Path of Agent

Viper Strike of the Mamba

Assassin


#24 most played skill on the Mirage ladder Built from 3.28 Mirage ladder data Generated 2026-04-20 Data via poe.ninja

Viper Strike of the Mamba Assassin is the strike-and-walk-away build. Two or three hits, a cloud of chaos poison lands on the target, and you've already dashed to the next pack while the DoT finishes the job behind you. Pack clear chains through poison proliferation without you swinging again, and bosses melt to stacked poisons amplified by crit multiplier bleeding into DoT.

Consider this if you want a crit-scaling melee poisoner that ends up at Chaos Inoculation with leech-doesn't-stop-at-full-ES sustain and permanent ailment immunity. It scales cleanly from a cheap league-start dagger into a full Mageblood endgame without changing the core skill setup. Not the right pick if you want fast swing speed — the feel is deliberate, closer to 1.5 strikes per second than 5 — or if you don't want to deal with poison-immune map mods, which are genuine walls this build has no backup plan for.

Is this build for me
Strengths
  • +Bino's Kitchen Knife shows up on 100% of ladder builds at every tier — a dagger with built-in poison proliferation + 400 life regen/s aura on poisoned kill that is effectively mandatory and dirt cheap
  • +Perfect Agony + Chaos Inoculation + Ghost Dance stacks cleanly — Perfect Agony scales crit multi into DoT, CI turns the build immortal-to-chaos, Ghost Dance absorbs hits
  • +Essentia Sanguis + Ghost Reaver gives permanent ES leech that doesn't stop at full ES — a massive sustain pillar that other poison variants don't match
  • +Opportunistic (more damage + less damage taken vs rares in presence) is a boss-specific multiplier the Pathfinder version doesn't have
  • +Scales from league-start (Bino's + Whispers of Infinity) into Mageblood endgame without changing core skill setup — Viper Strike of the Mamba stays the main skill the whole way
Weaknesses
  • Slow sheet attack speed (~1.4-1.8 strikes/sec) — the feel is 'stack and walk away,' not 'swing fast,' and this is a real playstyle commitment
  • Poison-immune map mods and chaos-immune bosses (rare but existing) are genuine walls — no hit-damage backup plan worth speaking of
  • Mageblood or equivalent flask uptime is nearly mandatory at endgame+ because the build lacks Pathfinder's native flask mastery — without it the defensive layers feel noticeably thinner
  • Early mapping is thin — the L84 reference sits at 1 life / 4.9k ES already committed to CI, which means the leveling experience on this ascendancy is unforgiving until Bino's + Shavronne's Revelation + Whispers come online

Leveling L1–68


What to work on next
  1. Act 1: run Frost Blades
    Buy Frost Blades from Nessa after Hillock and use it on any white claw you find. Ancestral Call Support from the Brutus quest turns Frost Blades into a solid clear skill through the first acts. Pick up Whirling Blades as travel from a claw vendor. Slot a low-level Clarity once mana feels tight. A Goldrim helmet and Wanderlust boots cover resists and move speed cheaply.
  2. Act 2: run Frost Blades
    Pick up Herald of Agony from Yeena — the chaos-poison herald that carries to endgame. Add Melee Physical Damage Support once you have a 4-link. Slot a low-level CwDT + Steelskin for panic defence. Bandit reward: help Alira for mana regen, crit multi, and resists — Assassin scales crit multi directly via Toxic Delivery, so Alira is mandatory.
  3. Act 3: run Frost Blades
    Multistrike Support unlocks at L38 from Clarissa — slot it in for a major DPS jump (more hits = more future poison stacks). Grab Haste from the Library quest reward and run it alongside Clarity; the attack speed translates directly into more poison applications later. Pick up Flame Dash from the Library as a secondary mobility skill. Run Normal Lab: Noxious Strike. This is where withering and guaranteed poison start working together — even on Frost Blades you're now applying chip chaos damage.
  4. Act 4: run Frost Blades
    Pick up Despair from the Act 4 vendor once you finish the Kaom storyline — this is the curse you run forever as a chaos-poison build. Self-cast for now. Keep running Frost Blades as main skill — the transition is one act away and you want to arrive with a clean 4-link ready for the new gem. Grab Haemophilia gloves the moment you can equip them — the poison damage multiplier is a core leveling-and-endgame scaler.
  5. Act 5–6 — L45 swap: run Viper Strike of the Mamba
    Viper Strike of the Mamba is bought from Lilly Roth in Act 6 — the transition gem. Deadly Ailments Support and Vile Toxins Support are also from Lilly and are the two key poison supports the build leans on. Keep Multistrike Support for the attack speed (more hits = more poison stacks). A Bloodseeker claw fits here perfectly — the innate leech is huge for survivability. Run Cruel Lab at the end of Act 6 area: Toxic Delivery — crit strikes with poison become a proper damage spike.
  6. Act 7–9: run Viper Strike of the Mamba
    Slot Empower Support once you hit 5-link — it pushes Viper Strike of the Mamba's gem level for free chaos damage over time scaling. Run Precision low-level for accuracy — crit is now core to poison application via Toxic Delivery, so missed hits cost real damage. Lab 3 in Act 9: Mistwalkerfrenzy charge and power charge generation plus ailment immunity turn the build into a mobile poison machine. Ailment immunity also means you can drop the Cast-when-Stunned / Stun-threshold investment most builds need.
Skills by act
Act 1
Frost Blades Frost Blades Ancestral Call Support Ancestral Call Support
Travel Whirling Blades Whirling Blades
Auras Clarity Clarity

Buy Frost Blades from Nessa after Hillock and use it on any white claw you find. Ancestral Call Support from the Brutus quest turns Frost Blades into a solid clear skill through the first acts. Pick up Whirling Blades as travel from a claw vendor. Slot a low-level Clarity once mana feels tight. A Goldrim helmet and Wanderlust boots cover resists and move speed cheaply.

Act 2
Frost Blades Frost Blades Ancestral Call Support Ancestral Call Support Melee Physical Damage Support Melee Physical Damage Support
Travel Whirling Blades Whirling Blades
Auras Clarity Clarity
Heralds Herald of Agony Herald of Agony
Buffs CwDT CwDT Steelskin Steelskin

Pick up Herald of Agony from Yeena — the chaos-poison herald that carries to endgame. Add Melee Physical Damage Support once you have a 4-link. Slot a low-level CwDT + Steelskin for panic defence. Bandit reward: help Alira for mana regen, crit multi, and resists — Assassin scales crit multi directly via Toxic Delivery, so Alira is mandatory.

Act 3
Frost Blades Frost Blades Ancestral Call Support Ancestral Call Support Melee Physical Damage Support Melee Physical Damage Support Multistrike Support Multistrike Support
Travel Whirling Blades Whirling Blades
Auras Haste Haste Clarity Clarity
Heralds Herald of Agony Herald of Agony
Buffs CwDT CwDT Steelskin Steelskin

Multistrike Support unlocks at L38 from Clarissa — slot it in for a major DPS jump (more hits = more future poison stacks). Grab Haste from the Library quest reward and run it alongside Clarity; the attack speed translates directly into more poison applications later. Pick up Flame Dash from the Library as a secondary mobility skill. Run Normal Lab: Noxious Strike. This is where withering and guaranteed poison start working together — even on Frost Blades you're now applying chip chaos damage.

Act 4
Frost Blades Frost Blades Ancestral Call Support Ancestral Call Support Melee Physical Damage Support Melee Physical Damage Support Multistrike Support Multistrike Support
Travel Whirling Blades Whirling Blades
Auras Haste Haste Clarity Clarity
Heralds Herald of Agony Herald of Agony
Buffs CwDT CwDT Steelskin Steelskin
Curse Despair Despair

Pick up Despair from the Act 4 vendor once you finish the Kaom storyline — this is the curse you run forever as a chaos-poison build. Self-cast for now. Keep running Frost Blades as main skill — the transition is one act away and you want to arrive with a clean 4-link ready for the new gem. Grab Haemophilia gloves the moment you can equip them — the poison damage multiplier is a core leveling-and-endgame scaler.

Act 5–6 — L45 swap
Viper Strike of the Mamba Viper Strike of the Mamba Melee Physical Damage Support Melee Physical Damage Support Multistrike Support Multistrike Support Deadly Ailments Support Deadly Ailments Support Vile Toxins Support Vile Toxins Support
Travel Whirling Blades Whirling Blades
Auras Haste Haste Clarity Clarity
Heralds Herald of Agony Herald of Agony
Buffs CwDT CwDT Steelskin Steelskin
Curse Despair Despair

Viper Strike of the Mamba is bought from Lilly Roth in Act 6 — the transition gem. Deadly Ailments Support and Vile Toxins Support are also from Lilly and are the two key poison supports the build leans on. Keep Multistrike Support for the attack speed (more hits = more poison stacks). A Bloodseeker claw fits here perfectly — the innate leech is huge for survivability. Run Cruel Lab at the end of Act 6 area: Toxic Delivery — crit strikes with poison become a proper damage spike.

Act 7–9
Viper Strike of the Mamba Viper Strike of the Mamba Melee Physical Damage Support Melee Physical Damage Support Multistrike Support Multistrike Support Deadly Ailments Support Deadly Ailments Support Vile Toxins Support Vile Toxins Support Empower Support Empower Support
Travel Whirling Blades Whirling Blades
Auras Haste Haste Precision Precision Clarity Clarity
Heralds Herald of Agony Herald of Agony
Buffs CwDT CwDT Steelskin Steelskin
Curse Despair Despair

Slot Empower Support once you hit 5-link — it pushes Viper Strike of the Mamba's gem level for free chaos damage over time scaling. Run Precision low-level for accuracy — crit is now core to poison application via Toxic Delivery, so missed hits cost real damage. Lab 3 in Act 9: Mistwalkerfrenzy charge and power charge generation plus ailment immunity turn the build into a mobile poison machine. Ailment immunity also means you can drop the Cast-when-Stunned / Stun-threshold investment most builds need.

Maps L68+
Viper Strike of the Mamba Viper Strike of the Mamba Melee Physical Damage Support Melee Physical Damage Support Multistrike Support Multistrike Support Deadly Ailments Support Deadly Ailments Support Vile Toxins Support Vile Toxins Support Empower Support Empower Support
Travel Whirling Blades Whirling Blades
Auras Haste Haste Precision Precision Clarity Clarity
Heralds Herald of Agony Herald of Agony
Buffs CwDT CwDT Steelskin Steelskin
Curse Despair Despair

Run Uber Lab as soon as you hit L68 for Opportunistic — the "more damage against full-life enemies" is roughly a 30-40% multiplier on the opening poison stack (when bosses are at full HP), and the "less damage taken while not in proximity" layer protects the extended-DoT playstyle where you back off after applying stacks. Until Opportunistic is online your boss damage will feel flat relative to your mapping damage. Aim to cap elemental resists at 75% resist before pushing red maps, and look for an endgame claw/dagger with flat chaos damage, attack speed, and crit.

How leveling works

Viper Strike of the Mamba on an Assassin is the crit-poison signature pairing: the transfigured dagger/claw attack stacks heavy poison on every hit (Viper Poison — bigger DoT magnitude, shorter duration than regular poison), and the Assassin ascendancy scales it through crit-applied ailments, a massive "more damage against full life" multiplier, and frenzy charge + ailment-proof uptime. Where the Pathfinder version scales through flasks and Master Surgeon, the Assassin version scales through crit — every crit on a poison application multiplies the poison damage, and Toxic Delivery converts that crit-poison-damage into the biggest single-target DoT spike you can build short of Occultist Essence Drain.

The ascendancy pick order is Noxious Strike (Lab 1 — withering on hit plus chance to poison on non-crit, which turns every hit into a poison application and directly enables the whole ramp mechanic), Toxic Delivery (Lab 2 — extra chaos damage, increased poison duration, and crit strikes with poison deal the heaviest multiplier in the tree), Mistwalker (Lab 3 — frenzy charge and power charge generation plus ailment immunity, which turns every rare into a speed boost), and Opportunistic (Uber Lab — more damage against full-life enemies and less damage taken while not in proximity, which is the bossing multiplier). Take them in exactly this order — Noxious Strike first is what makes your poison stacks consistent enough to scale at all.

Leveling with Viper Strike of the Mamba directly is NOT the plan — the transfigured gem is purchased from Lilly Roth in Act 6, which puts it out of reach until ~L45. Level as Frost Blades on a claw through Acts 1–4 (keeps you on the right weapon type and on-archetype), then swap to Viper Strike of the Mamba in Act 5–6 once Lilly is available. Frost Blades leans on attack speed and crit, both of which transfer cleanly to the poison archetype.

Auras and utility: Clarity goes on in Act 1 for mana management. Herald of Agony from Yeena in Act 2 is the signature chaos/poison herald and carries through to endgame — the Virulence minion ramps as you apply poison stacks, so once the transfigured skill is online it becomes a serious damage contributor. Haste from the Act 3 Library is mandatory for the attack speed — more hits = more poison stacks. Precision low-level in Act 7+ for accuracy. Despair from Act 4 is the curse you run forever — chaos resist reduction plus damage taken multiplier is exactly the scaling this build wants.

Leveling uniques to target: Haemophilia gloves (cheap, permanent-until-endgame, the poison damage multiplier on bleeding enemies stacks with almost everything), Bloodseeker claw once you hit its level requirement (innate leech massively smooths survivability through the Viper Strike of the Mamba transition), Goldrim for resist coverage, and Wanderlust for move speed. A Tabula Rasa is gravy if you find one; don't spend real currency chasing it — the endgame wants a crafted rare evasion chest with life and resists.

Gear while leveling
  • · Weapon: a claw or dagger while leveling — Bloodseeker is ideal once you hit its level requirement for the innate leech. Before that, any rare claw with flat physical or chaos damage and attack speed. Vendor-recipe elemental claws (magic claw + topaz/sapphire/ruby + Blacksmith's Whetstone) as stopgaps. Assassin can go dagger too for the extra crit on the base; both work.
  • · Body armour: rush a Tabula Rasa if you can find/buy one — a guaranteed 6-link is worth more than any leveling rare. Otherwise a 4-link evasion chest with life and resists.
  • · Gloves: Haemophilia is the cheap permanent-until-endgame pick — the increased poison damage is a core scaler for the whole build.
  • · Helmet/boots: prioritise life and resists. Goldrim and Wanderlust as cheap early-act slot fillers; swap to rares once you need the life.
  • · Rings: life + resists + added flat chaos damage is the leveling roll. Endgame targets get chaos damage over time multiplier and crit multi as well.
  • · Amulet: cheap rare with life + resists through campaign. Impresence (Chaos variant) is a popular endgame pick because it lets you reserve Despair as an aura, but that's a red-maps purchase, not a leveling one.
  • · Belt: Heavy Belt or Leather Belt with life and resists. No unique belts needed during leveling — endgame considers Stygian Vise for the abyssal jewel socket.
  • · Flasks: life flask with bleed removal, a quicksilver, a silver or sulphur for offence, and a diamond flask once crit starts mattering after Lab 2. Unlike Pathfinder you don't get permanent flask uptime from Master Surgeon, so reserve flask charges for real danger.
  • · Jewels: any rare jewel with "increased chaos damage over time", "increased damage over time", or "increased poison duration" is worth a socket. One poison-themed cluster jewel with Efficient Explosives or Dark Ideation lights up the later tree cleanly.
Weapon progression

Any rare 1H claw or dagger with flat physical damage and attack speed carries the early acts. Al Dhih is a cheap mid-act claw if you find one. The build-defining leveling weapon is Bloodseeker — pick it up as soon as you hit the level requirement for the innate leech, which massively smooths survivability during the Viper Strike of the Mamba transition. Assassin can also go dagger for the extra crit base — any rare dagger with high physical DPS + attack speed + crit works as a dagger-side alt path.

The endgame target is a rare Imperial Claw or Platinum Kris (dagger) with flat chaos damage, attack speed, crit, and crit multi — but that's far above leveling priorities. Get to maps with any decent claw/dagger, then start hunting. Vendor-crafted weapons are fine through Act 7, and Bloodseeker is genuinely viable through yellow maps.

Tree to aim for (by level 90)
Claws of the Magpie Profane Chemistry Dirty Techniques Corruption Heartseeker
Watch out for
  • ! Viper Strike of the Mamba is a transfigured gem bought from Lilly Roth in Act 6 — NOT a quest reward and NOT dropped by enemies. Talk to Lilly the moment you reach Lioneye's Watch and buy it; she also sells Deadly Ailments Support and Vile Toxins Support which pair with it. If you somehow skip her shop, you're stuck without the gem until the next act-7 vendor, which is a meaningful DPS loss.
  • ! Noxious Strike must be your FIRST ascendancy pick, NOT Toxic Delivery. Toxic Delivery is the bigger damage node on paper but without Noxious Strike's guaranteed poison-on-hit you won't reliably HAVE poisons to multiply. If you've already taken the wrong node, 5 Orbs of Regret will get you back on track.
  • ! Chaos Inoculation is NOT taken on this build — Assassin wants life and evasion, not energy shield. Ignore any guide that mentions Chaos Inoculation for a Viper Strike variant; that's a completely different archetype (usually a low-life Trickster or Occultist).
  • ! Vile Toxins Support scales WITH poison stacks, so it's weak on a placeholder skill like Frost Blades and strong once the transfigured gem is online. Don't slot it before L45 — it competes with a better support (like Melee Physical Damage Support) for the link slot. Swap in at the Lilly-Roth transition, not earlier.
  • ! Herald of Agony's Virulence stacks come from applying poison, not from hitting. On Frost Blades in early acts you won't be poisoning reliably (no Noxious Strike yet), and the Virulence minion will feel weak — don't panic and swap it out. Once Noxious Strike is taken in Lab 1 the ramp starts; once Viper Strike of the Mamba is online the Agony minion is a real contributor.
  • ! Mistwalker's ailment immunity is what lets you skip flask rolls for bleed / freeze / shock immunity — significant quality-of-life AND a gear-budget win. Plan your flask suffix rolls around this: once Lab 3 is done, you don't need Heat, Staunching, or Dousing anymore. Until then you still do.
  • ! The class was previously named Raider. In 3.28 Mirage it's Warden — but Viper Strike of the Mamba Assassin is NOT the Warden variant. Make sure any guide you reference is specifically an ASSASSIN guide and not a Warden (formerly Raider) guide; the ascendancy nodes are completely different and the scaling mechanics do not transfer.

Early Mapping L70–84


What to work on next
  1. Pick up Forbidden Flame + Forbidden Flesh allocating Born in the Shadows — adds Elusive generation, which compounds with Mistwalker for near-permanent uptime
  2. Target Mageblood or Foulborn Mageblood by endgame — the build's defensive layers need permanent flask uptime to scale past L90
  3. Swap Lion's Roar flask for Taste of Hate once resists allow — cold-conversion + damage-mitigation during boss windows
Signature items
Bino's Kitchen Knife
Bino's Kitchen Knife
Slaughter Knife
Arakaali's Fang
Arakaali's Fang
Fiend Dagger
Essentia Sanguis
Essentia Sanguis
Vaal Claw
Allure
Allure
Vaal Claw
Whispers of Infinity
Whispers of Infinity
Seaglass Amulet
Main link
Viper Strike of the MambaViper Strike of the Mamba
+Greater Ancestral CallGreater Ancestral Call
+Melee Physical DamageMelee Physical Damage
+NightbladeNightblade
+Vile ToxinsVile Toxins
+Void ManipulationVoid Manipulation
+RuthlessRuthless
DPS
1.53M
EHP
26.7k
Life
1
ES
4.5k

Stats measured in Path of Building at level 84, from the ladder data this guide is built on. Ladder median (n=47): 1.00M DPS · 18.8k EHP.

Full stats
Fire res
75%
Cold res
75%
Lightning res
75%
Chaos res
-22%
Block
20%
Spell block
0%
Spell suppression
85%
Phys reduction
18%
Life regen
111/s
Crit chance
100.0%
Crit multi
100%
Speed
1.56/s
Str / Dex / Int
164 / 252 / 270
Full gear (33 items)
Bino's Kitchen Knife Bino's Kitchen Knife Weapon 1
Bino's Kitchen Knife
Bino's Kitchen Knife Weapon 1
Slaughter Knife

  • 30% increased Global Critical Strike Chance

  • Adds 141 to 211 Physical Damage
  • 49% increased Critical Strike Chance
  • +21% to Global Critical Strike Multiplier
  • +18% to Chaos Resistance
  • On Killing a Poisoned Enemy, Enemies within 3 metres are Poisoned, and you and
  • Allies Regenerate 400 Life per second for the Poison's duration if within 3 metres
Essentia Sanguis Essentia Sanguis Weapon 2
Essentia Sanguis
Essentia Sanguis Weapon 2
Vaal Claw

  • 2% of Attack Damage Leeched as Life

  • Adds 1 to 736 Lightning Damage
  • 21% increased Attack Speed
  • +233 to maximum Energy Shield
  • Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
  • Maximum Recovery per Energy Shield Leech is Doubled
  • Ghost Reaver
Arakaali's Fang Arakaali's Fang Weapon 1 Swap
Arakaali's Fang
Arakaali's Fang corrupted Weapon 1 Swap
Fiend Dagger

  • 7% increased Attack Speed

  • 100% chance to Trigger Level 1 Raise Spiders on Kill
  • 190% increased Physical Damage
  • Adds 13 to 25 Physical Damage
  • Adds 1 to 59 Chaos Damage
  • 15% chance to Poison on Hit
Allure Allure Weapon 2 Swap
Allure
Allure Weapon 2 Swap
Vaal Claw

  • 2% of Physical Attack Damage Leeched as Life

  • 129% increased Physical Damage
  • Adds 20 to 40 Physical Damage
  • 12% increased Attack Speed
  • 15% increased Movement Speed while Phasing
  • You gain Phasing for 10 seconds on using a Vaal Skill
Soul Visage Soul Visage Helmet
Soul Visage
Soul Visage Helmet
Lich's Circlet

  • 35% increased Maximum Energy Shield from Equipped Gloves and Boots
  • 20% reduced Mana Cost of Attacks

  • 100% increased Energy Shield
  • +54 to maximum Energy Shield
  • 41% increased Energy Shield
  • Regenerate 110.4 Life per second
  • 16% increased Rarity of Items found
  • 17% increased Stun and Block Recovery
  • +30 to Intelligence (crafted)
Loath Ward Loath Ward Body Armour
Loath Ward
Loath Ward Body Armour
Sadist Garb

  • 6% increased maximum Energy Shield
  • 17% increased Chaos Damage

  • +11 to Dexterity
  • +162 to Evasion Rating
  • 84% increased Evasion and Energy Shield
  • +69 to maximum Energy Shield
  • 37% faster start of Energy Shield Recharge
  • +22 to maximum Mana
  • +34% to Cold Resistance (crafted)
Spirit Mitts Spirit Mitts Gloves
Spirit Mitts
Spirit Mitts Gloves
Warlock Gloves

  • 11% increased Effect of your Marks
  • Non-Vaal Strike Skills target 2 additional nearby Enemies

  • +41 to maximum Energy Shield
  • 133% increased Energy Shield
  • +36% to Cold Resistance
  • +17% to Lightning Resistance
  • 16% increased Stun and Block Recovery
  • 12% increased Attack Speed (crafted)
Phoenix Stride Phoenix Stride Boots
Phoenix Stride
Phoenix Stride Boots
Infiltrator Boots

  • Poisons you inflict deal Damage 5% faster
  • 4% increased Action Speed

  • +14% chance to Suppress Spell Damage
  • +32 to Intelligence
  • +46 to Evasion Rating
  • +21 to maximum Energy Shield
  • 25% increased Movement Speed
  • 28% increased Stun and Block Recovery
  • 72% increased Evasion and Energy Shield (crafted)
Whispers of Infinity Whispers of Infinity Amulet
Whispers of Infinity
Whispers of Infinity Amulet
Seaglass Amulet

  • Allocates Sione's Ambition
  • 15% faster start of Energy Shield Recharge

  • 9 to 30 Added Attack Chaos Damage per 100 Maximum Mana
  • +55 to maximum Energy Shield
  • 44% reduced maximum Mana
  • Skills Cost Energy Shield instead of Mana or Life
The Hateful Accuser The Hateful Accuser Ring 1
The Hateful Accuser
The Hateful Accuser corrupted Ring 1
Nameless Ring

  • 50% increased Elemental Ailment Duration on you
  • 50% reduced Effect of Curses on you

  • Grants level 20 Penance Mark
  • 9% increased Cast Speed
  • +39 to maximum Life
  • +7% to Chaos Resistance
Shavronne's Revelation Shavronne's Revelation Ring 2
Shavronne's Revelation
Shavronne's Revelation Ring 2
Moonstone Ring

  • +28 to maximum Energy Shield

  • +63 to Intelligence
  • Right ring slot: You cannot Regenerate Mana
  • Right ring slot: Regenerate 7.2% of Energy Shield per second
  • Right ring slot: +250 to maximum Mana
  • Left ring slot: You cannot Recharge or Regenerate Energy Shield
  • Left ring slot: Regenerate 40 Mana per Second
  • Left ring slot: +300 to maximum Energy Shield
Mageblood Mageblood Belt
Mageblood
Mageblood corrupted Belt
Heavy Belt

  • +31 to Strength

  • +33 to Dexterity
  • +24% to Fire Resistance
  • +22% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Leftmost 3 Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removed
Soul Shine Soul Shine Jewel
Soul Shine
Soul Shine Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +4% to Lightning Resistance
  • Added Small Passive Skills also grant: +2 to All Attributes
  • Added Small Passive Skills also grant: +6 to Maximum Mana
  • 1 Added Passive Skill is Low Tolerance
Forbidden Flame Forbidden Flame Jewel
Forbidden Flame
Forbidden Flame corrupted Tree Jewel
Crimson Jewel

  • Allocates Born in the Shadows if you have the matching modifier on Forbidden Flesh
Behemoth Wound Behemoth Wound Jewel
Behemoth Wound
Behemoth Wound corrupted Tree Jewel
Cobalt Jewel

  • 16% increased Global Physical Damage
  • 8% increased maximum Energy Shield
  • +10% to all Elemental Resistances
  • +15% to Cold Resistance
Behemoth Curio Behemoth Curio Jewel
Behemoth Curio
Behemoth Curio Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: 2% increased Damage
  • Added Small Passive Skills also grant: +2% to Fire Resistance
  • Added Small Passive Skills also grant: +3% to Lightning Resistance
  • 1 Added Passive Skill is Low Tolerance
Ghoul Joy Ghoul Joy Jewel
Ghoul Joy
Ghoul Joy Tree Jewel
Cobalt Jewel

  • 4% increased Attack Speed while Dual Wielding
  • 8% increased maximum Energy Shield
  • +10% to all Elemental Resistances
  • +13% to Lightning Resistance
Voices Voices Jewel
Voices
Voices corrupted Tree Jewel
Large Cluster Jewel

  • Adds 3 Jewel Socket Passive Skills
  • Adds 5 Small Passive Skills which grant nothing
Foe Prism Foe Prism Jewel
Foe Prism
Foe Prism Tree Jewel
Cobalt Jewel

  • 15% increased Spell Damage while Dual Wielding
  • 5% faster start of Energy Shield Recharge
  • +11% to Fire and Lightning Resistances
  • +12% to Cold and Lightning Resistances
Voices Voices Jewel
Voices
Voices corrupted Tree Jewel
Large Cluster Jewel

  • Adds 3 Jewel Socket Passive Skills
  • Adds 5 Small Passive Skills which grant nothing
Damnation Shard Damnation Shard Jewel
Damnation Shard
Damnation Shard Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +2 to All Attributes
  • Added Small Passive Skills also grant: +3 to Dexterity
  • Added Small Passive Skills also grant: +7 to Maximum Mana
  • 1 Added Passive Skill is Low Tolerance
Forbidden Flesh Forbidden Flesh Jewel
Forbidden Flesh
Forbidden Flesh corrupted Tree Jewel
Cobalt Jewel

  • Allocates Born in the Shadows if you have the matching modifier on Forbidden Flame
Vivid Ruin Vivid Ruin Jewel
Vivid Ruin
Vivid Ruin Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +3% to Cold Resistance
  • Added Small Passive Skills also grant: +4% to Lightning Resistance
  • Added Small Passive Skills also grant: +4 to Maximum Mana
  • 1 Added Passive Skill is Low Tolerance
Chimeric Joy Chimeric Joy Jewel
Chimeric Joy
Chimeric Joy Tree Jewel
Cobalt Jewel

  • +8 to Dexterity and Intelligence
  • 9% increased Chaos Damage
  • 8% increased maximum Energy Shield
  • +10% to all Elemental Resistances
Soul Wound Soul Wound Jewel
Soul Wound
Soul Wound Tree Jewel
Cobalt Jewel

  • 8% increased maximum Energy Shield
  • +10% to all Elemental Resistances
  • 13% increased Shock Duration on Enemies
  • 3% chance to Shock
  • 2% increased Mana Reservation Efficiency of Skills
Rapture Curio Rapture Curio Jewel
Rapture Curio
Rapture Curio Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +3% to Chaos Resistance
  • Added Small Passive Skills also grant: +2% to all Elemental Resistances
  • 1 Added Passive Skill is Haemorrhage
  • 1 Added Passive Skill is Low Tolerance
Lethal Pride Lethal Pride Jewel
Lethal Pride
Lethal Pride Tree Jewel
Timeless Jewel

  • Commanded leadership over 10585 warriors under Rakiata
  • Passives in radius are Conquered by the Karui
  • Historic
Dusk Essence Dusk Essence Jewel
Dusk Essence
Dusk Essence Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +3% to Cold Resistance
  • Added Small Passive Skills also grant: +2% to all Elemental Resistances
  • Added Small Passive Skills also grant: +8 to Maximum Mana
  • 1 Added Passive Skill is Low Tolerance
Lion's Roar
Lion's Roar Flask 1
Granite Flask

  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • Adds Knockback to Melee Attacks during Effect
  • 8% more Melee Physical Damage during effect
Diamond Flask
Diamond Flask Flask 2

  • 21% increased Charge Recovery
  • 43% increased Evasion Rating during Effect
Quicksilver Flask
Quicksilver Flask Flask 3

  • 19% increased Charge Recovery
  • 48% less Duration
  • Immunity to Freeze and Chill during Effect
Gold Flask
Gold Flask Flask 4

  • 38% reduced Duration
  • 25% increased effect
  • 0.4% of Attack Damage Leeched as Life during Effect
Sulphur Flask
Sulphur Flask Flask 5

  • 23% reduced Charges per use
  • 45% less Duration
  • Immunity to Bleeding and Corrupted Blood during Effect
All gem links (11 groups)
Weapon 2 3-link
  • Precision Precision L20
  • Desecrate Desecrate L20
  • Despair Despair L20
Weapon 2 Swap 2-link
  • Blade Flurry of Incision Blade Flurry of Incision 9/7
  • Cooldown Recovery Cooldown Recovery L1
Weapon 2 Swap
  • Flameblast of Celerity Flameblast of Celerity 19/20
Weapon 1 Swap 3-link
  • Seize the Flesh Seize the Flesh L1
  • Call the Pyre Call the Pyre L1
  • Ice Trap Ice Trap 9/8
Boots 3-link
  • Discipline Discipline L20
  • Purity of Elements Purity of Elements 20/20
  • Enlighten Enlighten 3/14
Gloves
  • Frostblink Frostblink L20
Weapon 1 2-link
  • Whirling Blades Whirling Blades 20/20
  • Faster Attacks Faster Attacks 20/20
Helmet 4-link
  • Autoexertion Autoexertion L20
  • General's Cry General's Cry 20/20
  • Cyclone Cyclone L20
  • Withering Touch Withering Touch L20
Body Armour 7-link Main link
  • Greater Ancestral Call Greater Ancestral Call 2/20
  • Melee Physical Damage Melee Physical Damage 20/20
  • Nightblade Nightblade 20/20
  • Vile Toxins Vile Toxins 20/20
  • Void Manipulation Void Manipulation 20/20
  • Viper Strike of the Mamba Viper Strike of the Mamba 20/20
  • Ruthless Ruthless L1
Weapon 1 Swap
  • Raise Spiders Raise Spiders L1
Ring 1
  • Penance Mark Penance Mark L20
How this stage plays (mechanics, defences)
Mechanics

The L84 reference is already full CI. Chaos Inoculation takes life to 1, 4.9k energy shield is the whole pool, Whispers of Infinity routes skill costs to ES instead of mana/life, and Shavronne's Revelation ring supplies the per-slot ES regen mode (+300 max mana, regenerate 6% ES/s on right slot; +300 max ES, regenerate 40 mana/s on left slot). This is a demanding league-start — expect the leveling experience from L1-84 to be significantly harder than a life-based Viper Strike setup; the Assassin ascendancy and the CI pivot are both back-loaded.

Main hand is Bino's Kitchen Knife Slaughter Knife — 30% global crit chance, 49% crit chance on the dagger, +21% global crit multi, +18% chaos res, and the critical on-poisoned-kill line that infects every enemy within 3 metres with poison and regenerates 400 life per second for allies in radius. At CI the life regen is moot, but the 3-metre poison proliferation is the core clear mechanic — one killed poisoned enemy infects every nearby enemy, which chain-kills packs without additional strikes. Off-hand Essentia Sanguis Vaal Claw carries the leech: 2% attack damage leeched as life (routes to ES via Ghost Reaver), 1-736 lightning damage, 21% attack speed, +233 ES, and the line that keeps ES leech effects from being removed at full ES. That last mod is the sustain pillar — leech keeps running at full ES, so every hit refills the chunk that the next incoming damage chews through.

The 6-link body armour (Loath Ward Sadist Garb, evasion+ES hybrid) runs Viper Strike of the Mamba + Melee Physical Damage Support + Nightblade Support + Vile Toxins Support + Swift Affliction Support + Greater Ancestral Call Support. Greater Ancestral Call Support is the exceptional support hitting additional targets per strike — massively lifts clear speed on a slow-attack-rate build. Vile Toxins Support adds more damage per poison stack, which compounds with the build's stacking poisons on bosses.

Ascendancy at this tier is Opportunistic + Toxic Delivery + Mistwalker + Assassination Style — notably the Assassin ascendancy focuses on Toxic Delivery (which adds 20% chaos damage + 40% increased poison duration + 100% increased crit multi with poison) instead of Ambush or Assassinate. Mistwalker delivers ailment immunity and Elusive on crit. Tree notables: Fatal Toxins, Soul Thief, Mind Drinker, Master of Blades, Fangs of the Viper — the poison+claw rosary.

Defensive layers

4.9k ES, EHP 28k, 92% spell suppression with 43% effect, 12% physical damage reduction, -22% chaos resist (moot under CI for chaos-hit damage but matters for chaos DoT). Ghost Dance's Ghost Shrouds absorb hits before ES is touched. Mistwalker provides ailment immunity — no chill, no freeze, no shock, no brittle or scorched, which removes a whole class of pack-clear anxiety. Essentia Sanguis's leech-doesn't-stop-at-full line means every hit refills ES. The thin spot is no spell suppression cap at this tier (92%, needs to climb to 100%) and negative chaos res. Pantheon is Brine King + Tukohama.

What it feels like

Melee dash-in, strike once, dash out, watch the chaos DoT pool melt the target. Whirling Blades in the weapon 1 slot handles movement. Cyclone of Tumult in the helmet is a fortification generator and hybrid movement skill. General's Cry + Autoexertion Support in the helmet runs free warcry uptime — the Mirage Warriors summoned by General's Cry re-execute Cyclone of Tumult on their own, effectively spamming fortification and target multiplication. Packs die to the poison proliferation chain: strike the first enemy, it dies poisoned, Bino's infects a 3-metre radius, the infected die poisoned, the chain rolls through the whole pack without additional strikes. Bosses take stacked poisons + the Opportunistic in-presence more-damage multiplier + Despair curse from the ring. The rotation is: dash in with Whirling Blades, strike 2-3 times, dash out, watch the DoT pool tick, dash to the next pack. Elusive uptime from Mistwalker means you're nearly always +40% attack/spell dodge-equivalent during combat.

Passive tree (127 points)
Keystones
Chaos Inoculation Perfect Agony
Ascendancy
Opportunistic Toxic Delivery Mistwalker Assassination Style
Notables
From the ShadowsCoordinationClever ThiefDire TormentWritten in BloodOpportunisticToxic DeliveryMistwalkerFatal ToxinsSoul ThiefResourcefulnessMind DrinkerFangs of the ViperAssassination StyleMaster of Blades

The desktop app shows this tier's full tree on an interactive canvas.

Endgame L85–94


What to work on next
  1. The L94 reference keeps the same core shell — Bino's Kitchen Knife + Essentia Sanguis claw pair, Whispers of Infinity + Shavronne's Revelation, Chaos Inoculation + Perfect Agony + Ghost Dance — and layers Mageblood on the belt plus Melding of the Flesh cobalt jewel. Melding of the Flesh is the signature endgame trick: -75% all elemental resistances, -4% all max elemental resistances, elemental resistances are capped by your highest max elemental resistance instead. With lightning res cap lifted via helm and chest +2% max lightning res prefixes, all three elemental resistances get dragged up to 90% cap, which the sheet reflects directly (90/90/90% fire/cold/lightning). Tree and ascendancy stay the same — Opportunistic, Toxic Delivery, Mistwalker, Assassination Style.
  2. Trade into Mageblood (if not already) — every endgame build runs it, flask uptime is the defensive pillar
  3. Pick up Brutal Restraint timeless jewel conquering a dexterity-adjacent cluster with Asenath seed — adds Maraketh node density with big life/attribute rolls
  4. Swap to Cruelty Support for single-target bosses and Damage on Full Life Support if you're running the clear spec with Elusive uptime providing the full-life trigger window
Signature items
Bino's Kitchen Knife
Bino's Kitchen Knife
Slaughter Knife
Essentia Sanguis
Essentia Sanguis
Vaal Claw
Maloney's Mechanism
Maloney's Mechanism
Ornate Quiver
Whispers of Infinity
Whispers of Infinity
Seaglass Amulet
Shavronne's Revelation
Shavronne's Revelation
Moonstone Ring
Main link
Viper Strike of the MambaViper Strike of the Mamba
+Greater Ancestral CallGreater Ancestral Call
+Melee Physical DamageMelee Physical Damage
+NightbladeNightblade
+Void ManipulationVoid Manipulation
+Deadly AilmentsDeadly Ailments
DPS
1.40M
EHP
56.3k
Life
1
ES
8.4k

Stats measured in Path of Building at level 94, from the ladder data this guide is built on. Ladder median (n=137): 4.40M DPS · 47.8k EHP.

Full stats
Fire res
90%
Cold res
90%
Lightning res
90%
Chaos res
-32%
Block
20%
Spell block
0%
Spell suppression
100%
Phys reduction
4%
Life regen
0/s
Crit chance
98.7%
Crit multi
100%
Speed
1.41/s
Charges
1E
Str / Dex / Int
122 / 175 / 291
Full gear (34 items)
Bino's Kitchen Knife Bino's Kitchen Knife Weapon 1
Bino's Kitchen Knife
Bino's Kitchen Knife Weapon 1
Slaughter Knife

  • 30% increased Global Critical Strike Chance

  • Adds 154 to 235 Physical Damage
  • 50% increased Critical Strike Chance
  • +22% to Global Critical Strike Multiplier
  • +18% to Chaos Resistance
  • On Killing a Poisoned Enemy, Enemies within 3 metres are Poisoned, and you and
  • Allies Regenerate 400 Life per second for the Poison's duration if within 3 metres
Essentia Sanguis Essentia Sanguis Weapon 2
Essentia Sanguis
Essentia Sanguis Weapon 2
Vaal Claw

  • Quality does not increase Physical Damage
  • 1% increased Critical Strike Chance per 4% Quality
  • 2% of Attack Damage Leeched as Life

  • Adds 1 to 759 Lightning Damage
  • 28% increased Attack Speed
  • +293 to maximum Energy Shield
  • Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
  • Maximum Recovery per Energy Shield Leech is Doubled
  • Ghost Reaver
Sol Blast Sol Blast Weapon 1 Swap
Sol Blast
Sol Blast Weapon 1 Swap
Short Bow

  • 18% reduced Attribute Requirements
  • Adds 33 to 65 Cold Damage
  • Adds 30 to 507 Lightning Damage
  • 26% increased Critical Strike Chance
  • +8% to Quality of Socketed Gems (crafted)
Maloney's Mechanism Maloney's Mechanism Weapon 2 Swap
Maloney's Mechanism
Maloney's Mechanism Weapon 2 Swap
Ornate Quiver

  • Has 1 Socket

  • Has 2 Sockets
  • Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
  • 10% increased Attack Speed
  • +54 to maximum Life
  • 5% chance to Blind Enemies on Hit with Attacks
Corpse Star Corpse Star Helmet
Corpse Star
Corpse Star Helmet
Lich's Circlet

  • 7% of Physical Damage from Hits taken as Chaos Damage
  • +2% to maximum Lightning Resistance

  • +60 to maximum Energy Shield
  • +56 to Intelligence
  • 136% increased Energy Shield
  • 42% increased Stun and Block Recovery
  • +20% to Fire and Lightning Resistances (crafted)
Dread Hide Dread Hide Body Armour
Dread Hide
Dread Hide Body Armour
Necrotic Armour

  • 6% increased Explicit Defence Modifier magnitudes
  • 6% increased Explicit Resistance Modifier magnitudes
  • 11% of Physical Damage from Hits taken as Chaos Damage
  • +2% to maximum Lightning Resistance

  • +280 to Evasion Rating
  • +67 to maximum Energy Shield
  • +19% chance to Suppress Spell Damage
  • 116% increased Evasion and Energy Shield
  • +22 to maximum Energy Shield
  • 48% faster start of Energy Shield Recharge
  • +30 to maximum Life
  • +50% to Fire Resistance
Apocalypse Fist Apocalypse Fist Gloves
Apocalypse Fist
Apocalypse Fist Gloves
Warlock Gloves

  • +8% chance to Suppress Spell Damage
  • Non-Vaal Strike Skills target 2 additional nearby Enemies

  • +56 to Intelligence
  • +479 to Accuracy Rating
  • +36 to maximum Energy Shield
  • 136% increased Energy Shield
  • 15% increased Stun and Block Recovery
  • +30 to Strength (crafted)
Miracle Slippers Miracle Slippers Boots
Miracle Slippers
Miracle Slippers Boots
Phantom Boots

  • Poisons you inflict deal Damage 5% faster
  • 4% increased Action Speed

  • +14% chance to Suppress Spell Damage
  • +43 to Intelligence
  • 15% increased Evasion and Energy Shield
  • +48% to Cold Resistance
  • 30% increased Movement Speed
  • 9% increased Stun and Block Recovery
  • 70% increased Evasion and Energy Shield (crafted)
Whispers of Infinity Whispers of Infinity Amulet
Whispers of Infinity
Whispers of Infinity corrupted Amulet
Seaglass Amulet

  • Allocates Sione's Ambition
  • 10% faster start of Energy Shield Recharge

  • 12 to 30 Added Attack Chaos Damage per 100 Maximum Mana
  • +118 to maximum Energy Shield
  • 44% reduced maximum Mana
  • Skills Cost Energy Shield instead of Mana or Life
Damnation Coil Damnation Coil Ring 1
Damnation Coil
Damnation Coil Ring 1
Moonstone Ring

  • +30 to maximum Energy Shield

  • Adds 8 to 13 Cold Damage to Attacks
  • +13 to maximum Energy Shield
  • +25 to maximum Mana
  • +41% to Fire Resistance
  • +1 to Minimum Endurance Charges
  • Curse Enemies with Despair on Hit
  • 3% chance to gain an Endurance Charge on Kill
Shavronne's Revelation Shavronne's Revelation Ring 2
Shavronne's Revelation
Shavronne's Revelation corrupted Ring 2
Moonstone Ring

  • +24 to maximum Energy Shield

  • +75 to Intelligence
  • Right ring slot: You cannot Regenerate Mana
  • Right ring slot: Regenerate 6.4% of Energy Shield per second
  • Right ring slot: +354 to maximum Mana
  • Left ring slot: You cannot Recharge or Regenerate Energy Shield
  • Left ring slot: Regenerate 39.5 Mana per Second
  • Left ring slot: +305 to maximum Energy Shield
Mageblood Mageblood Belt
Mageblood
Mageblood Belt
Heavy Belt

  • +42 to Strength

  • +42 to Dexterity
  • +20% to Fire Resistance
  • +16% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removed
Soul Bliss Soul Bliss Jewel
Soul Bliss
Soul Bliss Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +2 to All Attributes
  • Added Small Passive Skills also grant: +2% to Cold Resistance
  • 1 Added Passive Skill is Eldritch Inspiration
  • 1 Added Passive Skill is Low Tolerance
Melding of the Flesh Melding of the Flesh Jewel
Melding of the Flesh
Melding of the Flesh Tree Jewel
Cobalt Jewel

  • -75% to all Elemental Resistances
  • -4% to all maximum Elemental Resistances
  • Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
Spirit Ruin Spirit Ruin Jewel
Spirit Ruin
Spirit Ruin Tree Jewel
Viridian Jewel

  • +10 to Dexterity and Intelligence
  • +15% to Critical Strike Multiplier with One Handed Melee Weapons
  • 8% increased maximum Mana
  • +2% to maximum Lightning Resistance
Kraken Prism Kraken Prism Jewel
Kraken Prism
Kraken Prism Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • 1 Added Passive Skill is Low Tolerance
  • Added Small Passive Skills also grant: +3 to All Attributes
  • Added Small Passive Skills also grant: +4% to Cold Resistance
  • 1 Added Passive Skill is Eldritch Inspiration
Blight Solace Blight Solace Jewel
Blight Solace
Blight Solace Tree Jewel
Crimson Jewel

  • +16 to Strength
  • 5% increased Attack Speed while Dual Wielding
  • 10% increased maximum Mana
  • +2% to maximum Lightning Resistance
Voices Voices Jewel
Voices
Voices corrupted Tree Jewel
Large Cluster Jewel

  • Adds 3 Jewel Socket Passive Skills
  • Adds 5 Small Passive Skills which grant nothing
Rapture Ember Rapture Ember Jewel
Rapture Ember
Rapture Ember corrupted Tree Jewel
Crimson Jewel

  • You cannot be Cursed with Silence
  • Corrupted Blood cannot be inflicted on you

  • +3% Chance to Block Attack Damage while wielding a Staff
  • 4% increased Attack Speed with Two Handed Melee Weapons
  • +12% to Melee Critical Strike Multiplier
  • +2% to maximum Lightning Resistance
Voices Voices Jewel
Voices
Voices corrupted Tree Jewel
Large Cluster Jewel

  • Adds 3 Jewel Socket Passive Skills
  • Adds 3 Small Passive Skills which grant nothing
Dragon Eye Dragon Eye Jewel
Dragon Eye
Dragon Eye Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • 1 Added Passive Skill is Eldritch Inspiration
  • Added Small Passive Skills also grant: +2% to all Elemental Resistances
  • Added Small Passive Skills also grant: +5% to Fire Resistance
  • 1 Added Passive Skill is Low Tolerance
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 4% increased maximum Energy Shield
  • 4% increased maximum Life
  • 6% increased maximum Mana
  • 16% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
  • Gain 10% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
  • Unaffected by Poison while affected by Malevolence
Forbidden Flame Forbidden Flame Jewel
Forbidden Flame
Forbidden Flame corrupted Tree Jewel
Crimson Jewel

  • Allocates Escape Artist if you have the matching modifier on Forbidden Flesh
Fulgent Stone Fulgent Stone Jewel
Fulgent Stone
Fulgent Stone Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • 1 Added Passive Skill is Low Tolerance
  • Added Small Passive Skills also grant: +2% to Fire Resistance
  • Added Small Passive Skills also grant: Regenerate 0.1% of Life per Second
  • 1 Added Passive Skill is Eldritch Inspiration
Forbidden Flesh Forbidden Flesh Jewel
Forbidden Flesh
Forbidden Flesh corrupted Tree Jewel
Cobalt Jewel

  • Allocates Escape Artist if you have the matching modifier on Forbidden Flame
Brutal Restraint Brutal Restraint Jewel
Brutal Restraint
Brutal Restraint Tree Jewel
Timeless Jewel

  • Denoted service of 6448 dekhara in the akhara of Asenath
  • Passives in radius are Conquered by the Maraketh
  • Historic
Spirit Ornament Spirit Ornament Jewel
Spirit Ornament
Spirit Ornament Tree Jewel
Medium Cluster Jewel

  • Adds 5 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +3% to Cold Resistance
  • Added Small Passive Skills also grant: +5 to Strength
  • 1 Added Passive Skill is Eldritch Inspiration
  • 1 Added Passive Skill is Low Tolerance
The Light of Meaning The Light of Meaning Jewel
The Light of Meaning
The Light of Meaning Tree Jewel
Prismatic Jewel

  • Passive Skills in Radius also grant 3% increased Energy Shield
Chimeric Desire Chimeric Desire Jewel
Chimeric Desire
Chimeric Desire Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +5 to Intelligence
  • Added Small Passive Skills also grant: +4 to Strength
  • 1 Added Passive Skill is Eldritch Inspiration
  • 1 Added Passive Skill is Low Tolerance
Wine of the Prophet
Wine of the Prophet Flask 1
Gold Flask

  • +60 to Maximum Charges
  • 40% increased Charges per use
  • Grants a random Divination Buff for 20 seconds when Used
Topaz Flask
Topaz Flask Flask 2

  • 31% reduced Duration
  • 25% increased effect
  • 15% of Damage Taken from Hits is Leeched as Life during Effect (crafted)
Quartz Flask
Quartz Flask Flask 3

  • 31% reduced Duration
  • 25% increased effect
  • 52% increased Critical Strike Chance during Effect
Bismuth Flask
Bismuth Flask Flask 4

  • 32% reduced Duration
  • 25% increased effect
  • 55% Chance to Avoid being Stunned during Effect
Quicksilver Flask
Quicksilver Flask Flask 5

  • 30% reduced Duration
  • 25% increased effect
  • 19% additional Elemental Resistances during Effect
All gem links (9 groups)
Body Armour 6-link Main link
  • Greater Ancestral Call Greater Ancestral Call 3/20
  • Melee Physical Damage Melee Physical Damage 21/20
  • Nightblade Nightblade 20/20
  • Void Manipulation Void Manipulation 20/20
  • Deadly Ailments Deadly Ailments 20/20
  • Viper Strike of the Mamba Viper Strike of the Mamba 20/20
Weapon 1 3-link
  • Desecrate Desecrate 3/20
  • Vaal Grace Vaal Grace L20
  • Precision Precision L21
Weapon 2
  • Cast when Damage Taken Cast when Damage Taken L2
Weapon 2
  • Clarity Clarity L1
Boots 4-link
  • General's Cry General's Cry 10/20
  • Autoexertion Autoexertion 10/20
  • Withering Touch Withering Touch L3
  • Cyclone of Tumult Cyclone of Tumult 20/20
Gloves 4-link
  • Brutality Brutality L20
  • Whirling Blades Whirling Blades 20/20
  • Frostblink Frostblink 20/13
  • Faster Attacks Faster Attacks 20/20
Weapon 1 Swap
  • Empower Empower 2/20
Helmet 4-link
  • Purity of Elements Purity of Elements 20/20
  • Flesh and Stone Flesh and Stone L20
  • Discipline Discipline L21
  • Enlighten Enlighten L4
Ring 1
  • Despair Despair L1
How this stage plays (mechanics, defences)
Mechanics

The 6-link body armour now runs Viper Strike of the Mamba + Melee Physical Damage Support + Nightblade Support + Void Manipulation Support + Deadly Ailments Support + Greater Ancestral Call Support. Void Manipulation Support replaces Vile Toxins Support for more chaos damage (a cleaner scaler now that poison stacks cap out faster with Toxic Delivery's duration bonus), Deadly Ailments Support adds raw ailment damage at the cost of hit damage (fine — Viper Strike of the Mamba's hit is negligible compared to the poison DoT). 1.4M DPS sheet, 98.7% crit chance, 1.41 attacks/sec. Median DPS at this tier is 4.4M, so the reference is a defensive/mid-budget build — the stronger endgame crit-poison builds push harder on weapons and clusters.

Mageblood keeps four utility flasks permanently up: Wine of the Prophet (Gold Flask for rarity + random div buff), Dabbler's Topaz (15% leech as life during effect), Dabbler's Quartz (52% crit chance during effect), Dabbler's Bismuth (55% avoid stun) + Dabbler's Quicksilver (19% additional elemental resistances). That's permanent crit chance boost + permanent phasing + permanent stun avoidance + permanent res overcap. Whispers of Infinity adds 12 to 30 chaos damage per 100 max mana to attacks — with 1.3k mana, that's roughly +400 average chaos damage per hit, scaling poison further.

Corpse Star rare helm (Lich's Circlet) adds 7% phys taken as chaos (survivability via chaos-routing under CI), +2% max lightning res feeds Melding of the Flesh, and the 42% stun/block recovery stabilizes the build against stun-chain deaths. Damnation Coil ring curses with Despair on hit (-44% chaos res) and adds +1 min endurance charge. The second curse comes via Penance Mark from a socketed gem, converting the no-life CI build into a mark-based curse-delivery setup. Tree adds From the Shadows, Clever Thief, Dire Torment, and Whispers of Doom (extra curse limit) for the double-curse scaling.

Defensive layers

8.4k ES, EHP 56k, 100% spell suppression with 43% effect (full cap), 1 endurance charge baseline lifted to 2 with Damnation Coil, Melding of the Flesh pulls all resists to 90%, chaos resist -32% (CI bypass, mostly moot). Ghost Dance layers Ghost Shrouds on top. Mistwalker keeps ailment immunity. Essentia Sanguis's permanent ES leech + Shavronne's Revelation's 6% ES regen/s from the right-ring slot gives ~530 ES/s sustained regeneration in addition to leech refill. Purity of Elements + Discipline + Flesh and Stone + Clarity reservation through Enlighten Support. Pantheon is Lunaris + Gruthkul.

What it feels like

Smoother than early mapping. Mageblood's permanent crit chance + permanent leech + permanent stun avoid means every attack windows into the next cleanly. Whirling Blades + Faster Attacks Support + Frostblink gives double movement options. General's Cry + Autoexertion Support + Cyclone + Withering Touch Support in the helmet auto-applies Wither via the Mirage Warriors — wither stacks add up to 15% increased chaos taken per stack, which the Mirage Warriors apply through Cyclone hits while you're busy striking the boss. Boss rotations are stutter-step: Whirling Blades in, 2-3 Viper Strike of the Mamba stacks, dash out, watch the chaos DoT + Wither + Despair + Opportunistic in-presence multiplier tick the boss down. Maloney's Mechanism weapon swap quiver triggers Penance Mark via attack on bow swap — the reference uses the swap for Raise Spiders + trigger setups rather than as a combat weapon.

Passive tree (134 points)
Keystones
Chaos Inoculation Perfect Agony Ghost Dance
Ascendancy
Opportunistic Mistwalker Assassination Style
Notables
CoordinationClaws of the HawkEthereal FeastWritten in BloodOpportunisticWhispers of DoomMistwalkerFatal ToxinsSoul ThiefThe Vivid CatMind DrinkerAssassination StyleDepth PerceptionVoid BarrierAcuity

The desktop app shows this tier's full tree on an interactive canvas.

Aspirational L95–100


What to work on next
  1. The L100 reference tightens every slot but keeps the build identity. Bino's Kitchen Knife moves to off-hand, Essentia Sanguis is promoted to main hand for the 849 lightning damage roll (vs the endgame's 759), both Whispers of Infinity and Shavronne's Revelation stay. Helmet becomes a rare Lich's Circlet with a +2% max lightning res prefix (feeding Melding of the Flesh). Body is Woe Carapace carrying another +2% max lightning res prefix plus 17% suppress and 12% phys taken as chaos. Gloves are Foe Nails Warlock Gloves with +6% suppress, +52 int, 99% ES, +67 max mana and a target-one-extra-nearby-enemy prefix, plus an abyssal socket carrying Whispering Oculus Murderous Eye Jewel with maim immunity, corrupted blood immunity, +2-4 phys, +157 accuracy, and +25 max mana. Belt is Foulborn Mageblood (rightmost 4 utility flasks instead of leftmost — a corrupted implicit twist). The L100 keystone triangle is the same: Chaos Inoculation + Perfect Agony + Ghost Dance, with Forbidden Flame + Forbidden Flesh allocating Born in the Shadows for the defensive elusive borrow.
Signature items
Essentia Sanguis
Essentia Sanguis
Vaal Claw
Bino's Kitchen Knife
Bino's Kitchen Knife
Slaughter Knife
Whispers of Infinity
Whispers of Infinity
Seaglass Amulet
The Hateful Accuser
The Hateful Accuser
Nameless Ring
Shavronne's Revelation
Shavronne's Revelation
Moonstone Ring
Main link
Viper Strike of the MambaViper Strike of the Mamba
+Greater Ancestral CallGreater Ancestral Call
+NightbladeNightblade
+Void ManipulationVoid Manipulation
+Swift AfflictionSwift Affliction
+Melee Physical DamageMelee Physical Damage
+Damage on Full LifeDamage on Full Life
DPS
6.89M
EHP
86.4k
Life
1
ES
7.9k

Stats measured in Path of Building at level 100, from the ladder data this guide is built on. Ladder median (n=100): 8.80M DPS · 87.1k EHP.

Full stats
Fire res
90%
Cold res
90%
Lightning res
90%
Chaos res
-12%
Block
20%
Spell block
0%
Spell suppression
95%
Phys reduction
2%
Life regen
0/s
Crit chance
100.0%
Crit multi
100%
Speed
1.76/s
Str / Dex / Int
145 / 215 / 284
Full gear (33 items)
Essentia Sanguis Essentia Sanguis Weapon 1
Essentia Sanguis
Essentia Sanguis Weapon 1
Vaal Claw

  • Quality does not increase Physical Damage
  • +0.1 metres to Weapon Range per 10% Quality
  • 2% of Attack Damage Leeched as Life

  • Adds 1 to 849 Lightning Damage
  • 24% increased Attack Speed
  • +283 to maximum Energy Shield
  • Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
  • Maximum Recovery per Energy Shield Leech is Doubled
  • Ghost Reaver
Bino's Kitchen Knife Bino's Kitchen Knife Weapon 2
Bino's Kitchen Knife
Bino's Kitchen Knife corrupted Weapon 2
Slaughter Knife

  • 30% increased Global Critical Strike Chance

  • Adds 148 to 224 Physical Damage
  • 49% increased Critical Strike Chance
  • +19% to Global Critical Strike Multiplier
  • +27% to Chaos Resistance
  • On Killing a Poisoned Enemy, Enemies within 3 metres are Poisoned, and you and
  • Allies Regenerate 400 Life per second for the Poison's duration if within 3 metres
Bramble Spell Bramble Spell Weapon 1 Swap
Bramble Spell
Bramble Spell Weapon 1 Swap
Sage Wand

  • 19% increased Spell Damage

  • 32% increased Spell Damage
  • Adds 6 to 14 Physical Damage
  • 6% increased Cast Speed
  • 32% increased Spell Critical Strike Chance
  • 23% chance to Ignite
Morbid Veil Morbid Veil Helmet
Morbid Veil
Morbid Veil Helmet
Lich's Circlet

  • 7% of Physical Damage from Hits taken as Chaos Damage
  • +2% to maximum Lightning Resistance

  • +55 to Intelligence
  • +57 to maximum Energy Shield
  • 135% increased Energy Shield
  • +34% to Lightning Resistance
  • 17% increased Stun and Block Recovery
  • +25 to Strength and Dexterity (crafted)
Woe Carapace Woe Carapace Body Armour
Woe Carapace
Woe Carapace Body Armour
Necrotic Armour

  • 8% increased Explicit Defence Modifier magnitudes
  • 12% of Physical Damage from Hits taken as Chaos Damage
  • +2% to maximum Lightning Resistance

  • +17% chance to Suppress Spell Damage
  • +399 to Evasion Rating
  • 161% increased Evasion and Energy Shield
  • +83 to maximum Energy Shield
  • +38% to Cold Resistance
  • 18% increased Stun and Block Recovery
  • +25 to Strength and Intelligence (crafted)
Foe Nails Foe Nails Gloves
Foe Nails
Foe Nails Gloves
Warlock Gloves

  • +6% chance to Suppress Spell Damage
  • Non-Vaal Strike Skills target 1 additional nearby Enemy

  • Has 1 Abyssal Socket
  • +52 to Intelligence
  • +44 to maximum Energy Shield
  • 99% increased Energy Shield
  • +67 to maximum Mana
  • +216 to Accuracy Rating (crafted)
Brood Spur Brood Spur Boots
Brood Spur
Brood Spur Boots
Phantom Boots

  • Poisons you inflict deal Damage 7% faster
  • 4% increased Action Speed

  • +14% chance to Suppress Spell Damage
  • +69 to maximum Mana
  • +47% to Fire Resistance
  • +40% to Cold Resistance
  • 30% increased Movement Speed
  • 74% increased Evasion and Energy Shield (crafted)
Whispers of Infinity Whispers of Infinity Amulet
Whispers of Infinity
Whispers of Infinity corrupted Amulet
Seaglass Amulet

  • Allocates Sione's Ambition
  • 15% faster start of Energy Shield Recharge

  • 12 to 32 Added Attack Chaos Damage per 100 Maximum Mana
  • +88 to maximum Energy Shield
  • 51% reduced maximum Mana
  • Skills Cost Energy Shield instead of Mana or Life
The Hateful Accuser The Hateful Accuser Ring 1
The Hateful Accuser
The Hateful Accuser corrupted Ring 1
Nameless Ring

  • 50% increased Elemental Ailment Duration on you
  • 50% reduced Effect of Curses on you

  • Grants level 20 Penance Mark
  • 7% increased Cast Speed
  • +42 to maximum Life
  • +8% to Chaos Resistance
Shavronne's Revelation Shavronne's Revelation Ring 2
Shavronne's Revelation
Shavronne's Revelation Ring 2
Moonstone Ring

  • Your Meteor Towers create Burning Ground for 3 seconds on Hit
  • +15 to maximum Energy Shield

  • +73 to Intelligence
  • Right ring slot: You cannot Regenerate Mana
  • Right ring slot: Regenerate 6% of Energy Shield per second
  • Right ring slot: +300 to maximum Mana
  • Left ring slot: You cannot Recharge or Regenerate Energy Shield
  • Left ring slot: Regenerate 48 Mana per Second
  • Left ring slot: +250 to maximum Energy Shield
Foulborn Mageblood Foulborn Mageblood Belt
Foulborn Mageblood
Foulborn Mageblood Belt
Heavy Belt

  • +42 to Strength

  • +49 to Dexterity
  • +22% to Fire Resistance
  • +22% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Magic Utility Flask Effects cannot be removed
  • Rightmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
Chimeric Bliss Chimeric Bliss Jewel
Chimeric Bliss
Chimeric Bliss Tree Jewel
Medium Cluster Jewel

  • Adds 5 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +4% to Fire Resistance
  • Added Small Passive Skills also grant: +3 to Strength
  • 1 Added Passive Skill is Eldritch Inspiration
  • 1 Added Passive Skill is Low Tolerance
Forbidden Flame Forbidden Flame Jewel
Forbidden Flame
Forbidden Flame corrupted Tree Jewel
Crimson Jewel

  • Allocates Born in the Shadows if you have the matching modifier on Forbidden Flesh
Blight Spark Blight Spark Jewel
Blight Spark
Blight Spark Tree Jewel
Cobalt Jewel

  • +2% to maximum Lightning Resistance
  • 6% increased maximum Energy Shield
  • 10% increased maximum Mana
  • 18% increased Damage with Bleeding
Luminous Eye Luminous Eye Jewel
Luminous Eye
Luminous Eye Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +2 to All Attributes
  • Added Small Passive Skills also grant: +2% to Fire Resistance
  • 1 Added Passive Skill is Eldritch Inspiration
  • 1 Added Passive Skill is Low Tolerance
Entropy Ornament Entropy Ornament Jewel
Entropy Ornament
Entropy Ornament Tree Jewel
Cobalt Jewel

  • +2% to maximum Lightning Resistance
  • 6% increased maximum Energy Shield
  • 10% increased maximum Mana
  • 34% reduced Ignite Duration on you
Voices Voices Jewel
Voices
Voices corrupted Tree Jewel
Large Cluster Jewel

  • Adds 3 Jewel Socket Passive Skills
  • Adds 5 Small Passive Skills which grant nothing
Oblivion Hope Oblivion Hope Jewel
Oblivion Hope
Oblivion Hope Tree Jewel
Cobalt Jewel

  • +2% to maximum Lightning Resistance
  • +12% to Critical Strike Multiplier for Spell Damage
  • 6% increased maximum Energy Shield
  • 10% increased maximum Mana
Voices Voices Jewel
Voices
Voices corrupted Tree Jewel
Large Cluster Jewel

  • Adds 3 Jewel Socket Passive Skills
  • Adds 3 Small Passive Skills which grant nothing
Foe Wound Foe Wound Jewel
Foe Wound
Foe Wound Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +3% to Chaos Resistance
  • Added Small Passive Skills also grant: Regenerate 0.1% of Life per Second
  • 1 Added Passive Skill is Eldritch Inspiration
  • 1 Added Passive Skill is Low Tolerance
Melding of the Flesh Melding of the Flesh Jewel
Melding of the Flesh
Melding of the Flesh Tree Jewel
Cobalt Jewel

  • -72% to all Elemental Resistances
  • -4% to all maximum Elemental Resistances
  • Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
Forbidden Flesh Forbidden Flesh Jewel
Forbidden Flesh
Forbidden Flesh corrupted Tree Jewel
Cobalt Jewel

  • Allocates Born in the Shadows if you have the matching modifier on Forbidden Flame
Rapture Eye Rapture Eye Jewel
Rapture Eye
Rapture Eye Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +5 to Intelligence
  • Added Small Passive Skills also grant: Regenerate 0.15% of Life per Second
  • 1 Added Passive Skill is Eldritch Inspiration
  • 1 Added Passive Skill is Low Tolerance
Watcher's Eye Watcher's Eye Jewel
Watcher's Eye
Watcher's Eye Tree Jewel
Prismatic Jewel

  • 4% increased maximum Energy Shield
  • 5% increased maximum Life
  • 5% increased maximum Mana
  • 12% increased Energy Shield Recovery Rate while affected by Discipline
  • Gain 10% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
  • Unaffected by Frostbite while affected by Purity of Ice
Rational Doctrine Rational Doctrine Jewel
Rational Doctrine
Rational Doctrine Tree Jewel
Cobalt Jewel

  • 3% increased Melee Damage
  • 4% increased Global Critical Strike Chance
  • +4 to maximum Energy Shield

  • You have Consecrated Ground around you while stationary if Strength is your highest Attribute
  • 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute
  • Effects of Consecrated Ground you create Linger for 4 seconds
  • Effects of Profane Ground you create Linger for 4 seconds
Loath Glimmer Loath Glimmer Jewel
Loath Glimmer
Loath Glimmer Tree Jewel
Medium Cluster Jewel

  • Adds 4 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +3% to Fire Resistance
  • Added Small Passive Skills also grant: 4% increased Mana Regeneration Rate
  • 1 Added Passive Skill is Eldritch Inspiration
  • 1 Added Passive Skill is Low Tolerance
The Light of Meaning The Light of Meaning Jewel
The Light of Meaning
The Light of Meaning Tree Jewel
Prismatic Jewel

  • Passive Skills in Radius also grant 3% increased Energy Shield
Pandemonium Shine Pandemonium Shine Jewel
Pandemonium Shine
Pandemonium Shine Tree Jewel
Medium Cluster Jewel

  • Adds 5 Passive Skills
  • 1 Added Passive Skill is a Jewel Socket
  • Added Small Passive Skills grant: 12% increased Chaos Damage over Time

  • Added Small Passive Skills also grant: +3% to all Elemental Resistances
  • Added Small Passive Skills also grant: 4% increased Mana Regeneration Rate
  • 1 Added Passive Skill is Eldritch Inspiration
  • 1 Added Passive Skill is Low Tolerance
Wine of the Prophet
Wine of the Prophet Flask 1
Gold Flask

  • +60 to Maximum Charges
  • 46% increased Charges per use
  • Grants a random Divination Buff for 20 seconds when Used
Silver Flask
Silver Flask Flask 2

  • 30% reduced Duration
  • 25% increased effect
  • 59% reduced Effect of Curses on you during Effect
Bismuth Flask
Bismuth Flask Flask 3

  • 27% reduced Duration
  • 25% increased effect
  • 50% Chance to Avoid being Stunned during Effect (crafted)
Quartz Flask
Quartz Flask Flask 4

  • 31% reduced Duration
  • 25% increased effect
  • 20% additional Elemental Resistances during Effect
Topaz Flask
Topaz Flask Flask 5

  • 29% reduced Duration
  • 25% increased effect
  • 15% of Damage Taken from Hits is Leeched as Life during Effect (crafted)
All gem links (8 groups)
Gloves 2-link
  • Frostblink Frostblink 20/20
  • Clarity Clarity 1/20
Gloves
  • Precision Precision 10/20
Weapon 2 3-link
  • Whirling Blades Whirling Blades L20
  • Faster Attacks Faster Attacks 20/20
  • Ambush Ambush L20
Boots 4-link
  • Enlighten Enlighten 4/22
  • Flesh and Stone Flesh and Stone L20
  • Purity of Elements Purity of Elements L21
  • Discipline Discipline L21
Helmet 5-link
  • General's Cry General's Cry 11/20
  • Autoexertion Autoexertion 12/20
  • Brutality Brutality L20
  • Cyclone Cyclone 20/20
  • Withering Touch Withering Touch L1
Body Armour 7-link Main link
  • Greater Ancestral Call Greater Ancestral Call 4/23
  • Viper Strike of the Mamba Viper Strike of the Mamba 20/20
  • Nightblade Nightblade 20/20
  • Void Manipulation Void Manipulation 20/11
  • Swift Affliction Swift Affliction 20/20
  • Melee Physical Damage Melee Physical Damage 20/20
  • Damage on Full Life Damage on Full Life L1
Weapon 1 3-link
  • Despair Despair 20/20
  • Desecrate Desecrate 20/20
  • Portal Portal 1/20
Ring 1
  • Penance Mark Penance Mark L20
How this stage plays (mechanics, defences)
Mechanics

6.9M DPS sheet, EHP 86k, 95% suppress, 9.2k median ES, and 90/90/90 fire/cold/lightning via Melding of the Flesh. The 6-link stays Viper Strike of the Mamba + Melee Physical Damage Support + Nightblade Support + Void Manipulation Support + Deadly Ailments Support + Greater Ancestral Call Support at the reference — but the 88% aspirational share for Nightblade, 95% for Melee Physical Damage, 88% for Swift Affliction, 79% for Greater Ancestral Call shows the meta 6-link is Viper Strike of the Mamba + Melee Physical Damage Support + Nightblade Support + Swift Affliction Support + Greater Ancestral Call Support + Void Manipulation Support. Nightblade Support scales Elusive's more-damage-while-Elusive component — with Mistwalker's crit-triggered Elusive uptime at near-permanent, Nightblade Support is effectively a permanent +40-50% more damage support.

Foulborn Mageblood keeps four utility flasks up: Wine of the Prophet + Dabbler's Silver (curse immunity) + Alchemist's Bismuth (stun avoid) + Dabbler's Quartz (phasing + damage leech) + Dabbler's Topaz (leech life). The 1.76 attacks/sec at 100% crit chance means every attack window applies two poisons (Spell Echo equivalent from Greater Ancestral Call on melee), each crit, each scaling through Perfect Agony + Void Manipulation + Nightblade + Mistwalker Elusive + Opportunistic in-presence. The Hateful Accuser ring grants Penance Mark level 20 — a mark-on-hit curse with Culling Strike on marked kills. Cluster jewels are Medium clusters with Eldritch Inspiration + Low Tolerance for flask charge recovery and res scaling. Voices Large cluster jewels (98% aspirational share) open the tree's socket economy for 3+ additional medium clusters.

Brutal Restraint timeless jewel conquers a Shadow-side radius for Maraketh seed passives. The Light of Meaning prismatic jewel adds +3% ES per passive in radius. Watcher's Eye carries the aura-multiplier stack (Fire/cold/lightning-taken-as-fire while affected by Purity of Fire, gain max mana as ES while affected by Clarity, unaffected by poison while affected by Malevolence). Ascendancy stays Opportunistic + Toxic Delivery + Mistwalker + Assassination Style.

Defensive layers

EHP 87k median, 9.2k ES, 95% suppress at 43% effect, 90/90/90 max elemental resists via Melding of the Flesh, -12% chaos resist (CI bypass). Ghost Dance Ghost Shrouds + Essentia Sanguis's permanent leech + Shavronne's Revelation's 6% ES regen/s stack into a sustain pool that regenerates the whole ES bar in under 2 seconds of clean play. Mistwalker + Born in the Shadows borrowed via Forbidden Flame/Flesh means Elusive uptime is near-permanent and the Born in the Shadows less damage taken while Elusive line layers on top. Whispering Oculus abyss jewel solves the corrupted-blood-immunity gap (a common Viper Strike problem on breach/ultimatum content). Pantheon is Lunaris + Abberath for chain mitigation and burning-ground immunity.

What it feels like

The apex Viper Strike of the Mamba Assassin rotation: strike in, 2-3 poison stacks, dash out with Whirling Blades, watch chaos DoT + Wither + Despair + Penance Mark + Opportunistic in-presence tick the target to zero. Movement is Whirling Blades + Faster Attacks Support + Frostblink. General's Cry + Cyclone + Withering Touch Support applies Wither through Mirage Warriors without the player interrupting their Viper Strike rhythm. Foulborn Mageblood keeps flasks permanently up. Pack clear through Bino's Kitchen Knife's 3-metre poison proliferation + Greater Ancestral Call Support's target multiplication means a single swing kills 4+ enemies, which chain-propagate poison to the next 4+ via Bino's, and the pack disappears in under a second. Pinnacle bosses fall to permanent Elusive + Opportunistic + stacked poisons + double-curse (Penance Mark + Despair). Perfect Agony scales crit multi into DoT, so every tree crit-multi roll and every Dabbler's crit flask boost lifts the poison tick rate directly.

Passive tree (135 points)
Keystones
Chaos Inoculation Perfect Agony Ghost Dance
Ascendancy
Opportunistic Toxic Delivery Mistwalker Assassination Style
Notables
CoordinationClaws of the HawkEthereal FeastWritten in BloodOpportunisticToxic DeliveryWhispers of DoomMistwalkerFatal ToxinsSoul ThiefMind DrinkerAssassination StyleDepth PerceptionVoid BarrierAcuity

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