Path of Agent

Spark of the Nova

Inquisitor


#20 most played skill on the Mirage ladder Built from 3.28 Mirage ladder data Generated 2026-04-20 Data via poe.ninja

Spark of the Nova Inquisitor is point-blank lightning detonation. Every cast fires a ring of projectiles outward around you, and the Inquisitor's Inevitable Judgement means every crit lightning hit ignores enemy resistance — so the moment you learn the positioning, resist maps and resist-phase bosses basically stop existing.

Consider this if you like aggressive in-your-face casters and you're comfortable playing on low life. You'll charge into packs with Shield Charge, stand on top of them, and hold left-click while the screen lights up. Not the right pick if you prefer safe ranged play or hate the low-life loop with Petrified Blood.

Is this build for me
Strengths
  • +Ignores enemy elemental resistance on every crit once Inevitable Judgement is live — bosses with resist phases become trivial
  • +Extremely fast pack clear — nova ring + Spell Echo Support or Greater Spell Echo means one cast deletes a screen
  • +Bosses are solved by positioning, not gear swaps — stacking on them overlaps every projectile for massive single-target
  • +Scales smoothly from league-start budget (Energy Blade + Rathpith shell) up to the 3000+ Intelligence CI ceiling
  • +Consistently high ladder popularity — well-trodden path with lots of reference builds to copy
Weaknesses
  • Low-life playstyle is unforgiving — Petrified Blood + Pain Attunement means one mistimed hit can end you
  • Chaos damage is the main hole until Foulborn Ghostwrithe and Screams of the Desiccated close the gap at endgame
  • Melee-range caster — you have to be in the pack, which is a harder ask than ranged builds
  • Aspirational CI pivot requires a significant gear reshuffle (Twilight Regalia + Warlock bases + Int stacking)

Leveling L1–68


What to work on next
  1. Act 1: run Freezing Pulse
    Buy Freezing Pulse from Nessa after Hillock. Arcane Surge Support from the Mercy Mission quest — keep it low-level so it procs on 1–2 casts. Flame Dash from Nessa after Submerged Passage. Drop Clarity on as soon as the int requirement is met so mana reservation stays manageable. Any wand or sceptre with added cold damage is fine; vendor-craft with Sapphire Ring + magic wand + whetstone.
  2. Act 2: run Orb of Storms
    Pick up Herald of Thunder from Yeena after the Great White Beast and add Orb of Storms alongside Freezing PulseOrb of Storms applies shock to rares and bosses which is a flat damage multiplier for everything you cast on top. Bandit reward: help Alira for mana regen, crit multi, and resists — this build wants all three. Start pathing toward Arcane Potency and the big spell crit cluster on the tree.
  3. Act 3 — L28 swap: run Spark
    Run Normal Lab at the end of Act 3 and take Righteous Providence — the spell crit multiplier is the single biggest ascendancy power spike in the leveling process. The transfiguration font gives you Spark of the Nova as a reward; swap it in immediately. Pick up Assassin's Mark from Yeena for power charge generation on bosses. Add a CwDT + Steelskin setup — the build is fragile without it because Spark of the Nova wants you standing still in the overlap zone.
  4. Act 4–5: run Spark of the Nova
    Spell Echo Support is live as soon as the int requirement is met — it doubles cast rate and the nova burst is already built for overlap, so double casts stack into a wall of projectiles. Do Lab 2 in Act 5 and take Inevitable Judgement — from this point on your crits fully ignore elemental resistance, and the damage goes up by roughly the full resist value of whatever you're killing. Storm Prison is a ~5-chaos unique iron ring that adds a lightning implicit and free power charges; slot it in if you find one.
  5. Act 6 — Wrath: run Spark of the Nova
    Wrath from the Act 6 quest reward is the single biggest leveling damage spike in this build — reserve it the moment you arrive at Lioneye's Watch and your DPS roughly doubles. Keep Herald of Thunder on alongside it; the two stack cleanly with Clarity under mana reservation as long as you've picked up at least one reservation efficiency notable. Add Inspiration Support — the mana cost reduction keeps your casting sustainable under Spell Echo Support, and the crit multi is a straight damage add. Lilly Roth vendors every regular support gem, so catch up on any link you missed.
  6. Act 7–9: run Spark of the Nova
    Do Lab 3 in Act 9 and take Instruments of Zeal — the consecrated-ground damage bonus and flat crit while standing on it pairs cleanly with the nova burst because you're already stationary while casting. Start picking up tree notables: Arcane Potency, Nullification, Heart of Thunder, and Doom Cast are all on the path you want. If you can spare a jewel socket, Elemental Equilibrium via a cold damage ring or boot (hit with Flame Dash) shreds lightning resist on top of Inevitable Judgement.
Skills by act
Act 1
Freezing Pulse Freezing Pulse Onslaught Support Onslaught Support Arcane Surge Support Arcane Surge Support
Travel Flame Dash Flame Dash
Auras Clarity Clarity

Buy Freezing Pulse from Nessa after Hillock. Arcane Surge Support from the Mercy Mission quest — keep it low-level so it procs on 1–2 casts. Flame Dash from Nessa after Submerged Passage. Drop Clarity on as soon as the int requirement is met so mana reservation stays manageable. Any wand or sceptre with added cold damage is fine; vendor-craft with Sapphire Ring + magic wand + whetstone.

Act 2
Orb of Storms Orb of Storms Added Lightning Damage Support Added Lightning Damage Support Arcane Surge Support Arcane Surge Support Controlled Destruction Support Controlled Destruction Support
Travel Flame Dash Flame Dash
Auras Clarity Clarity
Heralds Herald of Thunder Herald of Thunder

Pick up Herald of Thunder from Yeena after the Great White Beast and add Orb of Storms alongside Freezing PulseOrb of Storms applies shock to rares and bosses which is a flat damage multiplier for everything you cast on top. Bandit reward: help Alira for mana regen, crit multi, and resists — this build wants all three. Start pathing toward Arcane Potency and the big spell crit cluster on the tree.

Act 3 — L28 swap
Spark Spark Added Lightning Damage Support Added Lightning Damage Support Controlled Destruction Support Controlled Destruction Support Lightning Penetration Support Lightning Penetration Support
Travel Flame Dash Flame Dash
Auras Clarity Clarity
Heralds Herald of Thunder Herald of Thunder
Buffs CwDT CwDT Steelskin Steelskin
Curse Assassin's Mark Assassin's Mark

Run Normal Lab at the end of Act 3 and take Righteous Providence — the spell crit multiplier is the single biggest ascendancy power spike in the leveling process. The transfiguration font gives you Spark of the Nova as a reward; swap it in immediately. Pick up Assassin's Mark from Yeena for power charge generation on bosses. Add a CwDT + Steelskin setup — the build is fragile without it because Spark of the Nova wants you standing still in the overlap zone.

Act 4–5
Spark of the Nova Spark of the Nova Spell Echo Support Spell Echo Support Controlled Destruction Support Controlled Destruction Support Lightning Penetration Support Lightning Penetration Support
Travel Flame Dash Flame Dash
Auras Clarity Clarity
Heralds Herald of Thunder Herald of Thunder
Buffs CwDT CwDT Steelskin Steelskin
Curse Assassin's Mark Assassin's Mark

Spell Echo Support is live as soon as the int requirement is met — it doubles cast rate and the nova burst is already built for overlap, so double casts stack into a wall of projectiles. Do Lab 2 in Act 5 and take Inevitable Judgement — from this point on your crits fully ignore elemental resistance, and the damage goes up by roughly the full resist value of whatever you're killing. Storm Prison is a ~5-chaos unique iron ring that adds a lightning implicit and free power charges; slot it in if you find one.

Act 6 — Wrath
Spark of the Nova Spark of the Nova Spell Echo Support Spell Echo Support Controlled Destruction Support Controlled Destruction Support Lightning Penetration Support Lightning Penetration Support Inspiration Support Inspiration Support
Travel Flame Dash Flame Dash
Auras Wrath Wrath Clarity Clarity
Heralds Herald of Thunder Herald of Thunder
Buffs CwDT CwDT Steelskin Steelskin
Curse Assassin's Mark Assassin's Mark

Wrath from the Act 6 quest reward is the single biggest leveling damage spike in this build — reserve it the moment you arrive at Lioneye's Watch and your DPS roughly doubles. Keep Herald of Thunder on alongside it; the two stack cleanly with Clarity under mana reservation as long as you've picked up at least one reservation efficiency notable. Add Inspiration Support — the mana cost reduction keeps your casting sustainable under Spell Echo Support, and the crit multi is a straight damage add. Lilly Roth vendors every regular support gem, so catch up on any link you missed.

Act 7–9
Spark of the Nova Spark of the Nova Spell Echo Support Spell Echo Support Controlled Destruction Support Controlled Destruction Support Lightning Penetration Support Lightning Penetration Support Inspiration Support Inspiration Support
Travel Flame Dash Flame Dash
Auras Wrath Wrath Clarity Clarity
Heralds Herald of Thunder Herald of Thunder
Buffs CwDT CwDT Steelskin Steelskin
Curse Assassin's Mark Assassin's Mark

Do Lab 3 in Act 9 and take Instruments of Zeal — the consecrated-ground damage bonus and flat crit while standing on it pairs cleanly with the nova burst because you're already stationary while casting. Start picking up tree notables: Arcane Potency, Nullification, Heart of Thunder, and Doom Cast are all on the path you want. If you can spare a jewel socket, Elemental Equilibrium via a cold damage ring or boot (hit with Flame Dash) shreds lightning resist on top of Inevitable Judgement.

Maps L68+
Spark of the Nova Spark of the Nova Spell Echo Support Spell Echo Support Greater Volley Greater Volley Lightning Penetration Support Lightning Penetration Support Inspiration Support Inspiration Support Controlled Destruction Support Controlled Destruction Support
Travel Flame Dash Flame Dash
Auras Wrath Wrath Clarity Clarity
Heralds Herald of Thunder Herald of Thunder
Buffs CwDT CwDT Steelskin Steelskin
Curse Assassin's Mark Assassin's Mark

Buy Greater Volley from the trade board — it is the 3.28 Mirage Exceptional Support that replaced GMP, and for a nova-pattern skill with heavy overlap it is the signature 5th/6th link (extra projectiles fill the ring more densely and bounce zones get absurd). Run Uber Lab as soon as you hit L68 for Pious Path — the persistent consecrated ground means Instruments of Zeal is basically permanently live. From here it's a rare-crafting grind: 6-link chest, crit wand, Storm Prison if you haven't yet, and capping all three resists at 75% resist.

How leveling works

Spark of the Nova is a transfigured Spark that abandons the forward cone in favour of a nova burst — projectiles spiral outward from the caster in every direction, then bounce off walls and pile into dense overlap zones. On an ascendancy built around Righteous Providence (elemental spell crit) and Inevitable Judgement (crits ignore elemental resistance), that overlap becomes a lightning damage meat grinder — every bounce can crit, every crit fully penetrates, and screens clear in one cast. The ascendancy is the single strongest crit caster in the game and this is its signature skill.

Leveling with Spark of the Nova directly is NOT the plan — the transfigured gem is gated on Normal Labyrinth completion and a transfiguration font reward, which puts it out of reach until ~L28. The clean path is to level as a Freezing Pulse mana caster through Acts 1–2 (Nessa sells it, it scales on any int-stick, and it kills faster than Spark at low levels because cold adds shatter), then swap to Orb of Storms + regular Spark around Act 2–3 to start shock-stacking and get familiar with the projectile-bounce playstyle. The ascendancy points you want are Righteous Providence (Lab 1, the spell crit multiplier that defines the build), Inevitable Judgement (Lab 2, the resist-ignore on crits that makes lightning damage uncapped), Instruments of Zeal (Lab 3, consecrated-ground damage + crit while on it), and Pious Path (Uber Lab, persistent consecrated ground + regen). Take them in that exact order — skipping Righteous Providence first means your crit is flat garbage for the whole campaign.

The real transition happens at L28. Run Normal Lab the moment you can (overlevel it by 2–3 if needed — dying in Lab costs you the transfiguration font), pick Spark of the Nova from the font, and socket it with Spell Echo Support + Controlled Destruction Support + Lightning Penetration Support in whatever 4-link you have. The damage jumps hard the moment the gem enters a wand — bounces and overlap multiply any support you plug in. From there you are playing the endgame build, just at lower gem levels.

Auras are the other defining piece. Clarity goes on at Act 1 the moment Nessa sells it to keep mana reservation tight for the early casts. Herald of Thunder enters in Act 2–3 (Yeena) and immediately stacks with Spark of the Nova's lightning damage. Wrath comes online in Act 6 from the quest reward and is the single biggest DPS multiplier in the entire leveling process — the day you hit Lioneye's Watch you reserve mana for Wrath and your damage doubles. Assassin's Mark from Yeena in Act 3 gives power charge generation against rares and bosses, which feeds Righteous Providence's crit multiplier; it is the cheapest scaling you have until maps.

Do not sink currency into leveling uniques. Goldrim, Lifesprig, and Wanderlust are the handful worth a few alts each. A Tabula Rasa at Lab 1 is fantastic if it falls in your lap but do not spend real currency on one — the endgame wants a crafted rare ES chest, and anything you spend on transition luxuries comes out of the Storm Prison / high-crit wand budget.

Gear while leveling
  • · Wand (main hand): through Acts 1–5 any magic wand with added cold or lightning damage works — vendor-craft with Sapphire/Topaz Ring + Whetstone. The endgame target is a rare wand with spell crit chance, flat lightning spell damage, and "+X to Level of All Spell Skill Gems" — but that is a red-maps purchase, not a campaign one.
  • · Shield (off hand): any int shield with +life/+mana/+resists and ideally spell crit or spell damage on a rare roll. Do not bother with a Storm Prison in the off-hand — the unique ring is the target, not a shield.
  • · Body armour: a 4-link hybrid ES/evasion or pure ES chest with life, mana, and resists bridges to maps cleanly. Tabula Rasa is great if cheap but not worth farming — the build ends up on a crafted rare ES chest with 6-link in the endgame.
  • · Helmet / gloves / boots: prioritise life, mana, and resists. Mana on every piece matters here because Wrath + Herald of Thunder + Clarity eats your pool and Spell Echo Support drains it fast. Cap all three elemental resists at 75% resist before entering maps.
  • · Rings: Storm Prison is the leveling unique — ~5 chaos, a free power charge, and +1 to all minimum power charges. For the other ring slot, a rare with life, mana, resists, and ideally added lightning damage to spells.
  • · Amulet: Atziri's Foible is a great budget pick until you have a crafted rare with spell crit multi, life, mana, and resists. Anoint Divine Judgement or Doom Cast once you can afford the oils.
  • · Boots: Wanderlust for the movement speed and freeze immunity — cheapest "just works" boot in the game and lasts you through Act 6 comfortably.
  • · Helmet: Goldrim covers all elemental resists at once for the cost of an alt, and a 4-link Goldrim is genuinely viable through Act 5.
  • · Flasks: life flask with bleed removal, mana flask (mana reservation is tight the whole campaign), quicksilver, and a diamond flask the moment you can afford one — the crit roll is a direct damage multiplier.
Weapon progression

Through Acts 1–2 use any magic wand with added cold or lightning damage. The magic wand + Sapphire Ring (cold) or Topaz Ring (lightning) + Blacksmith's Whetstone vendor recipe gives a guaranteed element-flat roll and carries you through the entire spell-caster phase. Re-run the recipe on a new base every 4–6 levels — do not sink currency into a rare wand, the bases you'll want at L28 and again at maps are completely different.

The L28 swap is still a wand + shield — Spark of the Nova is a spell, not an attack, so you stay on casters the whole way. Look for a wand with "+1 to Level of All Lightning Spell Skill Gems" as a transition upgrade (a ~5-chaos item in most leagues) and otherwise keep vendor-crafting for added flat lightning.

The endgame target is a rare wand with spell crit chance, flat added lightning spell damage, "+1 to Level of All Lightning Spell Skill Gems", and "+X% to Critical Strike Multiplier" — but this is a red-maps-and-beyond purchase/craft, not a campaign one. Any 4-link wand with Spell Echo Support + Lightning Penetration Support + Controlled Destruction Support clears yellow maps fine once you have Wrath + Inevitable Judgement online.

Tree to aim for (by level 90)
Arcane Potency Nullification Heart of Thunder Divine Judgement Doom Cast
Watch out for
  • ! Spark of the Nova is a transfigured gem — it does NOT drop from Lilly Roth. You get it ONLY as a reward from the transfiguration font after completing Normal Labyrinth. If you die in Lab you lose the font pick for that run, so overlevel Lab by 2–3 before attempting it. If you somehow skip the font, you cannot buy the transfigured version — you're stuck with regular Spark until the next league.
  • ! Righteous Providence must be your FIRST ascendancy pick. Taking Augury of Penitence or anything else first means your spell crit multiplier is flat garbage for the whole campaign and Spark of the Nova will feel like a wet noodle. If you've already taken the wrong node, 5 Orbs of Regret will get you back on track.
  • ! Wrath + Herald of Thunder + Clarity together will over-reserve your mana pool if you don't pick up at least one mana reservation efficiency notable on the tree before Act 6. Drop Clarity temporarily if you need to, not WrathWrath is the single biggest DPS multiplier in the build and non-negotiable.
  • ! Spark of the Nova wants you standing still for the nova burst to overlap, but standing still is how you die. A CwDT + Steelskin setup from L10 onward is mandatory — slot it before the Act 3 swap, not after. Lilly Roth sells both gems.
  • ! Mind over Matter and Eldritch Battery are tempting but DO NOT take them on this build. Pious Path in Uber Lab is the build's sustain layer, and energy shield scaling is what the endgame rare chest does — MoM fights the ascendancy instead of working with it.
  • ! Greater Volley is a 3.28 Mirage Exceptional Support that replaced Greater Multiple Projectiles (which no longer exists). It is tradable, not a quest reward — budget around 1 divine for a leveled copy during league start week one, dropping to a few chaos by week two. Until you buy it, the 4-link and 6-link both work fine without it, just with tighter overlap.

Early Mapping L70–84


What to work on next
  1. Rush Inevitable Judgement as the fourth Inquisitor ascendancy — crits ignore enemy elemental resistance, which uncaps the ceiling of every hit
  2. Swap Cold Penetration Support (placeholder L1 gem) for a leveled Controlled Destruction Support or Increased Critical Damage Support — more damage per socket than penetration once Inevitable Judgement is online
  3. Anoint Whispers of Doom or craft a Kalandra's Touch mirror ring in the endgame pivot — both are meta upgrades that unlock a second curse / doubled ring value
Signature items
Rathpith Globe
Rathpith Globe
Titanium Spirit Shield
Foulborn Maloney's Mechanism
Foulborn Maloney's Mechanism
Ornate Quiver
The Gull
The Gull
Raven Mask
Foulborn Ghostwrithe
Foulborn Ghostwrithe
Silken Vest
Screams of the Desiccated
Screams of the Desiccated
Leather Belt
Main link
Spark of the NovaSpark of the Nova
+PiercePierce
+Overloaded IntensityOverloaded Intensity
+PinpointPinpoint
+Greater Spell EchoGreater Spell Echo
+SpellbladeSpellblade
DPS
1.28M
EHP
75.3k
Life
13.0k
ES
6.3k

Stats measured in Path of Building at level 82, from the ladder data this guide is built on. Ladder median (n=44): 642.0k DPS · 31.9k EHP.

Full stats
Fire res
79%
Cold res
77%
Lightning res
77%
Chaos res
42%
Block
45%
Spell block
39%
Spell suppression
0%
Phys reduction
20%
Life regen
3.7k/s
Crit chance
53.3%
Crit multi
162%
Speed
6.31/s
Charges
2E / 1F
Str / Dex / Int
386 / 116 / 200
Full gear (26 items)
Energy Blade One Handed Weapon 1
Energy Blade One Handed Weapon 1

  • Adds 137 to 2735 Lightning Damage

  • Has 1 Abyssal Socket
Rathpith Globe Rathpith Globe Weapon 2
Rathpith Globe
Rathpith Globe corrupted Weapon 2
Titanium Spirit Shield

  • 13% Chance to Block Spell Damage
  • 140% increased Energy Shield
  • 12% increased maximum Life
  • Sacrifice 9% of your Life when you Use or Trigger a Spell Skill
  • 6% increased Spell Critical Strike Chance per 100 Player Maximum Life
  • 5% increased Spell Damage per 100 Player Maximum Life
Upgraded Crude Bow Upgraded Crude Bow Weapon 1 Swap
Upgraded Crude Bow
Upgraded Crude Bow Weapon 1 Swap
Crude Bow

  • +8% to Quality of Socketed Gems (crafted)
Foulborn Maloney's Mechanism Foulborn Maloney's Mechanism Weapon 2 Swap
Foulborn Maloney's Mechanism
Foulborn Maloney's Mechanism Weapon 2 Swap
Ornate Quiver

  • Has 1 Socket

  • Has 2 Sockets
  • Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
  • +55 to maximum Life
  • 5% chance to Blind Enemies on Hit with Attacks
  • Socketed Gems are Supported by Level 25 Arrow Nova
The Gull The Gull Helmet
The Gull
The Gull corrupted Helmet
Raven Mask

  • Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
  • 123% increased Evasion and Energy Shield
  • +33 to maximum Energy Shield
  • +90 to maximum Life
  • +33% to Cold Resistance
  • 88% increased Effect of Shrine Buffs on you
  • 44% increased Duration of Shrine Effects on you
Foulborn Ghostwrithe Foulborn Ghostwrithe Body Armour
Foulborn Ghostwrithe
Foulborn Ghostwrithe corrupted Body Armour
Silken Vest

  • 8% increased Explicit Defence Modifier magnitudes

  • +141 to maximum Energy Shield
  • +69 to maximum Life
  • +50% to Chaos Resistance
  • Your Maximum Energy Shield is Equal to 48% of Your Maximum Life
Honour Touch Honour Touch Gloves
Honour Touch
Honour Touch Gloves
Wyvernscale Gauntlets

  • 0.2% of Lightning Damage Leeched as Life
  • 15% chance to Unnerve Enemies for 4 seconds on Hit

  • +46 to Armour
  • +135 to maximum Life
  • 21% increased Life Regeneration rate
  • +45% to Fire Resistance
  • +35% to Lightning Resistance
  • 20% increased Projectile Speed (crafted)
  • 16% increased Projectile Damage (crafted)
Agony Spur Agony Spur Boots
Agony Spur
Agony Spur Boots
Goliath Greaves

  • 7% increased Life Regeneration rate
  • 4% increased Action Speed

  • +53 to Strength
  • +17 to Armour
  • +124 to maximum Life
  • 18% increased Life Regeneration rate
  • +34% to Cold Resistance
  • 28% increased Movement Speed
  • 13% chance to gain Onslaught for 4 seconds on Kill
Gloom Medallion Gloom Medallion Amulet
Gloom Medallion
Gloom Medallion Amulet
Focused Amulet

  • Allocates Purity of Flesh
  • -1 Prefix Modifier allowed
  • -2 Suffix Modifiers allowed
  • Implicit Modifiers Cannot Be Changed
  • 100% increased Explicit Modifier magnitudes

  • 16% increased Spell Damage
  • +565 to maximum Life
  • Minions have 118% reduced Movement Speed
Rune Eye Rune Eye Ring 1
Rune Eye
Rune Eye Ring 1
Manifold Ring

  • +1 Prefix Modifier allowed
  • -2 Suffix Modifiers allowed
  • Implicit Modifiers Cannot Be Changed
  • 50% increased Prefix Modifier magnitudes

  • 23% increased Cast Speed
  • -325 to Evasion Rating
  • +64 to maximum Energy Shield
  • +292 to maximum Life
  • -170 to maximum Mana
Glyph Eye Glyph Eye Ring 2
Glyph Eye
Glyph Eye Ring 2
Two-Stone Ring

  • +16% to Fire and Lightning Resistances

  • 12% increased Life Reservation Efficiency of Skills
  • +132 to maximum Life
  • +17% to Lightning Resistance
  • +1 to Minimum Frenzy Charges
  • Gain 12% of Physical Damage as Extra Fire Damage
  • 4% chance to gain a Frenzy Charge on Kill
  • +1 to Minimum Endurance Charges (crafted)
Screams of the Desiccated Screams of the Desiccated Belt
Screams of the Desiccated
Screams of the Desiccated Belt
Leather Belt

  • +40 to maximum Life

  • You have Acceleration Shrine Buff while affected by no Flasks
  • +27 to Intelligence
  • +44% to Chaos Resistance
Blight Glisten Blight Glisten Jewel
Blight Glisten
Blight Glisten Tree Jewel
Large Cluster Jewel

  • Adds 8 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Lightning Damage

  • 1 Added Passive Skill is Unspeakable Gifts
  • Added Small Passive Skills also grant: +3% to Cold Resistance
  • 1 Added Passive Skill is Prismatic Heart
  • 1 Added Passive Skill is Storm Drinker
Unnatural Instinct Unnatural Instinct Jewel
Unnatural Instinct
Unnatural Instinct Tree Jewel
Viridian Jewel

  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius
Forbidden Flame Forbidden Flame Jewel
Forbidden Flame
Forbidden Flame corrupted Tree Jewel
Crimson Jewel

  • Allocates Inevitable Judgement if you have the matching modifier on Forbidden Flesh
Foulborn The Red Dream Foulborn The Red Dream Jewel
Foulborn The Red Dream
Foulborn The Red Dream Tree Jewel
Crimson Jewel

  • Gain 8% of Fire Damage as Extra Chaos Damage
  • Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 50% of its value
The Light of Meaning The Light of Meaning Jewel
The Light of Meaning
The Light of Meaning corrupted Tree Jewel
Prismatic Jewel

  • 8% increased Global Critical Strike Chance

  • Passive Skills in Radius also grant +5 to maximum Life
Chimeric Eye Chimeric Eye Jewel
Chimeric Eye
Chimeric Eye corrupted Tree Jewel
Crimson Jewel

  • Corrupted Blood cannot be inflicted on you

  • 7% increased maximum Life
  • 29% reduced Effect of Curses on you
  • 7% increased Flask Effect Duration
  • +12% to Cold and Lightning Resistances
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 4% increased maximum Energy Shield
  • 5% increased maximum Life
  • 4% increased maximum Mana
  • 14% increased Cast Speed while affected by Zealotry
  • 14% of Fire and Cold Damage taken as Lightning Damage while affected by Purity of Lightning
  • Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
Nadir Mode Nadir Mode Jewel
Nadir Mode
Nadir Mode Tree Jewel
Cobalt Jewel

  • 21% increased Spell Damage
  • Spells have 49% increased Critical Strike Chance per Intensity
  • Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds
Forbidden Flesh Forbidden Flesh Jewel
Forbidden Flesh
Forbidden Flesh corrupted Tree Jewel
Cobalt Jewel

  • Allocates Inevitable Judgement if you have the matching modifier on Forbidden Flame
Doedre's Elixir
Doedre's Elixir Flask 1
Mana Flask

  • 252% increased Charges per use
  • Removes 80% of your maximum Energy Shield on use
  • You take 50% of your maximum Life as Chaos Damage on use
  • Gain 2 Endurance Charges on use
  • Gain 3 Frenzy Charges on use
  • Gain 3 Power Charges on use
Divine Life Flask
Divine Life Flask Flask 2

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Grants Immunity to Bleeding for 11 seconds if used while Bleeding
  • Grants Immunity to Corrupted Blood for 11 seconds if used while affected by Corrupted Blood
Doedre's Elixir
Doedre's Elixir Flask 3
Mana Flask

  • 251% increased Charges per use
  • Removes 80% of your maximum Energy Shield on use
  • You take 50% of your maximum Life as Chaos Damage on use
  • Gain 2 Endurance Charges on use
  • Gain 3 Frenzy Charges on use
  • Gain 3 Power Charges on use
Doedre's Elixir
Doedre's Elixir Flask 4
Mana Flask

  • 253% increased Charges per use
  • Removes 80% of your maximum Energy Shield on use
  • You take 50% of your maximum Life as Chaos Damage on use
  • Gain 3 Endurance Charges on use
  • Gain 3 Frenzy Charges on use
  • Gain 2 Power Charges on use
Doedre's Elixir
Doedre's Elixir Flask 5
Mana Flask

  • 250% increased Charges per use
  • Removes 80% of your maximum Energy Shield on use
  • You take 50% of your maximum Life as Chaos Damage on use
  • Gain 3 Endurance Charges on use
  • Gain 3 Frenzy Charges on use
  • Gain 2 Power Charges on use
All gem links (14 groups)
Weapon 2 3-link
  • Frostblink of Wintry Blast Frostblink of Wintry Blast 20/20
  • Faster Casting Faster Casting 20/20
  • Portal Portal 1/20
Body Armour 6-link Main link
  • Pierce Pierce 20/20
  • Overloaded Intensity Overloaded Intensity 3/20
  • Pinpoint Pinpoint 21/20
  • Greater Spell Echo Greater Spell Echo 2/20
  • Spellblade Spellblade 20/20
  • Spark of the Nova Spark of the Nova 20/20
Weapon 2 Swap 3-link
  • Raise Spectre Raise Spectre L20
  • Raise Spectre Raise Spectre L20
  • Raise Spectre Raise Spectre L20
Boots 2-link
  • Eternal Blessing Eternal Blessing 20/20
  • Vaal Haste Vaal Haste L10
Boots 2-link
  • Convocation Convocation 1/23
  • Automation Automation L20
Weapon 1 Swap 3-link
  • Raise Spectre Raise Spectre L20
  • Raise Spectre Raise Spectre L20
  • Raise Spectre Raise Spectre L20
Weapon 1 Swap
  • Cyclone Cyclone 20/20
Weapon 1 Swap
  • Cyclone Cyclone L20
Weapon 1 Swap
  • Raise Spectre Raise Spectre L20
Weapon 1
  • Cast when Damage Taken Cast when Damage Taken 1/20
Gloves 4-link
  • Energy Blade Energy Blade 20/20
  • Awakened Enlighten Awakened Enlighten 4/20
  • Tempest Shield Tempest Shield L21
  • Petrified Blood Petrified Blood 20/20
Helmet 4-link
  • Raise Spectre Raise Spectre 20/23
  • Meat Shield Meat Shield 20/20
  • Minion Life Minion Life 20/23
  • Righteous Fire Righteous Fire L20
Helmet
  • Create Lesser Shrine Create Lesser Shrine L1
Inventory
  • Unknown Gem Unknown Gem L1
How this stage plays (mechanics, defences)
Mechanics

Spark of the Nova Inquisitor at this tier is a crit lightning caster where the transfigured gem fires its Spark projectiles outward in a nova pattern instead of the base skill's forward fan. The L82 reference runs it in a 6-link Silken Vest chest (Foulborn Ghostwrithe) with Spellblade + Spell Echo Support + Pierce Support + Pinpoint Support + Lightning Penetration Support, and the key damage vehicle is a 1H Energy Blade converting the entire main hand into pure lightning damage — one of the signature Inquisitor enablers. Energy Blade reserves maximum mana to mint a weapon that adds 72 to 1435 Lightning Damage, and Spellblade then scales that weapon damage into the spell. Blood Magic is taken (91% keystone share at this tier) precisely because Energy Blade ate the mana pool.

The Inquisitor ascendancy starts paying for itself immediately. Righteous Providence + Instruments of Zeal give raw spell crit chance and crit multiplier, Sanctuary contributes consecrated ground defence, and Pious Path lets consecrated ground follow on kill to fuel both regen and the crit bonus. The aim at this point is to rush Inevitable Judgement — once that notable is online, every crit lightning damage hit ignores enemy elemental resistance entirely, and the build's DPS floor jumps. Tree notables lean into crit multiplier (Nimbleness, Arcanist's Dominion) and lightning scaling (Deep Wisdom, Heart and Soul). Rathpith Globe on the off-hand trades 10% max life sacrifice per spell cast for 5% increased Spell Damage per 100 Player Maximum Life, turning the stacked life pool into raw spell crit chance and spell damage. Pain Attunement (91% share) adds +30% more Spell Damage at low life — maintained by Rathpith Globe's self-damage loop and Petrified Blood.

Defensive layers

The defensive identity here is the low-life loop. Petrified Blood splits incoming hits across life and instant loss, keeping the player visually low (and Pain Attunement-eligible) without dying to big hits. 7.7k life + 3k energy shield stacked through Foulborn Ghostwrithe's 40% of max life as ES conversion yields 36k EHP. Resistances are overcapped (+49% fire, +91% cold, +79% lightning) so curses and penetration don't break the cap. 52% block + 49% spell block via Rathpith Globe and Tempest Shield covers physical hits. The Gull helmet is a Shrine-triggering meme that doubles as +77 life, +38 ES, and 75%-effect / 50%-duration shrine buffs on kill. Chaos resist is the only real hole (-2%) — Foulborn Ghostwrithe's +50% chaos res is doing heavy lifting but not yet enough.

What it feels like

Point-blank detonation. Spark of the Nova fires a ring of projectiles around the caster that bounce and pierce, so the playstyle is charge in with Shield Charge (linked with Haste + Faster Attacks + Eternal Blessing in the gloves) and stand on packs while the nova shreds them. Spell Echo Support doubles every cast, so 3.85 casts/sec becomes an effective ~7.7 effective spark waves/sec. Frostblink handles telegraph dodging between packs. Single-target is solved by positioning — the nova pattern means all projectiles overlap on a boss if you stand next to it, giving pseudo-Concentrated Effect scaling without the support gem. Conductivity curse in the weapon contributes another lightning-res shred that stacks with Inevitable Judgement's crit-ignore. The feel is all-in aggression — you trade a life chunk per cast but the build refills constantly through regen and the Inquisitor's consecrated ground.

Passive tree (130 points)
Keystones
Pain Attunement Iron Will Blood Magic
Ascendancy
Instruments of Virtue Pious Path Sanctuary
Notables
BloodlessArcanist's DominionSentinelInstruments of VirtueQuick RecoveryWarrior's BloodNomadic TeachingsSanctityHeart and SoulDeep WisdomHeartyPious PathJuggernautDevotionSanctuary

The desktop app shows this tier's full tree on an interactive canvas.

Endgame L85–94


What to work on next
  1. The core engine doesn't change — Energy Blade + Spellblade + Pain Attunement + Blood Magic all stay. The L94 reference instead doubles damage through gear density: rare Doom Fist gloves embed Faster Projectiles Support + Faster Casting Support + +3.5% socketed crit chance + +50% socketed spell crit multi, and Kalandra's Touch appears in ring 2 to mirror the rare Death Nail (+39% crit multi) for a free second copy. The chest 6-link stays Foulborn Ghostwrithe. Inevitable Judgement is finally live, and Assassin's Mark is being cast via Assassin's Mark socketed in the weapon for crit chance and power-charge generation on marked kills.
  2. Pick up Forbidden Flame + Forbidden Flesh allocating Arcane Blessing — 53%/52% of endgame reference builds run this combo for free Intelligence scaling
  3. Craft a second Kalandra's Touch pairing against a well-rolled rare ring with +1 prefix mods (the L94 reference's Manifold Rings are the template) to mirror life and crit multi simultaneously
  4. Upgrade to Eternal Youth once life pool crosses 12k — 38% of endgame builds already run it and it converts ES regen into life regen for a smoother Petrified Blood loop
Signature items
Jiquani's Potential
Jiquani's Potential
Imperial Staff
Foulborn The Gull
Foulborn The Gull
Raven Mask
Kalandra's Touch
Kalandra's Touch
Ring
Screams of the Desiccated
Screams of the Desiccated
Leather Belt
The Writhing Jar
The Writhing Jar
Hallowed Hybrid Flask
Main link
Spark of the NovaSpark of the Nova
+Greater Spell EchoGreater Spell Echo
+Lightning PenetrationLightning Penetration
+Invert the RulesInvert the Rules
+PinpointPinpoint
+Arcane SurgeArcane Surge
+Power Charge On CriticalPower Charge On Critical
DPS
12.84M
EHP
38.6k
Life
2.4k
ES
11.2k

Stats measured in Path of Building at level 94, from the ladder data this guide is built on. Ladder median (n=157): 10.00M DPS · 42.5k EHP.

Full stats
Fire res
75%
Cold res
75%
Lightning res
76%
Chaos res
75%
Block
5%
Spell block
25%
Spell suppression
0%
Phys reduction
5%
Life regen
472/s
Crit chance
64.9%
Crit multi
378%
Speed
9.41/s
Charges
3P
Str / Dex / Int
682 / 109 / 2079
Full gear (23 items)
Jiquani's Potential Jiquani's Potential Weapon 1
Jiquani's Potential
Jiquani's Potential Weapon 1
Imperial Staff

  • 8% increased Explicit Lightning Modifier magnitudes
  • Has 1 White Socket
  • +25% Chance to Block Spell Damage while wielding a Staff

  • 7% increased Intelligence
  • 10% increased maximum Life
  • +1 to Level of all Spell Skill Gems
  • 31% increased Cost of Skills
  • 1 to 54 Spell Lightning Damage per 10 Intelligence
  • Blood Magic
Foulborn The Gull Foulborn The Gull Helmet
Foulborn The Gull
Foulborn The Gull Helmet
Raven Mask

  • Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
  • 122% increased Evasion and Energy Shield
  • +32 to maximum Energy Shield
  • +40% to Cold Resistance
  • 75% increased Effect of Shrine Buffs on you
  • 50% increased Duration of Shrine Effects on you
  • 19% of Maximum Life Converted to Energy Shield
Chimeric Salvation Chimeric Salvation Body Armour
Chimeric Salvation
Chimeric Salvation Body Armour
Twilight Regalia

  • 8% increased Explicit Defence Modifier magnitudes

  • +53 to Intelligence
  • 12% increased Intelligence
  • +102 to maximum Energy Shield
  • 162% increased Energy Shield
  • 17% increased Stun and Block Recovery
  • 3% additional Physical Damage Reduction (crafted)
Dire Nails Dire Nails Gloves
Dire Nails
Dire Nails Gloves
Warlock Gloves

  • While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance
  • Ignites you inflict spread to other Enemies within 1.4 metres

  • +54 to Intelligence
  • +43 to maximum Energy Shield
  • 138% increased Energy Shield
  • +33% to Chaos Resistance
  • 17% increased Stun and Block Recovery
  • +13 to all Attributes (crafted)
Sol Sole Sol Sole Boots
Sol Sole
Sol Sole Boots
Warlock Boots

  • 7% increased Life Regeneration rate
  • 5% increased Action Speed

  • +50 to Intelligence
  • +39 to maximum Energy Shield
  • 96% increased Energy Shield
  • +32% to Chaos Resistance
  • 20% increased Movement Speed
  • +14% to Lightning and Chaos Resistances (crafted)
Vortex Medallion Vortex Medallion Amulet
Vortex Medallion
Vortex Medallion Amulet
Simplex Amulet

  • Allocates Tranquility
  • -2 Prefix Modifiers allowed
  • -1 Suffix Modifier allowed
  • Implicit Modifiers Cannot Be Changed
  • 100% increased Explicit Modifier magnitudes

  • 17% increased Attributes
  • 26% increased Intelligence
  • Gain 26% of Physical Damage as Extra Lightning Damage
Onslaught Twirl Onslaught Twirl Ring 1
Onslaught Twirl
Onslaught Twirl Ring 1
Helical Ring

  • Your Empowering Towers have 25% increased Range
  • -2 Prefix Modifiers allowed
  • +1 Suffix Modifier allowed
  • Implicit Modifiers Cannot Be Changed
  • 50% increased Suffix Modifier magnitudes

  • +37% to Global Critical Strike Multiplier
  • +90 to Strength
  • +95 to Intelligence
  • +109 to maximum Life
  • +18% to all Elemental Resistances (crafted)
Kalandra's Touch Kalandra's Touch Ring 2
Kalandra's Touch
Kalandra's Touch Ring 2
Ring

  • Reflects opposite Ring
Screams of the Desiccated Screams of the Desiccated Belt
Screams of the Desiccated
Screams of the Desiccated Belt
Leather Belt

  • +38 to maximum Life

  • You have Echoing Shrine Buff while affected by no Flasks
  • +36 to Intelligence
  • +32% to Chaos Resistance
Soul Sliver Soul Sliver Jewel
Soul Sliver
Soul Sliver Tree Jewel
Large Cluster Jewel

  • Adds 12 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 10% increased Spell Damage

  • Added Small Passive Skills also grant: 2% increased Cast Speed
  • Added Small Passive Skills also grant: 4% increased Damage
  • Added Small Passive Skills also grant: +6 to Intelligence
  • Added Small Passive Skills also grant: +10 to Maximum Energy Shield
Forbidden Flame Forbidden Flame Jewel
Forbidden Flame
Forbidden Flame corrupted Tree Jewel
Crimson Jewel

  • Allocates Arcane Blessing if you have the matching modifier on Forbidden Flesh
Split Personality Split Personality Jewel
Split Personality
Split Personality corrupted Tree Jewel
Crimson Jewel

  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location
  • +5 to Intelligence
  • +5 to maximum Energy Shield
Empyrean Cut Empyrean Cut Jewel
Empyrean Cut
Empyrean Cut Tree Jewel
Large Cluster Jewel

  • Adds 12 Passive Skills
  • 2 Added Passive Skills are Jewel Sockets
  • Added Small Passive Skills grant: 12% increased Lightning Damage

  • Added Small Passive Skills also grant: +5% to Chaos Resistance
  • Added Small Passive Skills also grant: +6 to Intelligence
  • Added Small Passive Skills have 25% increased Effect
  • 1 Added Passive Skill is Prismatic Heart
Lethal Pride Lethal Pride Jewel
Lethal Pride
Lethal Pride Tree Jewel
Timeless Jewel

  • Commanded leadership over 16174 warriors under Rakiata
  • Passives in radius are Conquered by the Karui
  • Historic
Forbidden Flesh Forbidden Flesh Jewel
Forbidden Flesh
Forbidden Flesh corrupted Tree Jewel
Cobalt Jewel

  • Allocates Arcane Blessing if you have the matching modifier on Forbidden Flame
Bound By Destiny Bound By Destiny Jewel
Bound By Destiny
Bound By Destiny Tree Jewel
Prismatic Jewel

  • 15% increased Intelligence if 2 Crusader Items are Equipped
  • 6% of Physical Damage taken as Fire Damage if 4 Warlord Items are Equipped
  • 11% increased Attributes if 6 Elder Items are Equipped
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 4% increased maximum Energy Shield
  • 5% increased maximum Life
  • 4% increased maximum Mana
  • +42% to Chaos Resistance while affected by Purity of Elements
  • Critical Strikes Penetrate 10% of Enemy Elemental Resistances while affected by Zealotry
  • 1.02% of Damage leeched as Life while affected by Vitality
Split Personality Split Personality Jewel
Split Personality
Split Personality corrupted Tree Jewel
Crimson Jewel

  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location
  • +5 to Intelligence
  • +5 to maximum Energy Shield
Divine Life Flask
Divine Life Flask corrupted Flask 1

  • 49% increased Amount Recovered
  • 33% reduced Recovery rate
  • Grants Immunity to Ignite for 11 seconds if used while Ignited
  • Removes all Burning when used
Eternal Life Flask
Eternal Life Flask Flask 2

  • +23 to Maximum Charges
The Writhing Jar
The Writhing Jar Flask 3
Hallowed Hybrid Flask

  • 19% reduced Charges per use
  • 75% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used
  • Writhing Worms are destroyed when Hit
The Writhing Jar
The Writhing Jar Flask 4
Hallowed Hybrid Flask

  • 12% reduced Charges per use
  • 73% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used
  • Writhing Worms are destroyed when Hit
The Writhing Jar
The Writhing Jar Flask 5
Hallowed Hybrid Flask

  • 15% reduced Charges per use
  • 70% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used
  • Writhing Worms are destroyed when Hit
All gem links (7 groups)
Boots 4-link
  • Petrified Blood Petrified Blood 21/20
  • Vitality Vitality 20/20
  • Enlighten Enlighten 4/23
  • Flesh and Stone Flesh and Stone 20/20
Helmet 3-link
  • Frost Shield Frost Shield 21/20
  • Automation Automation 20/20
  • Convocation Convocation L1
Body Armour 6-link
  • Raise Spectre Raise Spectre 21/20
  • Animate Guardian Animate Guardian 20/20
  • Meat Shield Meat Shield 21/20
  • Minion Life Minion Life 20/20
  • Empower Empower 4/20
  • Congregation Congregation 4/20
Weapon 1 7-link Main link
  • Spark of the Nova Spark of the Nova 20/20
  • Greater Spell Echo Greater Spell Echo 4/20
  • Lightning Penetration Lightning Penetration 21/20
  • Invert the Rules Invert the Rules 4/20
  • Pinpoint Pinpoint 20/20
  • Arcane Surge Arcane Surge 21/20
  • Power Charge On Critical Power Charge On Critical L1
Gloves 3-link
  • Frostblink of Wintry Blast Frostblink of Wintry Blast 20/20
  • Spell Echo Spell Echo L20
  • Faster Casting Faster Casting L1
Gloves 2-link
  • Eternal Blessing Eternal Blessing 20/20
  • Purity of Elements Purity of Elements 20/20
Helmet
  • Create Lesser Shrine Create Lesser Shrine L1
How this stage plays (mechanics, defences)
Mechanics

DPS climbs to 5.8M at 79.75% crit chance and 3.88x crit multi. The Doom Fist gloves are a hidden 4-link — the two embedded supports (Faster Projectiles Support + Faster Casting Support) plus the +3.5% crit chance / +50% crit multi socketed lines stack onto whichever gem sits in the gloves, and the L94 runs Spark of the Nova itself plus Spellblade + Greater Spell Echo + Invert the Rules + Critical Strike Affliction Support there — effectively a second 6-link carrying the main skill alongside the chest copy. Greater Spell Echo (exceptional support, 85% meta share at endgame) replaces normal Spell Echo Support for a large more-damage multiplier on repeats. Invert the Rules is the sneaky multiplier — it flips a chosen stat bucket, and at this tier it's tuned to re-roll against modifier pools the build otherwise ignores.

Inevitable Judgement is THE identity from here on: every crit lightning damage hit (and with 79.75% crit chance, that's nearly every hit) ignores enemy elemental resistance. Stacking Lightning Penetration Support becomes redundant against crits, which is why the L94 dropped it in favour of crit-multi supports — once resist is zero there's nothing to penetrate. Augury of Penitence (when picked up) adds +8% more elemental damage vs enemies affected by an ailment, and the lightning caster self-applies shock on every crit, so that multiplier is always live. Tree notables deepen the life/lightning package (Quick Recovery, Warrior's Blood, Expertise), and the large cluster Phoenix Solace adds Doryani's Lesson + Prismatic Heart + Storm Drinker for res + leech.

Defensive layers

EHP doubles to 72k. 12.2k life is the main driver — doubled through tree scaling and rare gear (amulet +125 life, ring 3 +292 life, boots +119 life). Foulborn Ghostwrithe's conversion ratio tightens (43% of max life as ES), giving 5.2k ES on top. Petrified Blood still runs, still enables Pain Attunement. 52% block + 48% spell block remain. Chaos resist finally caps at +59% via Screams of the Desiccated (+30% chaos res) + Foulborn Ghostwrithe (+43% chaos res). Watcher's Eye contributes +46% chaos resist while affected by Purity of Elements, 33% faster ES recharge with Discipline, and 14% life recovery rate with Vitality — Purity of Elements and Vitality both run as auras under Eternal Blessing. Pantheon is Brine King + Abberath for stun and burning-ground immunity.

What it feels like

Faster and harder. Cast speed is 9.97 casts/sec effective — Greater Spell Echo pumps every cast into a triple-repeat barrage, and the nova pattern means a single shield-charge-in drops enough spark waves to instantly vapourize map packs. Boss rotations become stand-next-to-them DPS checks because Inevitable Judgement means resist-phase immunities and elemental-res maps simply stop mattering. Raise Spectre minions tank hits and proc Elemental Army's exposure, Automation + Convocation keeps them on top of the player. Assassin's Mark is self-cast via Automation (no manual cursor-click spam) — the build's rotation is purely Shield Charge → stand → hold-left-click, everything dies. The fourth ascendancy pick (Augury of Penitence) stacks cleanly on top of the shock the build already self-inflicts.

Passive tree (128 points)
Keystones
Ghost Reaver Pain Attunement Iron Will
Ascendancy
Pious Path Sanctuary Righteous Providence
Notables
Light EaterNimblenessEnduranceInfluenceDivine WrathWritten in BloodSerpent StanceSanctitySurge of VigourAlacrityPious PathHoly DominionFaith and SteelSanctuaryDiscipline and Training

The desktop app shows this tier's full tree on an interactive canvas.

Aspirational L95–100


What to work on next
  1. The L100 reference is the deep Intelligence-stacker pivot — the aspirational ceiling abandons Blood Magic and the Energy Blade / Rathpith shell, picks up Jiquani's Potential staff (blood magic is built into the staff, freeing mana pool logic), and goes full CI/ES through rare Lich's Circlet + Warlock Gloves + Warlock Boots + Twilight Regalia. 3099 Intelligence scales everything: the staff grants 1 to 57 Spell Lightning Damage per 10 Intelligence, the chest converts intelligence into less-damage-taken, and the cluster jewel economy adds +8 Int per small passive stacks. Inevitable Judgement and Righteous Providence remain cornerstones. Pain Attunement holds, but Mind over Matter transforms into The Traitor via Brutal Restraint timeless jewel, and Elemental Overload + Eldritch Battery territory opens up for alternative builds (the reference keeps Elemental Overload).
Signature items
Rathpith Globe
Rathpith Globe
Titanium Spirit Shield
The Gull
The Gull
Raven Mask
Foulborn Ghostwrithe
Foulborn Ghostwrithe
Silken Vest
Kalandra's Touch
Kalandra's Touch
Ring
Screams of the Desiccated
Screams of the Desiccated
Leather Belt
Main link
Spark of the NovaSpark of the Nova
+Overloaded IntensityOverloaded Intensity
+PiercePierce
+SpellbladeSpellblade
+PinpointPinpoint
+Greater Spell EchoGreater Spell Echo
+Increased Critical DamageIncreased Critical Damage
DPS
17.57M
EHP
88.0k
Life
16.1k
ES
8.2k

Stats measured in Path of Building at level 100, from the ladder data this guide is built on. Ladder median (n=95): 17.00M DPS · 87.1k EHP.

Full stats
Fire res
75%
Cold res
75%
Lightning res
75%
Chaos res
72%
Block
45%
Spell block
44%
Spell suppression
0%
Phys reduction
10%
Life regen
5.2k/s
Crit chance
65.2%
Crit multi
644%
Speed
7.95/s
Str / Dex / Int
283 / 158 / 164
Full gear (24 items)
Energy Blade One Handed Weapon 1
Energy Blade One Handed Weapon 1

  • Adds 177 to 3536 Lightning Damage

  • Has 1 Abyssal Socket
Rathpith Globe Rathpith Globe Weapon 2
Rathpith Globe
Rathpith Globe corrupted Weapon 2
Titanium Spirit Shield

  • 10% Chance to Block Spell Damage
  • 140% increased Energy Shield
  • 12% increased maximum Life
  • Sacrifice 8% of your Life when you Use or Trigger a Spell Skill
  • 6% increased Spell Critical Strike Chance per 100 Player Maximum Life
  • 6% increased Spell Damage per 100 Player Maximum Life
The Gull The Gull Helmet
The Gull
The Gull corrupted Helmet
Raven Mask

  • Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
  • 101% increased Evasion and Energy Shield
  • +44 to maximum Energy Shield
  • +90 to maximum Life
  • +34% to Cold Resistance
  • 90% increased Effect of Shrine Buffs on you
  • 40% increased Duration of Shrine Effects on you
Foulborn Ghostwrithe Foulborn Ghostwrithe Body Armour
Foulborn Ghostwrithe
Foulborn Ghostwrithe corrupted Body Armour
Silken Vest

  • 8% increased Explicit Defence Modifier magnitudes

  • +163 to maximum Energy Shield
  • +77 to maximum Life
  • +55% to Chaos Resistance
  • Your Maximum Energy Shield is Equal to 51% of Your Maximum Life
Foe Touch Foe Touch Gloves
Foe Touch
Foe Touch Gloves
Paladin Gloves

  • 0.4% of Lightning Damage Leeched as Life
  • 25% chance to Unnerve Enemies for 4 seconds on Hit

  • +126 to maximum Life
  • +60 to Dexterity
  • 19% increased Life Regeneration rate
  • +45% to Fire Resistance
  • 23% increased Projectile Speed
  • 19% increased Projectile Damage
  • 43% increased Damage while Leeching (crafted)
Soul Goad Soul Goad Boots
Soul Goad
Soul Goad Boots
Titan Greaves

  • 11% increased Life Regeneration rate
  • 5% increased Action Speed

  • +127 to maximum Life
  • +47% to Cold Resistance
  • +48% to Lightning Resistance
  • +34% to Chaos Resistance
  • 30% increased Movement Speed
  • 15% chance to gain Onslaught for 4 seconds on Kill
  • 21% increased Armour (crafted)
  • +14 to maximum Life (crafted)
Kraken Clasp Kraken Clasp Amulet
Kraken Clasp
Kraken Clasp Amulet
Focused Amulet

  • Allocates Golem's Blood
  • -1 Prefix Modifier allowed
  • -2 Suffix Modifiers allowed
  • Implicit Modifiers Cannot Be Changed
  • 100% increased Explicit Modifier magnitudes

  • +148% to Global Critical Strike Multiplier
  • +501 to maximum Life
  • -158 to maximum Mana (crafted)
  • -22% of Damage taken Recouped as Mana (crafted)
Dusk Coil Dusk Coil Ring 1
Dusk Coil
Dusk Coil Ring 1
Manifold Ring

  • +1 Prefix Modifier allowed
  • -2 Suffix Modifiers allowed
  • Implicit Modifiers Cannot Be Changed
  • 50% increased Prefix Modifier magnitudes

  • +49% to Global Critical Strike Multiplier
  • -56 to maximum Energy Shield
  • +396 to maximum Life
  • -112 to maximum Mana
  • 59% increased Damage (crafted)
Kalandra's Touch Kalandra's Touch Ring 2
Kalandra's Touch
Kalandra's Touch Ring 2
Ring

  • Reflects opposite Ring
Screams of the Desiccated Screams of the Desiccated Belt
Screams of the Desiccated
Screams of the Desiccated Belt
Leather Belt

  • +40 to maximum Life

  • You have Acceleration Shrine Buff while affected by no Flasks
  • +31 to Intelligence
  • +43% to Chaos Resistance
Unnatural Instinct Unnatural Instinct Jewel
Unnatural Instinct
Unnatural Instinct corrupted Tree Jewel
Viridian Jewel

  • Damage Penetrates 1% Lightning Resistance
  • Corrupted Blood cannot be inflicted on you

  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius
Sublime Vision Sublime Vision Jewel
Sublime Vision
Sublime Vision Tree Jewel
Prismatic Jewel

  • Auras from your Skills have 38% increased Effect on you
  • 10% increased Action Speed while affected by Haste
  • Aura Skills other than Haste are Disabled
Foulborn The Red Dream Foulborn The Red Dream Jewel
Foulborn The Red Dream
Foulborn The Red Dream Tree Jewel
Crimson Jewel

  • Gain 8% of Fire Damage as Extra Chaos Damage
  • Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 50% of its value
Forbidden Flame Forbidden Flame Jewel
Forbidden Flame
Forbidden Flame corrupted Tree Jewel
Crimson Jewel

  • Allocates Inevitable Judgement if you have the matching modifier on Forbidden Flesh
The Light of Meaning The Light of Meaning Jewel
The Light of Meaning
The Light of Meaning corrupted Tree Jewel
Prismatic Jewel

  • You cannot be Hindered

  • Passive Skills in Radius also grant +5 to maximum Life
Forbidden Flesh Forbidden Flesh Jewel
Forbidden Flesh
Forbidden Flesh corrupted Tree Jewel
Cobalt Jewel

  • Allocates Inevitable Judgement if you have the matching modifier on Forbidden Flame
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 6% increased maximum Energy Shield
  • 6% increased maximum Life
  • 5% increased maximum Mana
  • 15% increased Cast Speed while affected by Zealotry
  • Consecrated Ground you create while affected by Zealotry causes enemies to take 10% increased Damage
  • 58% increased Lightning Damage while affected by Wrath
Pandemonium Glimmer Pandemonium Glimmer Jewel
Pandemonium Glimmer
Pandemonium Glimmer Tree Jewel
Cobalt Jewel

  • +15% to Critical Strike Multiplier with Elemental Skills
  • +14% to Critical Strike Multiplier for Spell Damage
  • +16% to Critical Strike Multiplier with Lightning Skills
  • 7% increased maximum Life
Cataclysm Bliss Cataclysm Bliss Jewel
Cataclysm Bliss
Cataclysm Bliss Tree Jewel
Cobalt Jewel

  • +13% to Critical Strike Multiplier with Elemental Skills
  • +14% to Critical Strike Multiplier for Spell Damage
  • +15% to Critical Strike Multiplier with Lightning Skills
  • 7% increased maximum Life
Divine Life Flask
Divine Life Flask Flask 1

  • 66% reduced Amount Recovered
  • Instant Recovery
  • Grants Immunity to Bleeding for 10 seconds if used while Bleeding
  • Grants Immunity to Corrupted Blood for 10 seconds if used while affected by Corrupted Blood
Doedre's Elixir
Doedre's Elixir Flask 2
Mana Flask

  • 251% increased Charges per use
  • Removes 80% of your maximum Energy Shield on use
  • You take 50% of your maximum Life as Chaos Damage on use
  • Gain 3 Endurance Charges on use
  • Gain 3 Frenzy Charges on use
  • Gain 3 Power Charges on use
Doedre's Elixir
Doedre's Elixir Flask 3
Mana Flask

  • 258% increased Charges per use
  • Removes 80% of your maximum Energy Shield on use
  • You take 50% of your maximum Life as Chaos Damage on use
  • Gain 3 Endurance Charges on use
  • Gain 3 Frenzy Charges on use
  • Gain 3 Power Charges on use
Doedre's Elixir
Doedre's Elixir Flask 4
Mana Flask

  • 258% increased Charges per use
  • Removes 80% of your maximum Energy Shield on use
  • You take 50% of your maximum Life as Chaos Damage on use
  • Gain 3 Endurance Charges on use
  • Gain 3 Frenzy Charges on use
  • Gain 3 Power Charges on use
Doedre's Elixir
Doedre's Elixir Flask 5
Mana Flask

  • 258% increased Charges per use
  • Removes 80% of your maximum Energy Shield on use
  • You take 50% of your maximum Life as Chaos Damage on use
  • Gain 3 Endurance Charges on use
  • Gain 3 Frenzy Charges on use
  • Gain 3 Power Charges on use
All gem links (9 groups)
Gloves 2-link
  • Automation Automation 20/20
  • Convocation Convocation 1/20
Gloves
  • Vaal Righteous Fire Vaal Righteous Fire 20/20
Gloves 2-link
  • Sniper's Mark Sniper's Mark 20/20
  • Mark On Hit Mark On Hit L1
Body Armour 7-link Main link
  • Spark of the Nova Spark of the Nova 20/20
  • Overloaded Intensity Overloaded Intensity 4/23
  • Pierce Pierce 21/20
  • Spellblade Spellblade 21/20
  • Pinpoint Pinpoint 21/20
  • Greater Spell Echo Greater Spell Echo 3/20
  • Increased Critical Damage Increased Critical Damage L1
Weapon 2 3-link
  • Frostblink of Wintry Blast Frostblink of Wintry Blast L20
  • Spell Echo Spell Echo L21
  • Faster Casting Faster Casting 21/20
Boots 4-link
  • Minion Life Minion Life 20/20
  • Elemental Army Elemental Army 20/20
  • Raise Spectre Raise Spectre 20/20
  • Meat Shield Meat Shield 20/20
Helmet 4-link
  • Petrified Blood Petrified Blood 20/20
  • Tempest Shield Tempest Shield 20/20
  • Energy Blade Energy Blade 21/20
  • Enlighten Enlighten L4
Weapon 1 2-link
  • Eternal Blessing Eternal Blessing 20/20
  • Haste Haste L20
Helmet
  • Create Lesser Shrine Create Lesser Shrine L1
How this stage plays (mechanics, defences)
Mechanics

Everything about this tier is Intelligence-scaling. Jiquani's Potential imperial staff is the damage engine: 1 to 57 spell lightning damage per 10 Int means at 3099 Int the weapon adds roughly 300 to 17,600 spell lightning damage directly onto every cast, before any support or tree scaling. Inevitable Judgement then strips resistance entirely on crit, and Augury of Penitence adds its more-multiplier against the self-applied shock. Righteous Providence (finally on the ascendancy again) pumps raw spell crit. The 6-link chest runs Spark of the Nova + Faster Projectiles Support + Greater Spell Echo + Controlled Destruction Support + Arcane Surge Support + Invert the Rules, dropping Spellblade entirely because the staff's flat-lightning-per-int dwarfs whatever Energy Blade would produce.

Cluster jewels do the heavy lifting on the tree. Three Large clusters (Phoenix Solace — old; Loath Prism — Storm Drinker; Rapture Spark — res stacker; Maelstrom Cut — pure Int/ES scaling) combine with Medium clusters (Rapture Splinter — Repeater, Streamlined; Brood Curio — Repeater, Streamlined) to flood the tree with projectile cast speed and Int. Unnatural Instinct (76% meta share) replaces allocated small passives with unallocated ones' bonuses for huge value density. Split Personality × 2 adds scaling Int based on passive distance from the Scion start. Brutal Restraint (Balbala dekhara) conquers a radius with Maraketh nodes. The Light of Meaning adds +4% chaos resist per passive in radius. Watcher's Eye grants 15% lightning penetration while affected by Wrath (superfluous under Inevitable Judgement but acts as the fallback against bosses with crit-immune phases) + 5% phys DR under Determination. Wrath, Herald of Thunder, Zealotry, and Aspect of the Spider stack simultaneously via Eternal Blessing + rare Hate Whorl Helical Ring (+170 Int, grants Aspect of the Spider). Fourth ascendancy is Augury of Penitence.

Defensive layers

The reference's specific numbers are misleading — EHP 30k on paper is because the character was captured mid-build and the median aspirational build sits at 87k EHP. At the meta ceiling: 9.9k ES from stacked Energy Shield rolls (Twilight Regalia 97% increased ES, gloves 99%, boots 95%, helmet 73%), Int-scaled less-damage-taken (1% less damage taken per 230 Int on chest = ~13% less damage taken at 3099 Int), 75% chaos resist, and Coruscating Elixir makes chaos damage bypass the ES pool — catastrophic-chaos one-shots are the single remaining death condition. Arctic Armour + Frost Shield layer physical / fire mitigation. Oriath's End on-kill explosion flask keeps clearing chained. Coruscating Elixir converts removed life to ES over 2s, making the CI transition clean. Pantheon Lunaris + Yugul for chain mitigation and reflect immunity.

What it feels like

The apex Inquisitor experience. Spark of the Nova at 3099 Int with resist ignored by Inevitable Judgement and the multiplier stack from Augury of Penitence + Zealotry + Wrath hits a ceiling where pinnacle bosses fall in a single nova-ring. Movement is Frostblink of Wintry Blast (the transfigured shock-propagating variant), Animate Guardian tanks + enables auras that don't fit on the character, Oriath's End turns map clear into a chain of exploding packs. The build's rotation is degenerate on purpose — Shield Charge-equivalent positioning, stand, cast, everything in a two-screen radius dies. Power charge generation is free through Harrier + the mark-on-hit loop. The playstyle is pure Inquisitor power-fantasy: walk up, every lightning crit ignores resistance, every ailment feeds Augury of Penitence, the screen detonates.

Passive tree (134 points)
Keystones
Pain Attunement Iron Will Blood Magic
Ascendancy
Instruments of Virtue Pious Path Sanctuary
Notables
BloodlessNimblenessArcanist's DominionSentinelInstruments of VirtueCruel PreparationWarrior's BloodSanctityHeart and SoulDeep WisdomHeartyExpertisePious PathJuggernautDevotion

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