layers

EHP 125k on the reference, tier median 202k, p75 244k — this reference is under-tanked for aspirational (the player pushed damage past defence). At median investment the defensive stack is: 11k life, 90% physical damage reduction cap via 21.9k armour + 7 endurance charges + Unflinching, 65% attack block + 72% spell block from Iron Fortress's +83% Strength-block + Versatile Combatant. Life regen 842 from Vitality + regen mods + Juggernaut sustains between hits.

Progenesis is missing from this specific reference's flask slot (replaced by Dying Sun for the projectile count) but 68% of aspirational builds run it. Chaos resist 32% on the reference is undercapped — the median aspirational build covers chaos via Watcher's Eye + chaos rolls + Progenesis-style flask smoothing. Fire / cold / lightning all cap at 75-81% with overcap (+74 fire). Unflinching + Unstoppable + Undeniable ascendancy grants stun immunity, freeze immunity, action-speed cap, and permanent +1 max endurance charge. Pantheon Lunaris + Abberath for chain reduction and burning-ground immunity.

What it feels like

The apex KB Juggernaut is walk-forward-shoot-tank. 8.81 attacks per second with 100% crit chance means every single KB fire lands as a guaranteed crit depositing 4000+ flat chaos damage via Replica Alberon's Warpath's Strength conversion, amplified through Iron Will's spell-damage-becomes-attack-damage chain, multiplied by Void Manipulation Support and Volatility Support, then detonated across multiple overlapping area explosions via Greater Fork Support + Greater Multiple Projectiles Support + Dying Sun's +2 projectiles. Power Charge On Critical Support + Spellslinger + Tornado in the off-hand auto-casts Tornado on every wand swing for background DPS plus power charge generation. Feel is methodical tank-wander — the Juggernaut doesn't dodge, it absorbs and shoots back. 90% PDR + 65/72% block + 7 endurance charges + stun/freeze immunity + +1 max endurance from Unflinching means most hits do nothing. Single-target against pinnacle bosses uses Sniper's Mark + Mark On Hit Support + Berserk for focused-hit damage amplification. Mageblood covers the utility flask stack permanently. The one pressure point is chaos-damage spike hits (-54% to +32% chaos resist across builds), covered by Progenesis at median investment.

Passive tree (134 points)
Keystones
Point Blank Iron Will Versatile Combatant Blood Magic
Ascendancy
Unflinching Unstoppable Undeniable
Notables
Golem's BloodUnflinchingVigourUnstoppableEnduranceBeefSavageryWarrior's BloodJuggernautMaster of the ArenaDestroyerHuntleaderStaminaUndeniableBravery

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