Path of Agent

Kinetic Fusillade

Hierophant


#1 most played skill on the Mirage ladder Built from 3.28 Mirage ladder data Generated 2026-04-20 Data via poe.ninja

Kinetic Fusillade Hierophant is a ballista totem build where the player never hits anything directly. You run up, plant four totems, and a screen-wide wall of arrows deletes the pack while you reposition to the next one. Your job is placement, mobility, and aura reservation — the totems do the killing.

Consider this if you want the most relaxed rhythm in the library: slower per-pack than a flicker blur, but uniquely hands-off once the totems are down, and Pursuit of Faith's instant resummon means uptime stays near-perfect. Endgame sits at the 90% physical DR cap with Aegis Aurora block-recovery refilling ES on every block — it's tanky and comfortable through red maps. Not the right pick if you like hitting things yourself, or if you want big instant-damage bossing (you lose the first second of every encounter while totems come online).

Is this build for me
Strengths
  • +Tanky through endgame — 90% physical DR, 75% spell block, and Aegis Aurora topping ES on every block
  • +Relaxed playstyle — plant four totems, watch the screen delete, Shield Charge to the next pack
  • +Pursuit of Faith's instant resummon keeps damage uptime near-perfect even when repositioning
  • +Iron Will converts the Templar tree's free Strength into Anger aura scaling — no stat-stacking gear needed
  • +Massive crit ceiling at aspirational (92.9% crit / 565% multi) with cheap core uniques (Abberath's Horn, Ashcaller, Rain of Splinters)
Weaknesses
  • Bossing has a setup cost — the first second before totems exist is the only time you're truly exposed, and unpredictable boss telegraphs punish it
  • Chaos resist trades deeper at every tier (-19% → -19% → -52%) because Yoke of Suffering owns the amulet slot — Pantheon and flasks handle the gap
  • Single-target is ranged — you have to replace totems on the boss and stay within their range, which feels awkward compared to a direct-damage build
  • Aspirational intentionally crashes the defensive ceiling (43k → 9k armour, EHP to ~13k) — it's a "kill before killed" glass-cannon pivot, not a smooth upgrade

Leveling L1–68


What to work on next
  1. Act 1: run Freezing Pulse
    Buy Freezing Pulse from Nessa after killing Hillock. Arcane Surge Support from the Mercy Mission quest — keep it low-level so it procs on 1–2 Freezing Pulse casts. Flame Dash from Nessa after the Submerged Passage. Any wand or sceptre with added cold damage is fine; vendor-craft with Sapphire Ring + magic wand + whetstone.
  2. Act 2: run Freezing Pulse
    Pick up Herald of Thunder from Yeena after the Great White Beast. Added Lightning Damage Support is a big damage bump on a 4-link. Bandit reward: help Alira for the mana regen, crit multi, and resists — this build likes all three. Begin taking Pursuit of Faith path nodes on the tree so you can grab your first totem after Lab 1.
  3. Act 3: run Freezing Pulse
    Controlled Destruction Support from Clarissa (level 18) and Hypothermia Support from the Library quest reward. Run Clarity at a low level for mana sustain while you work toward MoM-equivalent on the tree. Do Lab 1 at the end of Act 3 and take Pursuit of Faith — you now have access to a backup Shockwave Totem for tough rares.
  4. Act 4–5: run Freezing Pulse
    Cold Penetration Support from Petarus and Vanja in Act 5. Start casting Assassin's Mark on rares for crit chance and power charge generation — the totem endgame scales hard on crit. Do Lab 2 in Act 5 and take Conviction of Power. Start collecting a bow and a quiver with any flat added damage or attack speed for the upcoming swap — Ironwood Shortbow / Thicket Bow bases are cheap and do the job.
  5. Act 6 — the swap: run Kinetic Fusillade
    The transition. Respec into Ancestral Bond the moment you can — your own Freezing Pulse stops dealing damage but your ballista totems take over. Socket Kinetic Fusillade in your bow with Ballista Totem Support, Physical Projectile Attack Damage Support, and Lesser Multiple Projectiles Support (GMP is fine too). Drop Herald of Ice, pick up Hatred from the Act 6 quest reward — Hatred is the single biggest DPS multiplier from here to maps. Lilly Roth in Lioneye's Watch vendors every regular gem in the game, so catch up on any support you missed.
  6. Act 7–9: run Kinetic Fusillade
    Slower Projectiles Support is a huge damage support for Kinetic Fusillade because the projectiles overlap more densely when they travel slower — pick it up from Lilly in Act 8. Do Lab 3 in Act 9 and take Sanctuary of Thought. Mana becomes your effective HP; start looking at mana rolls on gear instead of (or in addition to) life.
Skills by act
Act 1
Freezing Pulse Freezing Pulse Onslaught Support Onslaught Support Arcane Surge Support Arcane Surge Support
Travel Flame Dash Flame Dash

Buy Freezing Pulse from Nessa after killing Hillock. Arcane Surge Support from the Mercy Mission quest — keep it low-level so it procs on 1–2 Freezing Pulse casts. Flame Dash from Nessa after the Submerged Passage. Any wand or sceptre with added cold damage is fine; vendor-craft with Sapphire Ring + magic wand + whetstone.

Act 2
Freezing Pulse Freezing Pulse Added Lightning Damage Support Added Lightning Damage Support Arcane Surge Support Arcane Surge Support Onslaught Support Onslaught Support
Travel Flame Dash Flame Dash
Heralds Herald of Thunder Herald of Thunder

Pick up Herald of Thunder from Yeena after the Great White Beast. Added Lightning Damage Support is a big damage bump on a 4-link. Bandit reward: help Alira for the mana regen, crit multi, and resists — this build likes all three. Begin taking Pursuit of Faith path nodes on the tree so you can grab your first totem after Lab 1.

Act 3
Freezing Pulse Freezing Pulse Added Lightning Damage Support Added Lightning Damage Support Controlled Destruction Support Controlled Destruction Support Hypothermia Support Hypothermia Support
Travel Flame Dash Flame Dash
Auras Clarity Clarity
Heralds Herald of Thunder Herald of Thunder Herald of Ice Herald of Ice

Controlled Destruction Support from Clarissa (level 18) and Hypothermia Support from the Library quest reward. Run Clarity at a low level for mana sustain while you work toward MoM-equivalent on the tree. Do Lab 1 at the end of Act 3 and take Pursuit of Faith — you now have access to a backup Shockwave Totem for tough rares.

Act 4–5
Freezing Pulse Freezing Pulse Controlled Destruction Support Controlled Destruction Support Hypothermia Support Hypothermia Support Cold Penetration Support Cold Penetration Support
Travel Flame Dash Flame Dash
Auras Clarity Clarity
Heralds Herald of Thunder Herald of Thunder Herald of Ice Herald of Ice
Buffs Shockwave Totem Shockwave Totem
Curse Assassin's Mark Assassin's Mark

Cold Penetration Support from Petarus and Vanja in Act 5. Start casting Assassin's Mark on rares for crit chance and power charge generation — the totem endgame scales hard on crit. Do Lab 2 in Act 5 and take Conviction of Power. Start collecting a bow and a quiver with any flat added damage or attack speed for the upcoming swap — Ironwood Shortbow / Thicket Bow bases are cheap and do the job.

Act 6 — the swap
Kinetic Fusillade Kinetic Fusillade Ballista Totem Support Ballista Totem Support Physical Projectile Attack Damage Support Physical Projectile Attack Damage Support Lesser Multiple Projectiles Support Lesser Multiple Projectiles Support
Travel Flame Dash Flame Dash
Auras Hatred Hatred Clarity Clarity
Heralds Herald of Thunder Herald of Thunder
Curse Assassin's Mark Assassin's Mark

The transition. Respec into Ancestral Bond the moment you can — your own Freezing Pulse stops dealing damage but your ballista totems take over. Socket Kinetic Fusillade in your bow with Ballista Totem Support, Physical Projectile Attack Damage Support, and Lesser Multiple Projectiles Support (GMP is fine too). Drop Herald of Ice, pick up Hatred from the Act 6 quest reward — Hatred is the single biggest DPS multiplier from here to maps. Lilly Roth in Lioneye's Watch vendors every regular gem in the game, so catch up on any support you missed.

Act 7–9
Kinetic Fusillade Kinetic Fusillade Ballista Totem Support Ballista Totem Support Physical Projectile Attack Damage Support Physical Projectile Attack Damage Support Lesser Multiple Projectiles Support Lesser Multiple Projectiles Support Slower Projectiles Support Slower Projectiles Support
Travel Flame Dash Flame Dash
Auras Hatred Hatred Clarity Clarity
Heralds Herald of Thunder Herald of Thunder
Curse Assassin's Mark Assassin's Mark

Slower Projectiles Support is a huge damage support for Kinetic Fusillade because the projectiles overlap more densely when they travel slower — pick it up from Lilly in Act 8. Do Lab 3 in Act 9 and take Sanctuary of Thought. Mana becomes your effective HP; start looking at mana rolls on gear instead of (or in addition to) life.

Maps L68+
Kinetic Fusillade Kinetic Fusillade Ballista Totem Support Ballista Totem Support Greater Volley Support Greater Volley Support Slower Projectiles Support Slower Projectiles Support Physical Projectile Attack Damage Support Physical Projectile Attack Damage Support Inspiration Support Inspiration Support
Travel Flame Dash Flame Dash
Auras Hatred Hatred Clarity Clarity
Heralds Herald of Thunder Herald of Thunder
Curse Assassin's Mark Assassin's Mark

Buy Greater Volley Support from a 3.28 Mirage trade listing — it is the new Exceptional Support that replaced Greater Multiple Projectiles and is the totem setup's signature 5th link (wide spread, massive overlap). Run Uber Lab as soon as you hit L68 for Divine Guidance — this is when the mana-shield layer clicks online and the build stops feeling squishy. Inspiration Support over Lesser Multiple Projectiles Support once your bow has enough projectiles rolled on it.

How leveling works

Kinetic Fusillade is a transfigured Kinetic Blast that trades Kinetic Blast's short-range explosion pattern for a tighter volley of projectiles with a built-in overlap multiplier. On a Hierophant running Ancestral Bond, the gem stops being a personal attack and becomes the payload your ballista totems fire — you place totems, they shoot, and your character's job is to keep auras up, curse packs, and stay alive. Because Ancestral Bond zeroes out your own hit damage, you absolutely do not want to level with this skill. The campaign phase is a standalone spell build that you will respec out of the moment Kinetic Fusillade, Ancestral Bond, and a bow transition all come online together.

The recommended path is to level as a Freezing Pulse caster through Acts 1–5 using any wand or sceptre you pick up. Freezing Pulse is one of the strongest self-cast spells in the campaign, scales on any int-stick, and keeps you mobile. The Hierophant ascendancy points you take are Pursuit of Faith (Lab 1, for your first totem and the totem placement speed), Conviction of Power (Lab 2, for power/endurance charge generation and the 8% flat elemental reduction), Sanctuary of Thought (Lab 3, the build-defining MoM-replacement that makes mana your effective HP pool), and Divine Guidance (Uber Lab, for the mana-shield and intelligence scaling). Pursuit of Faith first means that even during the spell-leveling phase, any Siege Ballista or Shockwave Totem you run as a secondary damage source benefits from the totem placement speed.

The transition happens in a narrow window around Act 5 to early Act 6. The Kinetic Fusillade transfigured gem requires a transfiguration font reward from completing Normal Labyrinth — Lilly Roth in Act 6 does NOT vendor transfigured gems, only regular ones. You take Ancestral Bond on the tree, socket Kinetic Fusillade into Ballista Totem Support with two or three support links, swap your wand to a bow, and from that point forward your leveling DPS is totem DPS. Expect one or two rough zones around the swap while your totems catch up on gem levels — bring a few Orb of Scouring / Orb of Transmutation rolled wands as a backup damage source until the totems scale in.

Do not sink currency into leveling uniques for this build — the endgame wants specific Ballista-scaling bow and quiver rolls, and every chaos you spend on a leveling Tabula Rasa you do not need is a chaos you do not have for the transition bow.

Gear while leveling
  • · Bow (post-Act 6): any rare Short Bow / Thicket Bow / Death Bow with flat added physical or elemental damage and attack speed — "+X to Level of Socketed Bow Gems" is the jackpot but rare; a 4-link with +1 arrows is far more important than any elemental DPS number during the campaign.
  • · Quiver: life, resists, and any "Adds # to # [element] Damage to Attacks" or projectile damage prefix. Blunt Arrow Quiver / Broadhead Arrow Quiver bases have the best implicits while leveling.
  • · Body armour: rush a Tabula Rasa if you can find one cheap — the 6-link matters more for the totem setup than any stat roll. If not, a 4-link hybrid ES/evasion chest with life, mana, and resists bridges the gap until a 5/6-link rare.
  • · Helmet / gloves / boots: prioritise life, mana, and resists — this is a Sanctuary of Thought build so mana roll on every piece is effective HP. Cap all three elemental resists before entering maps.
  • · Rings / amulet: life, mana, resists, crit multi on the amulet. Praxis is a cheap unique ring for mana sustain during the transition if you are starving. Atziri's Foible is a great budget amulet until you get a crit rare.
  • · Flasks: life flask with bleed removal, mana flask (Sanctuary of Thought means mana loss hurts), quicksilver, granite + an iron skin roll, and a diamond flask once you can buy one. totem builds are stationary, so defensive flasks matter more than on self-cast.
Weapon progression

Through Acts 1–5 use any wand or sceptre with added cold damage. The magic wand + Sapphire Ring + Blacksmith's Whetstone vendor recipe gives a guaranteed cold damage roll and carries Freezing Pulse through the whole spell phase. Buy a new magic wand every few levels and re-run the recipe — do not sink currency into a rare wand, you are throwing it away at Act 6.

The Act 6 swap wants a bow and a quiver. Any +1 arrows / +1 socketed bow gems short bow is worth a few chaos and carries you through to yellow maps. The endgame target is a rare bow with attack speed, flat added physical damage, crit chance, and ideally "+1 to Level of Socketed Bow Gems" — but this is a red-maps-and-beyond purchase, not a campaign one. Any 4-link or 5-link bow with Ballista Totem Support and two good damage supports will clear yellow maps cleanly once you have Hatred + Divine Guidance online.

Tree to aim for (by level 90)
Ancestral Bond Panopticon Arcane Potency Heart of the Warrior Trickery Instability Totemic Zeal
Watch out for
  • ! Ancestral Bond is a respec trap if you take it too early — the moment you allocate it, your self-cast Freezing Pulse deals zero damage and you are relying entirely on totems. Wait until you have Kinetic Fusillade socketed with Ballista Totem Support in a bow. Keep 3–5 Orbs of Regret on hand for the respec in case you mis-time it.
  • ! Kinetic Fusillade is a transfigured gem — it does NOT drop from Lilly Roth. You get it as a reward from the transfiguration font after completing Normal Labyrinth. If Lab 1 is still ahead of you at Act 6, run it before doing the bow swap.
  • ! Greater Volley Support is a 3.28 Mirage Exceptional Support and replaces Greater Multiple Projectiles (which no longer exists). It is a tradable gem, not a quest reward — budget around 1 divine for a leveled copy during league start week one, dropping to a few chaos by week two. Until you buy it, run Lesser Multiple Projectiles Support or regular GMP as a placeholder.
  • ! totems inherit your auras but you must be alive and in range for them to count — running off-screen while your totems tank a boss is fine mechanically, but if you die the totems die with you. Sanctuary of Thought means mana is your effective HP, so keep your mana flask on a convenient bind and do not let it get drained by Herald of Thunder reserving more than expected.
  • ! ballista totems have a limited placement range and replace each other on the FIFO rule (oldest totem dies when you place a new one over the cap). Learn to drop all four totems from cover before engaging the pack — placing totems while being hit is how you die as a Hierophant.

Early Mapping L70–84


What to work on next
  1. Transition from Yoke of Suffering to a rare crit-mult amulet as crit scaling comes online
  2. Replace the rare wand with a Kinetic Fusillade +1 bow base when a corrupted implicit rolls
  3. Pick up Instability on the tree to break through the mid-tier crit plateau
Signature items
Foulborn Hand of Thought and Motion
Foulborn Hand of Thought and Motion
Imperial Claw
Foulborn The Oppressor
Foulborn The Oppressor
Elegant Round Shield
The Gull
The Gull
Raven Mask
Blunderbore
Blunderbore
Astral Plate
The Taming
The Taming
Prismatic Ring
Main link
Spark of the NovaSpark of the Nova
+PinpointPinpoint
+Invert the RulesInvert the Rules
+Greater Spell EchoGreater Spell Echo
DPS
479.5k
EHP
75.0k
Life
4.0k

Stats measured in Path of Building at level 84, from the ladder data this guide is built on. Ladder median (n=294): 304.0k DPS · 20.6k EHP.

Full stats
Fire res
76%
Cold res
76%
Lightning res
76%
Chaos res
75%
Block
72%
Spell block
75%
Spell suppression
28%
Phys reduction
61%
Life regen
496/s
Crit chance
27.7%
Crit multi
345%
Speed
10.78/s
Charges
1P
Str / Dex / Int
48 / 22 / 48
Full gear (28 items)
Corpse Spire Corpse Spire Weapon 1
Corpse Spire
Corpse Spire Weapon 1
Coiled Wand

  • Quality does not increase Physical Damage
  • Grants 1% increased Elemental Damage per 2% Quality
  • Adds 2 to 24 Lightning Damage to Spells and Attacks

  • 15% increased Cast Speed
  • 106% increased Spell Critical Strike Chance
  • +35% to Global Critical Strike Multiplier
  • +86 to maximum Mana
  • +1 to Level of all Lightning Spell Skill Gems
  • 46% increased Spell Damage (crafted)
  • Gain 4% of Non-Chaos Damage as extra Chaos Damage (crafted)
Foulborn The Oppressor Foulborn The Oppressor Weapon 2
Foulborn The Oppressor
Foulborn The Oppressor Weapon 2
Elegant Round Shield

  • 120% increased Block Recovery

  • +28% chance to Suppress Spell Damage
  • 245% increased Armour and Evasion
  • +12% Chance to Block
  • 29% Chance to Block Spell Damage
  • 14% chance to Avoid All Damage from Hits
Foulborn Hand of Thought and Motion Foulborn Hand of Thought and Motion Weapon 1 Swap
Foulborn Hand of Thought and Motion
Foulborn Hand of Thought and Motion corrupted Weapon 1 Swap
Imperial Claw

  • Quality does not increase Physical Damage
  • 1% increased Critical Strike Chance per 4% Quality
  • Grants 46 Life per Enemy Hit

  • 12% increased Dexterity
  • 10% increased Intelligence
  • Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity
  • 5% increased Critical Strike Chance per 25 Intelligence
  • 12% increased Strength
Foulborn Hand of Thought and Motion Foulborn Hand of Thought and Motion Weapon 2 Swap
Foulborn Hand of Thought and Motion
Foulborn Hand of Thought and Motion corrupted Weapon 2 Swap
Imperial Claw

  • Quality does not increase Physical Damage
  • 1% increased Critical Strike Chance per 4% Quality
  • Grants 46 Life per Enemy Hit

  • 12% increased Dexterity
  • 9% increased Intelligence
  • Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity
  • 5% increased Critical Strike Chance per 25 Intelligence
  • 12% increased Strength
The Gull The Gull Helmet
The Gull
The Gull corrupted Helmet
Raven Mask

  • +1 to Maximum Power Charges

  • Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
  • 130% increased Evasion and Energy Shield
  • +44 to maximum Energy Shield
  • +65 to maximum Life
  • +40% to Cold Resistance
  • 75% increased Effect of Shrine Buffs on you
  • 50% increased Duration of Shrine Effects on you
Blunderbore Blunderbore Body Armour
Blunderbore
Blunderbore Body Armour
Astral Plate

  • +12% to all Elemental Resistances

  • +645 Strength Requirement
  • 88% increased Armour
  • 75% increased Effect of Shrine Buffs on you
  • You have Lesser Brutal Shrine Buff
  • You have Lesser Massive Shrine Buff
Foe Mitts Foe Mitts Gloves
Foe Mitts
Foe Mitts Gloves
Fingerless Silk Gloves

  • 16% increased Spell Damage

  • Socketed Gems are supported by Level 20 Faster Projectiles
  • Socketed Gems are Supported by Level 20 Faster Casting
  • Socketed Gems have +3.5% Critical Strike Chance
  • Socketed Spells have +50% to Critical Strike Multiplier
  • 14% increased Cast Speed
  • 17% increased Energy Shield
  • 28% increased Projectile Speed
  • 8% increased Stun and Block Recovery
  • 20% increased Projectile Speed (crafted)
  • 16% increased Projectile Damage (crafted)
Phoenix Road Phoenix Road Boots
Phoenix Road
Phoenix Road Boots
Paladin Boots

  • 7% increased Life Regeneration rate
  • 5% increased Action Speed

  • +123 to maximum Life
  • Regenerate 89.9 Life per second
  • 20% increased Life Regeneration rate
  • +43 to maximum Mana
  • 35% increased Movement Speed
  • 30% increased Effect of Non-Damaging Ailments (crafted)
Demon Medallion Demon Medallion Amulet
Demon Medallion
Demon Medallion Amulet
Marble Amulet

  • Allocates As The Mountain
  • Regenerate 1.6% of Life per second

  • +44% to Global Critical Strike Multiplier
  • +1 to Level of all Skill Gems
  • +1 to Level of all Lightning Skill Gems
  • Can have up to 3 Crafted Modifiers (crafted)
  • 28% increased Global Critical Strike Chance (crafted)
  • Non-Channelling Skills have -7 to Total Mana Cost (crafted)
Armageddon Whorl Armageddon Whorl Ring 1
Armageddon Whorl
Armageddon Whorl Ring 1
Nameless Ring

  • 50% increased Elemental Ailment Duration on you
  • 50% reduced Effect of Curses on you

  • +21% to Global Critical Strike Multiplier
  • +16% to all Elemental Resistances
  • Adds 23 to 39 Cold Damage against Chilled or Frozen Enemies
  • Can have up to 3 Crafted Modifiers (crafted)
  • +38 to maximum Mana (crafted)
  • 5% reduced Mana Cost of Skills (crafted)
  • Non-Channelling Skills have -7 to Total Mana Cost (crafted)
The Taming The Taming Ring 2
The Taming
The Taming corrupted Ring 2
Prismatic Ring

  • Bleeding cannot be inflicted on you

  • +24% to all Elemental Resistances
  • 10% chance to Freeze, Shock and Ignite
  • 32% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy
Screams of the Desiccated Screams of the Desiccated Belt
Screams of the Desiccated
Screams of the Desiccated Belt
Leather Belt

  • +40 to maximum Life

  • You have Acceleration Shrine Buff while affected by no Flasks
  • +30 to Intelligence
  • +25% to Chaos Resistance
Forbidden Flesh Forbidden Flesh Jewel
Forbidden Flesh
Forbidden Flesh corrupted Tree Jewel
Cobalt Jewel

  • Allocates Unwavering Faith if you have the matching modifier on Forbidden Flame
The Light of Meaning The Light of Meaning Jewel
The Light of Meaning
The Light of Meaning Tree Jewel
Prismatic Jewel

  • Passive Skills in Radius also grant +4% to Chaos Resistance
Pandemonium Sliver Pandemonium Sliver Jewel
Pandemonium Sliver
Pandemonium Sliver Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Lightning Damage

  • Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Lightning Skills
  • 1 Added Passive Skill is Doryani's Lesson
  • 1 Added Passive Skill is Sadist
  • 1 Added Passive Skill is Stormrider
Brood Curio Brood Curio Jewel
Brood Curio
Brood Curio Tree Jewel
Medium Cluster Jewel

  • Adds 5 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 10% increased Projectile Damage

  • Added Small Passive Skills also grant: +3% to Fire Resistance
  • Added Small Passive Skills also grant: 4% increased Mana Regeneration Rate
  • 1 Added Passive Skill is Aerodynamics
  • 1 Added Passive Skill is Eye to Eye
Forbidden Flame Forbidden Flame Jewel
Forbidden Flame
Forbidden Flame corrupted Tree Jewel
Crimson Jewel

  • Allocates Unwavering Faith if you have the matching modifier on Forbidden Flesh
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 5% increased maximum Energy Shield
  • 4% increased maximum Life
  • 4% increased maximum Mana
  • 7% additional Physical Damage Reduction while affected by Determination
  • 66% of Elemental Damage from your Hits cannot be Reflected while
  • affected by Purity of Elements
  • Non-Channelling Skills have -7 to Total Mana Cost while affected by Clarity
Elegant Hubris Elegant Hubris Jewel
Elegant Hubris
Elegant Hubris Tree Jewel
Timeless Jewel

  • Commissioned 25940 coins to commemorate Caspiro
  • Passives in radius are Conquered by the Eternal Empire
  • Historic
Kraken Prism Kraken Prism Jewel
Kraken Prism
Kraken Prism Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 10% increased Projectile Damage

  • Added Small Passive Skills also grant: +3% to Chaos Resistance
  • Added Small Passive Skills also grant: 4% increased Mana Regeneration Rate
  • 1 Added Passive Skill is Aerodynamics
  • 1 Added Passive Skill is Eye to Eye
Unnatural Instinct Unnatural Instinct Jewel
Unnatural Instinct
Unnatural Instinct Tree Jewel
Viridian Jewel

  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius
Impossible Escape Impossible Escape Jewel
Impossible Escape
Impossible Escape corrupted Tree Jewel
Viridian Jewel

  • Passive Skills in Radius of Unwavering Stance can be Allocated without being connected to your tree
  • Passage
Rational Doctrine Rational Doctrine Jewel
Rational Doctrine
Rational Doctrine corrupted Tree Jewel
Cobalt Jewel

  • 2% increased Lightning Damage
  • 2% increased Attack Speed with Swords
  • 3% increased Cast Speed while holding a Shield

  • You have Consecrated Ground around you while stationary if Strength is your highest Attribute
  • 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute
  • Effects of Consecrated Ground you create Linger for 4 seconds
  • Effects of Profane Ground you create Linger for 4 seconds
Divine Life Flask
Divine Life Flask Flask 1

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Recover an additional 33% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life
Divine Life Flask
Divine Life Flask Flask 2

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Grants Immunity to Bleeding for 13 seconds if used while Bleeding
  • Grants Immunity to Corrupted Blood for 13 seconds if used while affected by Corrupted Blood
Divine Life Flask
Divine Life Flask Flask 3

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Grants Immunity to Bleeding for 13 seconds if used while Bleeding
  • Grants Immunity to Corrupted Blood for 13 seconds if used while affected by Corrupted Blood
Divine Life Flask
Divine Life Flask Flask 4

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Removes Curses on use
Divine Life Flask
Divine Life Flask Flask 5

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Grants Immunity to Ignite for 7 seconds if used while Ignited
  • Removes all Burning when used
All gem links (11 groups)
Helmet 4-link
  • Arcanist Brand Arcanist Brand L20
  • Sniper's Mark Sniper's Mark L20
  • Flame Wall Flame Wall 21/20
  • Clarity Clarity L21
Body Armour 6-link
  • Enlighten Enlighten L4
  • Tempest Shield Tempest Shield L21
  • Purity of Elements Purity of Elements 20/19
  • Herald of Ice Herald of Ice L21
  • Determination Determination L21
  • Flesh and Stone Flesh and Stone L21
Weapon 1 3-link
  • Automation Automation L20
  • Righteous Fire of Arcane Devotion Righteous Fire of Arcane Devotion 21/20
  • Convocation Convocation L1
Boots 2-link
  • More Duration More Duration 20/20
  • Automation Automation 20/20
Gloves 4-link Main link
  • Spark of the Nova Spark of the Nova 20/20
  • Pinpoint Pinpoint 21/20
  • Invert the Rules Invert the Rules 2/20
  • Greater Spell Echo Greater Spell Echo 2/20
Weapon 1 Swap 3-link
  • Cast when Damage Taken Cast when Damage Taken 15/20
  • Pyre Pyre L1
  • Transfusion Transfusion L1
Weapon 2 Swap 3-link
  • Less Duration Less Duration 18/20
  • Less Duration Less Duration 18/20
  • Less Duration Less Duration 18/20
Weapon 2 3-link
  • Frostblink of Wintry Blast Frostblink of Wintry Blast L20
  • Faster Casting Faster Casting 20/20
  • Spell Echo Spell Echo L21
Inventory
  • Summon Elemental Relic Summon Elemental Relic L20
Inventory
  • Summon Sentinel of Radiance Summon Sentinel of Radiance L20
Helmet
  • Create Lesser Shrine Create Lesser Shrine L1
How this stage plays (mechanics, defences)
Mechanics

This is a ballista totem Hierophant — the player never hits anything directly, the totems do the work. The six-link in the body armour is Kinetic Fusillade + Ballista Totem + Greater Volley + Elemental Damage with Attacks + Added Lightning Damage + Inspiration, planted in groups of four and reinforced by the Rain of Splinters crimson jewel for +2 projectiles per totem. That projectile multiplier plus Greater Volley's arc pattern turns a modest ~194k DPS tooltip into a screen-wide wall of arrows.

The damage identity rides on three keystones that only make sense together. Ancestral Bond forbids the player from dealing damage with hits but grants +1 totem — every attack support in the link routes to the totems. Iron Will converts the 257 Strength the Templar tree picks up naturally into aura scaling for Anger and Wrath, the real elemental multipliers here. Glancing Blows pairs with Aegis Aurora in the shield — doubled block chance for half effect, sitting at 64% attack block + 50% spell block while the shield regenerates the ES pool on every hit.

The ascendancy locks the archetype in: Pursuit of Faith respawns destroyed totems almost instantly and grants +1 totem, Conviction of Power generates power charges and endurance charges on totem kills, and Ritual of Awakening adds another totem and massive cast speed while totems are active. The Fusillade tree notable adds flat projectile damage — with the build's name baked into a passive, you take it.

Defensive layers

Defence is Aegis Aurora block-recovery layered over 4,069 life and 68% physical damage reduction from 10.2k armour and 4 endurance charges. The shield's line "+2% to maximum Cold Resist, recover ES equal to Armour on Block" combined with Glancing Blows means every other hit in a pack refills ES and tops up fire/cold/lightning all at 75%. The Yoke of Suffering amulet contributes −19% chaos resist budget pressure (chaos sits at +75 thanks to a well-rolled rare belt here), but exists for its "Elemental Ailments you inflict deal Damage 40% faster" implicit — the totems scorch and shock bosses naturally, and that multiplier is free offensive scaling bolted to a slot that also gives max life.

What it feels like

Stationary and deliberate. The player Shield Chargees into a pack, drops four totems, and the Arcanist Brand + Tornado combo in the helmet auto-applies crowd control while the screen clears. Single-target is slower — you have to replace totems on the boss and stay within their range — but Pursuit of Faith's instant resummon keeps DPS uptime near-perfect. Expect to spend more time running between packs than actually clearing them, which is exactly the relaxed rhythm this archetype is famous for.

Passive tree (131 points)
Keystones
Supreme Ostentation (transformed from Unwavering Stance)
Notables
Potency of WillEagle EyeRadiant CrusadeDisciple of the ForbiddenEnduranceWicked BladeMystic BulwarkSentinelUnwavering CrusadeInstabilitySanctuaryCruel PreparationMartial ExperienceSovereigntyOvercharge

The desktop app shows this tier's full tree on an interactive canvas.

Endgame L85–94


What to work on next
  1. At endgame the build swaps Aegis Aurora from a pure defensive layer into a crit-and-block hybrid: the same shield stays but a rare wand now stacks crit chance and elemental damage, and Sovereignty + Instability notables ladder into the tree. Crit chance jumps from 68% to 97% and crit multiplier from 244% to 427% — the six-link now runs Increased Critical Damage in place of Inspiration and Added Lightning Damage, which is where the 6× DPS gain actually lives.
  2. Watcher's Eye with Wrath crit multiplier or Anger added fire is the next single-biggest offensive upgrade
  3. Breathstealer gloves unlock Blight-triggered aura effect for another damage tier
  4. Corrupting a Kinetic Wand to +1 socketed gems pushes the main link into effective level 22 territory
Signature items
Aegis Aurora
Aegis Aurora
Champion Kite Shield
Warped Timepiece
Warped Timepiece
Turquoise Amulet
Main link
Kinetic FusilladeKinetic Fusillade
+Elemental Damage with AttacksElemental Damage with Attacks
+Greater VolleyGreater Volley
+Less DurationLess Duration
+Ballista TotemBallista Totem
+Increased Critical DamageIncreased Critical Damage
DPS
420.3k
EHP
29.1k
Life
3.5k
ES
1.8k

Stats measured in Path of Building at level 94, from the ladder data this guide is built on. Ladder median (n=241): 1.70M DPS · 41.0k EHP.

Full stats
Fire res
75%
Cold res
80%
Lightning res
75%
Chaos res
62%
Block
64%
Spell block
75%
Spell suppression
10%
Phys reduction
83%
Life regen
278/s
Crit chance
86.0%
Crit multi
461%
Speed
2.98/s
Charges
4E / 3F / 5P
Str / Dex / Int
215 / 153 / 300
Full gear (17 items)
Gloom Thirst Gloom Thirst Weapon 1
Gloom Thirst
Gloom Thirst Weapon 1
Kinetic Wand

  • Cannot roll Caster Modifiers

  • Adds 35 to 76 Fire Damage
  • Adds 13 to 25 Cold Damage
  • Adds 13 to 304 Lightning Damage
  • 22% increased Critical Strike Chance
  • Grants 12 Life per Enemy Hit
  • +26% to Global Critical Strike Multiplier (crafted)
Aegis Aurora Aegis Aurora Weapon 2
Aegis Aurora
Aegis Aurora Weapon 2
Champion Kite Shield

  • 321% increased Armour and Energy Shield
  • +10% to all Elemental Resistances
  • +5% to maximum Cold Resistance
  • +6% Chance to Block
  • Recover Energy Shield equal to 2% of Armour when you Block
  • 19% increased Elemental Damage with Attack Skills
Corruption Call Corruption Call Weapon 1 Swap
Corruption Call
Corruption Call Weapon 1 Swap
Goat's Horn

  • Adds 1 to 4 Fire Damage to Spells and Attacks

  • +14% to Chaos Damage over Time Multiplier
  • 17% increased Cold Damage
  • Adds 1 to 3 Cold Damage to Spells
  • 8% increased Cast Speed
Corruption Scratch Corruption Scratch Weapon 2 Swap
Corruption Scratch
Corruption Scratch Weapon 2 Swap
Sage Wand

  • 20% increased Spell Damage

  • 35% increased Spell Damage
  • Adds 8 to 14 Physical Damage
  • 13% increased Fire Damage
  • Adds 15 to 27 Fire Damage to Spells
  • 25% increased Stun Duration on Enemies
  • 10% increased Lightning Damage (crafted)
Grim Veil Grim Veil Helmet
Grim Veil
Grim Veil Helmet
Divine Crown

  • 6% of Physical Damage from Hits taken as Fire Damage
  • 20% reduced Mana Cost of Attacks

  • +21 to Strength
  • 28% increased Armour and Energy Shield
  • +47% to Lightning Resistance
  • +16% to Chaos Resistance
  • 13% increased Stun and Block Recovery
  • +69 to maximum Life (crafted)
Tempest Wrap Tempest Wrap Body Armour
Tempest Wrap
Tempest Wrap Body Armour
Paladin's Hauberk

  • Anger has 21% increased Aura Effect
  • 17% increased Global Physical Damage

  • 41% increased Armour and Energy Shield
  • 16% increased Stun and Block Recovery
  • +371 to Armour
  • +74 to maximum Energy Shield
  • +47% to Fire Resistance
  • +8% to Lightning Resistance
  • 25% increased Stun and Block Recovery
  • 71% increased Armour and Energy Shield (crafted)
Carrion Fingers Carrion Fingers Gloves
Carrion Fingers
Carrion Fingers Gloves
Paladin Gloves

  • 9% increased Global Accuracy Rating
  • 20% chance to Intimidate Enemies for 4 seconds on Hit

  • Adds 2 to 27 Lightning Damage to Attacks
  • 89% increased Armour and Energy Shield
  • +64 to maximum Life
  • 11% increased Rarity of Items found
  • Gain 2 Life per Enemy Hit with Attacks
  • +23 to Dexterity and Intelligence (crafted)
Wrath Road Wrath Road Boots
Wrath Road
Wrath Road Boots
Leviathan Greaves

  • Intimidating Cry has 17% increased Cooldown Recovery Rate
  • 5% increased Movement Speed

  • +48% to Fire Resistance
  • +38% to Lightning Resistance
  • +24% to Chaos Resistance
  • 30% increased Movement Speed
  • 44% increased Armour (crafted)
Warped Timepiece Warped Timepiece Amulet
Warped Timepiece
Warped Timepiece Amulet
Turquoise Amulet

  • Allocates Surveillance
  • +24 to Dexterity and Intelligence

  • 18% increased Attack Speed
  • 22% increased Cast Speed
  • 13% increased Movement Speed
  • 17% reduced Skill Effect Duration
  • Debuffs on you expire 100% faster
Blood Hold Blood Hold Ring 1
Blood Hold
Blood Hold Ring 1
Amethyst Ring

  • +23% to Chaos Resistance

  • +41 to Strength
  • +97 to maximum Life
  • +62 to maximum Mana
  • +13% to all Elemental Resistances
  • +42% to Cold Resistance
  • Adds 3 to 42 Lightning Damage to Attacks (crafted)
Skull Circle Skull Circle Ring 2
Skull Circle
Skull Circle Ring 2
Amethyst Ring

  • +21% to Chaos Resistance

  • +42 to Dexterity
  • 11% increased Fire Damage
  • Adds 2 to 22 Lightning Damage to Attacks
  • 12% increased Rarity of Items found
  • +33% to Cold Resistance
  • Adds 14 to 25 Cold Damage to Attacks (crafted)
Ambush Shackle Ambush Shackle Belt
Ambush Shackle
Ambush Shackle Belt
Cord Belt

  • Allocates Watchtowers
  • Can be Anointed

  • +12 to maximum Energy Shield
  • +84 to maximum Life
  • +29% to Lightning Resistance
  • +30% to Chaos Resistance
  • Reflects 7 Physical Damage to Melee Attackers
  • +34% to Cold Resistance (crafted)
Divine Life Flask
Divine Life Flask Flask 1

  • 21% reduced Charges per use
  • Grants Immunity to Shock for 7 seconds if used while Shocked
Quartz Flask
Quartz Flask Flask 2

  • Gain 3 Charges when you are Hit by an Enemy
  • 46% increased Critical Strike Chance during Effect
Diamond Flask
Diamond Flask Flask 3

  • Gain 3 Charges when you are Hit by an Enemy
  • 32% increased Critical Strike Chance during Effect
Granite Flask
Granite Flask Flask 4

  • Gain 2 Charges when you are Hit by an Enemy
Quicksilver Flask
Quicksilver Flask Flask 5

  • Gain 3 Charges when you are Hit by an Enemy
  • 14% additional Elemental Resistances during Effect
All gem links (9 groups)
Gloves 2-link
  • Shield Charge Shield Charge 20/20
  • Faster Attacks Faster Attacks L19
Gloves 2-link
  • Flame Wall Flame Wall L19
  • More Duration More Duration L19
Helmet 2-link
  • More Duration More Duration L19
  • Cast when Damage Taken Cast when Damage Taken 1/18
Weapon 2 Swap 3-link
  • Kinetic Fusillade Kinetic Fusillade L19
  • Kinetic Fusillade Kinetic Fusillade L19
  • Archmage Archmage L19
Weapon 1 Swap 3-link
  • Kinetic Fusillade Kinetic Fusillade L19
  • Kinetic Fusillade Kinetic Fusillade L19
  • Invert the Rules Invert the Rules 2/23
Weapon 2 3-link
  • Determination Determination L16
  • Tempest Shield Tempest Shield L19
  • Anger Anger L19
Boots 3-link
  • Cast On Critical Strike Cast On Critical Strike L19
  • Elemental Weakness Elemental Weakness L19
  • Frenzy Frenzy L9
Body Armour 6-link Main link
  • Elemental Damage with Attacks Elemental Damage with Attacks L19
  • Greater Volley Greater Volley 20/20
  • Kinetic Fusillade Kinetic Fusillade 19/20
  • Less Duration Less Duration 19/20
  • Ballista Totem Ballista Totem L19
  • Increased Critical Damage Increased Critical Damage 19/20
Weapon 1 3-link
  • Arrogance Arrogance L19
  • Precision Precision L19
  • Frostblink Frostblink L2
How this stage plays (mechanics, defences)
Mechanics

The endgame six-link is Kinetic Fusillade + Ballista Totem + Greater Volley + Elemental Damage with Attacks + Increased Critical Damage + Less Duration, with Burning Damage sitting in a 7th socket as a 3.28 Exceptional-support placeholder. Less Duration is the unexpected key piece — totems have a fixed lifetime, and reducing that duration cycles them faster, which combined with Pursuit of Faith's instant resummon means the damage window is always fresh rather than watching a stale totem burn out. The Sniper's Mark + Flame Wall helmet setup is automation: Arcanist Brand auto-applies the mark for +30% projectile damage taken on bosses and drops Flame Wall through which the totems shoot for added flat fire damage.

The gear story shifts toward 3.28 dual-wield totem wands: Abberath's Horn in the main hand (+1 to fire gems, fire penetration) and Ashcaller in the off-hand (triggered Fire Trap on hit). Both are cheap Goat's Horn wands that scale ballista damage through +gem level and flat fire, and the alternating trigger effects give the build a second damage source without taking a link out of the main skill. The Yoke of Suffering amulet persists, but a rare crit-mult two-stone ring has replaced one of the early rings to push crit multiplier over 400%. Divine Judgement on the tree rolls more crit multiplier forward and Sovereignty increases aura effect for the Anger + Wrath + Determination stack, reserving all three through an Enlighten level 3 gem in the boots.

Defensive layers

Defence firms up rather than transforming. 43.5k armour + 5 endurance charges push physical damage reduction to 90%, spell block climbs to 75% through Sanctity and aura-effect scaling, and Aegis Aurora still tops up 2,190 ES on every block. Life stays flat at 3,674 — the player is not hit-tanking, the totems are. −19% chaos resist is again the deliberate budget compromise of Yoke of Suffering; the Pantheon (Brine King for stun, Abberath for ignite ground) plus a Quartz Flask for phase-through-mobs keeps the character from getting bodied by chaos-damage rare rolls.

What it feels like

Faster setup, same rhythm. Frostblink replaces Flame Dash for the movement skill, Shield Charge on Momentum + Faster Attacks in the helmet gives a charge-speed engage into packs, and Frenzy is added as a pre-engage button to generate 3 frenzy charges for totem attack speed. Bosses take 4–6 seconds once totems are placed. The build's remaining weakness is the opening placement window on unpredictable mechanics — the first second before the totems exist is the only time the player is actually exposed to incoming damage, and it's where experienced players save their Molten Shell CWDT trigger.

Passive tree (118 points)
Keystones
Glancing Blows Ancestral Bond Iron Will
Ascendancy
Pursuit of Faith Conviction of Power Ritual of Awakening
Notables
Pursuit of FaithWindow of OpportunityPrecisionDisciple of the ForbiddenArcanist's DominionFusilladeSentinelInstabilityCruel PreparationDynamoConviction of PowerSanctityHeart and SoulSovereigntyHoly Dominion

The desktop app shows this tier's full tree on an interactive canvas.

Aspirational L95–100


What to work on next
  1. Aspirational trades a chunk of defensive ceiling for offensive peaks. The shield and Aegis Aurora stay — they are the non-negotiable spine of the archetype — but the body armour and belt become rare-crafted glass, and Darkness Enthroned + Breathstealer + Megalomaniac push the damage multiplier ceiling while Watcher's Eye converts aura effect into free crit-multiplier and attack-damage rolls.
Signature items
Wilma's Requital
Wilma's Requital
Solaris Circlet
Breathstealer
Breathstealer
Hydrascale Gauntlets
Warped Timepiece
Warped Timepiece
Turquoise Amulet
Mageblood
Mageblood
Heavy Belt
Rumi's Concoction
Rumi's Concoction
Granite Flask
Main link
Kinetic FusilladeKinetic Fusillade
+VolatilityVolatility
+Less DurationLess Duration
+Ballista TotemBallista Totem
+Greater VolleyGreater Volley
+Added Lightning DamageAdded Lightning Damage
DPS
3.78M
EHP
91.2k
Life
3.3k
ES
2.3k

Stats measured in Path of Building at level 100, from the ladder data this guide is built on. Ladder median (n=76): 4.10M DPS · 85.6k EHP.

Full stats
Fire res
76%
Cold res
76%
Lightning res
89%
Chaos res
75%
Block
74%
Spell block
69%
Spell suppression
0%
Phys reduction
74%
Life regen
475/s
Crit chance
100.0%
Crit multi
469%
Speed
3.87/s
Charges
4E / 3F / 5P
Str / Dex / Int
248 / 202 / 332
Full gear (24 items)
Rune Song Rune Song Weapon 1
Rune Song
Rune Song Weapon 1
Kinetic Wand

  • Quality does not increase Physical Damage
  • Grants 1% increased Elemental Damage per 2% Quality
  • Cannot roll Caster Modifiers

  • Adds 18 to 305 Lightning Damage
  • 84% increased Spell Damage
  • 24% increased Cold Damage
  • Adds 84 to 156 Cold Damage
  • 37% increased Critical Strike Chance
  • +28% to Global Critical Strike Multiplier (crafted)
Dire Spell Dire Spell Weapon 2
Dire Spell
Dire Spell Weapon 2
Vaal Spirit Shield

  • 10% increased Spell Damage

  • 15% Chance to Block Spell Damage
  • +25 to Intelligence
  • 54% increased Spell Damage
  • +39% to Fire Resistance
  • +1 to maximum number of Summoned Totems
  • Recover 5% of Energy Shield when you Block
Havoc Brand Havoc Brand Weapon 1 Swap
Havoc Brand
Havoc Brand Weapon 1 Swap
Ancestral Club

  • 10% reduced Enemy Stun Threshold

  • +10% to Quality of Socketed Gems
  • +32 to Strength
  • 23% increased Attack Speed
  • 27% increased Stun Duration on Enemies
Armageddon Edge Armageddon Edge Weapon 2 Swap
Armageddon Edge
Armageddon Edge Weapon 2 Swap
Gemstone Sword

  • +400 to Accuracy Rating

  • +10% to Quality of Socketed Gems
  • 18% increased Physical Damage
  • Adds 32 to 53 Fire Damage
  • 33% increased Stun Duration on Enemies
  • +19 to Accuracy Rating
Wilma's Requital Wilma's Requital Helmet
Wilma's Requital
Wilma's Requital corrupted Helmet
Solaris Circlet

  • +2 to Level of Socketed AoE Gems

  • +387 to Accuracy Rating
  • 241% increased Energy Shield
  • 30% increased Elemental Damage with Attack Skills
  • Increases and Reductions to Cast Speed apply to Attack Speed
  • Ancestral Bond
Tempest Guardian Tempest Guardian Body Armour
Tempest Guardian
Tempest Guardian Body Armour
Sacred Chainmail

  • 7% Chance to Block Attack Damage
  • +25% to Critical Strike Multiplier for Attack Damage

  • +35 to Dexterity
  • +273 to Armour
  • 142% increased Armour and Energy Shield
  • +66 to maximum Energy Shield
  • +23% to Chaos Resistance
  • 23% chance to Avoid being Frozen
  • 16% increased Stun and Block Recovery
  • +15% to Cold and Chaos Resistances (crafted)
Breathstealer Breathstealer Gloves
Breathstealer
Breathstealer Gloves
Hydrascale Gauntlets

  • Allocates Multishot

  • 149% increased Armour and Evasion
  • +34 to maximum Mana
  • +15% to all Elemental Resistances
  • 10% increased Attack and Cast Speed
  • Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
Grim Spur Grim Spur Boots
Grim Spur
Grim Spur Boots
Paladin Boots

  • Regenerate 0.2% of Life per second per Endurance Charge
  • 4% increased Damage per Endurance Charge

  • 35% increased Movement Speed
  • +41 to Strength
  • +104 to maximum Life
  • +42% to Cold Resistance
  • +34% to Chaos Resistance
  • 74% increased Armour and Energy Shield (crafted)
Warped Timepiece Warped Timepiece Amulet
Warped Timepiece
Warped Timepiece Amulet
Turquoise Amulet

  • Allocates Surveillance
  • +24 to Dexterity and Intelligence

  • 30% increased Attack Speed
  • 15% increased Cast Speed
  • 13% increased Movement Speed
  • 20% reduced Skill Effect Duration
  • Debuffs on you expire 100% faster
Oblivion Spiral Oblivion Spiral Ring 1
Oblivion Spiral
Oblivion Spiral Ring 1
Synaptic Ring

  • +2% to maximum Lightning Resistance
  • Cannot roll Modifiers of Non-Lightning Damage Types

  • Adds 6 to 90 Lightning Damage to Attacks
  • Adds 16 to 26 Cold Damage
  • Adds 18 to 25 Lightning Damage
  • +401 to Accuracy Rating
  • +23% to Global Critical Strike Multiplier
  • +16% to all Elemental Resistances
  • +55 to maximum Life (crafted)
Grim Loop Grim Loop Ring 2
Grim Loop
Grim Loop Ring 2
Synaptic Ring

  • +2% to maximum Lightning Resistance
  • Cannot roll Modifiers of Non-Lightning Damage Types

  • Adds 4 to 86 Lightning Damage to Attacks
  • +55 to Dexterity
  • Adds 16 to 25 Cold Damage
  • Adds 16 to 26 Lightning Damage
  • 14% increased Global Accuracy Rating
  • +25% to Global Critical Strike Multiplier
  • 10% increased Light Radius
  • +55 to maximum Life (crafted)
Mageblood Mageblood Belt
Mageblood
Mageblood Belt
Heavy Belt

  • +34 to Strength

  • +54 to Dexterity
  • +23% to Fire Resistance
  • +16% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removed
Kraken Solace Kraken Solace Jewel
Kraken Solace
Kraken Solace Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield

  • Added Small Passive Skills also grant: 2% increased Attack Speed
  • 1 Added Passive Skill is Martial Prowess
  • 1 Added Passive Skill is Prodigious Defence
  • 1 Added Passive Skill is Strike Leader
Forbidden Flesh Forbidden Flesh Jewel
Forbidden Flesh
Forbidden Flesh corrupted Tree Jewel
Cobalt Jewel

  • Allocates Unwavering Faith if you have the matching modifier on Forbidden Flame
Rain of Splinters Rain of Splinters Jewel
Rain of Splinters
Rain of Splinters corrupted Tree Jewel
Crimson Jewel

  • 30% reduced Totem Damage
  • Totems fire 2 additional Projectiles
Forbidden Flame Forbidden Flame Jewel
Forbidden Flame
Forbidden Flame corrupted Tree Jewel
Crimson Jewel

  • Allocates Unwavering Faith if you have the matching modifier on Forbidden Flesh
Foulborn The Red Nightmare Foulborn The Red Nightmare Jewel
Foulborn The Red Nightmare
Foulborn The Red Nightmare Tree Jewel
Crimson Jewel

  • Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value
  • +4% to Chaos Resistance per Endurance Charge
Replica Reckless Defence Replica Reckless Defence Jewel
Replica Reckless Defence
Replica Reckless Defence Tree Jewel
Cobalt Jewel

  • +6% Chance to Block Spell Damage
  • +6% Chance to Block Attack Damage
  • +10% chance to be Frozen, Shocked and Ignited
Inspired Learning Inspired Learning Jewel
Inspired Learning
Inspired Learning Tree Jewel
Crimson Jewel

  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
Diamond Flask
Diamond Flask Flask 1

  • 27% reduced Duration
  • 25% increased effect
  • 15% additional Elemental Resistances during Effect
Topaz Flask
Topaz Flask Flask 2

  • 28% reduced Duration
  • 25% increased effect
  • Regenerate 3% of Life per second during Effect (crafted)
Quicksilver Flask
Quicksilver Flask Flask 3

  • 27% reduced Duration
  • 25% increased effect
  • 30% increased Rarity of Items found during Effect (crafted)
Amethyst Flask
Amethyst Flask Flask 4

  • 24% reduced Duration
  • 25% increased effect
  • 51% increased Critical Strike Chance during Effect
Rumi's Concoction
Rumi's Concoction Flask 5
Granite Flask

  • +12% Chance to Block Attack Damage during Effect
  • +6% Chance to Block Spell Damage during Effect
All gem links (6 groups)
Gloves 4-link
  • Enhance Enhance L2
  • Faster Attacks Faster Attacks 20/20
  • Momentum Momentum L20
  • Shield Charge Shield Charge 20/20
Weapon 1 3-link
  • Frostblink of Wintry Blast Frostblink of Wintry Blast 20/20
  • Enlighten Enlighten L1
  • Faster Casting Faster Casting 20/20
Boots 4-link
  • Frenzy Frenzy 20/20
  • Greater Multiple Projectiles Greater Multiple Projectiles 20/20
  • Sniper's Mark Sniper's Mark 21/20
  • Mark On Hit Mark On Hit 20/20
Body Armour 6-link Main link
  • Volatility Volatility 21/20
  • Less Duration Less Duration 21/20
  • Ballista Totem Ballista Totem 21/20
  • Greater Volley Greater Volley 21/20
  • Added Lightning Damage Added Lightning Damage 21/20
  • Kinetic Fusillade Kinetic Fusillade 20/20
Weapon 2 3-link
  • Enlighten Enlighten L2
  • Tempest Shield Tempest Shield L21
  • Precision Precision L20
Helmet 4-link
  • Determination Determination L21
  • Enlighten Enlighten L4
  • Discipline Discipline L21
  • Wrath Wrath 21/20
How this stage plays (mechanics, defences)
Mechanics

The main link is pared down to its cleanest form: Kinetic Fusillade + Ballista Totem + Greater Volley + Elemental Damage with Attacks + Increased Critical Damage + Less Duration, all at gem level 20–21 with 20% quality across the board. 2.63M DPS at 92.9% crit chance and 565% crit multiplier is the product of three stacking multipliers: Watcher's Eye adds aura-specific crit rolls (Wrath crit multiplier is the target mod), Megalomaniac delivers three corruption-rolled notables in one slot that extend the projectile and crit trees beyond what the passive tree can reach, and Breathstealer unlocks Blight-triggered buffs for an extra aura-effect pulse mid-fight.

The Cast On Critical Strike + Sniper's Mark + Greater Volley + Frenzy setup in the boots automates two critical things — Sniper's Mark is reapplied on boss crit, and the self-cast Frenzy on crit keeps the three frenzy charges topped up without manual input. Darkness Enthroned with two abyss jewels (here rare Searching Eye jewels rolled for life + crit) gives the belt slot two corruption-tier modifier lines. The weapon swap to Archmage's Carnal Sceptre of Euphoria looks strange at first read — this is not an Archmage build — but it is purely a local mod carrier: "of Euphoria" rolls crit multiplier against rare and unique enemies on the sceptre itself, which scales the ballista crits where they matter. Wandslinger and Deep Thoughts on the tree feed that weapon-crit scaling directly.

Defensive layers

EHP drops to 13.2k and this is intentional — the build has committed to being a totem glass cannon at apex. Life stays at 3,652, armour crashes from 43k to 9k, and spell block reverts to 50%. What remains: Aegis Aurora block-recovery on 64% attack block, 60% physical damage reduction from 4 endurance charges, and a seething life flask with the "of Sealing" corrupted-blood immunity. Chaos resist at −52 is the steepest trade-off of the entire progression — the expectation at this tier is that the player is not eating hits to begin with. Pursuit of Faith's instant totem resummon means damage output does not pause when the player has to sidestep, and Frostblink on boots + 51% movement speed gives real evasion in motion. This is a "kill before killed" apex playstyle and the numbers on paper understate how safe it feels in practice, because the player is behind the totems, not in front of them.

What it feels like

The apex feel of a ballista Hierophant: drop four totems, watch the screen delete itself, Shield Charge to the next pack. Less Duration's rapid cycling combined with 3.58 attacks per second base and frenzy-stacked totem attack speed means the audio loop is a continuous thunder of arrows. Uber bosses fall in 3–5 seconds once totems are placed — the hard part is the pre-placement repositioning, and Frostblink + 51% movement speed plus Breathstealer's utility on rare kills makes even that phase quick. The only real threats are instant-cast one-shots through a mid-flask window, which Pantheon Ryslatha partially covers.

Passive tree (134 points)
Keystones
Iron Will
Ascendancy
Pursuit of Faith Conviction of Power Ritual of Awakening
Notables
Pursuit of FaithWindow of OpportunityEsh of the StormDisciple of the ForbiddenProdigal PerfectionFusilladeMystic BulwarkSentinelInstabilitySanctuaryCruel PreparationConviction of PowerSanctitySovereigntyRitual of Awakening

The desktop app shows this tier's full tree on an interactive canvas.

Ask about this build

Free to ask, no install. Answers use the current patch notes, the live ladder, and daily league research.

Free to ask, no install. Answers use the current patch notes, the live ladder, and daily league research. Conversations are logged so we can improve the agent.

Run it on your character

This page shows a ladder snapshot. The desktop app imports your own character, and the agent tests gear, gem, and tree changes in Path of Building before recommending anything, with the resulting numbers shown for every change.

The welcome credits cover your first two full analyses.

Ask about this build